|
Legend[]
| Legend |
|---|
| - Damage: This information comes from sourcebook and is displayed as {damage}d6. |
| - Damage effects: Are extra effects triggered on the rolling of a 5 or 6. This can mean extra damage for weapons with vicious or ignoring armor for weapons with piercing. |
| - Damage type: The type of damage being dealt by a weapon. The type of damage can only be blocked by a targets specific damage resistance of the same type. |
| - Rate of fire: The maximum number of additional shots that can be made per firerate. |
| - Range: Weapons can optimally only fired from certain distances. The range listed is their optimal distance of use, and anything above or below incurs a difficulty penalty to hit. |
| - Qualities: The special attributes of a weapon that be beneficial or detrimental. Qualities sometimes dictate how a weapon is operated such as with the Two-Handed quality that requires both arms to operate at all times, but means the weapon can be dropped with only one crippled arm. |
| - Ammunition used: The type of ammunition the weapon uses. |
| - Weapon weight: Weight value of the weapon that applies to encumbrance. |
| - Weapon value in caps: Base value of the weapon in caps. |
| - Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. |
| - Rarity: Largely determines the chance to roll on GM loot tables. |
Small Guns[]
| Source | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| .44 Pistol | 6d6 | Vicious | Physical | 1 | Close | Close Quarters | .44 Magnum | 4 | 99 | 24.78 | 2 | Core Rulebook |
| 10mm pistol | 4d6 | - | Physical | 2 | Close | Close Quarters Reliable |
10mm | 4 | 50 | 12.5 | 1 | Core Rulebook |
| Flare gun | 3d6 | - | Physical | 0 | Medium | Reliable | Flares | 2 | 50 | 25 | 1 | Core Rulebook |
| Assault Rifle | 5d6 | Burst | Physical | 2 | Medium | Two-Handed | 5.56mm | 13 | 144 | 11.07 | 2 | Core Rulebook |
| Combat rifle | 5d6 | - | Physical | 2 | Medium | Two-Handed | .45 | 11 | 117 | 10.63 | 2 | Core Rulebook |
| Gauss rifle | 10d6 | Piercing 1 | Physical | 1 | Long | Two-Handed | 2mm EC | 16 | 228 | 14.25 | 4 | Core Rulebook |
| Hunting rifle | 6d6 | Piercing 1 | Physical | 0 | Medium | Two-Handed | .308 | 10 | 55 | 5.5 | 2 | Core Rulebook |
| Submachine gun | 3d6 | Burst | Physical | 3 | Close | Inaccurate Two-Handed |
.45 | 12 | 109 | 9.08 | 1 | Core Rulebook |
| Combat shotgun | 5d6 | Spread | Physical | 2 | Close | Inaccurate Two-Handed |
Shotgun shells | 11 | 87 | 43.5 | 2 | Core Rulebook |
| Double-barrel shotgun | 5d6 | Spread Vicious |
Physical | 0 | Close | Inaccurate Two-Handed |
Shotgun shells | 9 | 39 | 4.33 | 1 | Core Rulebook |
| Pipe Bolt-Action | 5d6 | Piercing 1 | Physical | 0 | Close | Unreliable | .308 | 3 | 30 | 10 | 0 | Core Rulebook |
| Pipe gun | 3d6 | - | Physical | 2 | Close | Close Quarters Unreliable |
.38 | 2 | 30 | 15 | 0 | Core Rulebook |
| Pipe revolver | 4d6 | - | Physical | 1 | Close | Close Quarters Unreliable |
