This page lists all reputations in Fallout: New Vegas.
 
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Overview[edit | edit source]

Reputation in Fallout: New Vegas is a measurement of how the different factions in the Mojave Wasteland perceive the character. It is affected by positive and negative deeds that affect the faction in question, such as completing quests or killing members, respectively.

Reputation is separated into two categories: Fame and Infamy. Fame is positive and infamy is negative. Both types of reputation are tracked separately, the combination of which determines your reputation with any given faction. The benefits and drawbacks of any given reputation depend on the group itself. You may receive discounts with merchants, provoke attacks from hired thugs, or simply be treated differently.

Points are accumulated by various means. Completing quests, helping people and generally making oneself useful will result in accumulating positive reputation points. Negative reputation can be earned by killing people affiliated with a given faction or town openly (+30 infamy points each time), being caught stealing (+2 infamy) or (rarely) completing quests for the opposite side. Each action that gains fame or infamy is assigned a set value in the editor, which is added via script:

Reputation Bump Breakdown Points Breakdown
Bump Type Very Minor Minor Average Major Very Major
Editor Integer 1 2 3 4 5
Reputation Change 1 2 4 7 12
Example: a script that says player.addreputation 001558e6 1 5 would result in a very major reputation bump, adding 12 points of fame and instantly promoting the player an entire reputation level.


Fame and infamy[edit | edit source]

Fame and Infamy (denoted 1 and 0 in the console) are earned by doing helpful or harmful deeds, respectively, to the faction. The combined effects of the two scales result in an overall reputation that is either positive, neutral, or negative. In the table below, these are colored green, black, and red respectively.

Helpful Reputation ("Fame")
Range 1 Range 2 Range 3 Range 4
Harmful Reputation
("Infamy")
Range 1 Neutral[1] Accepted[2] Liked[3] Idolized[4]
Range 2 Shunned[5] Mixed[6] Smiling Troublemaker[7] Good-Natured Rascal[8]
Range 3 Hated[9] Sneering Punk[10] Unpredictable[11] Dark Hero[12]
Range 4 Vilified[13] Merciful Thug[14] Soft-Hearted Devil[15] Wild Child[16]
  1. People don't know enough about you to form an opinion.
  2. Folks have come to accept you for your helpful nature.
  3. Enough news of your good works has been passed around that people like you.
  4. Renowned for your extensive support and goodwill, you are idolized by the community.
  5. You've left a poor impression on the community and may be shunned as a result.
  6. A little bit good mixed with a little bit bad, people haven't figured you out yet.
  7. People know you're good at heart even though you're occasionally a troublemaker.
  8. Your reputation as a good-natured friend of the community manages to outshine your dark side.
  9. Now that folks know you're bad, most people outright hate you.
  10. Even though you've done some good for the community, people still think you're a punk.
  11. No one's sure what to make of your unpredictable nature, but you've left a strong impression.
  12. Folks still think you're some kind of hero, but you sure can be nasty sometimes.
  13. For your overwhelmingly monstrous behavior, you have become vilified by the community.
  14. Despite your reputation as a thug, you are known to occasionally show a charitable side.
  15. Most people say you're the devil himself, but most admit you've also done a world of good.
  16. Your wild, seemingly capricious behavior leaves people scratching their heads in confusion and avoiding close contact.

The ranges of reputation vary by faction. The minimum reputation required for each range are:-

Faction Range 1 Range 2 Range 3 Range 4
Factions
Boomers 0 8 25 50
Brotherhood of Steel 0 3 10 20
Caesar's Legion 0 15 50 100
Followers of the Apocalypse 0 8 25 50
Great Khans 0 5 15 30
Powder Gangers 0 5 15 50
NCR 0 12 40 80
White Glove Society 0 2 5 10
Settlements
Freeside 0 11 35 70
Goodsprings 0 3 8 15
Novac 0 3 10 20
Primm 0 5 15 30
The Strip 0 6 20 40

Resetting reputation[edit | edit source]

There is no way (unless you are using console commands on PC) to remove reputation points from either scale, except for the NCR and the Legion:

  • visiting Mr House will trigger an invitation to Ambassador Crocker, clearing the negative reputation pool for the NCR,
  • confronting Benny will trigger an invitation to Caesar and clear the negative reputation pool for the Legion.

