| For an overview of unique weapons in Fallout: New Vegas, see Fallout: New Vegas unique weapons. |
|
| This page lists all weapons in Fallout: New Vegas. |
|
Contents
| Legend |
|---|
| - Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for the Gatling laser it is a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. |
| - Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. |
| - Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. |
| - Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition. |
| - Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm round bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done. |
| - Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike. |
| - Action Point cost: The number of Action Points used per shot in V.A.T.S. |
| - Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K. |
| - Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking. |
| - Ammunition used: The type of ammunition the weapon uses. |
| - Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine. |
| - Weapon weight: Weight value of the weapon that applies to encumbrance. |
| - Weapon value in caps: Base value of the weapon in caps. Resale value is affected by Barter skill. |
| - Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight. |
| - Skill required: The weapon skill and skill level required to use the weapon without penalty. |
| - Strength required: The Strength required to use the weapon without penalty. |
Guns
Pistols
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
.357 Magnum revolver² |
26 | 45.5 | 1.75 | x1 | 26 | 26 | 1.0 | 0.5 | .357 Magnum | 6 | 995 | 2 | 110 | 55 | 0 | 3 | 0008F216 |
Lucky² |
30 | 82.5 | 2.75 | x2.5 | 30 | 17 | 1.76 | 0.3 | .357 Magnum | 6 | 1120 | 2.5 | 1500 | 600 | 0 | 3 | 000E2C86 |
.44 Magnum revolver² |
36 | 67.5 | 1.875 | x1 | 36 | 25 | 1.44 | 0.7 | .44 Magnum | 6 | 1245 | 3.5 | 2500 | 714.3 | 50 | 5 | 0008F215 |
Mysterious Magnum² |
42 | 102.4 | 2.44 | x1 | 42 | 22 | 1.91 | 0.5 | .44 Magnum | 6 | 745 | 4 | 3200 | 800 | 50 | 6 | 00127C6C |
.45 Auto pistol² |
29 | 79.8 | 2.75 | x1 | 29 | 17 | 1.7 | 0.8 | .45 Auto | 7 | 745 | 1.5 | 1750 | 1166.7 | 25 | 3 | xx008E1A |
A Light Shining in Darkness² |
33 | 144.4 | 4.38 | x2 | 33 | 15 | 2.2 | 0.55 | .45 Auto | 6 | 1245 | 1.2 | 4500 | 3750 | 75 | 3 | xx009DBE |
5.56mm pistol² |
28 | 77 | 2.75 | x2 | 28 | 21 | 1.33 | 0.6 | 5.56mm | 5 | 870 | 5 | 1200 | 240 | 50 | 6 | xx000813 |
That Gun |
30 | 90 | 3.0 | x2.5 | 30 | 19 | 1.58 | 0.5 | 5.56mm | 5 | 1120 | 5 | 1750 | 350 | 50 | 6 | 00133058 |
9mm pistol² |
16 | 50 | 3.13 | x1 | 16 | 17 | 0.94 | 0.7 | 9mm | 13 | 745 | 1.5 | 100 | 66.7 | 0 | 2 | 000E3778 |
Maria² |
20 | 75 | 3.75 | x2 | 20 | 15 | 1.3 | 0.2 | 9mm | 13 | 995 | 1.5 | 1000 | 666.7 | 0 | 2 | 000E7655 |
10mm pistol² |
22 | 60.5 | 2.75 | x1 | 22 | 17 | 1.29 | 0.8 | 10mm | 12 | 395 | 3 | 750 | 250 | 25 | 4 | 0000434F |
Weathered 10mm pistol |
24 | 66 | 2.75 | x1 | 24 | 17 | 1.41 | 0.8 | 10mm | 12 | 545 | 3 | 1200 | 400 | 0 | 4 | 001735D4 |
12.7mm pistol |
40 | 110 | 2.75 | x1 | 40 | 17 | 2.35 | 1.1 | 12.7mm | 7 | 395 | 3.5 | 4000 | 1142.9 | 75 | 7 | 0008F213 |
Li'l Devil¹ |
45 | 146.3 | 3.25 | x2 | 45 | 15 | 3.0 | 0.9 | 12.7mm | 7 | 595 | 3.2 | 16000 | 5000 | 75 | 8 | xx000805 |
Hunting revolver (GRA) |
58 | 87 | 1.5 | x1 | 58 | 31 | 1.87 | 0.35 | .45-70 Gov't | 5 | 545 | 4 | 3500 | 875 | 75 | 6 | 0008F214 xx000852 |
Ranger Sequoia |
62 | 104.6 | 1.69 | x1.5 | 62 | 30 | 2.07 | 0.1 | .45-70 Gov't | 5 | 745 | 4 | 1200 | 300 | 75 | 6 | 00129A44 |
Police pistol¹ |
30 | 60 | 2.0 | x1 | 45 | 19 | 1.58 | 0.5 | .357 Magnum | 6 | 1120 | 3 | 1000 | 333.3 | 0 | 4 | xx00BBC2 |
Silenced .22 pistol¹ |
9 | 31.5 | 3.5 | x3 | 18 | 17 | 0.53 | 0.5 | .22LR | 16 | 495 | 3 | 80 | 26.6 | 0 | 1 | 000E377A |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50
Rifles
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-materiel rifle¹ (GRA) |
110 | 49.3 | .45 | x1 | 110 | 55/ 65 |
2/ 1.69 |
.015 | .50 MG | 8 | 470 | 20 | 5600 | 280 | 100 | 8 | 0008F21C xx00084F |
Assault carbine (GRA) |
13 | 156 | 12 | x0.06 | 13 | 20 | 3.25 | 1.2 | 5mm | 24 | 3745 | 6 | 3950 | 658 | 75 | 3 | 0008F21E xx000850 |
Automatic rifle |
40 | 240 | 6 | x0.18 | 40 | 35 | 2.28 | 2.5 | .308 | 20 | 995 | 16 | 4500 | 281 | 100 | 8 | xx00A7A9 |
Battle rifle (GRA) |
48 | 92.6 | 1.93 | x1 | 48 | 25 | 1.92 | .55 | .308 | 8 | 1495 | 9.5 | 1500 | 158 | 75 | 6 | xx000812 |
This Machine |
55 | 117.9 | 2.14 | x1 | 55 | 22 | 2.5 | .5 | .308 | 8 | 2995 | 9.5 | 2800 | 295 | 75 | 6 | 000F062B |
BB gun |
4 | 6.2 | 1.54 | x1 | 4 | 28 | .14 | .5 | BB | 100 | 245 | 2 | 36 | 18 | 0 | 1 | 00004323 |
Abilene Kid LE BB gun |
4 | 6.2 | 1.54 | x1.5 | 70 | 28 | .14 | .5 | BB | 100 | 495 | 2 | 500 | 250 | 0 | 1 | 0015FF5D |
Brush gun |
75 | 92.3 | 1.23 | x1 | 75 | 33 | 2.27 | .06 | .45-70 Gov't | 6 | 745 | 5 | 4900 | 980 | 100 | 6 | 00121148 |
Medicine Stick |
78 | 108 | 1.38 | x1 | 78 | 31 | 2.52 | .06 | .45-70 Gov't | 8 | 995 | 5.5 | 20000 | 3636 | 100 | 6 | xx00080E |
