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This page lists all quests in Fallout: The Board Game. |
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Main quests[]
Welcome to the Commonwealth[]
Fraction power quests[]
Name | Location(s) | Given by | Reward | Card ID |
---|---|---|---|---|
Welcome to the Commonwealth | Crossroads camp | N/A | 2 Loot 1 Railroad Faction Power OR 1 Institute Faction Power |
014 |
Resonance | anywhere | N/A | 3 Caps 1 Institute Faction Power OR 2 Loot 1 Railroad Faction Power |
015 |
All Aboard! | Diamond City | Drummer Boy | 3 Caps 1 Institute Faction Power OR 1 Railroad Faction Power |
016 |
Uncover The Railroad | C.I.T ruins | N/A | 3 XP 1 Institute Faction Power OR 2 Railroad Faction Power |
018 |
All Hell | Diamond City | N/A | 3 XP 2 Institute Faction Power OR 2 Railroad Faction Power |
019 |
Institutionalized | anywhere | N/A | 3 XP 2 Institute Faction Power OR 1 Railroad Faction Power |
020 |
Bunker Hill | The Railroad | N/A | 2 Institute Faction Power OR 2 Railroad Faction Power | 021 |
The Molecular Level | anywhere | N/A | 3 Institute Faction Power OR 2 Railroad Faction Power | 023 |
Derailed | C.I.T ruins | N/A | 4 Institute Faction Power OR 1 Railroad Faction Power | 024 |
The Minutemen | Signal interceptor | N/A | 3 Institute Faction Power OR 3 Railroad Faction Power | 025 |
The Nuclear Option | The Railroad | N/A | 1 Institute Faction Power OR 4 Railroad Faction Power | 028 |
Influence quests[]
Name | Location(s) | Given by | Reward | Card ID |
---|---|---|---|---|
Vault Rumors | any settlement | N/A | 1 Influence | 067 |
Signs of Life | any settlement | N/A | 1 Influence OR 4 XP | 068 |
Crack it Open! | Vault 84, Red Rocket Station | N/A | 4 XP OR 1 Influence | 069 |
The Children of Atom | Hofmann Farm, any irradiated space | N/A | 1 Influence | 094 |
A Growing Following | any settlement | N/A | A companion OR 1 Influence | 095 |
Joinnnnn Usssssss! | Hofmann Farm, any irradiated space | N/A | 1 Influence | 096 |
The Wasteland Glows | Pendleton Estate | N/A | 1 Influence OR 1 Influence + «Shishkebab» asset | 097 |
The Last Fanatics | The Bomb | N/A | 1 Influence | 098 |
Remnants of the Cult | any unexplored tile | N/A | 1 Influence | 099 |
Brotherhood Airship Arrives | Airship | N/A | 1 Influence or «T-60e Power Armor» asset | 107 |
Research and Development | Airship | N/A | «T-60e Power Armor» asset | 108 |
Brotherhood Control | Airship | N/A | 1 Influence | 109 |
Sticking Around | Airship | N/A | 4 Caps + 2 XP OR 1 Influence | 111 |
Disorganized Crime | Raider Camp | N/A | 1 Influence + Idolized token OR 1 Influence + Vilified token | 125 |
In the Shadows | any ruin | N/A | 1 Influence | 126 |
Join the Family | any settlement | N/A | 1 Influence | 128 |
Good News, Everyone! | N/A | 1 Influence | 130 | |
Flesh and Bone | any settlement | N/A | 1 Influence | 134 |
Duped! | Ashbury Road, Raider Camp | N/A | 3 XP OR 1 Influence | 136 |
Edge of a Knife | Pendletone Estate | N/A | 1 Influence | 137 |
Conducted to Safety | Olivia | N/A | 1 Influence | 138 |
On the Hunt | Olivia, Super Mutant Camp | N/A | 1 Influence | 139 |
Rogue Vertibird | Vertibird | N/A | 1 Influence | 148 |
In Your Debt | Vertibird | N/A | 149 | |
Nowhere to Go | N/A | 1 Influence | 150 | |
Can't We All Just Get Along? | The Tower, Pendleton Estate | N/A | 1 Influence | 151 |
Drain the Swamp | Super Mutant Camp, Robco Factory | N/A | 1 Influence | 152 |
Cohabitation | Ghoul Disctrict | N/A | 1 Influence | 153 |
