Red = Primary locations
Blue = Vaults
Contents
Primary locations
High-resolution maps
Mojave Wasteland
New Vegas Strip
Freeside
South Vegas ruins
North Vegas Square
Westside
Crimson Caravan Company
Camp McCarran
Aerotech Office Park
Boulder City ruins
Add-on maps
Sierra Madre
Zion Canyon
Big MT
The Divide
The Courier's Mile
Long 15
Dry Wells
Early concept
Early concept of the Fallout: New Vegas map, explained by Chris Avellone during the Rezzed 2013 developer sessions. It features several locations which were not included in the game.[1]
Locations mentioned on the map, but not included in-game:
Mojave Wasteland map with markers
PlexiMap
At Hidden Valley and the Remnants bunker there is an earlier version of the New Vegas map (nv_pleximap01).

Early FNV Map
It differs from the final retail Pip-Boy map in a number of ways:
- The grid system used is different.
- The Strip and Freeside are highlighted similar to the Downtown DC ruins in Fallout 3.
- Boulder City's street layout is represented.
- 188 trading post is much further east, closer to Boulder City.
- Primm's residential area is more expansive.
- The monorail route is shorter, terminating further south on the Strip.
- Several roads are absent.
Behind the scenes
According to J.E. Sawyer, the New Vegas map is based off United States Geological Survey data but at 1/25th scale, with some adjustments, as at that scale the Colorado River was narrow enough for one to jump over.[2]
References
- ↑ Project Eternity - Rezzed 2013 Developer Sessions - YouTube (18:04)
- ↑ [1]
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