|
This page lists all weapon mods in Fallout: New Vegas. |
|
Overview[]
One of the features added to Fallout: New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, Fallout: New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.
Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats. Such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.
By themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. While the player is not limited in the amount of total mods they can apply to a single weapon, they are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.
Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this might not always be a good thing. For example, extended magazines are almost always beneficial, unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload); scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations.
The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.
Usage[]
Weapon mods are attached via the Pip-Boy. To attach a weapon mod one must have both the weapon it is intended for and the mod in their inventory. Highlight the weapon within the "weapons" section of the Pip-Boy, then select the modding menu via the button as indicated in the top right of the info panel. After selecting a mod, the weapon name will have a + after it to show it has been improved, e.g. varmint rifle+. Once a weapon mod has been installed it cannot be removed. Weapon mods that have not yet been attached to a weapon will appear in the "misc" items section of the Pip-Boy.
Guns[]
Pistols[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
.357 Magnum revolver | .357 revolver long barrel | Increases damage by 3 | 000EEEDA | |
.357 revolver HD cylinder | Increases condition by 50% | 000EEED9 | ||
.44 Magnum revolver | .44 revolver scope | Adds a short range scope (1.86x magnification) | 0010C85B | |
.44 revolver heavy frame | Increases condition by 50% | 0010C85C | ||
.45 Auto pistol | .45 AP HD slide | Increases condition by 50% | xx008E17 | |
.45 AP silencer | Reduces weapon noise | xx008E18 | ||
9mm pistol | 9mm pistol extended mags | Increases mag capacity by 7 | 000EED3D | |
9mm pistol scope | Adds a short range scope (1.6x magnification) | 000EED3C | ||
10mm pistol Weathered 10mm pistol |
10mm pistol silencer | Reduces weapon noise | 00129878 | |
10mm pistol extended mags | Increases mag capacity by 4 | 0010C858 | ||
10mm pistol laser sight | Decreases spread by 0.4 | 0010C859 | ||
12.7mm pistol | 12.7mm pistol silencer | Reduces weapon noise | 00147620 | |
Hunting revolver (GRA) | Hunting rev. 6-shot cylinder | Increases cylinder capacity by 1 round | xx000836 | |
Hunting rev. match barrel | Decreases spread by 15% | xx000834 |
Rifles[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Anti-materiel rifle (GRA) | Anti-mat. rifle CF parts | Reduces weight by 7 | xx000828 | |
Anti-mat. rifle custom bolt | Increases rate of fire by 20% | xx000829 | ||
Anti-mat. rifle suppressor | Reduces weapon noise | xx00082A | ||
Assault carbine | Assault carbine extended magazines | Increases mag capacity by 6 | 0010C863 | |
Assault carbine (GRA) | Assault carb. ext. mags | Increases magazine capacity by 6 | xx00082B | |
Assault carb. forged receiver | Increases condition by 33% | xx00082C | ||
Assault carb. light bolt | Increases rate of fire by 20% | xx00082D | ||
Automatic rifle | Automatic rifle upgraded internals | Increases rate of fire by 10% | xx012804 | |
Brush gun | Brush gun forged receiver | Increase weapon condition by 50% | 000EEA72 | |
Cowboy repeater | Cowboy repeater custom action | Increases rate of fire by 20% | 000EED39 | |
Cowboy repeater long tube | Increases mag capacity by 4 | 000EED3A | ||
Cowboy repeater maple stock | Reduces weight by 1.5 | 000EED3B | ||
Hunting rifle | Hunting rifle extended mag | Increases mag capacity by 5 | 0010C862 | |
Hunting rifle scope | Adds a high powered Scope (3.5x magnification) | 0010C860 | ||
