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| {{ID|000e5b17}}
 
| {{ID|000e5b17}}
 
| align="left" |Guns:0 Strength:3
 
| align="left" |Guns:0 Strength:3
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|}
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: ''Unique weapons are highlighted with a darker background''
  +
  +
===Sniper Rifles (scoped by default)===
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{{clear}}
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{| border="1" cellpadding="0" cellspacing="0" class="fallout-table sortable" style="text-align: center; width: 100%;"
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|- valign="top"
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!NAME
  +
![[Fallout:_New_Vegas_weapons#Legend|DMG: SHOT]]
  +
![[Fallout:_New_Vegas_weapons#Legend|DPS]]
  +
![[Fallout:_New_Vegas_weapons#Legend|SPRD]]
  +
![[Fallout:_New_Vegas_weapons#Legend|CRIT %MULT]]
  +
![[Fallout:_New_Vegas_weapons#Legend|CRIT DMG]]
  +
![[Fallout:_New_Vegas_weapons#Legend|AMMO]]
  +
![[Fallout:_New_Vegas_weapons#Legend|MAG]]
  +
!style="min-width:2em" | [[Fallout:_New_Vegas_weapons#Legend|WG]]
  +
![[Fallout:_New_Vegas_weapons#Legend|VALUE]]
  +
!style="min-width:4.5em" | [[Fallout:_New_Vegas_weapons#Legend|V:W]]
  +
!style="min-width:2em" | [[Fallout:_New_Vegas_weapons#Legend|AP]]
  +
![[Fallout:_New_Vegas_weapons#Legend|DMG: AP]]
  +
![[Fallout:_New_Vegas_weapons#Legend|HP]]
  +
![[Form ID|Base ID]]
  +
![[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
  +
|- style="background:#D6DBC1;"
  +
| [[All-American]]
  +
| 26
  +
| 156
  +
| 0.035
  +
| x 1
  +
| 26
  +
| [[5.56mm round]]
  +
| 24
  +
| 6
  +
| 5900
  +
| 983.3
  +
| 20
  +
| 1.4
  +
| 400
  +
| {{ID|00106feb}}
  +
| align="left" | Guns:100 Strength:4
  +
|-
  +
| [[Anti-Materiel rifle|Anti-Materiel Rifle]]<!-- SPELLING IS CORRECT DO NOT CHANGE. -->
  +
| 110
  +
| 49
  +
| 0.03
  +
| x 1
  +
| 80
  +
| [[.50 Caliber]]
  +
| 8
  +
| 20
  +
| 5600
  +
| 280
  +
| 65
  +
| 1.69
  +
| 95
  +
| {{ID|0008f21c}}
  +
| align="left" | Guns:100 Strength:8
  +
|- style="background:#D6DBC1;"
  +
| [[Gobi Campaign Scout Rifle]]
  +
| 40
  +
| 70
  +
| 0.018
  +
| x 1
  +
| 40
  +
| [[.308 Caliber Round]]
  +
| 6
  +
| 4.5
  +
| 6200
  +
| 1377.(7)
  +
| 33
  +
| 1.21
  +
| 160
  +
| {{ID|001429e1}}
  +
| align="left" | Guns:75 Strength:6
  +
|- style="background:#D6DBC1;"
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| [[La Longue Carabine]]
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| 35
  +
| 80
  +
| 0.2
  +
| x 1.5
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| 32
  +
| [[.357 Magnum]]
  +
| 11
  +
| 5
  +
| 1500
  +
| 300
  +
| 18
  +
| 1.94
  +
| 150
  +
| {{ID|000f56f5}}
  +
| align="left" |Guns:25 Strength:5
  +
|-
  +
| [[Marksman Carbine]]
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| 24
  +
| 136
  +
| 0.04
  +
| x 1
  +
| 24
  +
| [[5.56mm round]]
  +
| 20
  +
| 6
  +
| 5200
  +
| 866.(6)
  +
| 20
  +
| 1.2
  +
| 400
  +
| {{ID|00106fea}}
  +
| align="left" | Guns:100 Strength:4
  +
|-
  +
| [[Sniper rifle (Fallout: New Vegas)|Sniper Rifle]]
  +
| 42
  +
| 67
  +
| 0.02
  +
| x 1
  +
| 42
  +
| [[.308 Caliber Round]]
  +
| 5
  +
| 8
  +
| 4100
  +
| 512.(5)
  +
| 38
  +
| 1.11
  +
| 80
  +
| {{ID|00004353}}
  +
| align="left" | Guns:75 Strength:6
  +
|-
 
|}
 
|}
 
: ''Unique weapons are highlighted with a darker background''
 
: ''Unique weapons are highlighted with a darker background''

Revision as of 18:58, 22 December 2010

 
Gametitle-FNV
Gametitle-FNV

Template:FNV overviews

This list shows the codes of weapons that can be used by the player. Companion-specific variants of any weapon will have a different code.

