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Contents

Production and release details[edit | edit source]

General[edit | edit source]

What is Fallout: New Vegas?[edit | edit source]

Fallout: New Vegas is a futuristic post-apocalyptic RPG set in an alternate universe based on 50s sci-fi pulp fiction, as if the world had stopped during the optimistic 50s and found itself in a dystopian post-apocalyptic reality. It makes use of the gameplay style of Bethesda Softworks' Fallout 3,[1] however, with a brand new story and setting.

Is it Fallout 4?[edit | edit source]

No, Fallout 4 is a separate game developed by Bethesda Game Studios itself. For more information about Fallout 4, see the Fallout 4 FAQ.

Is it an MMORPG?[edit | edit source]

It is a Single-Player only game, like previous Fallout games. However, Interplay licensed the rights to a Fallout MMORPG from Bethesda in 2007 simply called Fallout Online. Bethesda recently moved to rescind the Fallout MMORPG license, claiming that Interplay is in breach of the licensing agreement. Interplay disputes these claims.

For more details, see: Fallout Online FAQ.

Is it some kind of add-on?[edit | edit source]

No, unlike the add-on packs, it is a standalone game.

Does it feature exclusive add-ons/DLC, like Fallout 3?[edit | edit source]

Yes. Its first add-on, Dead Money was released on the 21st of December, 2010 for the Xbox 360 and on the 22nd of February, 2011 for PS3 and PC. The second add-on, Honest Hearts, was released on Xbox 360 and GfWL on the 17th of May, 2011. Its third add-on, Old World Blues, was released simultaneously on all platforms on the 19th of July, 2011. The fourth and final add-on, Lonesome Road, was originally supposed to be released in late August, but was delayed and was released on the 20th September, 2011 for all platforms.

Does it use the Fallout 3 engine?[edit | edit source]

Yes.[2]

We have the GECK as well as all art source and code source. We coordinate the viability of any given addition/change with Bethesda since they have a decade-ish of experience with the technology base.— J.E. Sawyer

Who made and published Fallout: New Vegas?[edit | edit source]

Fallout: New Vegas was developed by Obsidian Entertainment and published by Bethesda Softworks.

What is Fallout: New Vegas rated?[edit | edit source]

It is rated M (Mature) by the ESRB in the United States, 18 in the UK & New Zealand, and MA 15+ in Australia.

Release date(s)[edit | edit source]

When was it released?[edit | edit source]

October 19, 2010 (US) October 22, 2010 (EU)

Platforms[edit | edit source]

What platforms is it released for?[edit | edit source]

Like Fallout 3, the game is released for the PC, Xbox 360 and PlayStation 3.

Does it require Windows 7?[edit | edit source]

Fallout: New Vegas works on PCs running Windows XP and up, including Windows 7, 8, 8.1, and 10.

What DRM does it use?[edit | edit source]

Fallout: New Vegas uses Valve's Steamworks for its PC Digital Rights Management (DRM).

Development team[edit | edit source]

Was it made by people who made previous Fallouts?[edit | edit source]

Yes, it was developed by Obsidian Entertainment, which was founded by some of the people who worked on Fallout, Fallout 2 and Van Buren at Interplay Entertainment/Black Isle Studios.

Who is on the team?[edit | edit source]

J.E. Sawyer, who previously worked on Van Buren, is the project director and lead designer. Chris Avellone, who worked on Fallout 2, Van Buren and wrote the Fallout Bible is a senior designer. For the full list of known developers see: Fallout: New Vegas developers.

Other people at Obsidian who worked on previous Fallout games include Feargus Urquhart, Chris Jones, Chris Parker and Darren Monahan. At least some of them are likely to be on the New Vegas team.

Gameplay[edit | edit source]

SPECIAL[edit | edit source]

Is the SPECIAL character system used in the game?[edit | edit source]

Yes, the SPECIAL character system is used in the game.

How does character creation look?[edit | edit source]

The first part of the game is part character creation, and part role-playing. It starts with your character being found almost dead by Victor and Doc Mitchell, and you pick your stats, skills, etc. through psychological tests.

What are the main stats?[edit | edit source]

The main statistics are the same, since otherwise it couldn't be named SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck). You have 40 character points to divide among your stats (all 7 stats start at 5 and you have 5 more points to distribute). They can't be lower than 1 nor higher than 10.

What are the skills in Fallout: New Vegas?[edit | edit source]

Some of the skills in Fallout 3, like Explosives and Medicine return, while the classic Small Guns and Big Guns have been merged into the Guns skill from Van Buren. Melee Weapons has been renamed to Melee, and a skill called Survival has been added as a parallel to the Outdoorsman skill from Fallout, Fallout 2, and Fallout Tactics.

What about perks?[edit | edit source]

Perks are gained every two levels. For a list of the known perks, see Fallout: New Vegas perks.

How about traits?[edit | edit source]

Yes. During character creation, you have the option to select zero, one, or two traits. Traits include some of the classics and new ones (such as Four Eyes).

Is there a level limit?[edit | edit source]

Yes there is. The level limit has been capped at 30. But add-ons brought this up to 50; 5 levels for each add-on makes for a final level cap of 50.

Does your character in Fallout 3 carry over?[edit | edit source]

No. New Vegas shares no save data with Fallout 3 and vice versa.

Gameplay[edit | edit source]

Gameplay works like Fallout 3's gameplay on the occasion of slight differences.

Combat[edit | edit source]

Is the combat turn-based or real-time?[edit | edit source]

Unlike Fallout and Fallout 2, which were turn-based, and like Fallout 3, New Vegas uses a real time with pause system.

There are two combat modes; real-time first- or third-person combat and V.A.T.S. (Vault-Tec Assisted Targeting System). Real-time combat takes into account factors such as weapon condition and a character's skill level in that weapon category, but accuracy depends greatly on the player's skill in aiming the targeting reticule.