Cowboy repeater |
32 | 54.2 | 1.69 | x1.25 | 32 | 27 | 1.19 | .06 | .357 Magnum | 7 | 595 | 5 | 800 | 160 | 25 | 4 | 0008F21A |
La Longue Carabine¹ |
35 | 75.4 | 2.15 | x1.5 | 35 | 24 | 1.46 | .05 | .357 Magnum | 11 | 745 | 5 | 1500 | 300 | 25 | 5 | 000F56F5 |
Hunting rifle |
52 | 49.3 | .95 | x2 | 52 | 40 | 1.3 | .01 | .308 | 5 | 1495 | 6 | 2200 | 366 | 50 | 6 | 00004333 |
Paciencia |
55 | 65.1 | 1.18 | x2 | 110 | 35 | 1.57 | .01 | .308 | 3 | 1745 | 6.2 | 12000 | 1936 | 50 | 6 | xx00080C |
Light machine gun |
21 | 252 | 12 | x0.06 | 21 | 18 | 5.83 | 1.5 | 5.56mm | 90 | 3995 | 15 | 5200 | 347 | 100 | 8 | 000906DF |
Bozar¹ |
19 | 285 | 15.01 | x0.05 | 19 | 18 | 4.22 | .75 | 5.56mm | 30 | 3995 | 15 | 20000 | 1333 | 100 | 8 | xx000806 |
Marksman carbine¹ |
24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.71 | .04 | 5.56mm | 20 | 1995 | 6 | 5200 | 867 | 100 | 4 | 00106FEA |
All-American¹ |
26 | 156 | 6 | x1 | 26 | 13 | 2.0 | .035 | 5.56mm | 24 | 1995 | 6 | 5900 | 983 | 100 | 4 | 00106FEB |
Service rifle |
18 | 75.6 | 4.2 | x1 | 18 | 15 | 1.2 | .55 | 5.56mm | 20 | 1995 | 8.5 | 540 | 64 | 25 | 2 | 000E9C3B |
Survivalist's rifle |
48 | 187.2 | 3.9 | x1 | 48 | 20 | 2.4 | .08 | 12.7mm | 10 | 2495 | 8.5 | 5400 | 635 | 75 | 4 | xx00DD79 |
Sniper rifle¹ |
45 | 86.8 | 1.93 | x2 | 45 | 27 | 1.66 | .02 | .308 | 5 | 395 | 8 | 4100 | 513 | 75 | 6 | 00004353 |
Christine's CoS silencer rifle¹ |
62 | 99.6 | 1.61 | x2.5 | 62 | 38 | 1.63 | .02 | .308 | 5 | 420 | 5.5 | 6100 | 1109 | 75 | 6 | xx0112BA |
Gobi Campaign scout rifle¹ |
48 | 102.9 | 2.14 | x2 | 80 | 24 | 2.0 | .018 | .308 | 6 | 795 | 4.5 | 6200 | 1378 | 75 | 6 | 001429E1 |
Trail carbine |
48 | 73.8 | 1.5 | x1 | 48 | 29 | 1.65 | .06 | .44 Magnum | 8 | 2495 | 5.5 | 3900 | 709 | 75 | 5 | 000CD539 |
Varmint rifle |
18 | 21.9 | 1.22 | x1 | 18 | 35 | .51 | .024 | 5.56mm | 5 | 595 | 5.5 | 75 | 14 | 0 | 3 | 0007EA24 |
Ratslayer¹ |
23 | 30 | 1.3 | x5 | 23 | 33 | .7 | .0225 | 5.56mm | 8 | 995 | 4.5 | 2000 | 444 | 0 | 3 | 000E5B17 |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default.
SMGs
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
.45 Auto SMG |
26 | 286 | 11 | x0.06 | 26 | 19 | 5.47 | 2.3 | .45 Auto | 30 | 2995 | 11 | 3750 | 341 | 75 | 6 | xx00996C |
9mm SMG |
14 | 154 | 11 | x0.06 | 14 | 20 | 2.8 | 1.5 | 9mm | 30 | 2745 | 4 | 850 | 213 | 25 | 3 | 0008F217 |
Vance's 9mm SMG |
17 | 221 | 13 | x0.05 | 17 | 20 | 4.25 | 1.5 | 9mm | 60 | 3745 | 4 | 1500 | 375 | 25 | 3 | 000E32F4 |
10mm SMG |
19 | 171 | 9 | x0.08 | 19 | 22 | 2.59 | 2.2 | 10mm | 30 | 2495 | 5 | 2370 | 474 | 50 | 5 | 00004321 |
Sleepytyme¹ |
22 | 220 | 10 | x0.1 | 22 | 22 | 4.0 | 1.7 | 10mm | 40 | 2495 | 5 | 8250 | 1650 | 50 | 5 | xx00080D |
12.7mm SMG (GRA) |
36 | 324 | 9 | x0.08 | 36 | 24 | 4.5 | 2.0 | 12.7mm | 21 | 2495 | 5 | 5100 | 1020 | 100 | 6 | 001429D1 xx00084E |
H&H Tools nail gun |
9 | 126 | 14 | x0.12 | 9 | 20 | 2.7 | 1.4 | Nails | 90 | 2745 | 4 | 5000 | 1250 | 75 | 2 | xx00925E |
Silenced .22 SMG |
10 | 110 | 11 | x0.23 | 20 | 19 | 2.1 | 2.0 | .22LR | 180 | 4995 | 8 | 1850 | 231 | 50 | 2 | 0008F218 |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
Shotguns
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Caravan shotgun |
045 (6.4 x7) |
144.6 | 3.21 | x1 | 6 | 20 | 2.25 | 2.2 | 20 gauge | 2 | 695 | 3 | 675 | 225 | 25 | 3 | 000CD53A |
Sturdy caravan shotgun |
050 (7.1 x7) |
160.7 | 3.21 | x1 | 7 | 27 | 1.85 | 4 | 20 gauge | 2 | 1495 | 3 | 875 | 292 | 0 | 3 | 001735E3 |
Hunting shotgun |
070 (10 x7) |
116.7 | 1.67 | x1 | 10 | 28 | 2.5 | 1.5 | 12 gauge | 5 | 995 | 7.5 | 3800 | 507 | 75 | 5 | 0008ED0B |
Dinner Bell |
075 (10.7 x7) |
125 | 1.67 | x1 | 11 | 28 | 2.67 | 1.2 | 12 gauge | 5 | 745 | 7.5 | 4800 | 640 | 75 | 5 | 000F0B12 |
Lever-action shotgun |
048 (6.9 x7) |
84.9 | 1.8 | x1 | 7 | 25 | 1.92 | 1.9 | 20 gauge | 5 | 495 | 3 | 2000 | 667 | 50 | 4 | 0008ED0C |
Riot shotgun |
067 (9.5 x7) |
268 | 4.0 | x1 | 10 | 17 | 3.94 | 2.5 | 12 gauge | 12 | 870 | 5 | 5500 | 1100 | 100 | 7 | 0008ED0A |
Sawed-off shotgun¹ |
100 (7.1 x14) |
28.2 | 2.34 | x1 | 7 | 37 | 2.7 | 4.0 | 12 gauge | 2(1) | 395 | 4 | 1950 | 488 | 50 | 4 | 0000434C |
Big Boomer |
120 (8.6 x14) |
34.2 | 2.58 | x1 | 9 | 35 | 3.43 | 3.5 | 12 gauge | 2(1) | 395 | 4 | 2500 | 625 | 50 | 4 | 001673CD |
Single shotgun |
050 (7.1 x7) |
20.9 | 2.6 | x1 | 7 | 50 | 1.0 | 1.4 | 20 gauge | 1 | 995 | 7 | 175 | 25 | 0 | 5 | 000E393B |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
Heavy weapons
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
K9000 cyberdog gun¹ |
26 | 182 | 7 | x0.5 | 13 | 27 | 2.9 | 1.35 | .357 Magnum | 50 | 2495 | 27 | 7500 | 278 | 75 | 8 | xx00E39E |
FIDO¹ |
36 | 252 | 7 | x0.5 | 18 | 28 | 3.9 | 1.5 | .44 Magnum | 50 | 2495 | 27 | 9500 | 352 | 85 | 9 | xx00FD3C |
Minigun |
12 | 240 | 20 | x0.5 | 12 | 30 | 3.2 | 1.0 | 5mm | 240 | 5995 | 25 | 5500 | 220 | 100 | 10 | 0000433F |
CZ57 Avenger |