Legend

  • DMG: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), for the Gatling Laser it's a single beam, and for melee weapons its a single hit. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
  • DPS: This stands for damage per second, although it shows damage done in half of a second. Note: the G.E.C.K.'s DPS calculations are misleading, Vault administration is in the process of replacing them with hand calculations verified by in-game stopwatch trials.
  • AOE RADIUS: Area of effect.
  • SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • CRIT %MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your Minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. For automatic weapons (Assault rifles, SMGs, Miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs.
  • CRIT DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
  • AMMO: The type of ammunition used by the weapon.
  • MAG: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • WG: The weight of the weapon.
  • VALUE: The value of the weapon, see here for more detail.
  • V:W: Value to Weight ratio.
  • AP: The amount of Action Points used per shot/burst in V.A.T.S.
  • DMG:AP: Damage per single Action point.
  • HP: Health points or condition is the amount of health a weapon has. The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam.
  • ATT REQ: Attribute/s value required to wield the weapon optimally, to gain full damage, attack speed for melee weapons, or full aiming stability for ranged weapons.

Guns

Pistols

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
.357 Magnum Revolver² 26 45 0.5 x 1 26 .357 magnum 6 2 110 55 20 1.3 200 0008F216 Guns:0 Strength:3
.44 Magnum Revolver² 36 67 0.7 x 1 36 .44 Magnum 6 3.5 2500 714.28 28 1.28 250 0008F215 Guns:50 Strength:5
10mm Pistol² 22 60 0.8 x 1 22 10mm 12 3 747 249 17 1.29 80 0000434F Guns:25 Strength:4
12.7mm Pistol 40 109 1.1 x 1 33 12.7mm round 7 3.5 4000 1142.85 17 2.35 80 0008F213 Guns:75 Strength:7
9mm Pistol² 16 49 0.7 x 1 16 9mm Round 13 1.5 100 66.(6) 17 0.94 150 000E3778 Guns:0 Strength:2
Hunting Revolver 58 70 0.35 x 1 58 .45-70 Gov't 5 4 3500 875 32 1.87 110 0008F214 Guns:75 Strength:6
Lucky² 30 82 0.3 x 2.5 30 .357 magnum 6 2.5 1500 600 17 1.76 225 000E2C86 Guns:0 Strength:3
Maria² 20 74 0.2 x 2 20 9mm Round 13 1.5 1000 666.(6) 15 1.(3) 200 000E7655 Guns:0 Strength:2
Mysterious Magnum² 42 102 0.5 x 1 42 .44 Magnum 6 4 3200 800 25 1.68 150 00127C6C Guns:50 Strength:6
Ranger Sequoia 62 104 0.1 x 1.5 62 .45-70 Gov't 5 4 1024 256 30 2.33 80 00129A44 Guns:75 Strength:6
Silenced .22 Pistol¹ 9 31 0.5 x 1 9 .22 16 3 80 26.(6) 17 0.53 100 000E377A Guns:0 Strength:1
That Gun 18 67.5 0.5 x 2.5 18 5.56mm round 5 5 1750 350 19 0.94 225 00133058 Guns:50 Strength:6
Weathered 10mm Pistol³ 24 65 0.8 x 1 24 10mm 12 3 1200 400 17 1.41 110 001735D4 Guns:0 Strength:4
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50
³ Classic Pack pre-order exclusive add-on

