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For an overview of the game mechanic across titles, see reputation.
This page lists all reputations in Fallout: New Vegas.
 
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Overview

Reputation in Fallout: New Vegas is a measurement of how the different factions in the Mojave Wasteland perceive the player character. It is affected by positive and negative deeds that affect the faction in question, such as completing quests or killing members, respectively.

Reputation is separated into two categories: Fame and Infamy. Fame is positive and infamy is negative. Both types of reputation are tracked separately, the combination of which determines one's reputation with any given faction. The benefits and drawbacks of any given reputation depend on the group itself. The player character may receive discounts with merchants, provoke attacks from hired thugs, or simply be treated differently.

Points are accumulated by various means. Completing quests, helping people, and generally making oneself useful will result in accumulating positive reputation points. Negative reputation can be earned by things such as killing members of a group, being caught stealing, lying, being rude or treating people poorly, or (rarely) completing quests for the opposite side. Each action that gains fame or infamy is assigned a set value in the editor, which is added via script:

Reputation Bump Breakdown Points Breakdown
Bump Type Very Minor Minor Average Major Very Major
Editor Integer 1 2 3 4 5
Reputation Change 1 2 4 7 12
Example: a script that says player.addreputation 001558e6 1 5 would result in a very major reputation bump, adding 12 points of fame and instantly promoting the player an entire reputation level.

Fame and infamy

Fame and Infamy (denoted 1 and 0 in the console) are earned by doing helpful or harmful deeds, respectively, to the faction. The combined effects of the two scales result in an overall reputation that is either positive, neutral, or negative. In the table below, these are colored green, black, and red respectively.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± Range 1 Range 2 Range 3 Range 4
Range 1
Neutral
"People don't know enough about you to form an opinion."


Accepted
"Folks have come to accept you for your helpful nature."


Liked
"Enough news of your good works has been passed around that people like you."


Idolized
"Renowned for your extensive support and goodwill, you are idolized by the community."

Range 2 Shunned
"You've left a poor impression on the community and may be shunned as a result."


Mixed
"A little bit good mixed with a little bit bad, people haven't figured you out yet."

Smiling Troublemaker
"People know you're good at heart even though you're occasionally a troublemaker."

Good-Natured Rascal
"Your reputation as a good-natured friend of the community manages to outshine your dark side."

Range 3 Hated
"Now that folks know you're bad, most people outright hate you."

Sneering Punk
"Even though you've done some good for the community, people still think you're a punk."


Unpredictable
"No one's sure what to make of your unpredictable nature, but you've left a strong impression."


Dark Hero
"Folks still think you're some kind of hero, but you sure can be nasty sometimes."

Range 4 Vilified
"For your overwhelmingly monstrous behavior, you have become vilified by the community."

Merciful Thug
"Despite your reputation as a thug, you are known to occasionally show a charitable side."


Soft-Hearted Devil
"Most people say you're the devil himself, but most admit you've also done a world of good."


Wild Child
"Your wild, seemingly capricious behavior leaves people scratching their heads in confusion and avoiding close contact."

The ranges of reputation vary by faction. The minimum reputation required for each range are:

Faction Range 1 Range 2 Range 3 Range 4
Factions
Boomers 0 8 25 50
Brotherhood of Steel 0 3 10 20
Caesar's Legion 0 15 50 100
Followers of the Apocalypse 0 8 25 50
Great Khans 0 5 15 30
Powder Gangers 0 5 15 50
NCR 0 12 40 80
White Glove Society 0 2 5 10
Settlements
Freeside 0 11 35 70
Goodsprings 0 3 8 15
Novac 0 3 10 20
Primm 0 5 15 30
The Strip 0 6 20 40

Resetting reputation

There is no way to remove reputation points from either scale, except for the NCR, Legion, and Freeside:

  • Visiting Mr. House will trigger an invitation to Ambassador Crocker, clearing the negative reputation pool for the NCR,
  • Confronting Benny will trigger an invitation to Caesar and clear the negative reputation pool for the Legion.
  • James Garret can be paid to start rumors in Freeside that affect one's reputation with the town by removing some infamy or increasing fame. There is a limit to how many times this can be done for 250 and 500 caps. The 1000 caps option can only be done one time.

Beyond that, any positive or negative reputation with a given faction cannot be removed, only offset by a larger Fame or Infamy value. In other words, while it is possible to move from 'Hated' to 'Sneering Punk', then 'Unpredictable', then 'Dark Hero' by doing more and more good deeds while avoiding bad ones, there is no permanent way to move from 'Hated' back to 'Neutral' or from 'Hated' to 'Idolized.' And if the player character 'Idolized', they move down the chart to 'Wild Child'. Also, once the reputation of 'Wild Child' is earned, there is no ability to change it at all.

Using faction armor, it is possible to gain a higher reputation than would be possible. Equip the armor of the faction the player character is trying to work with to reset reputation to neutral. Then complete quests and earn fame which will increase from neutral and go up, but only so long as one is wearing that faction's armor. For specific low-level range values for various factions, see the talk page.

Killing faction members

Killing members of any faction from a [HIDDEN] state will not cause one to gain infamy as long as the weapon is considered silent and the target dies with one attack, or to use Mister Sandman. The one exception is the Brotherhood of Steel: Only Mister Sandman works, as even silenced weapons and C-4 will cause the Brotherhood to turn hostile.

Negative reputation for all towns and factions

  • Being caught stealing (-2 each).
  • Killing people affiliated with a given faction or town openly (-30 each).

Faction reputation

There are six factions (Brotherhood, Legion, Khans, NCR, Powder Gangers, and the White Glove Society) that have disguises which alter one's reputation among other factions.

With the exception of the White Glove Society, Great Khans and Powder Gangers in Vault 19, all factions will attack the player with a negative reputation. Additionally, Powder Gangers outside of the NCR Correctional Facility and the Powder Ganger camp south would originally attack them even with a neutral reputation if the player character gets too close to one, but this has been corrected in the latest patch to the game.