Hunting rifle custom action | Increases rate of fire by 33.3% | 0010C861 | ||
Light machine gun | Light machine gun expanded drums | Increases mag capacity by 110 | 0010C852 | |
Service rifle | Service rifle forged receiver | Increases weapon condition by 50% | 0010C851 | |
Service rifle upgraded springs | Increases rate of fire by 30% | 0010C850 | ||
Sniper rifle | Sniper rifle suppressor | Reduces weapon noise | 0010C864 | |
Sniper rifle carbon fiber parts | Reduces weight by 5 | 0010C865 | ||
Trail carbine | Trail carbine scope | Adds mid-range scope (2.6x magnification) | 000EEA70 | |
Varmint rifle | Varmint rifle extended mags | Increases mag capacity by 3 | 000EEED8 | |
Varmint rifle night scope | Adds long-range night scope (2.86x magnification) | 000EEEDB | ||
Varmint rifle silencer | Reduces weapon noise | 000EEED7 |
SMGs[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
.45 Auto submachine gun | .45 Auto SMG compensator | Reduces spread by 0.5 | xx00996A | |
.45 Auto SMG drums | Increases ammunition capacity by 20 | xx00996B | ||
9mm submachine gun | 9mm SMG drums | Increases mag capacity by 30 | 000F18FC | |
9mm SMG light bolt | Increases rate of fire by 30% | 0010B968 | ||
10mm submachine gun | 10mm SMG extended mags | Increases mag capacity by 10 | 0010C85D | |
10mm SMG recoil compensator | Decreases spread by 1 | 0010C85E | ||
12.7mm submachine gun | 12.7mm submachine gun silencer | Reduces weapon noise | 001476B0 | |
12.7mm submachine gun (GRA) | 12.7mm SMG laser sight | Decreases spread by 0.4 | xx000822 | |
12.7mm SMG stacked magazine | Increases magazine capacity by 6 | xx000823 | ||
12.7mm SMG suppressor | Reduces weapon noise | xx000824 | ||
Silenced .22 SMG | Silenced .22 SMG expanded drums | Increases mag capacity by 60 | 0010C86F |
Shotguns[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Hunting shotgun | Hunting shotgun long tube | Increases mag capacity by 3 | 000F0FE8 | |
Hunting shotgun choke | Decreases spread by 40% | 000F0FE9 |
Heavy[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
K9000 cyberdog gun | K9000 mod - Resla roil | Increases damage by 2 | xx0155C5 | |
K9000 mod - Mentat chow | Increases rate of fire by 40% | xx0155C2 | ||
Minigun | Minigun damped subframe | Reduces spread to 0.35 | 0010C866 | |
Minigun high-speed motor | Increases rate of fire by 25% | 0010C867 | ||
Shoulder mounted machine gun | SMMG mechanical upgrade | Increases weapon condition by 25% | xx00925B | |
SMMG recoil compensator | Reduces weapon spread by 0.2 | xx00925A | ||
SMMG extended magazine | Increases magazine size by 15 | xx00925C |
Energy weapons[]
Pistols[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Laser pistol (GRA) | Laser pistol combat sights | Adds iron sights | xx00083A | |
Laser pistol focus optics | Increases damage by 3 | xx00083B | ||
Laser pistol recycler | Every 4th shot is free | xx00083C | ||
Plasma Defender (GRA) | Plasma Def. hi-cap terminal | Increases ammo capacity by 32 | xx00083D | |
Plasma Def. scope | Adds a short range scope (1.65x magnification) | xx00083E | ||
Plasma Def. sheath stabilizer | Decreases spread by 0.2 | xx00083F | ||
Plasma pistol (GRA) | Plas. pistol hi-energy ionizer | Increases damage by 7 | xx000840 | |
Plas. pistol mag. accelerator | Increases projectile speed by 100% | xx000841 | ||
Plas. pistol recycler | Every 4th shot is free | xx000842 | ||
Recharger pistol | Laser RCW recycler¹ | Every 4th shot is free | 0010C854 |
: ¹ laser RCW or recharger pistol with full effects. The mod can also be attached to either the
Rifles[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Holorifle | Holorifle focus optics | Increases weapon damage (+25 DAM) | xx013B1A | |
Holorifle advanced calibration | Decreases spread by 0.25 | xx013B20 | ||
Holorifle reinforced components | Improves weapon condition by 1.5% ¹ | xx012805 | ||
LAER Elijah's advanced LAER |
Auxiliary Recharger Chip | Replenishes ammunition (1/4 shots) | xx0155C4 | |