13 | 390 | 30 | x0.5 | 13 | 25 | 6.24 | 0.55 | 5mm | 120 | 7995 | 18 | 8500 | 340 | 100 | 10 | 001629B6 |
Shoulder mounted machine gun |
30 | 210 | 7 | x0 | 20 | 30 | 3.0 | 0.9 | 10mm | 60 | 3995 | 17 | 7500 | 442 | 75 | 7 | xx008858 |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default
Energy weapons
Energy pistols
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alien blaster¹ |
75 | 131.3 | 1.8 | x100 | 50 | 20 | 3.75 | 0 | Alien PC | 10 | 2495 | 2 | 4000 | 2000 | 75 | 1 | 00004322 |
Euclid's C-Finder |
0 +150 |
20.6 | 0.2 | x50 | 0 | 50 | 3 | 0.5 | Arch II charge | 1 | 3995 | 15 | 1 | 0.07 | 0 | 1 | 0014EB3C |
Flare gun² ³ |
10 +1/10s |
3.4 | 1.8 | x1.5 | 10 | 30 | 0.67 | 0.5 | Flamer fuel | 10 | 245 | 2 | 500 | 250 | 0 | 3 | xx004C4E |
Laser pistol² (GRA)² |
12 | 45 | 3.75 | x1.5 | 12 | 15 | 0.8 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | 00004335 xx00084D |
Compliance Regulator² |
8 | 30 | 3.75 | x1.5 | 12 | 15 | 0.53 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | xx00C626 |
Missing laser pistol³ |
11 | 41.3 | 3.8 | x1.5 | 11 | 15 | 0.73 | 0.1 | SEC | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | 0010A6FC |
Pew Pew² |
75 | 150 | 2.0 | x2.5 | 50 | 35 | 2.14 | 0.1 | SEC | 10(2) | 395 | 3 | 2498 | 832.6 | 0 | 1 | 00103B1D |
Plasma Defender (GRA) |
38 | 95 | 2.5 | x 1 | 38 | 20 | 1.9 | 0.3 | SEC | 32(16) | 495 | 2 | 3000 | 1500 | 50 | 2 | 00090727 xx000853 |
Plasma pistol² (GRA)² |
33 | 57.8 | 1.75 | x1.5 | 33 | 30 | 1.1 | 0.5 | SEC | 32(16) | 745 | 3 | 200 | 66.6 | 0 | 2 | 00004343 xx000855 |
Pulse gun⁴ |
5 +250/ +110⁴ |
5.17 | 1 | x1 | 5 | 20 | 0.25 | 0.1 | SEC | 25(5) | 495 | 2 | 1800 | 900 | 25 | 2 | 00090A6B |
Recharger pistol |
18 | 90 | 5 | x1.2 | 18 | 13 | 1.38 | 0.1 | MF breeder | 20 | 1495 | 7 | 2700 | 385.7 | 50 | 2 | 0009071F |
MF Hyperbreeder Alpha² |
25 | 175 | 7 | x2 | 25 | 20 | 1.25 | 1.0 | MF breeder | 10 | 3995 | 7 | 8900 | 1271.4 | 50 | 2 | xx000802 |
Sonic emitter - Gabriel's bark² ⁴ |
55 +20⁴ |
56.9 | 1.03 | x1 | 25 | 30 | 1.83 | 0.1 | SEC | 24(12) | 495 | 2 | 3500 | 1750 | 50 | 2 | xx00E37E |
Sonic emitter - opera singer² ⁴ |
55 +20⁴ |
56.9 | 1.03 | x1 | 25 | 30 | 1.83 | 0.1 | SEC | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 | xx00E1B8 |
Sonic emitter - revelation² ⁴ |
31 +20⁴ |
32.1 | 1.03 | x1 | 18 | 30 | 1.03 | 0.1 | SEC | 24 | 495 | 2 | 3500 | 1750 | 50 | 2 | xx00E381 |
Sonic emitter - robo-scorpion² ⁴ |
65 +20⁴ |
67.2 | 1.03 | x1 | 30 | 30 | 2.16 | 0.1 | SEC | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 | xx00E386 |
Sonic emitter - tarantula² ⁴ |
60 +20⁴ |
62.1 | 1.03 | x1 | 30 | 30 | 2.0 | 0.1 | SEC | 24(8) | 495 | 2 | 3500 | 1750 | 75 | 2 | xx00E389 |
- Unique weapons are highlighted with a darker background
- ¹ May only be acquired if one has chosen the Wild Wasteland trait.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Frightens abominations.
- ⁴ Does bonus damage to robots and power armored foes.
Energy rifles
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gauss rifle² |
120 | 45 | 3 | x2 | 60 | 40 | 3 | 0.03 | MFC | 5 (1) |
395 | 7 | 3000 | 429 | 75 | 5 | 0015837B |
YCS/186¹ ² |
140 | 52.5 | 3 | x2 | 70 | 40 | 3.5 | 0.0275 | MFC | 4 (1) |
495 | 8 | 3000 | 375 | 75 | 5 | 0015B38D |
Holorifle² |
80 | 88.9 | 1.11 | x1 | 80 | 30 | 2.67 | 0.4 | MFC | 4 | 495 | 8 | 3000 | 375 | 50 | 4 | xx0092EF |
LAER |
65 | 162.5 | 2.5 | x1.5 | 15 | 32 | 2 | 0.08 | MFC | 20 | 370 | 4 | 8000 | 2000 | 75 | 4 | xx00B9CF |
Elijah's advanced LAER |
65 | 178.8 | 2.75 | x1.5 | 15 | 32 | 2 | 0.08 | MFC | 15 | 245 | 4 | 8500 | 2125 | 75 | 4 | xx015DD3 |
Laser RCW |
15 | 135 | 9 | x0.05 | 15 | 20 | 2.25 | 0.08 | ECP | 60 | 1995 | 4 | 2150 | 537 | 50 | 4 | 0009073B |
Laser rifle |
22 | 67.8 | 3.08 | x1.5 | 22 | 18 | 1.22 | 0.025 | MFC | 24 | 620 | 8 | 800 | 100 | 25 | 3 | 00004336 |
AER14 prototype |
35 | 105 | 3 | x2 | 35 | 20 | 1.75 | 0.0225 | MFC | 24 (12) |
495 | 8.5 | 2200 | 259 | 25 | 3 | 001479B3 |
Van Graff laser rifle |
15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.83 | 0.025 | MFC | 24 | 270 | 8 | 800 | 100 | 0 | 3 | 001251CD |
Multiplas rifle |
105 (35x3) |
105 | 1 | x1 | 34 | 35 | 3 | 1.5 | MFC | 30 (10) |
245 | 7 | 2500 | 357 | 50 | 4 | 00121168 |
Plasma rifle |
47 | 65.8 | 1.4 | x2 | 47 | 30 | 1.57 | 0.2 | MFC | 24 (12) |
370 | 8 | 1300 | 163 | 25 | 3 | 00004344 |
Van Graff plasma rifle |
32 | 44.8 | 1.4 | x2 | 32 | 30 | 1.06 | 0.2 | MFC | 24 (12) |
370 | 8 | 1300 | 163 | 0 | 3 | 001251CC |
Q-35 matter modulator |
40 | 96 | 2.4 | x2 | 62 | 28 | 1.43 | 0.2 | MFC | 12 | 1245 | 7 | 3000 | 429 | 25 | 2 | 000E6064 |
Recharger rifle |
12 | 51.1 | 4.3 | x1.5 | 12 | 19 | 0.63 | 0.02 | MF breeder | 7 | 370 | 15 | 250 | 17 | 0 | 5 | 00121154 |
Tri-beam laser rifle (GRA) |
66 (22x3) |
180 | 2.73 | x1.5 | 22 | 23 | 2.87 | 0.5 | MFC | 24 (8) |
245 | 9 | 4800 | 533 | 75 | 4 | 000E2BF4 xx000854 |
- Unique weapons are highlighted with a darker background
- ¹ May only be acquired if one has not chosen the Wild Wasteland trait.
- ² Scoped by default.