Factions provide the following benefits/consequences with adequate reputation:

Faction Reputation Effect
Follower of the Apocalypse Idolized Julie Farkas will give the player character the Followers lab coat and a key to the Followers Safehouse, providing they have completed High Times and donated enough chems to fill one supply need.
Positive Arcade Gannon can become the player character's companion
Negative Arcade Gannon will refuse to be the player character's companion
Brotherhood of Steel Positive The Brotherhood of Steel will give the player character a key to the Brotherhood of Steel safehouse.
Positive They will replenish an ammunition crate next to Ramos' room with random energy weapons ammunition every three days if one has a positive reputation. This coincides with the completion of Still in the Dark (for either side).
Negative Veronica will refuse to be one's companion.
Boomers Positive Required to receive the Howitzer firing mechanism without stealing it in I Hear You Knocking.
Idolized Allows progress in the quest Volare!
Caesar's Legion Liked Lucius will give a key to the Caesar's Legion Safehouse.
Accepted Lucius will teach the player character the special Legion Assault Unarmed move with an Unarmed skill of 50 or higher.
Neutral or Positive The Legion will also provide various items within boxes outside of Cottonwood Cove; for more information, see the quests Caesar's Hire and Caesar's Favor.
Positive Required to complete the quest I Put a Spell on You in favor of the Legion.
Positive Required to help Silus escape from Camp McCarran.
Positive Boone and Arcade Gannon will refuse to be the player character's companion.
Negative Legionary assassins will be sent after the player character throughout the wasteland.
Great Khans Positive Required to complete Diane's tasks in Aba Daba Honeymoon, unless the player character is wearing Khan faction armor when they speak to her.
High Required to be named Papa Khan's heir after completion of We Are Legion.
New California Republic Accepted Allows one access to Silus during Silus Treatment.
Liked James Hsu will give the player character a key to the NCR Ranger safehouse.
Liked Allows the player character to ride the monorail without the NCR becoming hostile if one does not wear NCR faction armor.
Liked Allows the player character to convince each camp in No, Not Much to send reinforcements to Bitter Springs without completing their quests.
Idolized Allows the player character to convince the mercenaries in Unfriendly Persuasion to leave without fighting if they do not pay them off or have high Speech.
Positive An NCR Ranger will give the player character the NCR emergency radio.
Positive Allows access into HELIOS One without high Speech, Science or Sneak.
Positive Required along with a Speech of 50 to trade with Bardon in Hoover Dam if one does not follow the NCR main quest line up to Colonel Moore.
Negative NCR hit squads will warn the player character to change their reputation with NCR within three days or they will come after them, trying to kill the player character.
Negative The quests Don't Poke at the Bear! and Don't Tread on the Bear! will become available.
Negative Cass and Boone will refuse to be the player character's companion.
Powder Gangers Positive Eddie will give the player character one stick of dynamite, four pistol powders and four rifle powders every three days.
Liked Powder gang merchants will sell to the player character with 1-to-1 exchange rate.

In addition, one's reputation with the major factions affects the kind of Courier duster that is received at the end of Lonesome Road.

Quest scripts themselves rarely grant infamy towards factions, but there are a few which do:

  • Failing Beware the Wrath of Caesar! gains infamy with the Legion and turns them hostile (even if one's overall reputation is neutral (Wild Child). Reporting to Colonel Moore or Mr. House that the Omertas have been dealt with in For the Republic, Part 2 or in The House Always Wins, respectively, or by completing both Wild Card: Change in Management and Wild Card: Side Bets, will cause the quest to fail, as will killing enough Legion troops (though this is a moot point since they will be hostile anyway).
  • Failing Don't Tread on the Bear! will gain NCR infamy, the amount and exact consequences depending on how it is failed. Reporting to Caesar that the White Gloves will or will not ally with him in Render Unto Caesar will cause infamy with the NCR and turn them hostile (even if one's overall reputation is neutral (Wild Child)). Working with Yes Man or House will fail the quest, but the Infamy gain will be trivial and the NCR will remain friendly. However, all active NCR quests will be immediately failed, and it will be impossible to accept further quests from them.
  • Completing Back in Your Own Backyard in any way will result in Legion infamy, although this infamy is not enough to lower one's reputation by one level on its own.
  • After completing How Little We Know by siding with Cachino and speaking to Caesar, one's will be warned that further crimes against the Legion warrant death. Completing Restoring Hope, Oh My Papa by breaking up the Legion alliance, or I Put a Spell on You by siding with the NCR and speaking to Caesar after this warning OR speaking to Caesar again after failing to confess all crimes will result in Legion infamy and the Legion permanently going hostile. Note that certain scripts, such as Caesar's dialogue on House's death, will override his 'warning' dialogues.
  • Activating the self-destruct sequence in Hidden Valley gives the player character 100 infamy points with the Brotherhood.
  • Activating Archimedes I and use it against the NCR troopers in That Lucky Old Sun quest will result in a large amount of NCR infamy.
  • Completing Ghost Town Gunfight will always grant enough Powder Ganger infamy to lower one's reputation by one level. Killing any Powder Gangers during the quest will further increase one's infamy.
  • Completing Beyond the Beef by snitching on the White Glove Society to Heck Gunderson results in White Glove infamy.
  • Telling Marjorie that one "eat[s] people, too" will result in the White Glove Society infamy.
  • Completing Cass's side quest Heartache by the Number by killing Alice McLafferty at the Crimson Caravan Camp site will drastically raise Infamy with the NCR (killing Gloria Van Graff of the Silver Rush weapons shop is required for completing the quest, but will not affect reputation with the NCR. It will, however, cause Van Graff guards to act hostile towards the player character).

Towns reputation

A town's reputation determines the player character's treatment by the townsfolk. Unlike factions, they cannot alter a town's reputation with faction armor. Towns will never be permanently hostile to the player character; leaving the town for three days and returning should remove any hostility. (Note: Script for Primm reputation exists within the game, but is not used. A mod exists for PC users to activate Primm reputation.)

A positive reputation may yield positive dialogue, discounts from vendors, and even free gifts from wandering citizens. A negative reputation may result in negative attitudes by the citizens and higher prices when trading.

Specific consequences of reputation within towns include:

Faction Reputation Effect
Goodsprings Positive Trudy will give the player character a discount at her saloon.
Mixed (both positive and negative) Chet will give the player character a discount at his shop.
Freeside Accepted A random King will regularly approach the player character and give them ammunition, aid or caps.
Mixed (both positive and negative) A local will approach the player character and give them discounts at Mick and Ralph's.
Negative Freeside thugs will not attack the player character. James Garret and Francine Garret will refuse to barter with the player character.
Novac Positive Jeannie May Crawford (or Cliff Briscoe if Jeannie is dead) will give the player character the key to a motel room at the Dino Dee-lite motel.
The Strip Positive Marjorie will induct the player character as an honorary member of the White Glove Society during the quest Beyond the Beef.
Liked Mister Holdout will not sell weapons to the player character.
Accepted Mister Holdout will sell weapons to the player character at an inflated price.
Negative Mister Holdout will sell weapons to the player character at a discount price.