Rifles

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Assault Carbine 12 144 1.5 x 1 12 5mm 24 6 3950 658.(3) 20 0.6 400 0008F21E Guns:75 Strength:3
BB Gun 4 6 0.5 x 1 4 BB's 1 2 36 18 28 0.14 50 00004323 Guns:0 Strength:1
Abilene Kid LE BB Gun 4 6.15 0.5 x 1.5 70 BB's 1 2 500 250 28 0.14 100 0015FF5D Guns:0 Strength:1
Brush Gun 75 138 0.03 x 1 75 .45-70 Gov't 6 5 4900 980 23 3.26 150 00121148 Guns:100 Strength:6
Cowboy Repeater 32 68 0.04 x 1.25 32 .357 Magnum 7 5 800 160 20 1.6 120 0008F21A Guns:25 Strength:4
Hunting Rifle 45 35 0.03 x 1 45 .308 Caliber Round 5 6 2200 333.(3) 60 0.75 300 00004333 Guns:50 Strength:6
Service Rifle 20 45 0.55 x 1 20 5.56mm round 20 8.5 540 329.4 22 0.91 400 000E9C3B Guns:25 Strength:2
This Machine 55 117 0.5 x 1 55 .308 Caliber Round 8 9.5 2800 294.73 22 2.5 600 000F062B Guns:75 Strength:6
Trail Carbine 45 83 0.035 x 1 45 .44 Magnum 8 5.5 3600 654.(54) 21 2.14 500 000CD539 Guns:75 Strength:5
Varmint Rifle 18 18 0.024 x 1 18 5.56mm Round 5 5.5 75 13.(63) 22 0.82 120 0007EA24 Guns:0 Strength:3
Ratslayer 23 24 0.02 x 5 23 5.56mm Round 8 4.5 2000 444.(4) 45 0.51 200 000E5B17 Guns:0 Strength:3
Unique weapons are highlighted with a darker background

Sniper Rifles (scoped by default)

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
All-American 26 156 0.035 x 1 26 5.56mm round 24 6 5900 983.3 20 1.4 400 00106FEB Guns:100 Strength:4
Anti-Materiel Rifle 110 49 0.03 x 1 80 .50 Caliber 8 20 5600 280 65 1.69 95 0008F21C Guns:100 Strength:8
Gobi Campaign Scout Rifle 40 70 0.018 x 1 40 .308 Caliber Round 6 4.5 6200 1377.(7) 33 1.21 160 001429E1 Guns:75 Strength:6
La Longue Carabine 35 80 0.2 x 1.5 32 .357 Magnum 11 5 1500 300 18 1.94 150 000F56F5 Guns:25 Strength:5
Marksman Carbine 24 136 0.04 x 1 24 5.56mm round 20 6 5200 866.(6) 20 1.2 400 00106FEA Guns:100 Strength:4
Sniper Rifle 42 67 0.02 x 1 42 .308 Caliber Round 5 8 4100 512.(5) 38 1.11 80 00004353 Guns:75 Strength:6
Unique weapons are highlighted with a darker background

SMGs

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
9mm SMG 11 121 2.2 x 1 11 9mm 30 4 850 212.5 20 450 0008F217 Guns:25 Strength:3
Vance's 9mm SMG 13 169 1.5 x 1 13 9mm 60 4 1500 375 20 600 000E32F4 Guns:25 Strength:3
10mm SMG 19 171 4 x 1 19 10mm 30 5 2375 475 20 1 250 00004321 Guns:50 Strength:5
12.7mm SMG 36 288 4.0 x 1 36 12.7mm 15 5 5100 1020 20 1.8 250 001429D1 Guns:100 Strength:6
Silenced .22 SMG 10 110 2 x 1 6 .22LR round 180 8 1850 231.25 18 0.56 500 0008F218 Guns:50 Strength:2
Unique weapons are highlighted with a darker background