.45 | 4 | 25 | 6.25 | 0 | Core Rulebook |
| Railway rifle | 10d6 | Breaking | Physical | 0 | Medium | Debilitating Two-Handed Unreliable |
Railway spikes | 14 | 290 | 20.71 | 4 | Core Rulebook |
| Syringer | 3d6 | Breaking | Physical | 0 | Medium | Debilitating Two-Handed Unreliable |
Syringer ammo | 6 | 132 | 22 | 2 | Core Rulebook |
| M79 Grenade Launcher | 6d6 | - | Physical | 0 | Long | Blast
Innacurate Slow Load Two-Handed |
40mm Grenade | 6 | 300 | 50.00 | 3 | Settler's |
| Smoke Claws | 4d6 | Persistant | Physical | 0 | Medium | Blast
Inaccurate |
Gas Grenade | - | - | - | - | Settler's |
| .357 Magnum Revolver | 5d6 | Vicious | Physical | 1 | Close | Close Quarters
Reliable |
.357 Magnum | 2 | 110 | 55.00 | 2 | Wastelander's |
| 12.7 Pistol | 6d6 | - | Physical | 1 | Close | Close Quarters
Recoil (7) |
12.7mm | 4 | 400 | 100.00 | 4 | Wastelander's |
| 12.7 SMG | 5d6 | Burst | Physical | 3 | Close | Inaccurate, Recoil (7)
Two-Handed |
12.7mm | 5 | 510 | 102.00 | 4 | Wastelander's |
| 25mm Grenade APW | 4d6 | - | Physical | 1 | Long | Blast
Two-Handed |
25mm Grenade | 8 | 420 | 52.50 | 4 | Wastelander's |
| 9mm Pistol | 3d6 | - | Physical | 2 | Close | Close Quarters
Concealed Reliable |
9mm | 2 | 50 | 25.00 | 2 | Wastelander's |
| Anti-Material Rifle | 8d6 | Vicious | Physical | 0 | Long | Reliable
Two-Handed Recoil (8) |
.50 | 20 | 560 | 28.00 | 4 | Wastelander's |
| Battle Rifle | 7d6 | Piercing 1 | Physical | 1 | Medium | Reliable
Two-Handed |
.308 | 10 | 150 | 15.00 | 3 | Wastelander's |
| Black Powder Blunderbus | 7d6 | Vicious | Physical | 0 | Close | Close Quarters
Inaccurate Recoil (7) Slow Load |
.50 Ball | 3 | 90 | 30.00 | 3 | Wastelander's |
| Black Powder Pistol | 7d6 | Vicious | Physical | 0 | Close | Recoil (7)
Slow Load |
.50 Ball | 3 | 60 | 20.00 | 3 | Wastelander's |
| Black Powder Rifle | 8d6 | Vicious | Physical | 0 | Medium | Recoil (7)
Slow Load |
.50 Ball | 6 | 60 | 10.00 | 3 | Wastelander's |
| Gauss Pistol | 8d6 | Piercing 1 | Physical | 1 | Medium | - | 2mm EC | 6 | 334 | 55.67 | 5 | Wastelander's |
| Gauss Shotgun | 7d6 | Piercing 1
Spread |
Physical | 0 | Close | Ammo-Hungry (10)
Two-Handed |
2mm EC | 14 | 400 | 28.57 | 5 | Wastelander's |
| Lever-Action Rifle | 7d6 | Piercing 1 | Physical | 0 | Medium | - | .308 | 9 | 201 | 22.33 | 3 | Wastelander's |
| Light Machine Gun | 5d6 | Burst | Physical | 4 | Medium | Inaccurate
Recoil (8) Two-Handed |
5.56mm | 15 | 150 | 10.00 | 3 | Wastelander's |
| Pump-Action Shotgun | 5d6 | Spread | Physical | 1 | Close | Inaccurate
Two-Handed |
Shotgun Shells | 11 | 70 | 6.36 | 1 | Wastelander's |
| Radium Rifle | 4d6 | Radioactive | Physical | 3 | Medium | Two-Handed | .45 | 11 | 110 | 10.00 | 3 | Wastelander's |
| Sniper Rifle | 7d6 | Piercing 1 | Physical | 0 | Long | Accurate
Two-Handed |
.308 | 10 | 300 | 30.00 | 4 | Wastelander's |
Energy weapons[]
| Source | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Institute laser | 3d6 | Burst | Energy | 3 | Close | Close Quarters Inaccurate |