Scripted instances of town infamy include:

  • Lying to Lindsay about Mister Cuddles results in Boomers infamy, regardless of whether one passes the Speech check.
  • Walking off during Pete's story in the Nellis Boomer Museum or condescendingly responding to his answers to the player character's questions will result in Boomers infamy.
  • Completing Run Goodsprings Run will always lower one's Goodsprings Reputation by one level; killing townsfolk results in further infamy.
  • Completing Ghost Town Gunfight will always lower one's Powder Gangers Reputation by one level; killing Powder Gangers results in further infamy.
  • Completing Beyond the Beef in a way which results in Heck Gunderson blockading food to the Strip will result in Strip infamy. Generally, this infamy would be garnered by tattling on the White Gloves and failing to pass the following Speech check.
  • Completing How Little We Know by siding with Big Sal will lower one's Strip reputation by one level.

Full reputation change list

Foreword

  • The reputations are listed below in alphabetic order.
  • Disguises are only available for the five big factions (Brotherhood, Legion, Khans, NCR, and Powder Gangers) and, as such, only mask the standing with those five factions. Other reputations are unaffected.
  • White Glove Society attire is special, since it masks reputations with six factions; the five mentioned above and the Society.

Boomers

BoomersReputation.png
Main article: Boomers

Impressing the reclusive gun-toting tribe is an art.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-7 8-24 25-49 50+
0-7 Neutral Accepted Liked Idolized
8-24 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
25-49 Hated Sneering Punk Unpredictable Dark Hero
50+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation yields the following:

Gaining reputation points

Positive

  • Donate scrap metal to Jack (+1 each).
  • Donate missiles (any type) to the Boomer munitions manager (+1 for one, +2 for five, +7 for ten)
  • Mini Boomers:
    • Yield to the Red-Brick Mini Boomer (+1).
    • Give a Rocket souvenir or a Dinky the T-Rex to a Mini Boomer (+1).
    • Respond to a Mini Boomer with: "Oh mighty Fantoma, I hope one day I can fight for the forces of good by your side!" (+1).
    • Respond to a Mini Boomer with: "I have no money for your toll, surely you will let a fair traveller pass through your gate." (+1)
    • Respond to a Mini Boomer with: "I bet when you get bigger you'll be able to fly your own plane." (+1)
    • Respond to a Mini Boomer with: "I'm a vicious velociraptor. ROAR!" (+1)
    • Respond to a Mini Boomer with: "You don't need toys, I bet you can get a fun game of Boomers and targets." (+1).
    • Respond to a Mini Boomer with: "That's right. I've battled giant mutated animals, crazed raiders, and braved many other dangers." (+1).
  • Listen to Pete's story in the Nellis Boomer museum (+1).
  • Ask questions of Pete about Boomer history and comment positively on each of them (+1 each).
  • Ask questions of Pete about Boomer history and pass a skill check for each positive comment (+2 each).
  • Find Mr. Cuddles for Lindsay (+2).
  • Offer additions to the Boomer school curriculum for the Boomer teacher with skill checks (+4 each).
  • Heal an injured Boomer at the Nellis medical station with a high Medicine skill (+7 each).
  • Complete Sunshine Boogie (+7; +12 if the efficiency was also increased).
  • Complete Ant Misbehavin' (+12)
  • Complete Young Hearts (+12)
  • Complete Volare! (+12).
  • Lonesome Road (add-on) Complete Lonesome Road by nuking both the NCR and the Legion (+12).

Negative

Notes

  • The leader Pearl predicted that one day an outsider would get past the defenses of Nellis and help connect the Boomers with the rest of the world, even if "only a little." At this point, the player character can choose to either kill Pearl (which will drop their reputation with the Boomers to Vilified) or fulfill their promise. The player character can also ignore Pearl's request.
  • If one has gained a reputation with them (whether good or bad) it will not reset to neutral if the player character equips a faction armor.
  • Even if the player character is idolized by the Boomers, the doctor will not provide them any medical attention, saying that he needs any supplies left to treat the wounded.
  • If the Courier leaves while Pete is telling the history of the Boomers, their reputation with the Boomers slightly decreases.
  • Once the Boomers are turned hostile via combat (even after completing Volare! or having Idolized reputation), they will never become friendly to the Courier again. This is because the Courier's reputation with them will drop to the lowest rank possible (like Idolized to Wild Child or Liked to Soft-Hearted Devil).
  • If the player character has a Liked reputation and helps out enough with the Boomers, they will be offered to raise the Lady in the Lake by Pearl. During the Second Battle of Hoover Dam, the Boomers will assist the Courier and their chosen faction by bombarding the enemy from the plane. One can actually see the plane flying and dropping the bombs.

Brotherhood of Steel

BrotherhoodOfSteelReputation.png

The military order is quite a bit demanding when it comes to establishing one's reputation with them.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-2 3-9 10-19 20+
0-2 Neutral Accepted Liked Idolized
3-9 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
10-19 Hated Sneering Punk Unpredictable Dark Hero
20+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation yields the following:

  • If Smiling Troublemaker or better, the player character will be provided with energy ammo in a restocking crate in the Hidden Valley bunker.
  • If Smiling Troublemaker or better, the player character will be able to tell Ignacio Rivas that they are a member of the Brotherhood.
  • If Smiling Troublemaker or better, Torres will sell an extended array of goods.
  • If Idolized, Torres will sell her entire stock (due to an oversight in the amount of possible reputation gain in the base game, Idolized reputation is only possible with the completion of The End quest as part the Lonesome Road add-on).
  • Dead Money If Smiling Troublemaker or better, one will be able to identify Christine Royce as a Brotherhood Scribe, bypassing a 6 Perception check.

Mixed reputation yields the following:

  • If Mixed to Wild Child, Torres will sell goods cheaper, though attempting this will block access to her extended inventory possible at only Idolized reputation, however.

Negative reputation yields the following:

  • If Shunned to Merciful Thug, Veronica refuses to join as a companion, or if she is currently a companion, she will confront the player about this and leave, returning to the 188 Trading Post.
    • Restoring a neutral reputation status (black on table above) will allow for Veronica being recruited as a companion again.
    • If Vilified reputation is very quickly gained between the time it takes Veronica to confront the player while acting as a companion, the above mentioned dialogue is skipped, and she will immediately turn hostile.
      • If Veronica had never been interacted with before becoming Vilified and is still at the 188 Trading Post, she will notice who the player is, and once spoken to, will become hostile. If she had been recruited as a companion beforehand, but had since returned to the 188 or Lucky 38, similar dialogue will occur, factoring in her already knowing the player, and then she will again turn hostile.

