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This page lists transcripts of all pop-up message boxes in Fallout: New Vegas.


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Snow globe


You found a Limited Edition Mojave Landmark Snowglobe!

These rare, pre-War artifacts are widely considered to be useless baubles, but rumor has it some collectors will pay dearly for them.

Mojave Express dropbox


Welcome to the Mojave Express!

Mojave Express drop boxes, like this one, can be used to deliver items to any Mojave Express Dropbox that you've discovered. Once you find a Mojave Express Dropbox, just activate it and you will be able to use that location to send and receive items.

Strange still

Strange still message box.jpg

Attached to the still is a note with the following ingredients: 1 Vodka, a Mutant Cave Fungus, 1 Salient Green.

Laser detonator

Laser detonator message box.jpg

You've found the Laser Detonator Ulysses spoe of, a piece of Pre-War tech that can detonate the nuclear warheads scattered around the Lonesome Road. You can use it to open new paths, kill your enemies from afar, or even discover secret loot caches. Just pint it at a warhead, hold down the trigger, and watch the explosion.

If what Ulysses said is true, you'll need this in advance, which means there must be a warheid blocking the way forward. You'll need to find the correct warhead and detonate it.


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Mr. House


You are committing to fight for Mr. House at the battle for Hoover Dam which will determine the fate of New Vegas for decades to come.

If there's anything you want to do before you enter the battle, do it now - before you cross the point of no return.



You are committing to fight for an Independent Vegas at the battle for Hoover Dam which will determine the fate of New Vegas for decades to come.

If there's anything you want to do before you enter the battle, do it now - before you cross the point of no return.

Caesar's Legion


You are committing to fight with Caesar's Legion at the battle for Hoover Dam which will determine the fate of New Vegas for decades to come.

If there's anything you want to do before you enter the battle, do it now - before you cross the point of no return.

New California Republic


You are committing to fight with the NCR at the battle for Hoover Dam which will determine the fate of New Vegas for decades to come.

If there's anything you want to do before you enter the battle, do it now - before you cross the point of no return.


Unification Monument

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Unification Monument
Mojave Outpost

FNV NCR Unif Monum (2).png

In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty. Under this treaty, the Desert Rangers agreed to be absorbed into the NCR in exchange for NCR's protection of Hoover Dam, New Vegas, and southern Nevada against the forces of Caesar's Legion.


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Vance's outfits
Vikki and Vance Casino

FNV Vance outfits placard.png

These mannequins display replicas of some of the clothing that was found in the trunk of Vikki and Vance's death car. Vance didn't share Vikki's sense of fashion, and chose to dress himself how he envisioned a gangster would dress.

Vikki's outfits
Vikki and Vance Casino

FNV Vikki placard.png

These replica outfits show just how conscious Vikki was of the styles of the period. Vikki was well known for her sense of fashion and her fixation on expensive clothing was thought to be one of the reasons the pair chose a life of crime.

Vance's gun
Vikki and Vance Casino

FNV Vance's gun placard.png

The 9mm submachinegun preserved in the glass case to the left of this plaque is the ACTUAL weapon Vance carried in a paper-wrapped box under some suitcases in the trunk of his car during his and Vikki's crime spree! Never fired, and luckily untouched by the hail of bullets that ended its notorious owner's life, the weapon's mint condition inspires dread in all who look upon it. Experts speculate that Vance might have killed as many as fifty people had he ever fired the gun - so long as his aim was exact and he was starting off with a full clip - or even more if he had additional ammo clips and remembered to reload!


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Underpass Cut content

00104687 Cut content

This purifier would provide clean water to Underpass, if it were functional. Whoever assembled it had no idea what they were doing - many parts are connected incorrectly or hooked up backwards. Someone with the proper knowledge could easily get the purifier operational.

[Repair of 35 or greater required to fix the generator.]
[Science of 35 or greater required to modify the generator's settings.]

Black Mountain

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Black Mountain Warning


The tattered message paper looks hastily scrawled by a shaky hand. It reads:

"If you can read this, please know that you are in great danger if you continue on this path. If you value you life, turn back now. If you must proceed, I implore you to head west past the gate, which will take you to my dwelling. Take the trails rather than the roads, and you may live long enough for us to meet face to face.


Boulder City Memorial

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Boulder City Memorial


On this spot in the year 2277, rangers and soldiers of the New California Republic turned back the forces of Caesar's Legion during the Battle of Hoover Dam. Over one hundred men and women gave their lives on Nevada soil to defend local civilians and the principles of the Republic. May this humble stone be an enduring memorial to their valor and sacrifice.


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Quarry Junction generator



This generator would provide power to Quarry Junction, if it were functional. Whoever assembled it had no idea what they were doing - many parts are connected incorrectly or hooked up backwards. Someone with the proper knowledge could easily get the generator operational.