Fusion cell | 4 | 50 | 12.5 | 2 | Core Rulebook |
| Laser musket | 5d6 | Piercing 1 | Energy | 0 | Medium | Two-handed | Fusion cell | 13 | 57 | 4.38 | 1 | Core Rulebook |
| Laser gun | 4d6 | Piercing 1 | Energy | 2 | Close | Close Quarters | Fusion cell | 4 | 69 | 17.25 | 2 | Core Rulebook |
| Plasma gun | 6d6 | - | Physical/Energy | 1 | Close | Close Quarters | Plasma cartridge | 4 | 123 | 30.75 | 3 | Core Rulebook |
| Gamma gun | 3d6 | Piercing 1 Stun |
Radiation | 1 | Medium | Blast Inaccurate |
Gamma round | 3 | 156 | 52 | 5 | Core Rulebook |
| Acid Soaker | 3d6 | Breaking
Persistent |
Poison | 2 | Close | Debilitating
Inaccurate |
Acid Concentrate | 3 | 125 | 41.67 | 3 | Settler's |
| Alien Blaster | 5d6 | Vicious | Energy / Radiation | 2 | Close | Close Quarters
Inaccurate |
Alien Blaster Round | 2 | 90 | 45.00 | 5 | Settler's |
| Assaultron Head Laser | 5d6 | Piercing 1 | Energy | 0 | Close | - | Fusion Cell | 8 | 115 | 14.38 | 4 | Settler's |
| Cryojet | 3 | Burst
Freeze |
Energy | 3 | Close | Inaccurate | Cryo Cell | 8 | 261 | 32.63 | 4 | Settler's |
| Mesmetron | 3d6 | Stun | Energy | 1 | Medium | - | Gamma Round | 2 | 120 | 60.00 | 4 | Settler's |
| Tesla Rifle | 4d6 | Arc | Energy | 2 | Medium | Two-Handed | Fusion Cell | 8 | 180 | 22.50 | 4 | Settler's |
| Alien Atomizer | 6d6 | Vicious | Energy | 3 | Close | Close Quarters
Reliable |
Alien Power Cell | 3 | 1536 | 512.00 | 5 | Wastelander's |
| Alien Disintegrator | 8d6 | Vicious | Energy | 2 | Medium | Two-Handed
Reliable |
Alien Power Cell | 7 | 921 | 131.57 | 5 | Wastelander's |
| Arc Welder | 3d6 | Stun | Energy | 4 | Close | Surge
Two-Handed |
Electron Charge Pack | 15 | 370 | 24.67 | 4 | Wastelander's |
| Assaultron Head | 5d6 | Piercing 1 | Energy | 0 | Close | - | Fusion Cell | 8 | 500 | 62.50 | 3 | Wastelander's |
| Microwave Emitter | 6d6 | Persistent
Piercing 3 |
Energy | 1 | Medium | Two-Handed | Fusion Cell | 8 | 500 | 62.50 | 5 | Wastelander's |
| Tesla Rifle | 5d6 | Arc | Energy | 2 | Medium | Two-Handed | Fusion Cell | 8 | 180 | 22.50 | 4 | Wastelander's |
Big guns[]
| Source | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fatman | 21d6 | Breaking Radioactive Vicious |
Physical | 0 | Medium | Blast Inaccurate Two-Handed |
Mini Nuke | 31 | 512 | 16.51 | 4 | Core Rulebook |
| Flamer | 3d6 | Burst Persistent Spread |
Energy | 4 | Close | Debilitating Inaccurate Two-Handed |
Flamer fuel | 16 | 137 | 8.56 | 3 | Core Rulebook |
| Gatling laser | 3d6 | Burst Piercing 1 |
Energy | 6 | Medium | Gatling Inaccurate Two-Handed |
Fusion cells | 19 | 804 | 42.31 | 3 | Core Rulebook |
| Heavy incinerator | 5d6 | Burst Persistent Spread |
Energy | 3 | Medium | Debilitating Two-Handed |
Flamer fuel | 20 | 350 | 17.5 | 4 | Core Rulebook |
| Junk jet | 6d6 | - | Physical | 1 | Medium | Two-Handed | Anything | 30 | 285 | 9.5 | 3 | Core Rulebook |
| Minigun | 3d6 | Burst Spread |