Shotguns

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Caravan Shotgun 45 (6.4 x7) 42 4 x 1 6 20 Gauge Shotgun Shell 2 3 675 225 27 1.67 140 000CD53A Guns:25 Strength:3
Sturdy Caravan Shotgun² 50 (7.1 x7) 47 4 x 1 7 20 Gauge Shotgun Shell 2 3 875 292 27 1.85 300 001735E3 Guns:0 Strength:3
Hunting Shotgun 70 (10 x7) 109 1.5 x 1 10 12 Gauge Shotgun Shell 5 7.5 3800 506.7 32 1.99 125 0008ED0B Guns:75 Strength:5
Dinner Bell 75 (10.7 x7) 124 1.2 x 1 11 12 Gauge Shotgun Shell 5 7.5 4800 640 - - 150 000F0B12 Guns:75 Strength:5
Lever-action Shotgun 50.4 91 1.9 x 1 7 20 Gauge Shotgun Shell 5 3 2000 666.6 30 1.68 100 0008ED0C Guns:50 Strength:4
Riot Shotgun 67 (9.5 x7) 268 3.5 x 1 10 12 Gauge Shotgun Shell 12 5 5500 1100 30 2.34 150 0008ED0A Guns:100 Strength:7
Sawed-off Shotgun¹ 100 (7.1 x14) 50 7 0 7 12 Gauge Shotgun Shell 2 4 1950 487.5 37 80 0000434C Guns:50 Strength:4
Big Boomer 120 (8.6 x14) 61 6 0 9 12 Gauge Shotgun Shell 2 4 2500 625 35 80 001673CD Guns:50 Strength:4
Single Shotgun 50 (7.1 x7) 22 2.0 x 1 7 20 Gauge Shotgun Shell 1 7 175 50 1.05 200 000E393B Guns:0 Strength:5
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥50
² Caravan Pack pre-order exclusive add-on

Heavy Weapons

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Light Machine Gun 21 252 3.2 0 21 5.56mm Round 90 15 5200 346.(6) 30 0.7 400 000906DF Guns:100 Strength:8
Minigun 12 240 2.3 0.025 12 5mm Round 240 25 5500 220 30 4.8 800 0000433F Guns:100 Strength:10
CZ57 Avenger 14 420 1.1 0.017 12 5mm Round 120 25 8500 340 30 5.6 700 001629B6 Guns:100 Strength:10
Unique weapons are highlighted with a darker background

Energy Weapons

Pistols

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Euclid's C-Finder 0 +150 AoE 0.13(8) 0.5 x 50 0 ARCHII charge 15 1 15 50 24 1000 0014EB3C Energy Weapons:0 Strength:1
Alien Blaster¹ 75 249 0 x 100 50 Alien Power Cell 10 2 4000 2000 20 5 500 00004322 Energy Weapons:75 Strength:1
Plasma Defender 38 95 0.3 x 1 38 Energy Cell 48 2 3000 1500 20 1.8 100 00090727 Energy Weapons:50 Strength:2
Plasma Pistol² 33 57.75 0.5 x 1.5 33 Energy Cell 32 3 200 66.(6) 25 0.88 150 00004343 Energy Weapons:0 Strength:2
Laser Pistol² 12 44 0.1 x 1.5 12 Energy Cell 30 3 175 58.3 15 0.8 200 00004335 Energy Weapons:0 Strength:1
Missing Laser Pistol 11 41 0.1 x 1.5 11 Energy Cell 30 3 175 58.3 15 0.8 200 0010A6FC Energy Weapons:0 Strength:1
Pew Pew² 75 150 0.1 x 2.5 50 Energy Cell 30 3 2498 832.6 35 2.14 80 00103B1D Energy Weapons:0 Strength:1
Pulse Gun 5 5.17 0.1 x 1 5 Energy Cell 25 2 1800 900 20 0.25 100 00090A6B Energy Weapons:25 Strength:2
Recharger Pistol 12 60 0 x 1.2 12 MF Breeder 20 7 2700 385.7 13 0.92 300 0009071F Energy Weapons:50 Strength:2
Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has chosen the Wild Wasteland trait.
² Improved holdout weapon: May be concealed if Sneak ≥50