Energy heavy weapons
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arc welder |
9 +8/+4¹ |
72 | 8 | x0.36 | 1 | 30 | 0.9 | 0.5 | ECP | 30 | 1245 | 15 | 3700 | 247 | 75 | 7 | xx00766B |
![]() Flamer |
16 +2/5s |
130 | 8 | x0.42 | 1 | 50 | 1.6 | 0.5 | Flamer fuel | 60 | 995 | 15 | 2350 | 157 | 50 | 7 | 0000432D |
![]() Cleansing Flame |
15 +10/6s |
115 | 7 | x1 | 1 | 55 | 4.1 | 1.5 | Flamer fuel | 100 | 1495 | 22 | 9500 | 432 | 50 | 7 | xx00080B |
Gatling laser |
10 | 300 | 30 | x0.02 | 10 | 30 | 4 | 0.6 | ECP | 240 | 7495 | 18 | 6800 | 378 | 100 | 8 | 0000432E |
Sprtel-Wood 9700 |
16 | 320 | 20 | x0.04 | 16 | 30 | 4.3 | 0.5 | ECP | 90 | 4995 | 15 | 20000 | 1333 | 100 | 6 | xx000803 |
Heavy incinerator |
15 +20 +8/5s |
148 | 4 | x0.83 | 5 | 50 | 1.5 | 0.5 | Flamer fuel | 24 | 995 | 15 | 7200 | 480 | 100 | 8 | 000E2BFC |
Incinerator |
1 +20 +4/8s |
46 | 2 | x1.67 | 1 | 50 | 1.1 | 0.1 | Flamer fuel | 30 | 995 | 12 | 1300 | 108 | 25 | 6 | 000906DA |
Plasma caster |
65 | 195 | 3 | x1 | 65 | 25 | 2.6 | 0.7 | MFC | 10 | 395 | 20 | 7000 | 350 | 100 | 8 | 000906CF |
The Smitty Special |
35 | 245 | 7 | x0.1 | 35 | 30 | 3.5 | 1.3 | MFC | 20 | 1095 | 20 | 20000 | 1000 | 100 | 8 | xx00080A |
Tesla cannon |
80 +20/2s |
127.4 | 1.34 | x2 | 40 | 37 | 3.2 | 0.1 | ECP | 20 (4) |
395 | 8 | 8700 | 1088 | 100 | 8 | 000E2BEC |
Elijah's jury-rigged Tesla cannon |
85 +20/2s |
154.2 | 1.58 | x2 | 45 | 37 | 3.4 | 0 | ECP | 30 (6) |
245 | 8 | 13500 | 1688 | 100 | 8 | xx01199E |
Tesla-Beaton prototype |
90 +25/2s |
145.8 | 1.34 | x2 | 45 | 37 | 3.8 | 0.08 | ECP | 24 (4) |
195 | 8 | 12525 | 1566 | 100 | 8 | 0015A47F |
- Unique weapons are highlighted with a darker background
- ¹ Does bonus damage to robots and power armored foes.
Explosives
Projectile
| AOE |
Base ID | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25mm grenade APW |
2 +50 |
550 | 130 | 2.5 | 25 | 2.1 | 0.7 | 25mm | 6 | 745 | 8 | 4200 | 525 | 75 | 5 | xx00081B |
Fat Man (GRA) |
400 +600 |
1700 | 275.2 | 1.58 | 65 | 15.4 | 0.5 | Mini nuke | 1 | 495 | 30 | 6000 | 200 | 100 | 8 | 0000432C xx000AC3 |
Esther |
475 +600 |
1700 | 304.7 | 1.89 | 55 | 19.5 | 0.5 | Mini nuke | 1 | 620 | 40 | 18000 | 450 | 100 | 8 | xx000804 |
Grenade machinegun |
0 +50 |
550 | 150 | 3 | 50 | 1.0 | 1 | 25mm | 30 | 995 | 15 | 5200 | 347 | 100 | 8 | 00090A6A |
Mercy |
5 +100 |
750 | 325.5 | 3.1 | 50 | 2.1 | 1 | 40mm | 18 | 2495 | 15 | 5200 | 347 | 100 | 8 | 0015FFF4 |
Grenade launcher |
30 +100 |
750 | 57.4 | 0.6 | 35 | 3.71 | 0.7 | 40mm | 4 | 495 | 12 | 4200 | 350 | 75 | 5 | 0007EA25 |
Grenade rifle |
2 +100 |
750 | 41.4 | 2.14 | 35 | 2.9 | 1 | 40mm | 1 | 495 | 6 | 300 | 50 | 25 | 3 | 000FF576 |
Great Bear grenade rifle |
15 +100 |
750 | 46.6 | 2.14 | 32 | 3.6 | 0.5 | 40mm | 1 | 1245 | 5 | 950 | 190 | 25 | 3 | xx0046C4 |
Mercenary's grenade rifle |
2 +100 |
750 | 41.4 | 2.14 | 35 | 2.9 | 1 | 40mm | 1 | 495 | 5.5 | 300 | 55 | 0 | 3 | 001735E4 |
Red Victory grenade rifle |
2 +100 |
750 | 44.1 | 3.21 | 29 | 3.5 | 0.5 | 40mm | 1 | 620 | 4 | 950 | 238 | 25 | 3 | xx0046C3 |
Thump-Thump |
2 +100 |
750 | 43.2 | 2.79 | 35 | 2.9 | 0.8 | 40mm | 1 | 620 | 5.5 | 800 | 145 | 25 | 3 | 001429E2 |
Missile launcher |
125 +200 |
1000 | 70.1 | 1.58 | 55 | 5.9 | 0.3 | Missile | 1 | 245 | 20 | 3900 | 195 | 75 | 6 | 00004340 |
Annabelle |
150 +200 |
1000 | 77.3 | 1.89 | 47 | 7.4 | 0.02 | Missile | 1 | 495 | 15 | 5200 | 347 | 75 | 5 | 00162019 |
Red Glare ¹ |
20 +40 |
500 | 240 | 4 | 25 | 2.4 | 0.5 | Rocket | 13 | 2245 | 20 | 15000 | 750 | 100 | 6 | xx004C3C |
- Unique weapons are highlighted with a darker background
- ¹ Scoped by default.
Thrown
| AOE |
Base ID | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dynamite² |
1 +75 | 750 | 30 | 0.4 | 24 | 3.17 | 0.3 | 25 | 83 | 0 | 1 | 000BA0F3 |
Fire bomb² |
1 +20+4/8s | 212 | 12.5 | 0.4 | 24 | 2.2 | 0.5 | 200 | 400 | 50 | 2 | xx00BCB4 |
Flash bang² |
1 +0 | 768 | 0.65 | 0.65 | 24 | 0.04 | 0.5 | 50 | 100 | 50 | 4 | xx004C35 |
Frag grenade² |
1 +125 | 900 | 82.2 | 0.65 | 24 | 5.3 | 0.5 | 150 | 300 | 25 | 2 | 00004330 |
Holy Frag Grenade³ |
1 +800 | 1500 | 522.4 | 0.65 | 24 | 33.4 | 0.5 | 500 | 1000 | 0 | 2 | 0014EA5A |
Incendiary grenade |
1 +50 +6/15s |
450 | 39.3 | 0.65 | 24 | 5.87 | 0.5 | 200 | 400 | 50 | 2 | 0014DDDE |
Long-fuse dynamite² |
1 +75 | 750 | 30.8 | 0.4 | 24 | 3.17 | 0.3 | 25 | 83 | 0 | 1 | 00109A0C |
MFC grenade¹ |
1 +75 | 600 | 49.6 | 0.65 | 35 | 2.17 | 0.5 | 15 | 30 | 25 | 2 | xx0008C8 |
Nuka-grenade¹ |
1 +350 +2/5s |
450 | 230.9 | 0.65 | 24 | 15.04 | 0.5 | 50 | 100 | 100 | 2 | xx000818 |
Plasma grenade² |
1 +225 | 450 | 147.4 | 0.65 | 24 | 9.4 | 0.5 | 300 | 600 | 75 | 2 | 00004332 |
Pulse grenade² ⁴ |
1 +10 +200/+80⁴ |
750 | 7.2 | 0.65 | 24 | .45 | 0.5 | 40 | 80 | 50 | 2 | 00004331 |
Tin grenade¹ |
1 +100 | 768 | 65.8 | 0.65 | 35 | 2.89 | 0.5 | 25 | 50 | 0 | 2 | xx000814 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50
- ³ May only be acquired if one has chosen the Wild Wasteland trait.
- ⁴ Does bonus damage to robots and power armored foes.