Physical | 5 | Medium | Gatling Inaccurate Two-Handed |
5mm | 27 | 382 | 14.14 | 2 | Core Rulebook |
| Missile launcher | 11d6 | - | Physical | 0 | Long | Blast Two Handed |
Missiles | 21 | 314 | 14.95 | 4 | Core Rulebook |
| Broadsider | 10d6 | Breaking | Physical | 0 | Medium | Blast
Two-Handed |
Cannonball | 16 | 140 | 8.75 | 5 | Settler's |
| Cryolator | 4d6 | Burst
Freeze Spread |
Energy | 4 | Close | Inaccurate
Two-Handed |
Cryo Cell | 14 | 300 | 21.43 | 4 | Settler's |
| Harpoon Gun | 12d6 | Piercing 1 | Physical | 0 | Medium | Debilitating
Inaccurate Two-Handed |
Harpoon | 16 | 120 | 7.50 | 5 | Settler's |
| .50 Cal Machine Gun | 7d6 | Burst | Physical | 3 | Medium | Two-Handed
Recoil (9) |
.50 | 31 | 350 | 11.29 | 3 | Wastelander's |
| Auto Grenade Launcher | 6d6 | Breaking | Physical | 2 | Long | Bombard
Inaccurate |
40mm Grenade | 30 | 450 | 15.00 | 4 | Wastelander's |
| Drone Cannon | 8d6 | Breaking | Energy | 0 | Medium | Ammo-Hungry (20)
Blast Inaccurate Slow Load |
Alien Power Module | 18 | 600 | 33.33 | 5 | Wastelander's |
| Gatling Gun | 3d6 | Burst
Spread |
Physical | 3 | Medium | Gatling
Inaccurate Recoil (6) Two-Handed |
5mm | 20 | 350 | 17.50 | 1 | Wastelander's |
| Gatling Plasma | 4d6 | Burst | Physical / Energy | 4 | Medium | Gatling
Inaccurate Two-Handed |
Plasma Cartridge or Plasma Core | 24 | 1000 | 41.67 | 4 | Wastelander's |
| Gauss Minigun | 6d6 | Burst, Piercing 1 | Physical | 3 | Long | Gatling
Two-Handed |
2mm EC | 38 | 912 | 24.00 | 6 | Wastelander's |
| Plasma Caster | 8d6 | Burst | Physical / Energy | 3 | Medium | Inaccurate
Recoil (8) Two-Handed |
Plasma Cartridge | 30 | 700 | 23.33 | 5 | Wastelander's |
| Tesla Cannon | 8d6 | Arc, Piercing 2 | Energy | 0 | Long | Accurate
Ammo-Hungry (5) Surge Two-Handed |
Fusion Cell | 24 | 870 | 36.25 | 5 | Wastelander's |
Unarmed and Melee weapons[]
| Source | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Unarmed strike | Unarmed | 2d6 | - | Physical | - | - | - | - | - | Core Rulebook |
| Handy rock | Unarmed | 2d6 | Vicious | Physical | Thrown (close) | 1 | - | - | - | Core Rulebook |
| Gun Bash (1H) | Melee | 2d6 | Stun | Physical | Same as gun | Core Rulebook | ||||
| Gun Bash (2H) | Melee | 3d6 | Stun | Physical | Same as two-handed gun | Core Rulebook | ||||
| Sword | Melee | 4d6 | Piercing 1 | Physical | Parry | 3 | 50 | 16.67 | 2 | Core Rulebook |
| Combat knife | Melee | 3d6 | Piercing 1 | Physical | - | 1 | 25 | 25 | 1 | Core Rulebook |
| Machete | Melee | 3d6 | Piercing 1 | Physical | - | 2 | 25 | 12.5 | 1 | Core Rulebook |
| Ripper | Melee | 4d6 | Vicious | Physical | - | 6 | 50 | 8.33 | 2 | Core Rulebook |
| Shishkebab | Melee | 5d6 | Piercing 1 | Energy | Parry | 3 | 200 | 66.67 | 3 | Core Rulebook |
| Switchblade | Melee | 2d6 | Piercing 1 | Physical | Concealed | 1 | 20 | 20 | 0 | Core Rulebook |
| Baseball bat | Melee | 4d6 | - | Physical | Two-handed | 3 | 25 | 8.33 | 1 | Core Rulebook |