Rifles

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Gauss Rifle 120 360 .03 x 2 60 MF Cell 5 7 3000 428.57 40 3 80 0015837B Energy Weapons:50 Strength:4
YCS/186 ¹ 140 420 0.0275 x 2 70 MF Cell 4 8 3000 375 40 3.5 100 0015B38D Energy Weapons:75 Strength:5
Laser RCW 15 135 0.08 x 0.5 15 Electron Charge Pack 60 4 2150 537.5 20 0.45 400 0009073B Energy Weapons:50 Strength:4
Laser Rifle 22 70.88 0.025 x 1.5 23 MF Cell 24 8 800 100 18 1.22 125 00004336 Energy Weapons:25 Strength:3
AER14 Prototype 36 108 0.0225 x 2 36 MF Cell 24 8.5 2200 258.82 20 1.8 100 001479B3 Energy Weapons:25 Strength:3
Van Graff Laser Rifle 15 35 0.025 x 1.5 15 MF Cell 24 8 800 100 18 0.83 55 001251CD Energy Weapons:0 Strength:3
Van Graff Plasma Rifle 32 44 0.2 x 2 32 MF Cell 24 8 1300 162.5 30 1.06 75 001251CC Energy Weapons:0 Strength:3
Plasma Rifle 47 65 0.2 x 2 47 MF Cell 24 8 1300 162.5 30 1.57 75 00004344 Energy Weapons:25 Strength:3
Q-35 Matter Modulator 40 96 0.2 x 2 62 MF Cell 12 7 3000 428.57 28 1.43 250 000E6064 Energy Weapons:25 Strength:2
Recharger Rifle 9 25.2 0.02 x 1.5 9 MF Breeder 7 15 250 16.73 19 0.43 200 00121154 Energy Weapons:0 Strength:5
Multiplas Rifle 105 (35 x3) 105 1.5 x 1 105 MF Cell 60 7 2500 357.14 35 3 50 00121168 Energy Weapons:50 Strength:4
Tri-beam Laser Rifle 66 (22 x3) 180 0.5 x 1.5 22 MF Cell 24 9 4800 533.33 23 2.87 50 000E2BF4 Energy Weapons:75 Strength:4
Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has not chosen the Wild Wasteland trait.

Heavy Weapons

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Flamer 16 128 0.5 0.5 1 Flamer Fuel 60 15 2350 156.(6) 50 200 0000432D Energy Weapons:50 Strength:7
Gatling Laser 7 211 0.6 x 1 7 EC Pack 240 18 6800 377.(7) 30 1500 0000432E Energy Weapons:100 Strength:8
Incinerator 1 +20 AoE 42 0.1 x 4 1 Flamer Fuel 30 12 1300 108.(3) 50 200 000906DA Energy Weapons:25 Strength:6
Heavy Incinerator 15 +20 AoE 140 0.5 x 4 5 Flamer Fuel 24 15 7200 480 50 200 000E2BFC Energy Weapons:100 Strength:8
Plasma Caster 65 195 0.7 x 1 65 MF Cell 10 20 7000 350 25 2.6 80 000906CF Energy Weapons:100 Strength:8
Tesla Cannon 40 +80 AoE 189.47 0 x 2 30 EC Pack 40 8 8700 1565.62 37 3.24 80 000E2BEC Energy Weapons:100 Strength:8
Tesla-Beaton Prototype 55 +80 AoE 213.16 0 x 2 55 EC Pack 45 8 12525 1565.62 37 3.65 40 0015A47F Energy Weapons:100 Strength:8
Unique weapons are highlighted with a darker background

Explosives

Projectile

NAME DMG: SHOT AOE RADIUS DPS SPRD AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Fat Man 10 +165 AoE 2100 48 2 Mini Nuke 1 30 6000 200 65 100 0000432C Explosives:100 Strength:8
Grenade Launcher 30 +50 AoE 750 117 3 40mm Grenade 4 12 4200 350 35 2.29 100 0007EA25 Explosives:75 Strength:5
Grenade Rifle 2 +50 AoE 750 111 3 40mm Grenade 1 6 300 50 35 1.49 100 000FF576 Explosives:25 Strength:3
Mercenary's Grenade Rifle¹ 2 +50 AoE 750 111 1 40mm Grenade 1 5.5 300 54.(5) 35 1.49 100 001735E4¹ Explosives:0 Strength:5
Thump-Thump 2 +50 AoE 750 144 1 40mm Grenade 1 5.5 800 145.(4) 35 1.49 100 001429E2 Explosives:25 Strength:3
Grenade Machinegun 0 +35 AoE 550 105 1 25mm Grenades 30 15 5200 346.(6) 50 200 00090A6A Explosives:100 Strength:8
Mercy 0 +50 AoE 750 155 1 40mm Grenade 18 15 5200 346.(6) 50 200 0015FFF4 Explosives:100 Strength:8
Missile Launcher 20 +200 AoE 1300 275 0.5 Missile 1 20 3900 195 55 4 50 00004340 Explosives:75 Strength:6
Annabelle 20 +200 AoE 1300 275 0.2 Missile 1 15 5200 346.(6) 47 4.68 100 00162019 Explosives:75 Strength:5
Unique weapons are highlighted with a darker background
¹ Mercenary Pack pre-order exclusive add-on