Placed
| AOE |
Base ID | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Bottlecap mine² |
1 +200 | 256 | 35 | 5.74 | 0.5 | 150 | 300 | 0 | 1 | 0000433A |
C-4 plastic explosive¹ |
1 +250 | 512 | 24 | 10.45 | 0.5 | 1000 | 2000 | 50 | 1 | 001221C1 |
Demolition charge |
2 +100 | 192 | 38 | 2.68 | 1.5 | 75 | 50 | 0 | 1 | xx01140B |
Detonator¹ |
N/A | - | - | - | 0.5 | 25 | 50 | 0 | 0 | 00130041 |
Fat mine |
5 +450 | 1400 | 35 | 13 | 3.25 | 275 | 84.62 | 50 | 3 | xx000815 |
Frag mine |
1 +100 | 192 | 35 | 2.88 | 0.5 | 75 | 150 | 25 | 1 | 0000433C |
Gas bomb |
1 +80 | 600 | 24 | 5.2 | 5 | 100 | 20 | 50 | 1 | xx00C45D |
MFC cluster¹ ² |
1 +(75x6) | 600 | 35 | 12.9 | 0.5 | 110 | 220 | 50 | 2 | xx0008C9 |
Plasma mine |
1 +150 | 192 | 35 | 4.31 | 0.5 | 300 | 600 | 75 | 2 | 0000433D |
Powder charge² |
1 +75 | 192 | 35 | 2.17 | 0.5 | 25 | 50 | 0 | 1 | 00109A0B |
Pulse mine³ |
1 +10 +200/+80³ |
450 | 35 | 0.31 | 0.5 | 40 | 80 | 50 | 2 | 0000433E |
Satchel charge |
1 +250 | 384 | 35 | 7.17 | 0.75 | 125 | 166.66 | 50 | 4 | xx0076E3 |
Time bomb² |
1 +150 | 1024 | 24 | 6.29 | 0.5 | 750 | 1500 | 50 | 1 | 0013D534 |
Time bomb, high yield² |
1 +400 | 1536 | 24 | 16.71 | 0.5 | 750 | 1500 | 50 | 1 | xx000811 |
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
- ² Custom-built weapon
- ³ Does bonus damage to robots and power armored foes.
Melee
Bladed
| Base ID | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bowie knife² |
23 | 79.6 | 3.46 | x1.5 | 35 | 20 | 2.3 | 495 | 1 | 1000 | 1000 | 75 | 3 | xx0046C7 |
Blood-Nap² |
30 | 110.8 | 3.69 | x1.5 | 45 | 17 | 3.5 | 495 | 1 | 2000 | 2000 | 50 | 4 | xx00A606 |
Bumper sword |
32 | 45.5 | 1.42 | x1 | 32 | 38 | 1.68 | 1495 | 12 | 2500 | 208 | 50 | 8 | 000CD50D |
Blade of the East |
65 +2/10s |
104.6 | 1.58 | x1 | 30 | 35 | 4.3 | 3995 | 12 | 45 | 3.8 | 100 | 9 | 00143FBA |
Blade of the West |
60 | 127.9 | 2.13 | x1.5 | 30 | 29 | 4.1 | 745 | 12 | 5700 | 475 | 100 | 9 | xx008B05 |
Chainsaw³ (GRA) |
80 | 80 | 1 | x1 | 8 | 65 | 2.5 | 7995 | 20 | 2800 | 140 | 75 | 7 | 0015FE44 xx000851 |
Cleaver² |
7 | 17.8 | 2.54 | x1 | 7 | 22 | 0.6 | 1245 | 2 | 20 | 10 | 0 | 2 | 00109A0A |
Chopper² |
14 | 54.9 | 3.92 | x2 | 14 | 22 | 1.3 | 1245 | 2 | 800 | 400 | 0 | 2 | 0014D2AA |
Combat knife² |
15 | 48.5 | 3.23 | x2 | 15 | 17 | 1.8 | 445 | 1 | 500 | 500 | 50 | 3 | 00004326 |
Chance's knife² |
22 | 91.4 | 4.15 | x2 | 22 | 17 | 2.6 | 445 | 1 | 900 | 900 | 50 | 3 | 00162C92 |
Cosmic knife¹ |
12 | 36 | 3 | x1 | 12 | 20 | 1.2 | 745 | 1 | 35 | 35 | 0 | 1 | xx00BD09 |
Cosmic knife clean¹ |
15 | 45 | 3 | x1.2 | 15 | 20 | 1.5 | 995 | 1 | 50 | 50 | 0 | 1 | xx012209 |
Cosmic knife super-heated¹ |
14 | 42 | 3 | x5 | 14 | 20 | 1.4 | 745 | 1 | 50 | 50 | 0 | 1 | xx010589 |
Fire axe |
55 | 86.8 | 1.58 | x1 | 27 | 22 | 5.0 | 995 | 8 | 2500 | 313 | 75 | 5 | 0011A8B9 |
Knock-Knock |
66 | 118.8 | 1.8 | x1 | 33 | 21 | 6.3 | 545 | 8 | 3200 | 400 | 75 | 5 | 00156F7C |
Hatchet² |
16 | 40.6 | 2.54 | x1 | 16 | 22 | 1.5 | 1495 | 2 | 75 | 37.5 | 25 | 2 | 0011A8E4 |
Katana |
22 | 71.1 | 3.23 | x2 | 22 | 21 | 2.1 | 995 | 3 | 2500 | 833 | 75 | 4 | xx000817 |
Knife¹ |
8 | 24 | 3 | x1 | 8 | 20 | 0.8 | 745 | 1 | 20 | 20 | 0 | 1 | 00004334 |
Knife spear |
20 | 37.9 | 1.89 | x1 | 20 | 35 | 1.1 | 1995 | 3 | 55 | 18.3 | 25 | 2 | xx000FBE |
Knife spear clean |
25 | 47.4 | 1.89 | x1.2 | 25 | 35 | 1.4 | 1995 | 3 | 55 | 18.3 | 25 | 2 | xx012208 |
Machete |
11 | 33 | 3 | x1.5 | 11 | 20 | 1.1 | 245 | 2 | 50 | 25 | 25 | 3 | 000CE569 |
Broad machete |
15 | 48.5 | 3.23 | x2 | 15 | 17 | 1.8 | 370 | 1 | 75 | 75 | 0 | 3 | 001735E5 |
Liberator |
18 | 62.3 | 3.46 | x3 | 18 | 18 | 2.0 | 370 | 2 | 1000 | 500 | 25 | 3 | 00127E45 |
Machete gladius |
28 | 84 | 3 | x1.5 | 28 | 20 | 2.8 | 370 | 2 | 1000 | 500 | 25 | 4 | 0015430B |
Proton axe⁵ |
50 +50/+20⁵ |
90.8 | 1.82 | x1 | 25 | 22 | 4.5 | 995 | 8 | 3500 | 437.5 | 50 | 5 | xx016A4B |
Protonic inversal axe⁵ |
58 +50/+20⁵ |
105.3 | 1.82 | x1 | 45 | 25 | 4.6 | 1245 | 8 | 4000 | 500 | 55 | 5 | xx009701 |
Ripper² ³ (GRA) |
50 | 50 | 1 | x1 | 5 | 65 | 1.5 | 5995 | 6 | 1200 | 200 | 50 | 3 | 00004349 xx000857 |
![]() Shishkebab |
40 +2/5s |
94.3 | 2.31 | x2 | 20 | 28 | 3.2 | 2495 | 3 | 2500 | 833.3 | 75 | 6 | 0000434E |
Gehenna |
42 +5/5s |
121.3 | 2.77 | x2 | 21 | 25 | 4.4 | 1995 | 3 | 12000 | 4000 | 75 | 6 | xx00080F |
Straight razor¹ |
5 | 18.5 | 3.69 | x2 | 10 | 18 | 0.6 | 370 | 1 | 35 | 35 | 0 | 1 | 000F0F04 |
Figaro¹ |
8 | 33.2 | 4.15 | x4 | 16 | 17 | 0.9 | 445 | 1 | 400 | 400 | 0 | 1 | 0014D2A7 |
Switchblade¹ |
7 | 14 | 2 | x2 | 11 | 18 | 0.8 | 495 | 1 | 35 | 35 | 25 | 1 | 000289C3 |
Thermic lance³ |
100 | 100 | 1 | x1 | 10 | 65 | 3.1 | 9995 | 20 | 5500 | 275 | 100 | 7 | 0015C881 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Ignores DR/DT.
- ⁴ Includes double normal weapon damage in V.A.T.S.
- ⁵ Does bonus damage to robots and power armored foes.