| Aluminum Baseball bat | Melee | 5d6 | - | Physical | Two-handed | 2 | 32 | 16 | 2 | Core Rulebook |
| Board | Melee | 4d6 | - | Physical | Two-handed | 3 | 20 | 6.67 | 0 | Core Rulebook |
| Lead pipe | Melee | 3d6 | - | Physical | - | 3 | 15 | 5 | 0 | Core Rulebook |
| Pipe wrench | Melee | 3d6 | - | Physical | - | 2 | 30 | 15 | 1 | Core Rulebook |
| Pool cue | Melee | 3d6 | - | Physical | Two-handed | 1 | 10 | 10 | 0 | Core Rulebook |
| Rolling pin | Melee | 3d6 | - | Physical | - | 1 | 10 | 10 | 0 | Core Rulebook |
| Baton | Melee | 3d6 | - | Physical | - | 2 | 15 | 7.5 | 1 | Core Rulebook |
| Sledgehammer | Melee | 5d6 | - | Physical | - | 12 | 40 | 3.33 | 2 | Core Rulebook |
| Super sledge | Melee | 6d6 | Breaking | Physical | Two-handed | 20 | 180 | 9 | 3 | Core Rulebook |
| Tire iron | Melee | 3d6 | - | Physical | - | 2 | 25 | 12.5 | 1 | Core Rulebook |
| Walking cane | Melee | 3d6 | - | Physical | - | 2 | 10 | 5 | 0 | Core Rulebook |
| Boxing glove | Unarmed | 3d6 | Stun | Physical | - | 1 | 10 | 10 | 1 | Core Rulebook |
| Deathclaw gauntlet | Unarmed | 5d6 | Piercing 1 | Physical | - | 10 | 75 | 7.5 | 3 | Core Rulebook |
| Knuckles | Unarmed | 3d6 | - | Physical | Concealed | <1 | 10 | 10 | 1 | Core Rulebook |
| Power fist | Unarmed | 4d6 | Stun | Physical | - | 4 | 100 | 25 | 2 | Core Rulebook |
| Assaultron Blade | Melee | 4d6 | Piercing 1 | Physical | - | 3 | 50 | 16.67 | 3 | Wastelander's |
| Auto-Axe | Melee | 5d6 | Vicious | Physical | Two-Handed | 20 | 100 | 5.00 | 3 | Wastelander's |
| Ballistic Fist | Unarmed | 6d6 | Stun
Vicious |
Physical | Slow Load | 6 | 150 | 25.00 | 4 | Wastelander's |
| Bumper Sword | Melee | 6d6 | Piercing 1 | Physical | Recoil (7)
Two-Handed |
12 | 125 | 10.42 | 2 | Wastelander's |
| Cattle Prod | Melee | 7d6 | Stun | Energy | - | 3 | 90 | 30.00 | 4 | Wastelander's |
| Chainsaw | Melee | 6d6 | Vicious | Physical | Two-Handed | 12 | 140 | 11.67 | 3 | Wastelander's |
| Death Tambo | Unarmed | 4d6 | Piercing 1 | Physical | - | 1 | 40 | 40.00 | 2 | Wastelander's |
| Displacer Glove | Unarmed | 6d6 | Piercing 1, Stun | Physical | - | 6 | 175 | 29.17 | 4 | Wastelander's |
| Guitar Sword | Melee | 4d6 | Piercing 1 | Physical | Parry | 3 | 45 | 15.00 | 3 | Wastelander's |
| Mr Handy Buzz Blade | Melee | 4d6 | Vicious | Physical | Two-Handed | 10 | 50 | 5.00 | 2 | Wastelander's |
| Multi-Purpose Axe | Melee | 5d6 | - | Physical | Two-Handed | 4 | 40 | 10.00 | 2 | Wastelander's |
| Proton Axe | Melee | 5d6 | Piercing 1 | Energy | 8 | 175 | 21.88 | 5 | Wastelander's | |
| War Drum | Melee | 5d6 | Stun | Physical | Two-Handed | 20 | 115 | 5.75 | 3 | Wastelander's |
Explosives and throwing weapons[]
| Source | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Throwing knives | Throwing | 3d6 | Piercing 1 | Physical | Concealed Suppressed Thrown (Close) |
<1 | 10 | 10 | 1 | Core Rulebook |
| Tomahawk | Throwing | 4d6 | Piercing 1 | Physical | Suppressed Thrown (Close) |