Gaining reputation points

Positive

  • Complete Pistol Packing (+1).
  • Complete Still in the Dark with any outcome:
    • Did not assist Hardin's plans to replace Elder McNamara as Elder of the Mojave Brotherhood of Steel, and therefore only assisted McNamara in his own tasks (+12).
    • Successfully assist Hardin in replacing Elder McNamara as Elder of the Mojave Brotherhood of Steel with himself, and therefore did not assist McNamara in his own tasks (+4).
  • Lonesome Road (add-on) Complete Lonesome Road via The End quest, meaning that the missile launch was stopped (+12).

Negative

Caesar's Legion

CaesarLegionReputation.png
Main article: Caesar's Legion

The nomadic army from the East is notoriously hard to impress, but incredibly easy to offend.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-14 15-49 50-99 100+
0-14 Neutral Accepted Liked Idolized
15-49 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
50-99 Hated Sneering Punk Unpredictable Dark Hero
100+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • If any neutral (black in table above), but positive reputation holds the majority, followed by a 50 Unarmed check, Lucius will teach Legion Assault.
  • If any neutral (black in table above), but positive reputation holds the majority, the Legion will also provide various items within supply boxes outside of Cottonwood Cove, as part of the quests Caesar's Hire and Caesar's Favor.
  • If Smiling Troublemaker or better, one can assist Captain Curtis (the Legion spy planted at Camp McCarran) in finding a scapegoat for his cover, during I Put a Spell on You to favour the Legion.
  • If Smiling Troublemaker or better, one can assist Silus in escaping from Camp McCarran during Silus Treatment (positive reputation with the NCR is required to first gain access to Silus' interrogation room from Lieutenant Boyd, the NCR officer currently in charge of interrogating him).
  • If Smiling Troublemaker or better, Boone will refuse to join as a companion. There is no possible scene where Boone confronts the player about their actions like other companions since while Boone is a companion all Legion members become hostile to the player, therefore reputation gain with the Legion is rendered impossible.
  • If Smiling Troublemaker or better, Arcade will refuse to join as a companion, or if he is currently a companion, he will confront the player about this and threaten to leave, returning to Old Mormon Fort unless the player verbally agrees to stop aiding the Legion further (any more Caesar's Legion reputation gain, regardless of how minor, will prompt a second confrontation with Arcade if he is still a companion, in which he will insist that he is leaving and gives the player no option to stop him).
    • Dropping to a neutral reputation status (black on table above) will allow for Arcade being recruited as a companion again, despite his possible angered departure beforehand which caused him to leave.
  • If Good-Natured Rascal or better, one will obtain the key to the Caesar's Legion Safehouse from Lucius when he is first spoken to again.
  • If Idolized, many named Legionaries will have unique greeting dialogue when spoken to; usually very positive.
  • Lonesome Road (add-on) If Good-Natured Rascal or better will one can identify that some of the deceased Marked men in the Hopeville missile silo bunker looked like Legion scouts, when talking to Ulysses during their conversation through ED-E at the end of The Silo (reputation level with the NCR must be lower than the Legion's, otherwise this option will be overridden with an NCR equivalent).
  • Lonesome Road (add-on) If Good-Natured Rascal or better, one can reaffirm to Ulysses that they realise that some of the Marked Men in Hopeville are former Legionaries, during their second conversation through ED-E at the end of The Job (reputation level with the NCR must be lower than the Legion's, otherwise this option will be overridden with an NCR or Vegas equivalent).
    • One can also then prompt further dialogue questioning Ulysses why the Marked Men are comprised of both Legion and NCR soldiers working together, despite the two sides normally being enemies, to which Ulysses will talk about how their feelings of abandonment and suffering have united both in a combined hatred.
  • Lonesome Road (add-on) If Good-Natured Rascal or better, one can express sympathy for the Legionaries who perished at the Divide, when talking to Ulysses during their conversation through ED-E at the end of The Tunnelers (reputation level with the NCR must be lower than the Legion's, otherwise this option will be overridden with an NCR equivalent).
  • Lonesome Road (add-on) If Idolized, one can make it easier to convince Ulysses to see reason during The Courier quest. Typically, a 90 Speech check, followed by another 100 Speech check, is required to convince Ulysses, However, if this reputation check succeeds, the 100 Speech check is later bypassed, and only the 90 Speech is required (reputation level with the NCR must be lower, and the player's Strip reputation level must be equal or lower, than the Legion's, otherwise this option will be overridden with an NCR or Vegas equivalent).

Negative reputation:

  • Once Shunned to Merciful Thug, Beware the Wrath of Caesar! will trigger, regardless of what point in the main questline has been reached.
    • As part of this quest, bands of Legion assassins will attack the player at predetermined locations across the Mojave; all Legion assassins will be immediately hostile, with the exception of the first occurrence, where they will peacefully approach the player and exclaim that Caesar has marked them for death, then turn hostile.
    • If Vilified, and one has not encountered a Legion assassin band prior, the exception mentioned in the point above never occurs; Legion assassins will be immediately hostile upon spawning.

Gaining reputation points

Positive

  • Admiring the purity of the Legion's justice when first accepting Cold, Cold Heart from Vulpes Inculta in Nipton (+2).
  • Saying Nipton "got what was coming to them" when first accepting the aforementioned quest from Vulpes (+1).
  • Flatter Caesar by asking how to serve "the mighty Caesar" further when talking again after dealing with the Securitron vault during Render Unto Caesar (+1).
  • Handing NCR dogtags to Aurelius of Phoenix or Decanus Severus at Cottonwood Cove for the continuous quest Arizona Scavenger (fame gain varies, see quest page for complete list).
  • Teach Decanus Severus at Cottonwood Cove to disarm and reuse NCR mines (+2).
  • Teach Decanus Severus at Cottonwood Cove how to make powder charges (+4).
  • Betray First Sergeant Astor during Eye for an Eye by giving the NCR radio bug to Aurelius of Phoenix (+4).
    • Completed the second half of the quest by returning to Astor and handing him the outdated Legion intel from Aurelius (+2).
  • Achieve victory during a round in the Arena, managed by Otho at the Fort (+12 total, after all five possible rounds are complete).
  • Complete I Hear You Knocking for Lucius at the Fort (+4).
  • Complete The Finger of Suspicion for Vulpes Inculta at the Fort with any outcome:
    • Killed the Omerta Thugs (+1).
    • Convinced the Omerta Thugs to leave peacefully (+2).
  • Complete I Put a Spell on You with any outcome which favoured the Legion, which can be done by discussing the matter with Vulpes Inculta at the Fort:
    • Blew up the monorail, but fail to frame a scapegoat to secure Ronald Curtis' cover (+4).
    • Blew up the monorail and succeeded in framing a scapegoat to secure Ronald Curtis' cover (+12).
  • Complete Et Tumor, Brute? for Caesar at the Fort with any outcome where the former survives; except by forcing Arcade Gannon into becoming Caesar's personal physician, which will result in no reputation change:
    • Used the repaired Auto-Doc (+4).
    • Performed surgery successfully by passing a 9 Luck or 75 Medicine skill check (+12).
  • Complete Arizona Killer for Caesar at the Fort (+12).
  • Lonesome Road (add-on) Complete Lonesome Road by nuking the NCR (+12).