The Divide

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Nuclear warhead



Firing the laser detonator at any warhead will cause it to explode after about five seconds of continuous fire. Before it explodes, the warhead will glow and flames will shoot through the skin. The explosion will leave behind residual radiation like a mini nuke.


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"Boring Old Rod? Or..."
REPCONN headquarters

FNV Boring Old Rod.png


What's this? A dull rod? Not so, Rocketeers! This "dull rod" once powered REPCONN's old nuclear-propelled rockets and still contains harmless* traces of radioactive material. As an exercise, stare closely* at the rod and try to spot the telltale glow!

* While this case is lead-lined (standard in these cases, not specifically requested for this display), do not touch, look, or stand too close to this exhibit - keep your legs moving and see the rest of the museum!

"Plas-Ma What?"
REPCONN headquarters

FNV Plasma.png


Hold up, Rocketeers, what's this? This trio of cylinders isn't a trio of cylinders at all!* They're containers holding what some* scientists call "plasma." Can you say "plasma?" REPCONN's always looking to the future, and in our future, we don't have to worry about radiation, health risks, or lawsuits when using this new and improved fuel source to blast our rockets into and out of the sky!

* Clarification: "Cylinders" and "plasma" are factually correct designations of display items, both by definition and by the scientific community.

"Radioactive Waste?"
REPCONN headquarters

FNV Radioactive Waste.png


We've all heard "stories" that radiation is dangerous - fact or fiction?* A common site in factories, military installations, and the basements of selected government-funded middle schools, these safety barrels* are just what the name implies - safe. While their attractive coloring can be interpreted as a warning, for REPCONN, it's an invitation to a future filled with nuclear power!

* Rhetorical questions and nomenclature of exhibit items cannot be used as a basis for criminal prosecution.

"Nuclear Family!"
REPCONN headquarters

FNV Nuclear Family.png


Why, look here! A pile of itty-bity safety barrels,* all nestled together like a family sitting down to dinner! Now, while it's claimed even the safest nuclear waste disposal procedures seep poison into the environment that never, ever goes away, in REPCONN's case, we say it all depends on where you put them - and Nevada's just the place!

* Nomenclature for "hazardous waste barrels" as per REPCONN glossary specs.

"Ready, Set, Launch!"
REPCONN headquarters

FNV Ready Set Launch.png


Force your parents a short drive south, and you'll see the retractable dome of REPCONN's launch facility (not actual size!). You may have heard wild stories about rocket flights and their impact* on nearby towns and communities, but REPCONN feels you can't put a price of space exploration - after all, Rocketeers, you do want to go into space someday... don't you?

* Statement is figurative and inadmissible as evidence in a court of law.

"Rockets Away!"
REPCONN headquarters

FNV Rockets Away.png


Just like the rocket you see here, we're aimed at the sky, but we've got a ceiling in the way! See, Rocketeers, while REPCONN is (was) focused on non-radioactive* propulsion engines, we still need to sneak back and use some of our older "proven" techniques with nuclear-driven engines to make space travel a reality. Partnered with our new buddy RobCo, we've dug up older, cheaper technology for upcoming orbital projects. No worries, even if you can't always see what we're up to up there - we can see you!

* Any implication of radioactive material as negative is unintentional and in no way reflects RobCo or its subsidiary REPCONN.

REPCONN headquarters

FNV Needlenose placard.png


This sleek and purple R77-293A "Needlenose" is what happens when you mix fossil and plasma in a rocket and shake it up! The fossil fuels punch this sharp-nosed terror through the sky, and the plasma is used to shoot it through space to planets where REPCONN can mine more fossil fuels,* continuing the whole cycle again!

*Interplanetary mining and resource rights still in negotiation.

"Big Fat Fiery Fred"
REPCONN headquarters

FNV Big Fat Fiery Fred.png


V29-321G may look like a big, fat, red rocket, Rocketeers, but Ol' Fatty here ran circles around the Earth not so long ago, so let's see you keep up! Sure, V29-321G's re-entry gave it its more commonly-known nickname "Big Fat Fiery Fred," but here at REPCONN we chose to focus on the successes and apply what we learned about explosive-resistant shielding to future models and even our landing platforms!*

*The newly-(re)constructed REPCONN Launch Facility was a direct beneficiary of this discovery.

"Green Bean"
REPCONN headquarters

FNV Green Bean placard.png


Officially called the "Z43-521P" by silly engineers, we prefer to call this little scrapper by its true nickname, the "Green Bean." After all, which would you prefer in your backyard garden - a smoldering Z43-521P, or a green bean?* One sounds like it belongs if mentioned on the news, and make news it did... featuring REPCONN's plasma engine, it was soooo newsworthy that we decided to take the Quantum Matter Modulation unit out and see if we could use it for non-explosive uses.

