|For an overview of guides for the games in the Fallout series, see Fallout guide.|
The Fallout: New Vegas Prima Official Game Guide is a publication by Prima Games. It contains strategies, maps, and walk-throughs that a player may find useful while playing Fallout: New Vegas, as well as some additional background information about the setting and characters.
Overview[edit | edit source]
Its main author is David S.J. Hodgson, who also authored the Fallout 3 Official Game Guide. The hardcover collector's edition includes 32 more pages which include concept art and background information from the developers at Obsidian Entertainment.
Additional sections[edit | edit source]
- Tour of the Mojave Wasteland
- Faction profiles
- Behind the Bright Lights & Big City, additional faction profiles
Discrepencies[edit | edit source]
Weapons[edit | edit source]
- The guide says that the unique hunting shotgun, Dinner Bell is located at the old nuclear test site. It is actually given as a reward by Red Lucy in the Thorn, after completing the quest Bleed Me Dry.
- The Action Point description states that firing a pistol costs 10 AP, switching between standing and crouching costs 10 AP, firing a rifle takes 25 AP, and firing a Big Gun takes 75 AP. The section is an excerpt from Fallout 3 Official Game Guide regarding AP which was also incorrect.
- Marks the Fat Man as a unique weapon that can be found in Quarry Junction and on prospectors when it can actually be bought and found in a few other places like at the Gun Runners and at Nellis Air Force Base.
Quests[edit | edit source]
- When listing the ways to gain Arcade's trust for the quest For Auld Lang Syne, the guide lists the REPCONN Test Site instead of REPCONN headquarters as being one of the locations one must visit.
- During the quest My Kind of Town, the guide states that one needs a Barter skill of 50 to convince Major Knight to assign an additional squad to Primm, but a Barter skill of 20 is needed.
- In the ending descriptions, it says that the last independent quest in the Enclave remnants section is called "No Gods, No Monsters" when it is in fact called, "No Gods, No Masters."
- In the section for I Could Make You Care, it lists traveling to Nipton as one of the triggers needed to begin the quest.
- The guide states that the Powder Gangers are involved in the quest Hard Luck Blues, which they are unrelated to.
- In the walkthrough for the quest Come Fly With Me, the guide states that using the rockets' navigation terminal to cause the rockets to crash into each other will give Karma, when in fact the Courier loses Karma.
- The third assassination attempt during You'll Know It When It Happens by the disguised engineer with the knife, is not mentioned.
- Some speech dialogue options are left out. For example, in the There Stands the Grass section of the guide, it is not mentioned that with 70 Science you can prevent Keely from deleting the data.
Items[edit | edit source]
- The guide does not include the location of the Duck and Cover! skill book at Ranger station Foxtrot.
- In the Guns and Gear section of the guide, it lists the Papa Khan helmet despite the fact that it has been cut from the game. It also shows a picture of the armor itself on page 21.
- Also in the Guns and Gear section, the guide lists the shady hat and the apocalypse gladiator helmet when they are not in-game, but legacy content from Fallout 3.
- Lists mini nukes as unique items and lists only 11 obtainable when there are 14, plus those acquired by killing the Boomer with a Fat Man, who respawns.
- Does not mention the Big Book of Science that can be obtained for completing That Lucky Old Sun in the Followers of the Apocalypse's favor.
- States that the destroyed party hats found in the REPCONN Test Site are regular party hats.
- Does not list moonshine, turbo, dog tag fist, powder charge, .44 Magnum, SWC (hand load) and 5mm round as craftable items.
- Under the indigestible section, it lists a few items such as spore plant pods that are not in-game.
- Lists strange meat pie (imitation) as indigestible when it is consumable.
- In the Sunshine Boogie section it says to check the Array Command Interface at the base of the steps" but the terminal is actually called the: Array Control Interface.
Locations[edit | edit source]
- The physical map marks the El Rey Motel as a factory, not a building.
- Highway 93 is mislabeled as Highway 95 on the large, fold-out map.
- Cassidy Caravans wreckage is referred to as "[2.31] Reed Imports Sacked Caravan" (p. 303) as well as "[2.31] Cassidy Caravans Wreckage" (p. 320). In the game's Spanish version, the location is also referred to as Reed Imports.
- In the entry on Sloan, Interstate 15 is referred to as both the Long 19 and Long 95.
- In the entry on Primm, Interstate 15 is referred to as the Long 95.
- The guide states that tumbleweed is an enemy and found at the old nuclear test site.
- In Ivanpah Dry Lake, Nevada State Route 164 is mislabeled as 167.
- In the entry on Hidden Valley, Interstate 15 is referred to as the Long 95.
- Camp Forlorn Hope does not have a reputation marker on the world map, but the guide states that it does have the marker.
Other[edit | edit source]
- On page 485 in the Important Dates section it says that NCR forces massacred the Great Khans' settlement at Red Rock Canyon when it was actually Bitter Springs.
- Does not list the coyote alpha male and fire ants in the creature section.
- The first release for the German market did not include the map poster, although advertised otherwise.
- It states that 25 Speech is required to use the chemistry set in Doc Mitchell's house, when it actually requires 25 Science.
- Does not list the special perk Meat of Champions.
- Antony is spelled as "Anthony."
- On page 393, the Nipton Town Hall terminal overview reads, "A man with the Legion offers a deal Steyn passes up. It will be his undoing" but Steyn's terminal entry explains that he accepted the deal immediately, stating, "I didn't have to think a moment about Mr. Fox's proposition before accepting it."
- On page 403, the Mojave Brotherhood's virtual reality pods are described as "currently (and permanently) offline" but in-game they are utilized by members of the group for tactical simulation.
- On page 320, Alice McLafferty's name is spelled "Alice McCaffery."
Behind the scenes[edit | edit source]
Some of the character archetypes have the same name as NPCs from other Fallout games, such as Albert Tenpenny/Allistair Tenpenny and Bille DeLoria/Butch DeLoria.
See also[edit | edit source]
References[edit | edit source]
- Nipton terminal entries; Mayor Steyn's terminal, Testing...
- Courier: "Do all of the brothers use this equipment?"
Lars Taggart: "Everyone in the base has to spend a minimum of five hours a week running tactical simulations, but outside that, interest is scarce. It wasn't always this way. When we first moved into the bunker, everyone was so excited that the VR systems were intact. Over time, though, my fellows have become listless and less entertained by the wonders of the technology around us."
(Lars Taggart's dialogue)