Beyond that, any positive or negative reputation with a given faction cannot be removed, only offset by a larger Fame or Infamy value. In other words, while it's possible to move from 'Hated' to 'Sneering Punk', then 'Unpredictable', then 'Dark Hero' by doing more and more good deeds while avoiding bad ones, there is no permanent way to move from 'Hated' back to 'Neutral' or from 'Hated' to 'Idolized.' And, if you are 'Idolized' you move down the chart to 'Wild Child'. Also, once a reputation of 'Wild Child' is earned, there's no ability to change it at all.

James Garret can be paid to start rumors in Freeside that affect your reputation with the town. There is a limit to how much this can be done.

Using faction armor, it is possible to gain a higher reputation than would be possible. Equip the armor of the faction you are trying to work with to reset your reputation to neutral. Then complete quests and earn fame which will increase from neutral and go up, but only so long as you wear that faction's armor.

For specific low-level range values for various factions, see the Talk Page.

Faction reputation[edit | edit source]

Each faction has a disguise which alters your reputation among other factions.

With the exception of the White Glove Society, Great Khans and Powder Gangers in Vault 19, all factions will attack you with a negative reputation. Additionally, Powder Gangers outside of the NCR Correctional Facility and the Powder Ganger camp south would originally attack you even with a neutral reputation if you got too close to one, but this has been corrected in the latest patch to the game.

Factions provide the following benefits/consequences with adequate reputation:

Faction Reputation Effect
Follower of the Apocalypse Idolized Julie Farkas will give you the Followers lab coat and a key to the Followers Safehouse, providing you have completed High Times and donated enough chems to fill one supply need.
Positive Arcade Gannon can become your companion
Negative Arcade Gannon will refuse to be your companion
Brotherhood of Steel Positive The Brotherhood of Steel will give you a key to the Brotherhood of Steel safehouse.
Positive They will replenish an ammunition crate next to Ramos' room with random energy weapons ammunition every three days if you have a positive reputation. This coincides with the completion of Still in the Dark (for either side).
Negative Veronica will refuse to be your companion.
Boomers Positive Required to receive the Howitzer firing mechanism without stealing it in I Hear You Knocking.
Idolized Allows progress in the quest Volare!
Caesar's Legion Liked Lucius will give you a key to the Caesar's Legion Safehouse.
Accepted Lucius will teach you the special Legion Assault Unarmed move with an Unarmed skill of 50 or higher.
Neutral or Positive The Legion will also provide various items within boxes outside of Cottonwood Cove; for more information, see the quests Caesar's Hire and Caesar's Favor.
Positive Required to complete the quest I Put a Spell on You in favor of the Legion.
Positive Required to help Silus escape from Camp McCarran.
Positive Boone and Arcade Gannon will refuse to be your companion.
Negative Legionary assassins will be sent after you throughout the wasteland.
Great Khans Positive Required to complete Diane's tasks in Aba Daba Honeymoon, unless you are wearing Khan faction armor when you speak to her.
High Required to be named Papa Khan's heir after completion of We Are Legion.
New California Republic Accepted Allows you access to Silus during Silus Treatment.
Liked James Hsu will give you a key to the NCR Ranger safehouse.
Liked Allows you to ride the monorail without the NCR becoming hostile if you do not wear NCR faction armor.
Liked Allows you to convince each camp in No, Not Much to send reinforcements to Bitter Springs without completing their quests.
Idolized Allows you to convince the mercenaries in Unfriendly Persuasion to leave without fighting if you do not pay them off or have high Speech.
Positive An NCR Ranger will give you the NCR emergency radio.
Positive Allows access into HELIOS One without high Speech, Science or Sneak.
Positive Required along with a Speech of 50 to trade with Bardon in Hoover Dam if you do not follow the NCR main quest line up to Colonel Moore.
Negative NCR hit squads will warn you to change your reputation with NCR within 3 days or they will come after you, trying to kill you.
Negative The quests Don't Poke at the Bear! and Don't Tread on the Bear! will become available.
Negative Cass and Boone will refuse to be your companion.
Powder Gangers Positive Eddie will give the player one stick of dynamite, four pistol powders and four rifle powders every three days.
Liked Powder gang merchants will sell to you with 1-to-1 exchange rate.