*Rocket nickname chosen after results of first trial landing.

"Watch Your Step!"
REPCONN headquarters

FNV Watch your step.png


Whoa, watch your step! You don't want to be facing this fearsome fellow if you accidentally stumble into a restricted area. Whether sporting the latest in dual miniguns, rockets, or laser cannons, the Sentrybot not only takes it job seriously, it also takes no prisoners! It's proof of RobCo's commitment to defense that these deadly guards are concealed in chambers throughout this facility, so let this be a warning: Watch where you step, or out'll come RobCo, guns blazing!

Exhibit Brought to You By Your Friends at RobCo

"The 'I' in 'Eyebot.'"
REPCONN headquarters

FNV Eyebot message box.png


RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are!

Exhibit Brought to You By Your Friends at RobCo

"The 'Hand' in 'Handy'"
REPCONN headquarters

FNV Hand in Handy.png


You never can have too many hands - three, why not four? That was RobCo's inspiration behind the popular (and cost-effective) Mr. Handy model, the first of the line shown here. Always a help around the household, whether with Mom in the kitchen using its titanium circular power saw or in the garage with Dad using its armor-piercing laser array, Mr. Handy is not just helpful... he's your friend, too.

Exhibit Brought to You By Your Friends at RobCo

"It's Got Wheels!"
REPCONN headquarters

FNV Its Got Wheels.png


Some folks have asked - why not a Protectron with wheels? RobCo wasn't afraid to answer that question: The Protect-O-Bot is the answer. While safety standards prevented this free-wheeling dynamo from entering mass market production despite RobCo's best intentions and teams of lawyers, we take consolation in letting you can see this extremely well-funded experiment as it was intended - a robot moving so fast it looks like it's standing still!

Exhibit Brought to You By Your Friends at RobCo

"Our Rich, Rich Solar System"
REPCONN headquarters

FNV Rich Rich Solar System.png


A model of our solar system (not actual size). Beautiful, isn't it? RobCo, with its subsidiary REPCONN, has often gazed into the night sky, seeing the rich pageant of stars and planets above us. Our goal? To send unmanned rockets to these other systems, seeing their beauty firsthand while mining ever deeper into each planet's surface for precious resources needed here at home. This is our promise to mankind, extending our reach into a future where the number of RobCo and REPCONN rockets match the stars in the sky.

This Exhibit Brought To You By Your Friends at RobCo


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Hardcore mode

FNV Hardcore Mode message box.jpg

Fallout: New Vegas allows you to play in a new Hardcore mode that greatly increases the challenge of the game. In this mode, Stimpaks heal over time and cannot mend broken limbs, Rad-Away removes radiation over time, ammunition has weight, and dehydration is a constant concern. This mode is only recommended for advanced players.

You may turn Hardcore mode on or off at any time in the Gameplay menu, but if you activate Hardcore mode now and maintain it through the end of the main storyline, you will receive a special reward. Would you like to activate Hardcore mode?

Hardcore mode


Welcome to Hardcore Mode! There are three basic needs that Hardcore Mode requires you to monitor: dehydration (H2O), starvation (FOD), and sleep deprivation (SLP). Each of these needs must be monitored and kept in check or you will suffer penalties and, in extreme cases, death.

Your needs are continually ticking away and can be monitored on the Status screen of your Pip-Boy. When you start to suffer ill-effects from neglected needs, your HUD will display the corresponding code for that need. Be aware that waiting, sleeping, and Fast Travel will also affect your needs. If performing any of these activities would result in death, you will be prevented from doing so.

  • Dehydration (H20) - Dehydration increases at a faster pace than starvation or sleep deprivation. It can be relieved by drinking water or eating certain types of food. Some drinks, such as alcohol and soda, can increase dehydration, so be careful!

  • Starvation (FOD) - The onset of starvation is slower than dehydration, but quicker than sleep deprivation. It can be relieved by eating food.

  • Sleep Deprivation (SLP) - Sleep deprivation is the most low-maintenance of the basic needs. Though a few chems and drinks can help offset sleep deprivation, nothing beats sleep itself.


You have established a reputation with a group of people in the wasteland! Whether that reputation is good or bad, you're finally somebody, and people associated with that group will start to react to what you've done. There are many different factions in the wasteland, and you can develop a distinct reputation with each one.

As you perform actions that benefit a group, you will gain Fame. If you peform actions that harm a group, you will gain Infamy. Your reputation with any given group is a measure of the combined total of Fame and Infamy that you have earned. The benefits and drawbacks of any given reputation depend on the group itself. You may receive discounts with merchants, provoke attacks from hired thugs, or simply be treated differently.

Though you will initially start out with a Neutral reputation with any given faction, your Fame and Infamy will eventually push your reputation in different directions. You can see all of your current reputations under the General section of your Pip-Boy.