<1 | 15 | 15 | 2 | Core Rulebook |
| Javelin | Throwing | 4d6 | Piercing 1 | Physical | Suppressed Thrown (Medium) |
4 | 10 | 2.5 | 1 | Core Rulebook |
| Baseball grenade | Explosives | 5d6 | - | Physical | Blast Thrown (Medium) |
1 | 40 | 40 | 1 | Core Rulebook |
| Frag grenade | Explosives | 5d6 | - | Physical | Blast Thrown (Medium) |
<1 | 50 | 50 | 2 | Core Rulebook |
| Molotov cocktail | Explosives | 4d6 | Persistent | Physical | Blast Thrown (Medium) |
1 | 20 | 20 | 1 | Core Rulebook |
| Nuka grenade | Explosives | 9d6 | Breaker Radioactive Vicious |
Energy | Blast Thrown (Medium) |
1 | 100 | 100 | 4 | Core Rulebook |
| Nuka grenade | Explosives | 9d6 | Breaker Radioactive Vicious |
Energy | Blast Thrown (Medium) |
1 | 100 | 100 | 4 | Core Rulebook |
| Nuka grenade | Explosives | 9d6 | - | Energy | Blast Thrown (Medium) |
<1 | 135 | 135 | 3 | Core Rulebook |
| Pulse grenade | Explosives | 6d6 | Stun | Energy | Blast Thrown (Medium) |
<1 | 100 | 100 | 3 | Core Rulebook |
| Bottlecap mine | Explosives | 6d6 | - | Physical | Blast Mine |
1 | 75 | 75 | 2 | Core Rulebook |
| Frag mine | Explosives | 6d6 | - | Physical | Blast Mine |
1 | 50 | 50 | 2 | Core Rulebook |
| Nuke mine | Explosives | 9d6 | Breaker Radioactive Vicious |
Energy | Blast Mine |
1 | 100 | 100 | 4 | Core Rulebook |
| Plasma mine | Explosives | 9d6 | - | Energy | Blast Mine |
<1 | 135 | 135 | 3 | Core Rulebook |
| Pulse mine | Explosives | 6d6 | Stun | Energy | Blast Mine |
<1 | 100 | 100 | 3 | Core Rulebook |
| Cryogenic Grenade | Explosives | 6d6 | Freeze | Energy | Blast Thrown (Medium) |
1 | 50 | 50.00 | 3 | Wastelander's |
| Cryo Mine | Explosives | 6d6 | Freeze | Energy | Blast
Mine |
1 | 50 | 50.00 | 3 | Wastelander's |
| Detonator | Explosives | Special | - | - | - | 1 | 75 | 75.00 | 3 | Wastelander's |
| Dynamite | Explosives | 5d6 | - | Physical | Blast Thrown (Medium) |
<1 | 25 | 25 | 2 | Wastelander's |
| Dynamite Bundle | Explosives | 9d6 | Breaking | Physical | Blast
Delay (X) Placed |
2 | 150 | 75.00 | 3 | Wastelander's |
| Flash Bang | Explosives | Special | Special | Special | Blast Thrown (Medium) |
1 | 40 | 40.00 | 2 | Wastelander's |
| Frag Grenade MIRV | Explosives | 5d6 | Spread | Physical | Blast Thrown (Medium) |
1 | 75 | 75.00 | 4 | Wastelander's |
| Plastic Explosives | Explosives | 10d6 | Breaking
Piercing 1 |
Physical | Blast
Delay (X) Placed |
2 | 200 | 100.00 | 4 | Wastelander's |
| Powder Charge | Explosives | 4d6 | - | Physical | Blast Mine |
1 | 25 | 25.00 | 1 | Wastelander's |
| Smoke Grenade | Explosives | Special | Special | Special | Blast Thrown (Medium) |
1 | 40 | 40.00 | 2 | Wastelander's |
Bows[]
| Source | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bow | 3d6 | Physical | 2 | Medium | Suppressed
Recoil (6) Two-Handed |
Arrow | 3 | 44 | 14.67 | 1 | Wastelander's |
| Crossbow | 5d6 | Physical | 0 | Medium | Suppressed
Two-Handed Slow Load |
Bolt | 3 | 44 | 14.67 | 2 | Wastelander's |