Blunt
| Base ID | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 iron |
17 | 40.3 | 2.37 | x1 | 17 | 22 | 1.5 | 295 | 3 | 55 | 18 | 25 | 2 | 000FC335 |
Nephi's golf driver |
30 | 71.1 | 2.37 | x1.2 | 30 | 21 | 2.9 | 245 | 1 | 500 | 500 | 25 | 2 | 000F56F6 |
Baseball bat (GRA) |
22 | 36.3 | 1.65 | x1 | 22 | 25 | 1.8 | 1995 | 3 | 250 | 83.3 | 25 | 4 | 0000421C xx00084C |
Cattle prod |
5 | 11.5 | 2.3 | x2 | 5 | 28 | 0.36 | 2495 | 3 | 450 | 150 | 75 | 4 | 0013316D |
Dress cane |
22 | 50.8 | 2.3 | x1 | 35 | 27 | 1.63 | 245 | 3 | 40 | 13.3 | 50 | 2 | 0011A8A0 |
Lead pipe¹ |
22 | 55.8 | 2.54 | x1 | 22 | 24 | 1.8 | 245 | 3 | 75 | 25 | 50 | 5 | 00004337 |
The Humble Cudgel¹ |
26 | 72 | 2.77 | x1 | 26 | 21 | 2.5 | 370 | 3 | 350 | 116.7 | 50 | 5 | 00157BCA |
Nail board |
25 | 35.5 | 1.4 | x0 | 25 | 27 | 1.85 | 295 | 4 | 250 | 62.5 | 25 | 7 | 000A01DD |
Pool cue |
15 | 22.5 | 1.5 | x0 | 15 | 27 | 1.1 | 245 | 1 | 15 | 15 | 0 | 2 | 00004346 |
Old Glory |
45 | 85.3 | 1.89 | x1.5 | 80 | 22 | 4.1 | 1245 | 8 | 2500 | 312.5 | 50 | 7 | xx0076E0 |
Police baton¹ |
10 | 27.7 | 2.8 | x1 | 10 | 23 | 0.87 | 1245 | 2 | 70 | 35 | 0 | 1 | 00004345 |
Rebar club |
42 | 50.4 | 1.2 | x0.5 | 24 | 40 | 2.1 | 1245 | 9 | 500 | 56 | 50 | 9 | 000CD50E |
Nuka Breaker |
50 | 75.8 | 1.52 | x2 | 50 | 35 | 2.86 | 995 | 8 | 7800 | 975 | 50 | 9 | xx000807 |
Rolling pin |
3 | 5.2 | 1.7 | x0 | 8 | 24 | 0.25 | 495 | 1 | 10 | 10 | 0 | 2 | 000B2943 |
Shovel |
12 | 20.8 | 1.7 | x3 | 20 | 28 | 0.86 | 1495 | 3 | 55 | 18 | 0 | 3 | 0011E46F |
Sledgehammer |
24 | 45.5 | 1.9 | x1 | 24 | 38 | 1.26 | 745 | 12 | 130 | 11 | 50 | 7 | 00004351 |
Super sledge |
70 | 105 | 1.5 | x1 | 35 | 38 | 3.68 | 495 | 20 | 5800 | 290 | 100 | 8 | 00004352 |
Oh, Baby! |
80 | 138.9 | 1.74 | x1 | 40 | 35 | 4.57 | 495 | 20 | 6200 | 310 | 100 | 8 | 00156968 |
Tire iron¹ |
15 | 34.6 | 2.3 | x1 | 15 | 27 | 1.11 | 995 | 3 | 40 | 13 | 0 | 3 | 00004328 |
War club¹ |
19 | 57 | 3 | x1 | 19 | 21 | 1.81 | 995 | 3 | 75 | 25 | 25 | 2 | xx00BCB5 |
X-2 antenna³ |
65 +50/+20³ |
70.4 | 1.1 | x1 | 23 | 22 | 5.91 | 620 | 15 | 6000 | 400 | 75 | 7 | xx00C297 |
- Unique weapons are highlighted with a darker background
- ¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
- ² Includes double normal weapon damage in V.A.T.S.
- ³ Does bonus damage to robots and power armored foes.
Thrown
| Base ID | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Proton throwing axe² |
40 +50/+20² |
32.2 | 0.8 | x1 | 29 | 20 | 5.5 | 0 | 1 | 100 | 100 | 25 | 1 | xx00BB5E |
Protonic inversal throwing axe² |
60 +50/+20² |
52.7 | .88 | x1 | 29 | 22 | 5.5 | 0 | 1 | 200 | 200 | 25 | 1 | xx00BB5F |
Throwing hatchet |
20 | 17.6 | 0.88 | x1 | 20 | 22 | 1.8 | 0 | 2 | 20 | 10 | 25 | 1 | 0014DE1D |
Throwing knife¹ |
15 | 48.2 | 3.2 | x2 | 15 | 20 | 1.5 | 0 | 0.5 | 20 | 40 | 0 | 1 | 00161246 |
Throwing knife spear |
42 | 20.2 | 0.48 | x1 | 42 | 28 | 3.0 | 0 | 0.65 | 25 | 38.5 | 25 | 1 | xx00119E |
Throwing spear |
50 | 30 | 0.6 | x1 | 50 | 24 | 4.2 | 0 | 0.5 | 25 | 50 | 25 | 1 | 0014D2AC |
Tomahawk |
30 | 19.8 | 0.66 | x1 | 30 | 23 | 2.6 | 0 | 0.5 | 75 | 37.5 | 50 | 3 | xx00BCB6 |
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Does bonus damage to robots and power armored foes.
Unarmed
| Base ID | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ballistic fist |
80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | 0015BA03 |
Two-Step Goodbye² |
70 | 76.4 | 1.09 | x4 | 10 +175 |
28 | 5.0 | 395 | 6 | 20000 | 3333 | 100 | 9 | xx000809 |
Bear trap fist |
27 | 29.5 | 1.09 | x1 | 27 | 28 | 1.9 | 395 | 6 | 800 | 150 | 50 | 5 | xx00119D |
Bladed gauntlet |
25 | 39.1 | 1.57 | x2 | 40 | 26 | 1.9 | 295 | 10 | 200 | 20 | 25 | 5 | 001519E0 |
Cram Opener |
28 | 47.5 | 1.7 | x2 | 44 | 26 | 2.2 | 370 | 10 | 800 | 80 | 25 | 5 | 00151D0C |
Boxing gloves |
1 | 1.3 | 1.26 | x1 | 1 | 28 | 0.1 | 995 | 6 | 100 | 16.7 | 0 | 1 | 000E5391 |
Golden Gloves |
1 | 1.3 | 1.26 | x2 | 1 | 28 | 0.1 | 1245 | 6 | 100 | 16.7 | 0 | 1 | 000E58BB |
Boxing tape |
4 | 5.1 | 1.26 | x1 | 4 | 28 | 0.3 | 2495 | 0.25 | 100 | 400 | 0 | 1 | 0012D852 |
Brass knuckles¹ |
18 | 36.9 | 2.05 | x1 | 18 | 18 | 2.0 | 995 | 1 | 120 | 120 | 25 | 2 | 00004324 |
Displacer glove |
50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | 00155E66 |
Pushy |
60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | 00155E6D |
Dog tag fist³ |
20 | 31.6 | 1.58 | x1 | 20 | 35 | 1.1 | 495 | 3 | 50 | 16.7 | 0 | 1 | 00146C79 |
Recompense of the Fallen |
25 | 47.4 | 1.89 | x1 | 25 | 35 | 1.4 | 745 | 3 | 250 | 83.3 | 0 | 1 | 0012ADB8 |
Fist of Rawr Fist of the North Rawr |
50 | 97.8 | 1.96 | x2 | 75 | 24 | 4.17 | 445 | 10 | 6200 | 620 | 100 | 6 | xx00CA89 xx00CA88 |
Industrial hand² ⁵ |
50 | 160 | 3.2 | x1 | 40 | 65 | 1.5 | 7995 | 10 | 2500 | 250 | 75 | 7 | xx008CB9 |
Mantis gauntlet |