Thrown

NAME DMG DPS AOE RADIUS WG VALUE V:W AP DMG: AP Base ID ATT REQ
Dynamite¹ 1 +75 AoE 30 0.30 25 83.(3) 24 000BA0F3 Explosives:0 Strength:1
Long-Fuse Dynamite¹ 1 +75 AoE 30 0.30 25 83.(3) 24 00109A0C Explosives:0 Strength:1
Frag Grenade¹ 1 +75 AoE 48 900 0.50 150 300 24 00004330 Explosives:25 Strength:2
Holy Frag Grenade² 1 +500 AoE 326 1500 0.50 500 1000 24 0014EA5A Explosives:0 Strength:2
Incendiary Grenade¹ 1 +50 AoE 32 450 0.50 200 400 24 0014DDDE Explosives:50 Strength:2
Plasma Grenade¹ 1 +150 AoE 97 450 0.50 300 600 24 00004332 Explosives:75 Strength:2
Pulse Grenade¹ 0.50 40 80 00004331 Explosives:50 Strength:2
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥50
² May only be acquired if the player has chosen the Wild Wasteland trait.

Placed

NAME DMG AOE RADIUS WG VALUE V:W AP DMG: AP Base ID ATT REQ
C-4 Plastic Explosive¹ 1 +250 AoE 512 0.50 1000 2000 001221C1 Explosives:50 Strength:1
Detonator¹ N/A N/A 0.50 25 50 N/A 00130041 Explosives:0 Strength:0
Plasma Mine 1 +150 AoE 192 0.50 300 600 0000433D Explosives:75 Strength:2
Powder Charge² 1 +75 AoE 192 0.50 25 50 00109A0B Explosives:0 Strength:1
Frag Mine 1 +100 AoE 192 0.50 75 150 0000433C Explosives:25 Strength:1
Pulse Mine 1 +10 AoE 450 0000433E Explosives:50 Strength:2
Time bomb² 1 +150 AoE 512 0.50 750 1500 0013D534 Explosives:50 Strength:1
Bottlecap mine² 1 +200 AoE 256 0.50 150 300 35 0000433A Explosives:0 Strength:1
¹ Improved holdout weapon: May be concealed if Sneak ≥50
² Custom-built weapon

Melee

Bladed

NAME DMG: HIT DPS CRIT %MULT CRIT DMG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Bumper Sword 20 29 x 1 32 12 2405 52.(6) 300 000CD50D Melee:50 Strength:8
Blade of the East 41 60 x 1 98 12 45 3.75 0013E4DE Melee:100 Strength:7
Chainsaw 100 100 x 0 0 20 2800 140 70 1.42 800 0015FE44 Melee:75 Strength:7
Combat Knife² 15 48 x 2 15 1 500 500 17 0.88 90 00004326
Chance's Knife² 22 91 x 2 22 1 900 900 17 1.29 90 00162C92 Melee:50 Strength:3
Cleaver² 7 17 x 1 7 2 20 10 22 0.31 250 00109A0A Melee:0 Strength:2
Chopper² 14 56 x 2 14 2 800 400 22 0.64 250 0014D2AA Melee:0 Strength:2
Fire Axe 55 53 x1.0 27 8 2500 22 300 0011A8B9 Melee:75 Strength:5
Knock Knock 66 125 x1.0 33 8 3200 400 21 3.14 110 00156F7C Melee:75 Strength:5
Hatchet² 16 40 x 1 16 2 75 37.(5) 17 0.94 300 0011A8E4 Melee:25 Strength:2
Knife¹ 10 20 1 20 00004334 Melee:0 Strength:1
Machete 11 32 x 1.5 11 2 50 25 20 0.55 50 000CE569 Melee:25 Strength:3
Broad Machete³ 15 48 x 2 15 1 75 75 17 0.88 75 001735E5 Melee:0 Strength:3
Liberator 18 62 x 3 18 2 1000 500 18 1 75 00127E45 Melee:25 Strength:3
Machete Gladius 28 71 x 1.5 28 2 1000 500 20 1.4 75 0015430B Melee:25 Strength:2
Ripper² 30 30 0 0 6 1200 200 65 600 00004349 melee:75 Strength:3
Straight Razor¹ 5 18 x 2 10 1 35 35 15 0.33 75 000F0F04 Melee:0 Strength:1
Figaro 11 51 x 4 16 1.00 400 400 17 0.64 0014D2A7 Melee:0 Strength:1
Shishkebab 40 92 x 2 20 3 2500 833.(3) 28 1.43 500 0000434E Melee:75 Strength:6
Switchblade¹ 9 41 x 2 11 1 35 35 18 0.5 100 000289C3 Melee:25 Strength:1
Thermic Lance 100 100 0 0 20 5500 275 65 1.54 800 0015C881 Melee:100 Strength:7
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50
³ Tribal Pack pre-order exclusive add-on