Negative

  • Completing Back in Your Own Backyard in any way (-2).
  • Reporting to Colonel Moore or Mr. House that the Omertas have been dealt with in For the Republic, Part 2 or The House Always Wins IV respectively. Completing Wild Card: Change in Management and Wild Card: Side Bets as part of the Yes Man questline will earn the same consequence too.
  • Speaking to Caesar after completing either Restoring Hope, How Little We Know by siding with Cachino, Oh My Papa by breaking their Legion alliance, or I Put a Spell on You will earn the player character a warning that further crimes against the Legion warrant death. Refusal to confess your crimes when receiving this warning, or by completing one or more of the other above mentioned outcomes, and speaking to Caesar again will cause a huge reputation loss and the Legion will turn hostile (-100). (Certain scripts, such as Caesar's dialogue on House's death, will override his 'warning' dialogues.)
  • Caesar dies in any circumstance, except during his operation in Et Tumor, Brute? and one passes either skill check with Lucius to avoid the blame (-100). (Even if one was previously Liked or Idolized by Caesar's Legion, resulting in Soft-Heated Devil or Wild Child reputation, all Legion soldiers will be immediately hostile.)
  • Lonesome Road (add-on) Complete Lonesome Road by nuking the Legion (-100).
  • Lonesome Road (add-on) Complete Lonesome Road by nuking both the NCR and the Legion (-100).

Followers of the Apocalypse

FollowersApocalypseReputation.png

The Followers respond well to charity and acting in the interests of the common wastelander.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-7 8-24 25-49 50+
0-7 Neutral Accepted Liked Idolized
8-24 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
25-49 Hated Sneering Punk Unpredictable Dark Hero
50+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • If Smiling Troublemaker or better, Julie Farkas will offer the player character a discount on supplies.
  • If Smiling Troublemaker or better, Tom Anderson can be convinced to confess to Corporal White's murder during The White Wash.
  • If Good-Natured Rascal or better, Arcade Gannon can join the player character's party without further persuasion.
  • If Good-Natured Rascal or better, Dr. Usanagi will give the player character a 5% discount and will pay 5% more for items.
  • Once Idolized, and at least one donated chem type has reached surplus as part of the quest Short-Term Treatment, the Friend of the Followers quest will trigger once Julie Farkas is spoken to again or was already in dialogue. She offer the player membership to the Followers as part of this quest; if the offer is accepted, she will give the player the Followers lab coat and the key to the Followers safehouse.
  • If Idolized, and the appropriate points in the main story have been reached (except during the Legion questline), for example reporting back to Colonel Moore that Mr. House has been eliminated as a threat, Julie Farkus can now be asked to have the Followers provide medical support to the NCR during the upcoming Second Battle of Hoover Dam. Farkus agreeing to this request is required to obtain the "good ending" for the Followers when siding with the NCR.

Negative reputation:

  • If Sneering Punk or worse, Arcade will refuse to join as a companion, or if he is currently a companion, he will confront the player about this and leave, returning to Old Mormon Fort.
    • Rebuilding to a neutral reputation status (black on table above) will allow for Arcade to be recruited as a companion again, despite his possible angered departure beforehand which caused him to leave.
      • If Arcade had not previously been recruited, and reputation was Merciful Thug or worse prior to regaining neutral reputation, Arcade will have to be convinced via Speech check, negative Intelligence check or the Confirmed Bachelor perk from then on. This is because no matter how much fame is gained, the ability to recruit him by just Followers reputation will never be enough.

Gaining reputation points

Positive

  • Making a 500 cap donation to Dr. Usanagi at the New Vegas Medical Clinic (+4).
  • Bugged Convincing Emily Ortal to talk her relationship with Benny and responding in any polite way
    • Choosing to respond "Getting sucker punched by Benny happens to the best of us." (+1)
    • Choosing to respond "Alcohol is the only way Benny could ever get any action from a smart girl like you." or "Don't be so hard on yourself. Life would be dull if it weren't for all the little mistakes." (+2)
  • Donate medical chems to Julie Farkas at Old Mormon Fort as part of the continuous quest Short-Term Treatment. (+33 minimum, once at least nine doses of Med-X, Fixer and RadAway are donated, followed by hearing Julie report a surplus on each)
    • Donate doses of either Med-X, Fixer, RadAway (+1 per dose, up to +3 at a time if the maximum amount of multiple doses are given at once)
    • Speak to Julie again about donating a certain chem after at least nine doses have been donated, resulting in her mentioning that they now have a surplus of that chem, regardless of whether more is then given, as the dialogue itself is what triggers the fame boost (+2, maximum of +6, once all three chems are in surplus).
  • Complete Long-Term Care for Julie Farkas at Old Mormon Fort (+4).
  • Complete High Times for Julie Farkus at Old Mormon Fort for any outcome with both Jacob Hoff and Bill Ronte
    • Only one out of Jacob Hoff and Bill Ronte remained alive for whatever reason (+4)
    • Both Jacob Hoff and Bill Ronte were successfully cured of, or convinced to seek help for, their additions (+12)
  • Complete The Moon Comes Over the Tower for Emily Ortal on the Strip (+4).
    • Refusing to participate in this quest, as long as it is done politely, will still earn fame, albeit much less (+1).
  • Complete The White Wash for Lieutenant Boyd at Camp McCarran by agreeing to keep Westside's siphoning of NCR pipelines a secret and promising to report back to the NCR that the Scorpions gang were responsible for Corporal White's murder, not Tom Anderson, White's real killer (+12).
  • Complete That Lucky Old Sun and confirm completion with Ignacio Rivas at HELIOS One for any outcome except choosing to divert the plant's newfound potential output to just the NCR desired locations (Camp McCarran and the New Vegas Strip), or attempting to activate "Emergency Output" mode, which causes the plant to overload itself and break down.
    • Choosing to divert the new power to the Archimedes II satellite; though this fame boost is really gained out of Ignacio's ignorance to the player's choice, as he does not realizes that the power plant has been weaponized (+4).
    • Choosing to divert the new power to only Freeside and Westside (+4).
    • Choosing to spread the new power equally across the entire Vegas grid (+12)
  • Lonesome Road (add-on) Complete Lonesome Road via The End quest, meaning that the missile launch was stopped (+12).