Can't Touch This | Pendleton Estate,Robco Factory | N/A | 1 Influence + 4 Caps OR Super Sledge unique asset | 157 |
Break It Down | The Tower | N/A | 1 Influence OR Idolized token + Super Sledge unique asset | 158 |
Hammer TIme | Pendleton Estate | N/A | 1 Influence + Vilified token OR 1 Influence | 159 |
Welcome to Far Harbor[]
Name | Location(s) | Given by | Reward | Card ID |
---|---|---|---|---|
Welcome to Far Harbor | Crossroads camp | N/A | 2 Loot 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power |
029 |
Stranger Machines | Crossroads camp | N/A | 2 XP | 030 |
Embrace The Glow | any radioactive tile | N/A | 3 XP 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power |
032 |
The Last Bastion | any settlement or ruin | N/A | 2 XP 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power |
033 |
Choking Fog | Far Harbor | N/A | 3 XP 1 Far HarborFaction Power OR 1 Children of Atom Faction Power |
034 |
Initiation | anywhere | N/A | 3 XP 2 Far HarborFaction Power OR 1 Children of Atom Faction Power |
035 |
Infiltration | anywhere | N/A | 3 XP 1 Far Harbor Faction Power OR 2 Children of Atom Faction Power |
036 |
Acadia in Need | anywhere | N/A | 1 Agenda Card OR 5 Caps | 037 |
Converts to the Church | The Nucleus | N/A | 2 Far Harbor Faction Power OR 2 Children of Atom Faction Power | 039 |
Rebuild | The Nucleus | N/A | 2 Far HarborFaction Power OR 2 Children of Atom Faction Power | 040 |
Pulling the Strings | anywhere | N/A | 2 Far HarborFaction Power OR 2 Children of AtomFaction Power | 041 |
The Last Defense | The Nucleus, Acadia | N/A | 1 Far Harbor Faction Power OR 3 Children of Atom Faction Power | 042 |
Embrace This! | RobCo factory, The Nucleus | N/A | 3 Far Harbor Faction Power OR 1 Children of Atom Faction Power | 043 |
Welcome to the Capital Wasteland[]
Fraction Power quests[]
Name | Location(s) | Given by | Reward | Card ID |
---|---|---|---|---|
Welcome to the Capital Wasteland | The Wreck, Megaton | N/A | 2 Loot 1 The Enclave Faction Power OR 1 Brotherhood of Steel Faction Power |
044 |
National Treasures | any ruin | N/A | 3 XP | 045 |
A Shaky Lead | The Wreck, Vault 84 | N/A | 3 XP | 048 |
One More Silver Dollar | Project Purity, The Tower, any location with The Enclave token | N/A | 3 XP
1 The Enclave Faction Power OR 1 Brotherhood of Steel Faction Power |
049 |
What the Fawkes | Super Mutant Camp, Vault 109 | N/A | 3 XP
2 The Enclave Faction Power OR 1 Brotherhood of Steel Faction Power |
050 |
Give Me Liberty | The Tower, RobCo Factory | N/A | 1 The Enclave Faction Power OR 2 Brotherhood of Steel Faction Power | 051 |
The Sleeping Giant | The Mall, The RobCo Factory | N/A | 2 The Enclave Faction Power OR 1 Brotherhood of Steel Faction Power | 052 |
... Or Give Me Death | any settlement, The Tower | N/A | 1 The Enclave Faction Power OR 2 Brotherhood of Steel Faction Power | 054 |
... And Justice For All | any settlement, Project Purity | N/A | 1 The Enclave Faction Power per 10 caps spent OR 4 [Brotherhood of Steel Faction Power | 055 |
Influence quests[]
Name | Location(s) | Given by | Reward | Card ID |
---|---|---|---|---|
Vault Rumors | any settlement | N/A | 1 Influence | 067 |
Signs of Life | any settlement | N/A | 1 Influence OR 4 XP | 068 |
Crack it Open! | Vault 84, Red Rocket Station | N/A | 4 XP OR 1 Influence | 069 |
The Children of Atom | Hofmann Farm, any irradiated space | N/A | 1 Influence | 094 |
A Growing Following | any settlement | N/A | A companion OR 1 Influence | 095 |