In addition, one's reputation with the major factions affects the kind of Courier duster that is received at the end of Lonesome Road.

Quest scripts themselves rarely grant infamy towards factions, but there are a few which do:

  • Failing Beware the Wrath of Caesar! gains infamy with the Legion and turns them hostile (even if your overall reputation is neutral (Wild Child). Reporting to Colonel Moore or Mr. House that the Omertas have been dealt with in For the Republic, Part 2 or in The House Always Wins, respectively, or by completing both Wild Card: Change in Management and Wild Card: Side Bets, will cause the quest to fail, as will killing enough Legion troops (though this is a moot point since they will be hostile anyway).
  • Failing Don't Tread on the Bear! will gain NCR infamy, the amount and exact consequences depending on how it is failed. Reporting to Caesar that the White Gloves will or will not ally with him in Render Unto Caesar will cause infamy with the NCR and turn them hostile (even if your overall reputation is neutral (Wild Child)). Working with Yes Man or House will fail the quest, but the Infamy gain will be trivial and the NCR will remain friendly. However, all active NCR quests will be immediately failed, and it will be impossible to accept further quests from them.
  • Completing Back in Your Own Backyard in any way will result in Legion infamy, although this infamy is not enough to lower your reputation by one level on its own.
  • After completing How Little We Know by siding with Cachino and speaking to Caesar, you will be warned that further crimes against the Legion warrant death. Completing Restoring Hope, Oh My Papa by breaking up the Legion alliance, or I Put a Spell on You by siding with the NCR and speaking to Caesar after this warning OR speaking to Caesar again after failing to confess all crimes will result in Legion infamy and the Legion permanently going hostile. Note that certain scripts, such as Caesar's dialogue on House's death, will override his 'warning' dialogues.
  • Activating the self-destruct sequence in Hidden Valley gives you 100 infamy points with the Brotherhood.
  • Activating Archimedes I and use it against the NCR troopers in That Lucky Old Sun quest will result in a large amount of NCR infamy.
  • Completing Ghost Town Gunfight will always grant enough Powder Ganger infamy to lower your reputation by one level. Killing any Powder Gangers during the quest will further increase your infamy.
  • Completing Beyond the Beef by snitching on the White Glove Society to Heck Gunderson results in White Glove infamy.
  • Telling Marjorie that you "eat people, too" will result in the White Glove Society infamy.
  • Completing Cass's side quest Heartache by the Number by killing Alice McLafferty at the Crimson Caravan Camp site will drastically raise Infamy with the NCR (killing Gloria Van Graff of the Silver Rush weapons shop is required for completing the quest, but will not affect your reputation with the NCR. It will, however, cause Van Graff guards to act hostile towards you).

Towns reputation[edit | edit source]

A town's reputation determines your treatment by the townsfolk. Unlike factions, you cannot alter a town's reputation with faction armor. Towns will never be permanently hostile to the player; leaving the town for three days and returning should remove any hostility. (Note: Script for Primm reputation exists within the game, but is not used. A mod exists for PC users to activate Primm reputation.)

A positive reputation may yield positive dialogue, discounts from vendors, and even free gifts from wandering citizens. A negative reputation may result in negative attitudes by the citizens and higher prices when trading.

