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Fallout Interactive Experience
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This page lists all quests in Fallout: The Board Game. |
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Main quests
Welcome to the Commonwealth
Name | Location(s) | Given by | Reward | Card ID |
---|---|---|---|---|
Welcome to the Commonwealth | Crossroads camp | N/A | 2 Loot 1 Railroad Faction Power OR 1 Institute Faction Power |
014 |
Resonance | anywhere | N/A | 3 Caps 1 Institute Faction Power OR 2 Loot 1 Railroad Faction Power |
015 |
All Aboard! | Diamond City | Drummer Boy | 3 Caps 1 Institute Faction Power OR 1 Railroad Faction Power |
016 |
Uncover The Railroad | C.I.T ruins | N/A | 3 XP 1 Institute Faction Power OR 2 Railroad Faction Power |
018 |
All Hell | Diamond City | N/A | 3 XP 2 Institute Faction Power OR 2 Railroad Faction Power |
019 |
Institutionalized | anywhere | N/A | 3 XP 2 Institute Faction Power OR 1 Railroad Faction Power |
020 |
Bunker Hill | The Railroad | N/A | 2 Institute Faction Power OR 2 Railroad Faction Power | 021 |
The Molecular Level | anywhere | N/A | 3 Institute Faction Power OR 2 Railroad Faction Power | 023 |
Derailed | C.I.T ruins | N/A | 4 Institute Faction Power OR 1 Railroad Faction Power | 024 |
The Minutemen | Signal interceptor | N/A | 3 Institute Faction Power OR 3 Railroad Faction Power | 025 |
The Nuclear Option | The Railroad | N/A | 1 Institute Faction Power OR 4 Railroad Faction Power | 028 |
Welcome to Far Harbor
Name | Location(s) | Given by | Reward | Card ID |
---|---|---|---|---|
Welcome to Far Harbor | Crossroads camp | N/A | 2 Loot 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power |
029 |
Stranger Machines | Crossroads camp | N/A | 2 XP | 030 |
Embrace The Glow | any radioactive tile | N/A | 3 XP 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power |
032 |
The Last Bastion | any settlement or ruin | N/A | 2 XP 1 Far Harbor Faction Power OR 1 Children of Atom Faction Power |
033 |
Choking Fog | Far Harbor | N/A | 3 XP 1 Far HarborFaction Power OR 1 Children of Atom Faction Power |
034 |
Initiation | anywhere | N/A | 3 XP 2 Far HarborFaction Power OR 1 Children of Atom Faction Power |
035 |
Infiltration | anywhere | N/A | 3 XP 1 Far Harbor Faction Power OR 2 Children of Atom Faction Power |
036 |
Acadia in Need | anywhere | N/A | 1 Agenda Card OR 5 Caps | 037 |
Converts to the Church | The Nucleus | N/A | 2 Far Harbor Faction Power OR 2 Children of Atom Faction Power | 039 |
Rebuild | The Nucleus | N/A | 2 Far HarborFaction Power OR 2 Children of Atom Faction Power | 040 |
Pulling the Strings | anywhere | N/A | 2 Far HarborFaction Power OR 2 Children of AtomFaction Power | 041 |
The Last Defense | The Nucleus, Acadia | N/A | 1 Far Harbor Faction Power OR 3 Children of Atom Faction Power | 042 |
Embrace This! | RobCo factory, The Nucleus | N/A | 3 Far Harbor Faction Power OR 1 Children of Atom Faction Power | 043 |
Other
- Mad Science: Shocking no one, the information on Doctor Diehl reveals that she is practicing dangerous science. She had to flee east after she was run out of town for her experiments, some of which she brought with her.