30 | 60.7 | 2.02 | x3 | 30 | 22 | 2.7 | 245 | 10 | 750 | 75 | 75 | 4 | 001524B3 |
Embrace of the Mantis King! |
42 | 65.7 | 1.57 | x3 | 64 | 25 | 3.4 | 395 | 12 | 8500 | 708.3 | 75 | 4 | xx000808 |
Power fist² (GRA) |
40 | 43.6 | 1.09 | x1 | 40 | 28 | 2.9 | 395 | 6 | 800 | 133.3 | 50 | 5 | 00004347 xx000856 |
Saturnite fist² |
35 | 63 | 1.8 | x1 | 35 | 25 | 2.8 | 795 | 4 | 1600 | 400 | 45 | 4 | xx00F806 |
Saturnite fist super-heated² |
55 | 90.8 | 1.65 | x1 | 55 +2/5s |
25 | 4.4 | 595 | 4 | 2400 | 600 | 55 | 5 | xx00F83C |
Greased Lightning² |
32 | 96 | 3 | x1 | 32 | 28 | 2.3 | 995 | 6 | 15000 | 2500 | 50 | 5 | xx000810 |
Salt-Upon-Wounds' power fist² |
45 +3/10s |
64.4 | 1.36 | x1 | 45 | 25 | 4.8 | 495 | 6 | 2500 | 416.6 | 50 | 6 | xx00A38D |
Scientist glove² |
21 | 28.6 | 1.36 | x1.5 | 5 | 28 | 1.5 | 245 | 2 | 500 | 250 | 25 | 2 | xx009FFD |
Corrosive glove² |
21 | 22.9 | 1.09 | x1 | 5 +2/10s |
28 | 1.5 | 745 | 4 | 1500 | 375 | 55 | 2 | xx00A130 |
Sterilizer glove² |
21 | 28.6 | 1.36 | x1 | 5 +2/5s |
28 | 1.5 | 995 | 3 | 1500 | 500 | 55 | 2 | xx00A135 |
Dr. Klein's glove² |
34 -5 EW/30s -2 ST/30s |
46.4 | 1.36 | x1 | 5 -1 ST/30s -1 DT/60s |
18 | 3.8 | 495 | 4 | 2500 | 625 | 45 | 3 | xx00A13E |
Dr. Mobius' glove² |
28 -5 EW/30s -2 ST/30s |
38.2 | 1.36 | x2 | 5 Knockback Frenzy |
15 | 3.7 | 495 | 3 | 3500 | 1166 | 35 | 2 | xx00A138 |
Spiked knuckles¹ |
25 | 59.2 | 2.37 | x1 | 25 | 19 | 2.6 | 1495 | 1 | 500 | 500 | 50 | 3 | 00004354 |
Love and Hate¹ |
30 | 75.8 | 2.53 | x1 | 30 | 19 | 3.2 | 1495 | 1 | 750 | 750 | 50 | 3 | 001568E6 |
Yao guai gauntlet² ⁵ |
20 | 32.6 | 1.63 | x2.5 | 30 | 22 | 1.8 | 2995 | 10 | 150 | 15 | 50 | 4 | xx00BCB7 |
She's Embrace² ⁵ |
25 | 44 | 1.76 | x3 | 37 | 20 | 2.5 | 4495 | 10 | 420 | 42 | 50 | 4 | xx00BCB8 |
Zap glove⁴ |
35 +50/+20⁴ |
57.3 | 1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | 0015BA78 |
Paladin Toaster⁴ |
41 +50/+20⁴ |
67.1 | 1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 | 0015BA72 |
- Unique weapons are highlighted with a darker background
- ¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
- ² Improved holdout weapon: May be concealed if Sneak ≥ 50.
- ³ Includes double normal weapon damage in V.A.T.S.
- ⁴ Does bonus damage to robots and power armored foes.
- ⁵ Ignores DR/DT.
Other
Despite being in the weapons category on the Pip-Boy 3000, these items are not used offensively.
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Big Mountain Transportalponder! |
- | - | - | x1 | - | 24 | - | - | - | - | 995 | - | - | - | 0 | 0 | xx00E1B0 |
Binoculars |
- | - | - | - | - | - | - | - | - | - | - | 1.5 | 50 | 33.3 | 0 | 0 | 000E6346 |
Codac R9000 |
- | - | 2.5 | x0 | 65 | 1000 | - | 0.3 | Camera film | 24 | - | 0 | 150 | ∞ | 0 | 0 | 0011A208 |
Laser detonator |
- | - | 0.1 | - | - | - | - | - | MF breeder | 1 | 49995 | - | - | - | 0 | 0 | xx007670 |
- Quest items are highlighted with a darker background
Unused weapons
Cut content
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deathclaw gauntlet |
20 | 32.6 | 1.6 | x 5 | 30 | 26 | 1.5 | - | - | - | 2995 | 10 | 150 | 15 | 100 | 6 | 0000432B |
Debug Mega Pistol |
9999 | 31247 | 3.1 | x1 | 9 | 17 | 588.2 | 0.7 | 9mm round | 13 | 1120 | 1.5 | 100 | 66.7 | 0 | 2 | 001465A6 |
Double-barrel shotgun |
? | ? | ? | x? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 00?????? |
Gas grenade |
1 | - | 0.7 | x1 | 0 | 24 | 0.04 | - | - | - | - | 0.5 | 25 | 50 | 0 | 2 | 0012701F |
Oliver anti-materiel rifle |
150 | 67.2 | 0.4 | x1 | 80 | 25 | 6 | 0 | .50 MG | 8 | 870 | 20 | 5600 | 280 | 100 | 6 | 001724F2 |
Plasma rifle always crit |
45 (9x5) |
180 | 1 | x100 | 44 | 25 | 1.8 | 0.2 | MFC | 12 | 4495 | 8 | 1800 | 225 | 0 | 0 | 000F7EAE |
Plasma rifle weak |
3 | 12 | 4 | x2 | 44 | 25 | 0.12 | 0.2 | MFC | 12 | 4495 | 8 | 1800 | 225 | 0 | 0 | 000CDA5C |
Poisoned hatchet |
30 | 19.8 | 0.7 | x1 | 30 | 23 | 2.6 | - | - | - | 4995 | 0.5 | 75 | 150 | 50 | 3 | xx00F91A |
Poisoned mantis gauntlet |
30 | 60.6 | 2 | x3 | 30 | 22 | 2.7 | - | - | - | 245 | 10 | 150 | 15 | 75 | 4 | xx010E5D |
Slave's Burden |
16 | 25.3 | 1.6 | x4 | 1 | 0 | - | - | - | - | - | 400 | 2350 | 5.875 | 1 | 7 | 00171B48 |
Starlet's hand wraps |
15 | 18.9 | 1.3 | X1 | 30 | 28 | 1.1 | - | - | - | 24995 | 6 | 100 | 16.66 | 0 | 1 | xx00E8A4 |
Stun baton |
12 | 27 | 2.3 | x1 | 8 | 5 | 4.8 | - | - | - | 495 | 1 | 110 | 110 | 0 | 0 | 00166B95 |
Stun grenade |
1 +15 |
11.2 | 0.7 | x1 | 0 | 24 | 0.67 | - | - | - | - | 0.5 | 50 | 100 | 25 | 2 | 0014DDDF |
The Disintegrator |
1000 | 3818 | 3.8 | x100 | 22 | 17 | 58.8 | 0 | MFC | 255 | 4995 | 8 | 1000 | 125 | 0 | 0 | 000F82AA |
The Faderator¹ |
120 | 20160 | 168 | x0.01 | 60 | 4 | 360 | 0.3 | MFC/Microfusion breeder | 255 | 3995 | 7 | 3000 | 429 | 25 | 3 | xx000800 |
- ¹ Available in all add-ons except Courier's Stash.