Joinnnnn Usssssss! | Hofmann Farm, any irradiated space | N/A | 1 Influence | 096 |
The Wasteland Glows | Pendleton Estate | N/A | 1 Influence OR 1 Influence + «Shishkebab» asset | 097 |
The Last Fanatics | The Bomb | N/A | 1 Influence | 098 |
Remnants of the Cult | any unexplored tile | N/A | 1 Influence | 099 |
I'm Not Saying it Was Aliens... | Hofmann Farm, Highway 74 | N/A | 1 Influence + 1 Loot OR 1 Influence | 101 |
...But It Was Aliens | Any settlement, level-3 or higher Ruin | N/A | 1 Influence | 102 |
Brotherhood Airship Arrives | Airship | N/A | 1 Influence or «T-60e Power Armor» asset | 107 |
Research and Development | Airship | N/A | «T-60e Power Armor» asset | 108 |
Brotherhood Control | Airship | N/A | 1 Influence | 109 |
Sticking Around | Airship | N/A | 4 Caps + 2 XP OR 1 Influence | 111 |
Growing Pains | N/A | 1 Influence + 2 Loot OR 1 Influence + 3 Caps | 112 | |
Teach a Man to Fish... | Any settlement, camp in a space adjacent to a
level-3 enemy |
N/A | 1 Influence + 2 Caps OR 1 Influence + 2 XP | 113 |
Blood for Blood | Raider Camp | N/A | 1 Influence OR 1 Influence + Vilified token | 114 |
The Hunt | Pendleton Estate | N/A | 1 Influence + Idolized token | 115 |
Collection Day | Any settlement, Raider Camp | N/A | 1 Influence + 3 Loot OR 1 Influence + 4 Caps | 116 |
I've Got a FEVer | Raider Camp | N/A | 1 Influence OR 1 Influence + 2 Loot | 117 |
This Won't Hurt... Much | 2 or more spaces away from a named location, Any level-3 or higher settlement | N/A | 1 Influence + Super Mutant token OR 1 Influence | 118 |
Mad Science | Any level-3 or higher settlement | N/A | 1 Influence + Super Mutant token (if suffers damage during fight) OR 1 Influence + 5 Caps | 119 |
I'm a Monster! | N/A | 1 Influence OR 1 Influence + 5 Caps | 120 | |
Well, What Did You Think Would Happen? | Any settlement | N/A | 1 Influence | 121 |
Disorganized Crime | Raider Camp | N/A | 1 Influence + Idolized token OR 1 Influence + Vilified token | 125 |
In the Shadows | Any Ruin | N/A | 1 Influence | 126 |
Join The Family | Any Settlement | N/A | 1 Influence | 128 |
Good News, Everyone! | N/A | 1 Influence | 130 | |
Power Overwhelming! | The machine | N/A | HP recovery + 2 Rads | 131 |
Cloudnet | The machine | N/A | 132 | |
Ship of Theseus | The machine | N/A | 3 Damage | 133 |
Wasteland Survivial Guide | Super Duper Mart, Any Ruin | N/A | 1 Influence + the quest card as Wasteland Survival Guide contribution OR 1 Influence | 141 |
Totally Rad | N/A | 1 Influence + the quest card as Wasteland Survival Guide contribution OR 1 Influence | 142 | |
Ouch! | Any settlement | N/A | 1 Influence + the quest card as Wasteland Survival Guide contribution OR 1 Influence | 143 |
Beep Boop | Robco Factory | N/A | 1 Influence + the quest card as Wasteland Survival Guide contribution OR 1 Influence | 146 |
Hot Off the Presses | Pendleton Estate | N/A | Wasteland Survival Guide unique asset | 147 |
Rogue Vertibird | Vertibird | N/A | 1 Influence | 148 |
In Your Debt | Vertibird | N/A | 149 | |
Can't Touch This | Pendleton Estate,Robco Factory | N/A | 1 Influence + 4 Caps OR Super Sledge unique asset | 157 |
Break It Down | The Tower | N/A | 1 Influence OR Idolized token + Super Sledge unique asset | 158 |
Hammer TIme | Pendleton Estate | N/A | 1 Influence + Vilified token OR 1 Influence | 159 |
Other[]
- Mad Science: Shocking no one, the information on Doctor Diehl reveals that she is practicing dangerous science. She had to flee east after she was run out of town for her experiments, some of which she brought with her.