Blunt

NAME DMG: HIT DPS CRIT %MULT CRIT DMG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
9-Iron 17 38 x 1 17 3 55 22 60 000FC335 Melee:25 Strength:2
Nephi's Golf Driver 21 48 x 1.2 30 0.50 500 1000 25 0.84 50 000F56F6 Melee: 25 Strength: 0
Baseball Bat 22 36 x 1 22 3 250 83.3 25 0.88 400 0000421C Melee:25 Strength:4
Cattle Prod 8 12 x 2 5 3 400 133.3 28 0.28 500 0013316D Melee:75 Strength:4
Dress Cane 22 50 x 1 35 3 40 13.3 27 0.81 50 0011A8A0 Melee:50 Strength:2
Lead Pipe¹ 22 55 x 1 22 3 75 24 50 00004337 Melee:50 Strength:5
The Humble Cudgel¹ 26 52 x 1 26 3 350 116.6 21 1.24 75 00157BCA Melee:50 Strength:5
Nail Board 25 35 x 0 25 4 250 62.5 38 0.65 60 000A01DD Melee:25 Strength:7
Pool cue 15 22 x 0 15 1 15 27 50 00004346 Melee: Strength: 2
Police Baton¹ 10 27 x 1 10 2.0 70 23 250 00004345 Melee: Strength:1
Rebar Club 42 50 x0.5 24 9 500 000CD50E Melee:50 Strength:9
Rolling Pin 3 5 x 0 8 1.00 10 10 24 0.13 100 000B2943 Melee:0 Strength:2
Shovel 12 19 x 3 20 3.0 55 28 300 0011E46F Melee:0 Strength:3
Sledgehammer 24 43 x 1 24 12 130 38 150 00004351 Melee:50 Strength:7
Super Sledge 70 104 x 1 35 20 5800 38 100 00004352 Melee: 100 Strength:8
Oh, Baby! 80 138 x 1 40 20 6200 35 100 00156968 Melee: 100 Strength:8
Tire Iron¹ 15 34 x 1 15 3 40 35 200 00004328 Melee:0 Strength:0
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥50

Thrown

NAME DMG: SHOT DPS SPRD CRIT %MULT CRIT DMG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Throwing Spear 35 66 1 x 1 7 0.5 25 50 24 1.46 N/A 0014D2AC Melee:25 Strength:1
Throwing knife¹ 15 192 0 x 1 20 0.5 20 40 20 0.75 N/A 00161246 Melee:0 Strength:1
Throwing Hatchet 20 83 0 x 1 20 2 20 10 22 0.91 N/A 0014DE1D Melee:25 Strength:1
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