Non-player character weapons
| Base ID | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arcade Gannon's Ripper |
50 | 50 | 1 | x1 | 5 | 45 | 2.2 | - | - | - | 5995 | 6 | 100 | 16.7 | 75 | 3 | 00176E5D |
Boone's scoped hunting rifle |
52 | 41.1 | 0.8 | x0.25 | 15 | 40 | 1.3 | 0.015 | MCA | 5 | 1495 | 6 | 2600 | 433.3 | 50 | 6 | 000CE549 |
Follows-Chalk's .45 Auto pistol |
29 | 79.8 | 2.8 | x1 | 29 | 17 | 1.7 | 0.8 | MCA | 7 | 745 | 1.5 | 100 | 66.6 | 25 | 3 | xx00E8EF |
Follows-Chalk's war club |
24 | 83 | 3.5 | x1 | 24 | 21 | 2.3 | - | - | - | 995 | 3 | 75 | 25 | 25 | 2 | xx00E8EE |
Joshua's Pistol Whippin' .45 |
20 | 46.2 | 2.3 | x2 | 20 | 24 | 1.6 | - | - | - | 495 | 1 | 10 | 10 | 0 | 2 | xx010E1F |
Lily's assault carbine |
18 | 216 | 12 | x0.08 | 18 | 20 | 0.9 | 4.8 | MCA | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 | 00174093 |
Lily's gauntlet |
20 | 21.8 | 1.1 | x1 | 20 | 28 | 1.4 | - | - | - | 2495 | 6 | 100 | 16.7 | 0 | 8 | 00105CF6 |
Lily's Vertibird blade |
24 | 43.2 | 1.8 | x1 | 24 | 38 | 1.3 | - | - | - | 4995 | 12 | 130 | 10.83 | 0 | 9 | 00105CF5 |
Mysterious Stranger's .44 Magnum |
9000 | 16875 | 1.9 | x100 | 9000 | 0 | - | 0 | .44 Magnum round | 6 | 4995 | 3 | 0 | 0 | 0 | 0 | 00050F92 |
Miss Fortune's Bad Luck Bringer |
10 | 18.8 | 1.9 | x1 | 10 | 0 | - | 0 | .44 Magnum round | 6 | 4995 | 3 | 0 | 0 | 0 | 0 | 0013568B |
Mean super sledge |
85 | 127.5 | 1.5 | x1 | 40 | 38 | 4.5 | - | - | - | 3745 | 20 | 180 | 9 | 100 | 8 | 0013E540 |
Poisoned bladed gauntlet |
25 | 39 | 1.6 | x2 | 40 | 26 | 1.9 | - | - | - | 295 | 10 | 200 | 20 | 25 | 5 | xx010E5E |
Poisoned cleaver |
7 | 17.8 | 2.5 | x1 | 7 | 22 | 0.6 | - | - | - | 1245 | 2 | 2 | 1 | 0 | 2 | xx00F91C |
Poisoned fire axe |
55 | 82.5 | 1.5 | x1 | 27 | 22 | 5 | - | - | - | 995 | 8 | 2500 | 312.5 | 75 | 5 | xx00F919 |
Poisoned machete |
11 | 33 | 3 | x1.5 | 11 | 20 | 1.1 | - | - | - | 245 | 2 | 50 | 25 | 25 | 3 | xx00F91B |
Poisoned throwing spear |
35 | 21 | 0.6 | x1 | 7 | 24 | 2.9 | - | - | - | 4995 | 0.5 | 25 | 50 | 25 | 1 | xx00F91E |
Waking Cloud's yao guai gauntlet |
20 | 40 | 2 | x2.5 | 30 | 22 | 1.8 | - | - | - | 2995 | 10 | 150 | 15 | 50 | 4 | xx00E8F0 |
Behind the scenes
Specific rifles
There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.
That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns.”General implementation
- What are iconic Fallout weapons that should return?
In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon.
- What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles?
We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer.
Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun).
- What weapons share common ammunition types to avoid resource/loot problems?
There are only a few weapons that use an ammo type that isn’t used elsewhere. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Ammo types like .22 and .308, were also easy to use in multiple weapons.
- What are weapons with distinctive/iconic looks that can stand out from each other?
Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles.
- What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. lever-action rifles).
If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). This is why the cowboy repeater and brush gun feature top eject: it prohibits the use top-mounted scopes, allowing the trail carbine to be modified in a way that the other two lever-actions cannot. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly.
- What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation.
I also felt like Fallout 1 (especially) had great gun progression. I really liked how even though the Desert Eagle .44 did more damage than the 10mm pistol, it had a lower ammo cap. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam.
F3 did some things with ammo types that I understand and appreciate from a game design perspective but I felt contrasted too much from real-world weapon/ammo design. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns.
In general, when we used real-world weapons and ammo types, I tried to go with ones ordinary people (well, Americans, anyway) were familiar with: .22 LR 9mm, 10mm, .357 Magnum, .44 Magnum, 5.56mm, .308, .50 MG. The ones that were made up (12.7mm) or less familiar (.45-70 Gov’t) were generally reserved for later weapons.
The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. At times we had to adjust the design for animation/gameplay purposes, e.g. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways.
I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better.”— Joshua Sawyer, TumblrJoshua Sawyer: It's partially for that and also because they aren't "really" those weapons. We take liberties for animation and aesthetic reasons. Rather than provoke players into debating how "legit" a weapon is, I'd rather just give weapons a functional name that gets the basic idea across and leave it at that.”— Joshua Sawyer, Formspring answers, archived at RPGCodex
Joshua Sawyer: Is this honestly the first time you've considered that many of the firearms in Fallout were made Pre-War? Come on.
EDIT: Re-reading my response, it sounds rude. Apologies. I'm not sure if this is a genuine or disingenuous question, partially because the majority of questions are anonymous.
The majority of firearms in use in the Fallout setting are likely Pre-War in manufacture. Things that would make conventional firearms stop working: rust (seizing), dry rot (anything wood or rubber), alkaline corrosion/buildup (anything with batteries).
A lot of firearms (and other things, but especially firearms) put in long-term storage are coated in a substance called cosmoline that can prevent rust (and other processes) for a long time. It's unlikely that all of the weapons in Fallout were coated for storage, so it's just a hand-wave of the setting.”— Joshua Sawyer, Formspring answers, archived at RPGCodexJoshua Sawyer: I tuned all of the EW stats (too low for a lot of them, unfortunately), but the EWs were modeled and textured mostly by Mitch Ahlswede, Paul Fish, and Aaron Brown.”— Joshua Sawyer, Formspring answers, archived at RPGCodex
Joshua Sawyer: I think continuous beam weapons are cool. We actually tried implementing a continuous beam weapon in F:NV and it was a colossal mess. We put a fair amount of time into it, but it was causing tremendous problems, so we pulled it out.”— Joshua Sawyer, Formspring answers, archived at RPGCodex
Joshua Sawyer: There were a variety of animation and model issues with the laser weapons that delayed any attempts to add iron sights prior to implementing "true" iron sights. Once that system was in place, we realized that we would need to do a certain amount of work well into beta to make true iron sights work for laser weapons. Because the weapon artists were already heavily tasked and the QA staff had a huge amount of content to go through, I decided that it was too late to implement the required content. On their own, the weapons don't actually require that much work to modify for iron sights. The timing was just really bad.”— Joshua Sawyer, Formspring answers, archived at RPGCodex
Unique weapons
Deciding what weapons would get unique variants was a little more difficult. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories.
After that, it was more arbitrary and based on feeling/inspiration than anything practical. I always figured people would want to see the return of the .223 pistol, a unique 9mm pistol and sniper rifle seemed obvious, and when we made Honest Hearts, not including a unique .45 would have been a high crime.
Over time, there were also gaps I saw that became opportunities for new uniques. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round.
When I started as a game designer at Black Isle, I worked on the original Icewind Dale. We used (a lot of) words to tell the story of a unique item. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. Many players never notice them, or if they do notice them, it’s just part of the aesthetic of the item, but for some players, those details tell the story of the item and fill in details about the world and its history.”— Joshua Sawyer, TumblrBugs
- Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.[verified]
- Can be fixed by making a new save and restarting the console.
- Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an NPC. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.[verified]
- With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.[verified]
- Sometimes when using melee weapons, you get blood splatter on the weapon and the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.[verified]
- Rarely the weapon models can become small.[verified]
- Sometimes, when you fire until you have no ammo left, the gun will still shake like it is shooting. It won't make a sound or inflict any damage.[verified]
See also
- Fallout weapons
- Fallout 2 weapons
- Fallout 3 weapons
- Fallout 4 weapons
- Fallout 76 weapons
- Fallout Tactics weapons
- Fallout: Brotherhood of Steel weapons
- Fallout: New Vegas ammunition