Specific consequences of reputation within towns include:

Faction Reputation Effect
Goodsprings Positive Trudy will give you a discount at her saloon.
Mixed (both positive and negative) Chet will give you a discount at his shop.
Freeside Accepted A random King will regularly approach you and give you ammunition, aid or caps.
Mixed (both positive and negative) A local will approach you and give you discounts at Mick and Ralph's.
Negative Freeside thugs won't attack you. James Garret and Francine Garret will refuse to barter with the player.
Novac Positive Jeannie May Crawford (or Cliff Briscoe if Jeannie is dead) will give you the key to a motel room at the Dino Dee-lite motel.
The Strip Positive Marjorie will induct you as an honorary member of the White Glove Society during the quest Beyond the Beef.
Liked Mister Holdout will not sell weapons to you.
Accepted Mister Holdout will sell weapons to you at an inflated price.
Negative Mister Holdout will sell weapons to you at a discount price.

Scripted instances of town infamy include:

  • Lying to Lindsay about Mister Cuddles results in Boomers infamy, regardless of whether you pass the Speech check.
  • Walking off during Pete's story in the Nellis Boomer Museum or condescendingly responding to his answers to your questions will result in Boomers infamy.
  • Completing Run Goodsprings Run will always lower your Goodsprings Reputation by one level; killing townsfolk yourself results in further infamy.
  • Completing Ghost Town Gunfight will always lower your Powder Gangers Reputation by one level; killing powder gangers yourself results in further infamy.
  • Completing Beyond the Beef in a way which results in Heck Gunderson blockading food to the Strip will result in Strip infamy. Generally, this infamy would be garnered by tattling on the White Gloves and failing to pass the following Speech check.
  • Completing How Little We Know by siding with Big Sal will lower your Strip reputation by one level.

Full reputation change list[edit | edit source]

Foreword[edit | edit source]

  • The reputations are listed below in alphabetic order.
  • Disguises are only available for the five big factions (Brotherhood, Legion, Khans, NCR, and Powder Gangers) and, as such, only mask the standing with those five factions. Other reputations are unaffected.
  • White Glove Society attire is special, since it masks reputations with six factions; the five mentioned above and the Society.

Boomers[edit | edit source]

BoomersReputation.png
Main article: Boomers

Impressing the reclusive gun-toting tribe is an art.

Positive Reputation Points ("Fame")
0-7 8-24 25-49 50+
Negative Reputation
Points ("Infamy")
0-7 Neutral Accepted Liked Idolized
8-24 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
25-49 Hated Sneering Punk Unpredictable Dark Hero
50+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation yields the following:

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Brotherhood of Steel[edit | edit source]

BrotherhoodOfSteelReputation.png

The military order is quite a bit demanding when it comes to establishing your reputation with them.

Positive Reputation Points ("Fame")
0-2 3-9 10-19 20+
Negative Reputation
Points ("Infamy")
0-2 Neutral Accepted Liked Idolized
3-9 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
10-19 Hated Sneering Punk Unpredictable Dark Hero
20+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation yields the following:

  • If Liked, the player will be provided with energy ammo in a restocking crate in the Hidden Valley bunker.
  • If Liked, the player will be able to tell Ignacio Rivas that they are a member of the Brotherhood.
  • If Liked, Torres will sell an extended array of goods.
  • If Idolized, Torres will sell her entire stock.
  • Dead Money If Liked, the player will be able to identify Christine Royce as a Brotherhood Scribe.

Mixed reputation yields the following:

  • If Unpredictable or higher, Torres will sell goods cheaper.

Negative reputation yields the following:

  • Veronica will warn the player if their reputation becomes negative.
  • If Hated or worse, irate Paladins may attack on the topside while in Hidden Valley.
  • If Vilified, Veronica will attack when spoken to.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

  • Inform the Ranger in Hidden Valley about the Brotherhood's presence. (-12)
  • Activate the self-destruct in the Hidden Valley bunker. (-1000)

Caesar's Legion[edit | edit source]

CaesarLegionReputation.png
Main article: Caesar's Legion

The nomadic army from the East can be notoriously hard to impress, while being incredibly easy to offend.

