|
Legend[]
Legend |
---|
- Damage: This information comes from sourcebook and is displayed as {damage}d6. |
- Damage effects: Are extra effects triggered on the rolling of a 5 or 6. This can mean extra damage for weapons with vicious or ignoring armor for weapons with piercing. |
- Damage type: The type of damage being dealt by a weapon. The type of damage can only be blocked by a targets specific damage resistance of the same type. |
- Rate of fire: The maximum number of additional shots that can be made per firerate. |
- Range: Weapons can optimally only fired from certain distances. The range listed is their optimal distance of use, and anything above or below incurs a difficulty penalty to hit. |
- Qualities: The special attributes of a weapon that be beneficial or detrimental. Qualities sometimes dictate how a weapon is operated such as with the Two-Handed quality that requires both arms to operate at all times, but means the weapon can be dropped with only one crippled arm. |
- Ammunition used: The type of ammunition the weapon uses. |
- Weapon weight: Weight value of the weapon that applies to encumbrance. |
- Weapon value in caps: Base value of the weapon in caps. |
- Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. |
- Rarity: Largely determines the chance to roll on GM loot tables. |
Small Guns[]
.44 Pistol | 6d6 | Vicious | Physical | 1 | Close | Close Quarters | .44 Magnum | 4 | 99 | 24.78 | 2 |
10mm pistol | 4d6 | - | Physical | 2 | Close | Close Quarters Reliable |
10mm | 4 | 50 | 12.5 | 1 |
Flare gun | 3d6 | - | Physical | 0 | Medium | Reliable | Flares | 2 | 50 | 25 | 1 |
Assault Rifle | 5d6 | Burst | Physical | 2 | Medium | Two-Handed | 5.56mm | 13 | 144 | 11.07 | 2 |
Combat rifle | 5d6 | - | Physical | 2 | Medium | Two-Handed | .45 | 11 | 117 | 10.63 | 2 |
Gauss rifle | 10d6 | Piercing 1 | Physical | 1 | Long | Two-Handed | 2mm EC | 16 | 228 | 14.25 | 4 |
Hunting rifle | 6d6 | Piercing 1 | Physical | 0 | Medium | Two-Handed | .308 | 10 | 55 | 5.5 | 2 |
Submachine gun | 3d6 | Burst | Physical | 3 | Close | Inaccurate Two-Handed |
.45 | 12 | 109 | 9.08 | 1 |
Combat shotgun | 5d6 | Spread | Physical | 2 | Close | Inaccurate Two-Handed |
Shotgun shells | 11 | 87 | 43.5 | 2 |
Double-barrel shotgun | 5d6 | Spread Vicious |
Physical | 0 | Close | Inaccurate Two-Handed |
Shotgun shells | 9 | 39 | 4.33 | 1 |
Pipe Bolt-Action | 5d6 | Piercing 1 | Physical | 0 | Close | Unreliable | .308 | 3 | 30 | 10 | 0 |
Pipe gun | 3d6 | - | Physical | 2 | Close | Close Quarters Unreliable |
.38 | 2 | 30 | 15 | 0 |
Pipe revolver | 4d6 | - | Physical | 1 | Close | Close Quarters Unreliable |
.45 | 4 | 25 | 6.25 | 0 |
Railway rifle | 10d6 | Breaking | Physical | 0 | Medium | Debilitating Two-Handed Unreliable |
Railway spikes | 14 | 290 | 20.71 | 4 |
Syringer | 3d6 | Breaking | Physical | 0 | Medium | Debilitating Two-Handed Unreliable |
Syringer ammo | 6 | 132 | 22 | 2 |
Energy weapons[]
Institute laser | 3d6 | Burst | Energy | 3 | Close | Close Quarters Inaccurate |
Fusion cell | 4 | 50 | 12.5 | 2 |
Laser musket | 5d6 | Piercing 1 | Energy | 0 | Medium | Two-handed | Fusion cell | 13 | 57 | 4.38 | 1 |
Laser gun | 4d6 | Piercing 1 | Energy | 2 | Close | Close Quarters | Fusion cell | 4 | 69 | 17.25 | 2 |
Plasma gun | 6d6 | - | Physical/Energy | 1 | Close | Close Quarters | Plasma cartridge | 4 | 123 | 30.75 | 3 |
Gamma gun | 3d6 | Piercing 1 Stun |
Radiation | 1 | Medium | Blast Inaccurate |
Gamma rounds | 3 | 156 | 52 | 5 |
Big guns[]
Fatman | 21d6 | Breaking Radioactive Vicious |
Physical | 0 | Medium | Blast Inaccurate Two-Handed |
Mini Nuke | 31 | 512 | 16.51 | 4 |
Flamer | 3d6 | Burst Persistent Spread |
Energy | 4 | Close | Debilitating Inaccurate Two-Handed |
Flamer fuel | 16 | 137 | 8.56 | 3 |
Gatling laser | 3d6 | Burst Piercing 1 |
Energy | 6 | Medium | Gatling Inaccurate Two-Handed |