Prismatic Lens | Creates three beams that together do increased damage. (+30%) | xx0155C3 | ||
Laser RCW | Laser RCW recycler² | Every 4th shot is free | 0010C854 | |
Laser rifle | Laser rifle focus optics | Increases damage by 3 | 0010C869 | |
Laser rifle beam splitter | Splits beam and increases combined damage by 30% | 0010C86A | ||
Laser rifle scope | Adds long-range scope (3.5x magnification) | 0010C868 | ||
Plasma rifle | Plasma rifle magnetic accelerator | Increases speed of projectile by 200% | 0010C86B | |
Tri-beam laser rifle (GRA) | Tri-beam LR focus optics | Increases damage by 3 per beam (9 total) | xx000849 | |
Tri-beam LR HD caps | Increases weapon condition by 200% | xx00084A | ||
Tri-beam LR hi-cap terminal | Increases ammo capacity by 24 | xx00084B |
: ¹ The description incorrectly states that condition is increased by 50%.
: ² laser RCW or recharger pistol with full effects.
The mod can also be attached to either the
Heavy[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Flamer | Flamer expanded tanks | Increases mag capacity by 60 | 0010C85F | |
Gatling laser | Gatling laser focus optics | Increases damage by 3 | 0010C86C | |
Gatling laser carbon fiber frame | Reduces weight by 50% | 0010C86D | ||
Plasma caster | Plasma caster HS electrode | Increases rate of fire by 25% | 0010C855 |
Explosives[]
Rifles[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
25mm grenade APW (GRA) | 25mm G. APW exp. drum | Increases magazine capacity by 2 | xx000825 | |
25mm G. APW long barrel | Increases projectile speed by 100% | xx000826 | ||
25mm G. APW upgraded int. | Increases rate of fire by 25% | xx000827 | ||
Grenade rifle Mercenary's grenade rifle |
Grenade rifle long barrel | Increases range by 100% | 0010C856 |
Heavy[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Fat Man Fat Man (GRA) |
Fat Man Little Boy kit | Reduces weight by 50% | 0010C1AD | |
Grenade machinegun | Grenade machinegun high-speed kit | Increases rate of fire | 0010C857 | |
Missile launcher | Missile launcher guidance system | Increases accuracy | 0010C86E | |
Red Glare | Red Glare alpha strike | Increases speed of rockets by 20% | xx009259 | |
Red Glare auto launcher | Increases Fire Rate | xx00925D | ||
Red Glare far sighting | Increases zoom level | xx009258 |
Melee[]
Bladed[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Chainsaw (GRA) | Chainsaw alloy frame | Decreases weight by 8 | xx000831 | |
Chainsaw carbide teeth | Increases damage by 15 | xx000832 | ||
Chainsaw HD chain | Increases condition by 50% | xx000833 | ||
Katana (GRA) | Katana authentic blade | Increases damage by 5 | xx000837 | |
Katana balanced grip | Increases attack speed by 20% | xx000838 | ||
Katana protective sheath | Increases condition by 50% | xx000839 | ||
Ripper (GRA) | Ripper carbide teeth | Increases damage by 10 | xx000846 | |
Ripper HD chain | Increases condition by 50% | xx000847 |
Blunt[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Baseball bat (GRA) | Baseball bat cork core | Increases attack speed by 20% | xx00082E | |
Baseball bat maple body | Increases condition by 50% | xx00082F | ||
Baseball bat nails | Increases damage by 6 | xx000830 | ||
War club | War club casings | Increases weapon damage (+5 DAM) | xx00CC05 | |
War club honors | Increases attack speed (+25%) | xx00CC06 |
Unarmed[]
Image | Weapon | Mod | Attribute | Form ID |
---|---|---|---|---|
Bear trap fist | Bear trap fist heavy duty springs | Increases weapon damage (+3 DAM) | xx012806 | |
Power fist (GRA) | Power fist chromed tubes | Increases condition by 100% | xx000843 | |
Power fist hi-cap valves | Increases damage by 8 | xx000844 | ||
Power fist ported chambers | Increases attack speed by 20% | xx000845 |
Vendors[]
There are currently 10 vendors who offer weapon mods in the Mojave Wasteland, with additional vendors included within add-on areas. Inventory of mods changes with stock rotation every 72 hours game time.