Positive Reputation Points ("Fame")
0-14 15-49 50-99 100+
Negative Reputation
Points ("Infamy")
0-14 Neutral Accepted Liked Idolized
15-49 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
50-99 Hated Sneering Punk Unpredictable Dark Hero
100+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation yields the following:

Negative reputation yields the following:

  • Legionary assassins will be sent after the player throughout the wasteland,
  • Legionaries will attack on sight.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Followers of the Apocalypse[edit | edit source]

FollowersApocalypseReputation.png

The Followers respond well to charity and acting in the interests of the common wastelander.

Positive Reputation Points ("Fame")
0-7 8-24 25-49 50+
Negative Reputation
Points ("Infamy")
0-7 Neutral Accepted Liked Idolized
8-24 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
25-49 Hated Sneering Punk Unpredictable Dark Hero
50+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Smiling Troublemaker or better, Arcade Gannon can join the player's party without further persuasion.
  • If Smiling Troublemaker, Tom Anderson can be convinced to confess that he killed Cpl. White during The White Wash.
  • If Smiling Troublemaker or better, Julie Farkas will offer the player a discount on supplies.
  • If Good-Natured Rascal or better, Dr. Usanagi will give the player a 5% discount and will pay 5% more for items.
  • If Idolized, Julie Farkas will offer the player membership in the Followers after the completion of Friend of the Followers, resulting in unique gear and access to the Followers safehouse.

Negative reputation:

  • Arcade Gannon will refuse to join.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

  • Talk to Ignacio Rivas after completing That Lucky Old Sun:
  • Make a 500 cap donation to Dr. Usanagi at the New Vegas Medical Clinic (+4).
  • Politely refuse Emily Ortal's quest (+1).
  • Bugged Comfort Emily Ortal after she reveals her little stint with Benny:
    • "Getting sucker punched by Benny happens to the best of us." (+1)
    • "Alcohol is the only way Benny could ever get any action from a smart girl like you." (+2)
    • "Don't be so hard on yourself. Life would be dull if it weren't for all the little mistakes." (+2)
  • Complete The Moon Comes Over the Tower (+4).
  • Complete Long-Term Care (+4).
  • Donate medical chems to Julie Farkas for Short-Term Treatment.
    • Donate one chem (+1).
    • Donate two chems at once (+2).
    • Donate three chems at once (+4).
    • Donate a total of nine chems of a given type (+4 for each type, +12 total).
    • Complete the donations (+12).
  • Complete High Times with both Jacob Hoff and Bill Ronte working for the Followers (+12).
    • Complete High Times, but with only one of them alive (+4).
  • Cover up Tom Anderson's actions during The White Wash and ensure that Westside continues to receive water (+12).
  • Lonesome Road (add-on) Complete Lonesome Road by disabling the missiles (+12).

Negative[edit | edit source]

Freeside[edit | edit source]

FreesideReputation.png
Main article: Freeside

The community on the outskirts of the Strip has its own code, accepting to those that help, and shunning to those that do not.

Positive Reputation Points ("Fame")
0-10 11-34 35-69 70+
Negative Reputation
Points ("Infamy")
0-10 Neutral Accepted Liked Idolized
11-34 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
35-69 Hated Sneering Punk Unpredictable Dark Hero
70+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Accepted or better, a random King will regularly approach the player and give them ammunition, chems or caps.

Negative reputation:

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Great Khans[edit | edit source]

GreatKhansNewVegas.png
Main article: Great Khans

Khans value strength, determination, and resilience.

Positive Reputation Points ("Fame")
0-4 5-14 15-29 30+
Negative Reputation
Points ("Infamy")
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • Required to complete Diane's tasks in Aba Daba Honeymoon without faction armor.
  • If Smiling Troublemaker or better, the armory master will sell weapons to the player.
  • If Accepted or better, Jerry the Punk will react negatively to the player.
  • If Liked or better, the player can be named Papa Khans heir after completion of We Are Legion.