Fusion cells | 19 | 804 | 42.31 | 3 |
Heavy incinerator | 5d6 | Burst Persistent Spread |
Energy | 3 | Medium | Debilitating Two-Handed |
Flamer fuel | 20 | 350 | 17.5 | 4 |
Junk jet | 6d6 | - | Physical | 1 | Medium | Two-Handed | Anything | 30 | 285 | 9.5 | 3 |
Minigun | 3d6 | Burst Spread |
Physical | 5 | Medium | Gatling Inaccurate Two-Handed |
5mm | 27 | 382 | 14.14 | 2 |
Missile launcher | 11d6 | - | Physical | 0 | Long | Blast Two Handed |
Missiles | 21 | 314 | 14.95 | 4 |
Unarmed and Melee weapons[]
Unarmed strike | Unarmed | 2d6 | - | Physical | - | - | - | - | - |
Handy rock | Unarmed | 2d6 | Vicious | Physical | Thrown (close) | 1 | - | - | - |
Gun Bash (1H) | Melee | 2d6 | Stun | Physical | Same as gun | ||||
Gun Bash (2H) | Melee | 3d6 | Stun | Physical | Same as two-handed gun | ||||
Sword | Melee | 4d6 | Piercing 1 | Physical | Parry | 3 | 50 | 16.67 | 2 |
Combat knife | Melee | 3d6 | Piercing 1 | Physical | - | 1 | 25 | 25 | 1 |
Machete | Melee | 3d6 | Piercing 1 | Physical | - | 2 | 25 | 12.5 | 1 |
Ripper | Melee | 4d6 | Vicious | Physical | - | 6 | 50 | 8.33 | 2 |
Shishkebab | Melee | 5d6 | Piercing 1 | Energy | Parry | 3 | 200 | 66.67 | 3 |
Switchblade | Melee | 2d6 | Piercing 1 | Physical | Concealed | 1 | 20 | 20 | 0 |
Baseball bat | Melee | 4d6 | - | Physical | Two-handed | 3 | 25 | 8.33 | 1 |
Aluminum Baseball bat | Melee | 5d6 | - | Physical | Two-handed | 2 | 32 | 16 | 2 |
Board | Melee | 4d6 | - | Physical | Two-handed | 3 | 20 | 6.67 | 0 |
Lead pipe | Melee | 3d6 | - | Physical | - | 3 | 15 | 5 | 0 |
Pipe wrench | Melee | 3d6 | - | Physical | - | 2 | 30 | 15 | 1 |
Pool cue | Melee | 3d6 | - | Physical | Two-handed | 1 | 10 | 10 | 0 |
Rolling pin | Melee | 3d6 | - | Physical | - | 1 | 10 | 10 | 0 |
Baton | Melee | 3d6 | - | Physical | - | 2 | 15 | 7.5 | 1 |
Sledgehammer | Melee | 5d6 | - | Physical | - | 12 | 40 | 3.33 | 2 |
Super sledge | Melee | 6d6 | Breaking | Physical | Two-handed | 20 | 180 | 9 | 3 |
Tire iron | Melee | 3d6 | - | Physical | - | 2 | 25 | 12.5 | 1 |
Walking cane | Melee | 3d6 | - | Physical | - | 2 | 10 | 5 | 0 |
Boxing glove | Unarmed | 3d6 | Stun | Physical | - | 1 | 10 | 10 | 1 |
Deathclaw gauntlet | Unarmed | 5d6 | Piercing 1 | Physical | - | 10 | 75 | 7.5 | 3 |
Knuckles | Unarmed | 3d6 | - | Physical | Concealed | <1 | 10 | 10 | 1 |
Power fist | Unarmed | 4d6 | Stun | Physical | 4 | 100 | 25 | 2 |
Explosives and throwing weapons[]
Throwing knives | Throwing | 3d6 | Piercing 1 | Physical | Concealed Suppressed Thrown (Close) |
<1 | 10 | 10 | 1 |
Tomahawk | Throwing | 4d6 | Piercing 1 | Physical | Suppressed Thrown (Close) |
<1 | 15 | 15 | 2 |
Javelin | Throwing | 4d6 | Piercing 1 | Physical | Suppressed Thrown (Medium) |
4 | 10 | 2.5 | 1 |
Baseball grenade | Explosives | 5d6 | - | Physical | Blast Thrown (Medium) |
1 | 40 | 40 | 1 |
Frag grenade | Explosives | 5d6 | - | Physical | Blast Thrown (Medium) |
<1 | 50 | 50 | 2 |
Molotov cocktail | Explosives | 4d6 | Persistent | Physical | Blast Thrown (Medium) |
1 | 20 | 20 | 1 |
Nuka grenade | Explosives | 9d6 | Breaker Radioactive Vicious |
Energy | Blast Thrown (Medium) |
1 | 100 | 100 | 4 |
Nuka grenade | Explosives | 9d6 | Breaker Radioactive Vicious |
Energy | Blast Thrown (Medium) |
1 | 100 | 100 | 4 |
Nuka grenade | Explosives | 9d6 | - | Energy | Blast Thrown (Medium) |
<1 | 135 | 135 | 3 |
Pulse grenade | Explosives | 6d6 | Stun | Energy | Blast Thrown (Medium) |
<1 | 100 | 100 | 3 |
Bottlecap mine | Explosives | 6d6 | - | Physical | Blast Mine |
1 | 75 | 75 | 2 |
Frag mine | Explosives | 6d6 | - | Physical | Blast Mine |
1 | 50 | 50 | 2 |
Nuke mine | Explosives | 9d6 | Breaker Radioactive Vicious |
Energy | Blast Mine |
1 | 100 | 100 | 4 |
Plasma mine | Explosives | 9d6 | - | Energy | Blast Mine |
<1 | 135 | 135 | 3 |
Pulse mine | Explosives | 6d6 | Stun | Energy | Blast Mine |
<1 | 100 | 100 | 3 |