This page lists all cards in Fallout: Wasteland Warfare.
Unit & AI[]
Weapon[]
Equipment[]
Mod[]
Chem[]
Power Armor[]
Boost[]
Heroic[]
Quest[]
Perk[]
Leader[]
Explore[]
Event[]
Name | Description | Effect |
---|---|---|
Diamond City Radio | The soft music of Diamond City Radio playing from somewhere in the rubble fades out and the announcer can be heard.
"Okay. So, er, I guess, at this point, it's safe to say the Brotherhood of Steel is, er, going to be, er, sticking around. You probably noticed the giant airship." - Travis |
No effect |
Distant Gunfire | Shots can be heard in the distance. Maybe a group is hunting the Brahmin that frequent the area.
Maybe it's trouble. |
No effect |
Vertibirds Overhead | No sooner than they are heard, the four vertibirds dart past above overhead, fading into distance to the south-east. | No effect |
A Hidden Observer | Spend enough time in the wasteland and you develop specific instincts. Right now, you have a feeling that someone is watching you from a distance. | No effect |
Lightning Storm | The lightning strikes the ground in several places with explosive and deafening results. | At the end of every round while in play, 2 random models are hit by lightning. For each:
Card remains in play until is rolled. |
Downpour | The short downpour leaves surfaces slippery. | Climbing tests: Agi at -2 penalty. |
Dust Cloud | A thick dust cloud driven by a strong gust of wind is heading this way. The loose dust will hamper visibility. | No attacks at long range. |
A Neutral Party | Someone new has entered the battlefield. | |
Unbearable Heat | The heat seems to have a physical weight of its own, pressing down, stifling. | Each player picks ine of their own models simultaneously. This round, the selected models will get only one action (not two). This does not affect Quick Actions. |
Quiet | The still air makes activity easier to notice. | Reactions: All skills at +2 bonus. |