Negative

Freeside

FreesideReputation.png
Main article: Freeside

The community on the outskirts of the Strip has its own code, accepting to those that help, and shunning to those that do not.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-10 11-34 35-69 70+
0-10 Neutral Accepted Liked Idolized
11-34 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
35-69 Hated Sneering Punk Unpredictable Dark Hero
70+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • If Accepted or better, a random King will regularly approach the player character and give them ammunition, chems or caps.

Negative reputation:

Gaining reputation points

Positive

Negative

Goodsprings

GoodspringsReputation.png
Main article: Goodsprings

A small, sleepy town that can quickly become an ally; or an enemy.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-2 3-7 8-14 15+
0-2 Neutral Accepted Liked Idolized
3-7 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
8-14 Hated Sneering Punk Unpredictable Dark Hero
15+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • If Accepted or better, Trudy will offer a 25% discount on her wares and buy items at 25% higher prices.

Mixed reputation:

  • If Mixed or more, Chet will offer a 25% discount on his wares and buy items at 25% higher prices.

Negative reputation:

Gaining reputation points

Fame

Infamy

Great Khans

GreatKhansNewVegas.png
Main article: Great Khans

Khans value strength, determination, and resilience.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-4 5-14 15-29 30+
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • Required to complete Diane's tasks in Aba Daba Honeymoon without faction armor.
  • If Smiling Troublemaker or better, the armory master will sell weapons to the player character.
  • If Accepted or better, Jerry the Punk will react negatively to the player character.
  • If Liked or better, the player character can be named Papa Khans heir after completion of We Are Legion.

Mixed reputation:

Negative reputation:

Gaining reputation points

Positive

Negative

New California Republic

NCRReputation.png

The largest post-nuclear nation state offers plenty of opportunities for good people to shine and brutal retaliation to its enemies.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-11 12-39 40-79 80+
0-11 Neutral Accepted Liked Idolized
12-39 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
40-79 Hated Sneering Punk Unpredictable Dark Hero
80+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • If any neutral (black in table above), but at least one instance of positive reputation had been gained, or better, Cass can be corrected on what the Ranger Monument at Mojave Outpost represents.
  • Once Smiling Troublemaker or better, assuming positive reputation is maintained until his appearance, an NCR Ranger will confront player after around one in-game day and give them the NCR emergency radio.
  • If Smiling Troublemaker or better, one can identify themselves as a soldier for the log book when first talking to Major Knight at Mojave Outpost
  • If Smiling Troublemaker or better, one can convince Lieutenant Haggerty to allow entry to HELIOS One and begin That Lucky Old Sun without the need to pass any skill checks.
  • If Smiling Troublemaker or Accepted, one will be allowed to keep their weapons for Aaron Kimball's visit by Ranger Grant during You'll Know It When It Happens, but must keep them holstered. In this situation, actively aiming a firearm at any NCR personnel (the Legion NCR Engineer and NCR Ranger assassins not included) at the Dam once Kimball's Vertibird has arrived will cause all other NCR personnel to turn hostile and the quest to fail.
  • If Smiling Troublemaker or better, one will be allowed to interrogate Silus by Lieutenant Boyd and begin Silus Treatment.
  • If Good-Natured Rascal or better, followed by a 50 Speech check, one can open trade with Quartermaster Bardon at Hoover Dam before starting For the Republic, Part 2.
  • Once Good-Natured Rascal or better, one will obtain the key to the NCR Ranger Safehouse from Colonel Hsu when he is first spoken to again.
  • If Good-Natured Rascal or better, one can convince each camp in to send reinforcements to Bitter Springs without completing their respective quests during No, Not Much, those being:
  • If Good-Natured Rascal or better, one can ride the monorail without an NCR MP soon confronting them when they enter out onto The Strip, or the next time they return, depending on if the monorail was used to travel to or from Camp McCarran.
  • If Good-Natured Rascal or better, one will be allowed to keep their weapons, draw them and aim them wherever they please, without incident for Aaron Kimball's visit by Ranger Grant during "You'll Know It When It Happens".
    • Additionally, one can be granted access to the Vertibird landing pad atop the Visitors center by asking permission from Grant.
  • If Idolized, one can convince Norton and his fellow mercenaries to leave peacefully at no expense during Unfriendly Persuasion.
  • If Idolized, many named NCR military personnel will have unique greeting dialogue when spoken to; usually very positive, with a few exceptions, such as Razz who refers to the player as a "brown-noser".
  • Lonesome Road (add-on) If Good-Natured Rascal or better, one can identify that some of the deceased Marked men in the Hopeville missile silo bunker looked like NCR special forces, when talking to Ulysses during their conversation through ED-E at the end of The Silo (reputation level with the Legion must be lower or equal to the player's NCR level, otherwise this option will be overridden with a Legion equivalent).
  • Lonesome Road (add-on) If Good-Natured Rascal or better, one can reaffirm to Ulysses that they realise that some of the Marked Men in Hopeville are former NCR troopers, during their second conversation through ED-E at the end of The Job (reputation level with the Legion must be lower or equal to the player's NCR level, otherwise this option will be overridden with a Legion equivalent).
    • One can also then prompt further dialogue questioning Ulysses why the Marked Men are comprised of both NCR and Legion soldiers working together, despite the two sides normally being enemies, to which Ulysses will talk about how their feelings of suffering and abandonment have united both in a combined hatred.
  • Lonesome Road (add-on) If Good-Natured Rascal or better, one can express sympathy for the NCR soldiers who perished at the Divide, when talking to Ulysses during their conversation through ED-E at the end of The Tunnelers (reputation level with the Legion must be lower or equal to the player's NCR level, otherwise this option will be overridden with a Legion equivalent).
  • Lonesome Road (add-on) If Idolized, one can make it easier to convince Ulysses to see reason during The Courier quest. Typically, a 90 Speech check, followed by another 100 Speech check, is required to convince Ulysses, However, if this reputation check succeeds, the 100 Speech check is later bypassed, and only the 90 Speech is required (reputation level with both the Legion and the Strip must be lower or equal to the player's NCR level, otherwise this option will be overridden with an Legion or Vegas equivalent).