Name | Location | Guns | Energy | NCR | DM | HH | OWB | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 1 | Tier 2 | Tier 3 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | ||
Alexander | 188 Trading Post | ||||||||||||
Arms merchant | 188 Trading Post | ||||||||||||
Blake | Crimson Caravan Company | ||||||||||||
Chet | Goodsprings | ||||||||||||
Cliff Briscoe | Novac | ||||||||||||
Dale Barton | Fortification Hill | ||||||||||||
Gloria Van Graff | Silver Rush | ||||||||||||
Great Khan armorer | Great Khan armory | ||||||||||||
Old Lady Gibson | Gibson scrap yard | ||||||||||||
Vendortron | Gun Runners | 1 | |||||||||||
With Dead Money add-on | |||||||||||||
Sierra Madre vending machine | Abandoned BoS bunker | ||||||||||||
With Honest Hearts add-on | |||||||||||||
Joshua Graham | Various in Zion Canyon | ||||||||||||
With Old World Blues add-on | |||||||||||||
Sink Central Intelligence Unit | The Sink |
1 After completion of Honest Hearts
Tiers[]
- Guns Tier 1
- Guns Tier 2
- Guns Tier 3
- Guns Tier 4
- Guns Tier 5
- Energy Tier 1
- Energy Tier 2
- Energy Tier 3
- Explosives Tier 1
- Explosives Tier 2
- Explosives Tier 3
- NCR Tier 1
- Dead Money Tier 1
- Honest Hearts Tier 1
- Old World Blues Tier 1
- K9000 mod - Mentat chow
- K9000 mod - Resla roil
- LAER mod - auxiliary recharger chip
- LAER mod - prismatic lens
Achievements/Trophies[]
Attaching 20 mods to weapons grants the Mod Machine achievement/trophy.
Notes[]
- Weapon mods have a weight of "0.00" listed in their stats where most weightless items have no number displayed at all, none add weight to any weapon, but some mods do reduce the overall weight of the weapon they are equipped on.
- Gun Runners' Arsenal adds 40 weapon mods to weapons in the base game.
- If a weapon has a GRA counterpart, GRA mods can only be applied to the GRA counterpart and not to the base weapon. If the weapon in question does not have an available GRA counterpart, GRA acquired mods can be applied normally.
- If given to a companion or other NPC, a modded weapon's appearance will revert back to the weapon's world model, but the mods will otherwise still work. (Example: If you give a silenced 12.7mm SMG to a companion it will appear as if the silencer is missing, however, the weapon will still be silenced.) The "+" addition to the weapon's name can also disappear until taken back.
Behind the scenes[]
According to J.E. Sawyer, Fallout: New Vegas' project director and lead designer, during brainstorming and development, an appropriate skill level and a workbench would be required to attach a weapon mod. This was later scrapped during development because it came down to the player having already spent a sum of caps for the mod that they wanted to use as soon as they bought it, making the price and usefulness of the mod the main driving force toward the purchase, rather than skills and accessibility to workbenches.[1]
References[]
- ↑ Josh Sawyer in The Making of Fallout: New Vegas DVD, chapter "The Technology"