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[[uk:Доповнення Fallout: New Vegas]]
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Revision as of 03:20, January 11, 2017

This page lists all add-ons in Fallout: New Vegas.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For add-ons in other Fallout games, please see "Add-on."
  • For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas."
Gametitle-FNVGametitle-FNV DMGametitle-FNV HHGametitle-FNV OWBGametitle-FNV LRGametitle-FNV CS
Gametitle-FNVGametitle-FNV DMGametitle-FNV HHGametitle-FNV OWBGametitle-FNV LRGametitle-FNV CSGametitle-FNV GRA

On October 18, 2010 Bethesda Softworks announced that downloadable content would be available for Fallout: New Vegas, in keeping with its predecessor Fallout 3.

On May 3, 2011, an article on Bethesda's blog confirmed Honest Hearts, Old World Blues, and Lonesome Road as the next add-ons for New Vegas.

Each add-on increases the level cap by 5, which in total will increase the maximum level to 50. However, the trait Logan's Loophole, which was added when Old World Blues was released, allows limiting the cap to 30 in exchange for no addictions when using chems.

All of the add-ons were sold for $10 each originally, with the exceptions of Gun Runners' Arsenal ($4) and Courier's Stash ($2).

Story add-ons

Dead Money

Main article: Dead Money
Sierra Madre Casino

Suggested Level: 20+

As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. It was released on December 21, 2010, for the Xbox 360, and on PlayStation 3 and PC platforms on February 22, 2011.

Honest Hearts

Main article: Honest Hearts

Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion. It was released on May 17, 2011 on the Xbox 360 and PC platforms. It was later released on June 2 (NA), and June 5 (EU) for PlayStation 3, due to the PSN store being down from a group hacking the server.

Old World Blues

Suggested Level: 15+

In Old World Blues you discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You need to scour the pre-War research centers of the Big MT in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.You are the only hope of saving the "Think Tank" and all of science. It was released simultaneously on all platforms on July 19, 2011.

Lonesome Road

Suggested level: 25+

Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the platinum chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job—a job that leads you into the depths of the hurricane-swept canyons of The Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. It was released on September 20, 2011 simultaneously on all platforms.[1]

Item packs

Courier's Stash

Gametitle -Courier's Stash
Main article: Courier's Stash

Players pre-ordering Fallout: New Vegas from selected retailers were granted access to special pre-order bonus packs, containing exclusive equipment to make the earlier stages of the game easier. The list of bonus packs is as follows:

These packs were combined into one pack titled Courier's Stash, which was released on September 27, 2011.

Gun Runners' Arsenal

Gametitle Gun Runners Arsenal
Main article: Gun Runners' Arsenal

Gun Runners’ Arsenal, released on September 27, 2011, increases the range of unique weapons, weapon mods, ammunition types and recipes waiting to be uncovered in the vast Mojave Wasteland.


  • Unlike in Fallout 3 the player cannot access any of the add-ons once the final main quest for Fallout: New Vegas has been completed. This means that finishing any of the following main quest endings will lock out any ability to complete any unfinished add-ons. The only solution is to load an earlier save. The affected main quest endings are as follows:
  • The four Fallout: New Vegas Map marker locations to enter the 4 corresponding add-on "worldspaces" are as follows:
  • All worldspaces except Dead Money's worldspace can be revisited at any time after completion of the equivalent add-on's primary quest completion.
    • In addition, the Lonesome Road worldspace is the only one that can be left (to go back to the Mojave) at any time during the quest progression, and returned to, without requiring final completion of the add-on's primary questline.
  • All the add-ons can be obtained by buying the Ultimate Edition.


Fallout: New Vegas add-ons and downloads
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