Negative reputation:

  • If Sneering Punk or worse, Cass will refuse to join as a companion, or if she is currently a companion, she will confront the player about this and threaten to leave, returning to the Mojave Outpost unless the player verbally agrees to stop acting against the NCR further (any NCR infamy gain, regardless of how minor, will prompt a second confrontation with Cass if she is still a companion, in which she will insist that she is leaving and gives the player no option to stop her).
    • Rebuilding to a neutral reputation status (black on table above) will allow for Cass to be recruited as a companion again, despite her possible angered departure beforehand which caused her to leave.
  • If Sneering Punk or worse, Boone will refuse to join as a companion, or if he is currently a companion, he will confront the player about this and threaten to leave, returning to Novac unless the player verbally agrees to stop acting against further (any more NCR infamy gain, regardless of how minor, will prompt a second confrontation with Boone if he is still a companion, in which he will insist that he is leaving and gives the player no option to stop him).
    • Rebuilding to a neutral reputation status (black on table above) will allow for Boone to be recruited as a companion again, despite his possible angered departure beforehand which caused him to leave.
  • Once Shunned to Merciful Thug, Don't Poke at the Bear! and Don't Tread on the Bear! will trigger, regardless of what point in the main questline has been reached.
    • As part of the first quest mentioned above, an NCR hit squad will approach and warn to improve reputation with the NCR within three days.
      • If still Shunned to Merciful Thug following the three day warning, multiple NCR hit squads will attack immediately until neutral reputation is reached. However, being forced to kill hit squad members will likely cause reputation to decrease further and recovery will be much more difficult.
      • If then Vilified, and one had not been approached with the NCR hit squad waring yet, the encounter never occurs; NCR hit squads will be immediately hostile upon spawning.
  • Dead Money If Sneering Punk or worse, one can side with Father Elijah during their conversation in the Sierra Madre vault and unlock a non-canon ending.

Gaining reputation points

Positive

Negative

  • Complete Andy and Charlie for Ranger Andy in Novac by passing the speech check to lie at the end (-2).
  • Accessing the "Squad Readiness Reports Terminal" on the front desk in the Camp Golf lobby, regardless of being detected or not (-1) (Accessing an identical terminal down the hall and to the right with a hard lock will not give reputation loss as long as being hidden upon use)
  • Form an alliance between the NCR and the Brotherhood of Steel during For the Republic, Part 2 (-4).
  • Ambassador Crocker dies under any circumstance, whether the player or their companions actually had any involvement in his death or not (-100).
  • Colonel Moore dies under any circumstance, whether the player or their companions actually had any involvement in her death or not (-100).
  • Reporting to Caesar that the White Gloves will or will not ally with him during Render Unto Caesar, effectively confirming that the player has chosen to side with Caesar's Legion or Yes Man (-100). (Even if they were previously Liked or Idolized by the NCR, resulting in Soft-Heated Devil or Wild Child reputation, most NCR soldiers will be immediately hostile)
  • Lonesome Road (add-on) Complete Lonesome Road by nuking the NCR (-100).
  • Lonesome Road (add-on) Complete Lonesome Road by nuking both the NCR and the Legion (-100).

Novac

NovacReputation.png
Main article: Novac

Plenty of things to do in good ol' Novac to impress the locals. Or alienate them.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-2 3-7 8-14 15+
0-2 Neutral Accepted Liked Idolized
3-7 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
8-14 Hated Sneering Punk Unpredictable Dark Hero
15+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

Mixed reputation:

  • If Unpredictable or more, Cliff Briscoe will offer a 10% discount on his wares.

Gaining reputation points

Positive

Negative

  • Complete Andy and Charlie by passing the 60 Speech check to lie at the end (-4)

Powder Gangers

PowderNewVegas.png
Main article: Powder Gangers

The Gangers are violent and hate the NCR with a passion. Be violent enough and fit right in.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-4 5-14 15-29 30+
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • If Smiling Troublemaker or better, Eddie will give the player character 1 stick of dynamite, 4 pistol powder and 4 rifle powder every 24 hours. Each successive positive reputation level will multiply the reward: At Idolized, the player character receives 5 sticks of dynamite and 20 powder of each type.

Negative reputation:

  • If Shunned and working with Eddie in I Fought the Law, a powder ganger will be sent to tell the player character that they can work out a truce with them and will not attack them at the Correctional Facility but will risk being attacked at their camps.

Gaining reputation points

Fame

Infamy

  • Complete Ghost Town Gunfight, even if the player never harmed any of the Powder Gangers during the battle (-12)
  • Eddie dies under any circumstance, which will happen as part of the I Fought the Law quest while siding with the NCR, whether the player or their companions actually had any involvement in his death or not (-12).
    • The only exception to this is if Eddie dies during the NCR attack on the NCR Correctional Facility after warning him of the attack plans beforehand, as part of the I Fought the Law quest. Eddie will almost certainly die unless the player actively joins the Powder Gangers in killing the attacking NCR troopers, and though no infamy will be gained, the player will miss out on the large amount of potential Powder Gang fame awarded for Eddie's survival.

The Strip

NewVegasReputation.png
Main article: New Vegas Strip

New Vegas, baby!

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-5 6-19 20-39 40+
0-5 Neutral Accepted Liked Idolized
6-19 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
20-39 Hated Sneering Punk Unpredictable Dark Hero
40+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Positive reputation:

  • If Smiling Troublemaker, Mr. Holdout will sell his wares at an inflated price.
    • If Good Natured Rascal or better, Mr. Holdout will refuse to open trade altogether.
  • If Good-Natured Rascal or better, Chauncey will offer to sponsor the player as an honorary member of the White Glove Society to stop Mortimer's plans, shortly before he is assassinated, during the quest Beyond the Beef.
    • Assuming that Good-Natured Rascal or better reputation was kept, one can successfully ask Marjorie to sponsor the player as an honorary member of the White Glove Society instead, following Chauncey's death, during the same quest.
  • Lonesome Road (add-on) If Idolized, one can make it easier to convince Ulysses to see reason during The Courier quest. Typically, a 90 Speech check, followed by another 100 Speech check, is required to convince Ulysses, However, if this reputation check succeeds, the 100 Speech check is later bypassed, and only the 90 Speech is required (reputation level with the NCR and Legion must both be lower than with the Strip, otherwise this option will be overridden with an NCR or Legion equivalent).