Mixed reputation:

Negative reputation:

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Goodsprings[edit | edit source]

GoodspringsReputation.png
Main article: Goodsprings

A small, sleepy town that can quickly become an ally; or an enemy.

Positive Reputation Points ("Fame")
0-2 3-7 8-14 15+
Negative Reputation
Points ("Infamy")
0-2 Neutral Accepted Liked Idolized
3-7 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
8-14 Hated Sneering Punk Unpredictable Dark Hero
15+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Good-Natured Rascal, or more, Joe Cobb will not offer Run Goodsprings Run.
  • If Accepted or better, Trudy will offer a 25% discount on her wares and buy items at 25% higher prices.

Mixed reputation:

  • If Mixed or more, Chet will offer a 25% discount on his wares and buy items at 25% higher prices.

Negative reputation:

Gaining reputation points[edit | edit source]

Fame[edit | edit source]

Infamy[edit | edit source]

New California Republic[edit | edit source]

NCRReputation.png

The largest post-nuclear nation state offers plenty of opportunities for good people to shine and brutal retaliation to its enemies.

Positive Reputation Points ("Fame")
0-11 12-39 40-79 80+
Negative Reputation
Points ("Infamy")
0-11 Neutral Accepted Liked Idolized
12-39 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
40-79 Hated Sneering Punk Unpredictable Dark Hero
80+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

Negative reputation:

  • Cass will refuse to join.
  • Craig Boone will refuse to join.
  • With significant low reputation, the quests Don't Poke at the Bear! and Don't Tread on the Bear! will trigger.
  • NCR hit squads will warn the player to improve their reputation with the NCR within 3 days. If this is not done, they will hunt down the player.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

  • Reporting to Caesar that the White Gloves will or will not ally with him in Render Unto Caesar will cause infamy with the NCR and turn them hostile. Note that the only consequence the player will experience from working with Yes Man or House with the NCR is being unable to receive work from Dennis Crocker or Cassandra Moore; reputation with the NCR will not be affected.
  • Lonesome Road (add-on) Complete Lonesome Road by nuking the NCR (-100).
  • Lonesome Road (add-on) Complete Lonesome Road by nuking both the NCR and the Legion (-100).

Novac[edit | edit source]

NovacReputation.png
Main article: Novac

Plenty of things to do in good ol' Novac to impress the locals. Or alienate them.

Positive Reputation Points ("Fame")
0-2 3-7 8-14 15+
Negative Reputation
Points ("Infamy")
0-2 Neutral Accepted Liked Idolized
3-7 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
8-14 Hated Sneering Punk Unpredictable Dark Hero
15+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Smiling Troublemaker or better, Jeannie May Crawford (or Cliff Briscoe if Jeannie is dead) will give the player the key to the motel room at the Dino Dee-lite motel.
  • If Liked or better, Cliff Briscoe will sell goods 30% cheaper and pay 30% more when buying.

Mixed reputation:

  • If Unpredictable or more, Cliff Briscoe will offer a discount on his wares.

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

Negative[edit | edit source]

Powder Gangers[edit | edit source]

PowderNewVegas.png
Main article: Powder Gangers

The Gangers are violent and hate the NCR with a passion. Be violent enough and you'll fit right in.

Positive Reputation Points ("Fame")
0-4 5-14 15-29 30+
Negative Reputation
Points ("Infamy")
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

  • If Liked, Powder gang merchants will sell to the player at a 1-to-1 exchange rate.
  • If Smiling Troublemaker or better, Eddie will give the player 1 stick of dynamite, 4 pistol powder and 4 rifle powder every 24 hours. Each successive positive reputation level will multiply the reward: At Idolized, the player receives 5 sticks of dynamite and 20 powder of each type.