Unarmed

NAME DMG: SHOT DPS CRIT %MULT CRIT DMG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Ballistic Fist 80 87 x 1 80 6 7800 1300 28 2.86 80 0015BA03 Unarmed:100 Strength:9
Bladed Gauntlet 25 39 x 2 40 10 200 20 26 1.15 60 001519E0 Unarmed:25 Strength:5
Cram Opener 28 47 x 2 44 10 800 80 26 1.27 75 00151D0C Unarmed: Strength:5
Boxing Gloves 1 1 x 1 1 6 100 16.(7) 28 0.04 200 000E5391 Unarmed:0 Strength:1
Golden Gloves 2 1 x 2 1 6 100 16.(7) 28 0.04 250 000E58BB Unarmed:0 Strength:1
Boxing Tape 4 5 x 1 4 0.25 100 400 28 0.14 500 0012D852 Unarmed:0 Strength:1
Brass Knuckles¹ 18 36 x 1 18 1 120 120 18 1 200 00004324 Unarmed:25 Strength:2
Spiked Knuckles¹ 25 59 x 1 25 1 500 500 19 1.32 300 00004354 Unarmed:50 Strength:2
Love and Hate¹ 30 75 x 1 30 1 750 750 19 1.58 300 001568E6 Unarmed:50 Strength:3
Displacer glove 50 68 x 1 50 6 3500 583.3 28 1.79 100 00155E66 Unarmed:100 Strength:4
Pushy 60 88 x 1 60 6 4200 700 28 2.14 120 00155E6D Unarmed:100 Strength:2
Dog Tag Fist³ 20 31 x 1 20 3 50 16.7 35 0.57 100 00146C79 Unarmed:0 Strength:1
Recompense of the Fallen 25 47 x 1 25 3 250 83.3 35 0.71 150 0012ADB8 Unarmed:0 Strength:1
Power Fist² 40 43 x 1 40 6 800 133.3 28 1.43 80 00004347 Unarmed:50 Strength:5
Zap Glove 35 57 x 1 35 6 5200 866.(6) 28 1.25 100 0015BA78 Unarmed:75 Strength:2
Paladin Toaster 41 67 x 1 41 6 6800 1133.3 28 1.46 80 0015BA72 Unarmed:75 Strength:4
Mantis Gauntlet 30 73 x 3 30 10 150 15 22 1.36 50 001524B3 Unarmed:75 Strength:4
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥50
³ Custom-built weapon

Unused weapons

Cut Content

NAME DMG DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Debug Mega Pistol 9999 31246 0.7 x 1 9 9mm Round 13 1.5 100 66.(6) 0 588.17 225 001465A6 Guns:100 Strength:2
The Disintegrator 1000 3818 0 x 100 1000 MF Cell 255 8 1000 125 0 - 1000 000F82AA Energy Weapons:0 Strength:0
Plasma Rifle Always Crit 9 x 5 180 0.2 x 100 44 MF Cell 12 8 1800 225 25 1.8 900 000F7EAE Energy Weapons:0 Strength:0
Deathclaw gauntlet 20 32 - x 5 30 - - 10 150 15 26 0.76 600 0000432B Unarmed:100 Strength:6
Stun grenade 1 +15 AoE - - x 1 0 - - 0.5 50 24 5 0014DDDF Explosives:25 Strength:2
Stun baton 12 27 - x 1 8 - - 1 110 5 100 0014DDDF Melee:0 Strength:0
Plasma rifle weak 3 12 0.2 x 2 44 MF Cell 12 8 1800 25 900 000CDA5C Energy weapons:0 Strength:0
Gas grenade 1 - - x 1 0 - - 0.5 25 24 5 0012701F Explosives:0 Strength:2
Oliver Anti-materiel rifle 150 67 0 x 1 80 .50 MG 8 20 5600 175 001724F2 Guns:100 Strength:6

NPC weapons

NAME DMG DPS SPRD CRIT %MULT CRIT DMG AMMO MAG WG VALUE V:W AP DMG: AP HP Base ID ATT REQ
Lily's Assault Carbine 12 144 1.5 x 0.5 12 Magical Companion Ammo 24 6 3950 658.(3) 20 0.6 400 00174093 Guns:75 Strength:3
Lily's Vertibird Sword 32 33 - x 1 50 - - - 130 130 50 0.64 999 00105cf5 Melee:0 Strength:9
Boone's Scoped Hunting Rifle 45 35.52 0.03 x 1 45 Magical Companion Ammo 5 6 2600 433.(3) 60 0.75 650 000CE549 Guns:0 Strength:6
Mysterious Stranger's .44 Magnum 9000 16875 0 x 100 9000 .44 magnum 6 3 0 0 0 - 1000 00050F92 Guns:100 Strength:0
Miss Fortune's Bad Luck Bringer 10 18 0 x 1 10 .44 magnum 6 3 0 0 0 - 1000 0013568B Guns:0 Strength:0
Mean super sledge 85 127 - x 1 40 - - 20 180 38 750 0013E540 Melee:100 Strength:8

Template:FNV weapons

Bugs

  • Xbox 360Xbox 360 Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappears, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
    • Xbox 360Xbox 360 Can be fixed by making a new save and restarting the console.