Negative reputation:

  • If Sneering Punk or worse, Mr. Holdout will sell his wears at a discounted price.
  • Once Sneering Punk or worse, an NCR Military Police officer will confront the player and make them pay 200 caps compensation, refusal or inability to pay the fine will result in the officer turning hostile.
  • If Sneering Punk or worse, Sarah Weintraub will refuse to rent a room to the player at the Vault 21 hotel.

Gaining reputation points

Fame

  • Exiting the Lucky 38 for the first time (+4).
  • Turing in Vault suits as part of the quest Suits You, Sarah (+1 per instance of a suit(s) turned in, can be exploited to yield up to +30 upon completion, if all suits are turned in individually).
  • Recruiting new acts for Tommy Torini at The Tops during Talent Pool (+2 per act, maximum of +8 upon completion, once all four acts are recruited).
  • Complete Classic Inspiration for Michael Angelo in his workshop (+4).
  • Complete Beyond The Beef by convincing Heck Gunderson to continue trading his meat products to the Strip (+12).
    • The skill check required to do this can be bypassed by never mentioning that the White Glove Society was behind Ted Gunderson's kidnapping, resulting in Heck never threating an embargo on his meat products for The Strip.
  • Complete How Little We Know by putting an end to Big Sal's plot at Gomorrah to stage an uprising on the Strip for Caesar (+12).

Infamy

  • Complete Beyond The Beef by either failing to convince, or encouraging, Heck Gunderson's proposed embargo of his meat products for the Strip after he learns that the White Glove Society was behind his son's kidnapping (-12).
  • Complete How Little We Know by assisting Big Sal at Gomorrah in his preparations to stage an uprising on the Strip for Caesar (-12).

White Glove Society

WhiteGloveSociety.png
Main article: White Glove Society

The elite society only accepts the finest candidates.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-1 2-4 5-9 10+
0-1 Neutral Accepted Liked Idolized
2-4 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
5-9 Hated Sneering Punk Unpredictable Dark Hero
10+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Consequences

Gaining reputation points

Positive

  • Cooperate with Mortimer in his plans (+12).
  • Expose Mortimer and talk to Marjorie (+12).
  • Frame Heck Gunderson for the murder of his son (+12).
  • Lie to Heck Gunderson about who took Ted Gunderson when taking him back to Heck (+12).
  • Convince Heck Gunderson against cutting off the food supply to the Strip (+12).
  • Complete Beyond the Beef by listening to Mortimer (+12).

Negative

  • Telling Marjorie that the player "eat[s] people, too" (-1).
  • Completing Beyond the Beef by tattling on the White Glove Society to Heck Gunderson. (-12)
  • Convince Heck Gunderson to blockade meat deliveries to the Strip (-12).

Unused reputations

Primm

PrimmReputation.png
Main article: Primm

Though not active in game, it is included for the sake of completeness.

Positive Reputation Points ("Fame")
Negative Reputation
Points ("Infamy")
± 0-4 5-14 15-29 30+
0-4 Neutral Accepted Liked Idolized
5-14 Shunned Mixed Smiling Troublemaker Good-Natured Rascal
15-29 Hated Sneering Punk Unpredictable Dark Hero
30+ Vilified Merciful Thug Soft-Hearted Devil Wild Child

Notes

  • Even if the player character's reputation is neutral, if they have sided with the NCR, then Caesar's Legion will be hostile and send hit men after them, and vice versa.
  • If Boone or Arcade Gannon refuses to join the player character as a companion due to positive reputation with Caesar's Legion, using the NCR armor as a disguise will change that reputation to neutral. This will open a new dialogue option that allows one to recruit Boone or Arcade with a promise not to aid the Legion again.
  • Wearing faction armor can be used to kill members of an opposing faction without gaining infamy with that faction. For example, if the player character wears Legion armor and kills an NCR soldier, infamy will be gained, but will be reset to one's prior reputation upon the removal of the disguise.
  • If the player character fast-travels away from a location where/when they are normally expected to receive scripted fame or infamy before the notification pops up (e.g. fast-traveling away from HELIOS One after activating ARCHIMEDES I before the notification of NCR infamy has time to pop up), the player character will not receive the boost/penalty until the next time one travels to that location.
  • Testacles the Debug Centurion, which is a "cut" content NPC, can alter one's reputation. He can only be spawned via console commands or mods, and cannot be found otherwise.
  • Originally, any faction member could be killed without loss of reputation, though only if the player character remained [HIDDEN] or in [CAUTION] for the kill without it progressing to [DANGER]. This was changed in the December 14, 2010 update. Afterward, players lose reputation for killing a faction member regardless of a successful sneak kill unless that weapon is silenced and the player remains completely hidden.
  • The faction reputation can reset at an unpredictable time. With every faction except Goodsprings, the Boomers, Novac, reputation will reset to neutral. However, any faction that was hostile towards you will remain so, despite the change. Support items like the NCR Emergency Radio will also become useless, and faction privileges like the McCarran monorail will be lost. There is no real way to fix this on consoles, apart from either restarting or reloading an earlier save, confirmed to happen on both casual and hardcore play modes. Some think that the reset of reputation is caused by committing an infamous act towards a faction while wearing that faction's clothing. For example, if killing a Powder Ganger while wearing a uniform of theirs, it might reset all faction reputations.
  • A possible solution is to travel to the Mojave Outpost, put on non-faction clothing/armor, go to where Major Knight is located, save and then speak to Major Knight; select the speech option asking if there is anything you can do to help. If your reputation with the NCR is above neutral, he will reply that you have done a great deal in a short time and advise you to ask around. Once the dialogue is complete, check your Pip-Boy. Your reputation will probably have reset from neutral to the proper standing. However, once you put on an NCR faction armor/clothing, there is a chance your reputation will reset back to neutral again. This tip can be useful however if you need to gain access to the NCR Ranger safe house or to use the monorail, or for additional help during the You'll Know It When It Happens quest.
  • Until the release of Lonesome Road, there was no way to get idolized by the Brotherhood of Steel. Selecting the option to abort the missile launch can get the Courier idolized by the Brotherhood if liked well enough.
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