Gaining reputation points[edit | edit source]

Fame[edit | edit source]

Infamy[edit | edit source]

Primm[edit | edit source]

PrimmReputation.png
Main article: Primm

Though not active in game, it is included for the sake of completeness.

Positive Reputation Points ("Fame")
0-4 5-14 15-29 30+
Negative Reputation
Points ("Infamy")
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

The Strip[edit | edit source]

NewVegasReputation.png
Main article: New Vegas Strip

New Vegas, baby!

Positive Reputation Points ("Fame")
0-5 6-19 20-39 40+
Negative Reputation
Points ("Infamy")
0-5 Neutral Accepted Liked Idolized
6-19 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
20-39 Hated Sneering Punk Unpredictable Dark Hero
40+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Positive reputation:

Negative reputation:

  • Mr. Holdout will sell weapons at a discounted price.

Gaining reputation points[edit | edit source]

Fame[edit | edit source]

Infamy[edit | edit source]

White Glove Society[edit | edit source]

WhiteGloveSociety.png
Main article: White Glove Society

The elite society only accepts the finest candidates.

Positive Reputation Points ("Fame")
0-1 2-4 5-9 10+
Negative Reputation
Points ("Infamy")
0-1 Neutral Accepted Liked Idolized
2-4 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
5-9 Hated Sneering Punk Unpredictable Dark Hero
10+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences[edit | edit source]

Gaining reputation points[edit | edit source]

Positive[edit | edit source]

  • Cooperate with Mortimer in his plans (+12).
  • Expose Mortimer and talk to Marjorie (+12).
  • Frame Heck Gunderson for the murder of his son (+12).
  • Lie to Heck Gunderson about who took Ted Gunderson when taking him back to Heck (+12).
  • Convince Heck Gunderson against cutting off the food supply to the Strip (+12).
  • Complete Beyond the Beef by listening to Mortimer (+12).

Negative[edit | edit source]

  • Telling Marjorie that the player "eat[s] people, too" (-1).
  • Completing Beyond the Beef by tattling on the White Glove Society to Heck Gunderson. (-12)
  • Convince Heck Gunderson to blockade meat deliveries to the Strip (-12).

Notes[edit | edit source]

  • Even if the player reputation is neutral, if the player has sided with the NCR, then Caesar's Legion will be hostile and send hit men after the player, and vice versa.
  • If Boone or Arcade Gannon refuses to join the player as a companion due to positive reputation with Caesar's Legion, using the NCR armor as a disguise will change that reputation to neutral. This will open a new dialogue option that allows the player to recruit Boone or Arcade with a promise not to aid the Legion again.
  • Killing members of any faction from a [HIDDEN] state will not cause the player to gain infamy, though only if the weapon is silent and a one hit kill is achieved. However, the only way to kill a member of the Brotherhood of Steel without gaining infamy or negative Karma is to use the Mister Sandman perk while hidden, as the Brotherhood will always notice if you kill another member even when a silenced weapon is used while [HIDDEN] and is a one hit kill. Another way to kill the Brotherhood of Steel and avoid infamy (though Karma is lost, but can later be recovered) is to successfully reverse-pickpocket C-4 onto all the members and detonate while hidden. You will not gain infamy but the BoS will be hostile. You can avoid hostility from any surviving members by switching to faction armor. This will additionally allow you to remain in good graces with Veronica as a companion.
  • Wearing faction armor can be used to kill members of an opposing faction without gaining infamy with that faction. For example, if the player wears Legion armor and kills an NCR soldier, infamy will be gained, but will be reset to your prior reputation upon the removal of the disguise.
  • If you fast-travel away from a location where/when you're normally expected to receive scripted fame or infamy before the notification pops up (e.g. fast-traveling away from HELIOS One after activating ARCHIMEDES I before the notification of NCR infamy has time to pop up), you won't receive the boost/penalty until the next time you travel to that location.
  • Testacles the Debug Centurion which is a "cut" content NPC that can alter the players reputation. He can only be spawned via console commands or mods. He can not be found otherwise.
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