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This page lists all quests in Fallout: The Board Game.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For quests in other Fallout games, please see "Quest."
  • For an overview of Fallout: The Board Game content, please refer to "Fallout: The Board Game."
 
Gametitle-FBG
Gametitle-FBG

Main questsEdit

Welcome to the CommonwealthEdit

Name Location(s) Given by Reward Card ID
Welcome to the Commonwealth Crossroads Camp N/A 2 Loot
1 Railroad Faction Power OR 1 Institute Faction Power
014
Resonance anywhere N/A 3 Caps
1 Institute Faction Power
OR
2 Loot
1 Railroad Faction Power
015
All Aboard! Diamond City Drummer Boy 3 Caps
1 Institute Faction Power OR 1 Railroad Faction Power
016
Uncover The Railroad C.I.T ruins N/A 3 XP
1 Institute Faction Power OR 2 Railroad Faction Power
018
All Hell Diamond City N/A 3 XP
2 Institute Faction Power OR 2 Railroad Faction Power
019
Institutionalized anywhere N/A 3 XP
2 Institute Faction Power OR 1 Railroad Faction Power
020
Bunker Hill The Railroad N/A 2 Institute Faction Power OR 2 Railroad Faction Power 021
The Molecular Level anywhere N/A 3 Institute Faction Power OR 2 Railroad Faction Power 023
Derailed C.I.T ruins N/A 4 Institute Faction Power OR 1 Railroad Faction Power 024
The Minutemen Signal Interceptor N/A 3 Institute Faction Power OR 3 Railroad Faction Power 025
The Nuclear Option The Railroad N/A 1 Institute Faction Power OR 4 Railroad Faction Power 028

Welcome to Far HarborEdit

Name Location(s) Given by Reward Card ID
Welcome to Far Harbor Crossroads Camp N/A 2 Loot
1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
029
Stranger Machines Crossroads Camp N/A 2 XP 030
Embrace The Glow any radioactive tile N/A 3 XP
1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
032
The Last Bastion any settlement or ruin N/A 2 XP
1 Far Harbor Faction Power OR 1 Children of Atom Faction Power
033
Choking Fog Far Harbor N/A 3 XP
1 Far HarborFaction Power OR 1 Children of Atom Faction Power
034
Initiation anywhere N/A 3 XP
2 Far HarborFaction Power OR 1 Children of Atom Faction Power
035
Infiltration anywhere N/A 3 XP
1 Far Harbor Faction Power OR 2 Children of Atom Faction Power
036
Acadia in Need anywhere N/A 1 Agenda Card
OR
5 Caps
037
Converts to the Church The Nucleus N/A 2 Far Harbor Faction Power OR 2 Children of Atom Faction Power 039
Rebuild The Nucleus N/A 2 Far HarborFaction Power OR 2 Children of Atom Faction Power 040
Pulling the Strings anywhere N/A 2 Far HarborFaction Power OR 2 Children of AtomFaction Power 041
The Last Defense The Nucleus, Acadia N/A 1 Far Harbor Faction Power OR 3 Children of Atom Faction Power 042
Embrace This! RobCo factory, The Nucleus N/A 3 Far Harbor Faction Power OR 1 Children of Atom Faction Power 043
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