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Main quests

Welcome to the Commonwealth

Name Location(s) Given by Reward Card ID
Welcome to the Commonwealth Crossroads camp N/A 2 Loot
1 Railroad Faction Power OR 1 Institute Faction Power
014
Resonance anywhere N/A 3 Caps
1 Institute Faction Power
OR
2 Loot
1 Railroad Faction Power
015
All Aboard! Diamond City Drummer Boy 3 Caps
1 Institute Faction Power OR 1 Railroad Faction Power
016
Uncover The Railroad C.I.T ruins N/A 3 XP
1 Institute Faction Power OR 2 Railroad Faction Power
018
All Hell Diamond City N/A 3 XP
2 Institute Faction Power OR 2 Railroad Faction Power
019
Institutionalized anywhere N/A 3 XP
2 Institute Faction Power OR 1 Railroad Faction Power
020
Bunker Hill The Railroad N/A 2 Institute Faction Power OR 2 Railroad Faction Power 021
The Molecular Level anywhere N/A 3 Institute Faction Power OR 2 Railroad Faction Power 023
Derailed C.I.T ruins N/A 4 Institute Faction Power OR 1 Railroad Faction Power 024
The Minutemen Signal interceptor N/A 3 Institute Faction Power OR 3 Railroad Faction Power 025
The Nuclear Option The Railroad N/A 1 Institute Faction Power OR 4 Railroad Faction Power 028

Welcome to Far Harbor

Name Location(s) Given by Reward Card ID
Welcome to Far Harbor Crossroads camp N/A 2 Loot
1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
029
Stranger Machines Crossroads camp N/A 2 XP 030
Embrace The Glow any radioactive tile N/A 3 XP
1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
032
The Last Bastion any settlement or ruin N/A 2 XP
1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
033
Choking Fog Far Harbor N/A 3 XP
1 Far HarborFaction Power OR 1 Children of Atom Faction Power
034
Initiation anywhere N/A 3 XP
2 Far HarborFaction Power OR 1 Children of Atom Faction Power
035
Infiltration anywhere N/A 3 XP
1 Far Harbor Faction Power OR 2 Children of Atom Faction Power
036
Acadia in Need anywhere N/A 1 Agenda Card OR 5 Caps 037
Converts to the Church The Nucleus N/A 2 Far Harbor Faction Power OR 2 Children of Atom Faction Power 039
Rebuild The Nucleus N/A 2 Far HarborFaction Power OR 2 Children of Atom Faction Power 040
Pulling the Strings anywhere N/A 2 Far HarborFaction Power OR 2 Children of AtomFaction Power 041
The Last Defense The Nucleus, Acadia N/A 1 Far Harbor Faction Power OR 3 Children of Atom Faction Power 042
Embrace This! RobCo factory, The Nucleus N/A 3 Far Harbor Faction Power OR 1 Children of Atom Faction Power 043

Other

  • Mad Science: Shocking no one, the information on Doctor Diehl reveals that she is practicing dangerous science. She had to flee east after she was run out of town for her experiments, some of which she brought with her.
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