Good Reputations:

  • Smiling Troublemaker - Some good, a little bad.
  • Good Natured Rascal - Good, a little bad.
  • Accepted - Some good.
  • Liked - Definitely good.
  • Idolized - Most good.

Mixed Reputations:

  • Soft-Hearted Devil - More bad than good.
  • Dark Hero - More good than bad.
  • Mixed - Some good, some bad.
  • Unpredictable - Good and bad.
  • Wild Child - Most good, most bad.

Bad Reputations:

  • Sneering Punk - Some bad, a little good.
  • Merciful Thug - Bad, a little good.
  • Shunned - Some bad.
  • Hated - Definitely bad.
  • Vilified - Most bad.
Slot machines


Slots are casino gambling machines that have three or more reels that spin when a button is pushed or lever is pulled. Each reel randomly stops on or between one of many symbols on the reel. Depending on the combination of symbols that comes up, the player will either lose his or her bet or receive a payout based on the odds of the combination coming up.

Different slot machines have different numbers of symbols and correspondingly different payout odds. You can check the payout odds from within the game at any time.



Roulette is a game of chance in which a ball is spun on a spinning wheel marked with 38 colored and numbered pockets. As the ball loses momentum, it eventually drops into one of the pockets. Before the ball is spun, players place bets on individual numbers or groups of numbers, the colors red or black, or whether the number will be odd or even. If the ball lands in a pocket covered by one of the player's bets, he or she receives a reward proportional to the odds of his or her bet. Player bets fall into two categories: inside bets and outside bets.

Inside Bets - Inside bets are placed on the numbered sections of the board or on the outside edges.

  • Straight-Up - A single number. The chip is entirely inside the square.
  • Split - Two adjoining numbers. The chip is placed on the line between the numbers.
  • Street - Three numbers in a horizontal line. The chip is placed at the edge of a line.
  • Six Line - Two adjoining streets. The chip is placed at the edge between two streets.
  • Corner - Four numbers in a square. The chip is placed at the intersection of the four numbers.
  • Basket - 0, 1, and 2; 0, 00, and 2; or 00, 2, and 3. The chip is placed at the intersection between the three numbers.
  • Top Line - 0, 00, 1, 2, and 3. The chip is placed at the corner of 0 and 1.

Outside Bets - Outside bets are played off of the main numbered section of the board and never include 0 or 00.

  • 1-18, 19-36 - The first and second halves of the numbered board.
  • Red, Black - Red and black numbers.
  • Even, Odd - Even and odd numbers.
  • 1st, 2nd, 3rd Dozen - The first (1-12), second (13-24) or third (25-36) set of numbers.
  • 1st, 2nd, 3rd Column - A bet on an entire vertical column of numbers. The chip is placed at the base of the column.


Blackjack is a game played with one more standard decks of playing cards. In Fallout: New Vegas, it is played between the Courier and a casino dealer. The goal is to play a hand of two or more cards up to, but not exceeding, a combined value of 21 points. The value of each hand is determined by adding together the values of each individual card. Cards 2-10 are worth their listed value. Face cards (Jack, Queen, King) are worth 10 points. Aces are worth either 1 or 11 points, whichever is more advantageous. A hand that exceeds 21 in total value is considered a "bust" and immediately loses.

After the initial bet is made, the player and dealer are both dealt two cards. Based on the Courier's current hand, the player has different options:

  • Hit - Add a new card to the Courier's hand. The player must accept the value of this card, though aces provide whatever value is most advantageous at any given time.

  • Stay - Courier's hand is effectively "locked" and the dealer will deal cards into his or her own hand until his or her hand is at least 17. Note: at some casinos, dealers will continue to hit on a "soft" 17 that contains an ace. In either case, the dealer has no decision-making process and will always follow the listed rule.

  • Double Down - The Courier's bet is doubled but the dealer will give the Courier's hand only a single additional card.

  • Split - If the Courier's initial hand is a pair, the player may double his or her bet and split the pair into two separate hands that are played individually.

  • Surrender - This option is only available immediately after the first cards are dealt. It offers the player the option to sacrifice half of his or her bet and immediately fold. It is typically only done when the player's hand is particularly bad and the dealer is showing a very strong hand (for example, an ace).

Once the dealer has completed dealing into his or her own hand following the player's choice to stay, the values of the Courier's hand and the dealer's hand are compared. Assuming neither party has busted (gone over 21), the higher value wins. In the case of a tie, the hand is considered a push. If the dealer has "blackjack" (an ace and a ten-value card), he or she automatically wins unless the Courier also has blackjack. In that case, the hand is considered a push.

Individual casinos use different numbers of card decks, pay out natural blackjack hands at different odds, and shuffle their decks with varying frequency. Pay close attention to these details to develop advanced playing strategies.