The V.A.T.S. mode uses AP (Action Points), of which a character has a limited supply, depending on a number of factors, and weapons require different quantities of AP per use in V.A.T.S. mode. There are two phases in V.A.T.S. mode; targeting and execution. In the targeting phase, time freezes and the player can choose which enemy to target, then which body part to target (except in the case of melee or unarmed attacks), with all targets displaying a percentage 'chance to hit' based solely on the weapon's attributes and the character's skill level, while the impact of a player's skill is seen only in the assessment of tactical options, i.e. which enemy or body part to target. Players can target as many different enemies and/or body parts as they wish, as long as there are sufficient AP.

Once the player commits to a choice of targets, the execution phase begins. In slow motion cinematic mode the player witnesses the results of their choices in the targeting phase. During this phase enemies may continue to move and attack, though in slow motion, so they may avoid attacks by moving behind an obstruction or attack the character. Although successful attacks on the character during this phase do considerably less damage than usual, it's possible to sustain a crippling injury that will have a detrimental effect on subsequent attacks in the execution queue.

When all the actions the player chose in the targeting phase have been executed, time returns to normal, and any AP spent begins to regenerate.

What is V.A.T.S.?[edit | edit source]

The Vault-Tec Assisted Targeting System, or V.A.T.S. is the active pause system. While using V.A.T.S., the otherwise real-time combat is paused. Various actions cost Action Points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries.

What are the available weapons and armors?[edit | edit source]

For a list of known Fallout: New Vegas weapons and armors, see:

Other gameplay questions[edit | edit source]

Is there a multiplayer mode?[edit | edit source]

There is no multiplayer mode, like in Fallout, Fallout 2 and Fallout 3.

Is first or third perspective used?[edit | edit source]

Like Fallout 3, it allows you to use both first and third-person perspective. It was also stated during a video interview that it is now possible to aim firearms properly while in third person (which wasn't entirely possible in Fallout 3, especially for near targets).

Are there any changes to gameplay mechanics?[edit | edit source]

There are some minor changes, rebalancing weapon stats and the reintroduction of Damage Threshold. The biggest change is the inclusion of a hardcore mode.

What is the hardcore mode?[edit | edit source]

Aside from the normal gameplay mode, which is similar to how Fallout 3 is played, the game includes an optional "hardcore mode", in which the character needs to drink water, eat food, sleep, to survive, and where stimpaks no longer heal instantly or heal limbs, and ammunition has weight. Hardcore mode has no impact on damage dealt or received.

Are there any houses you live in?[edit | edit source]

Several houses are available for player use, including a penthouse suite in the Lucky 38 casino.

Are there any collectibles, like Vault-tec bobbleheads?[edit | edit source]

Yes, Snowglobes can be collected for profit as well as Sunset Sarsaparilla star bottle cap. Collectibles don't seem to provide stat increases like the bobbleheads of Fallout 3 however.

Story[edit | edit source]

Setting[edit | edit source]

When is Fallout: New Vegas set? How long after the previous games?[edit | edit source]

The game is set in 2281, exactly 204 years after the Great War, 120 years after the start of Fallout, 40 years after Fallout 2 and 4 years after Fallout 3.

What is the main quest?[edit | edit source]

Your player character is a courier who was meant to deliver a certain package. However, the protagonist is attacked and left for dead in the desert, and then saved by a robot named Victor and Doc Mitchell. The courier must now discover who the attackers were and what was in the package they wanted.

Where is the game set?[edit | edit source]

Fallout: New Vegas is set in the Mojave Desert, mainly in the city of New Vegas and its surroundings.

Does the story continue the plot of the previous games?[edit | edit source]

It is not a direct continuation of any of the previous games, but there will be references to the events of all three previous Fallout RPGs.

Can I continue playing after finishing the main quest?[edit | edit source]

No, the game will end after you complete the main quest like in Fallout and Fallout 3 without the Broken Steel add-on. There will be a message that appears before you "pass the point of no return", so you can consider going back if you wish to continue playing. It should be noted that as of a recent update to all three platforms, the game makes a new save before you start a game-ending quest, using a unique SYS save slot.

Canon[edit | edit source]

Is Fallout: New Vegas canon?[edit | edit source]

Yes, there is no reason for it not to be treated as a canon part of the series.

Is Van Buren treated as canon?[edit | edit source]

While Van Buren, the canceled Fallout 3 by Black Isle Studios is not treated as fully canon, Fallout: New Vegas reused many of its ideas, like Caesar's Legion or the Powder Gangs, which was incorporated into the canon as such.

Super mutants[edit | edit source]

Are super mutants in Fallout: New Vegas?[edit | edit source]

Super mutants do indeed appear in Fallout: New Vegas.

They look different from the ones in Fallout and Fallout 2. Are they from the East Coast?[edit | edit source]

While the super mutants in Fallout: New Vegas do indeed look more similar to the ones in Fallout 3 than the ones in previous games, they are meant to be Mariposa super mutants, not their East Coast counterparts. The models have been reskinned and partially remodeled to more closely resemble Mariposa super mutants.

Ghouls[edit | edit source]

Do ghouls appear in Fallout: New Vegas?[edit | edit source]

Yes, ghouls are definitely in Fallout: New Vegas.

What factions appear in the game?[edit | edit source]

The main factions are the New California Republic, Caesar's Legion and the New Vegas locals. Other, minor factions include the Powder Gangers, Crimson Caravan, and the Brotherhood of Steel.

Brotherhood of Steel[edit | edit source]

Is the Brotherhood of Steel in Fallout: New Vegas?[edit | edit source]

Yes, although it is not one of the main factions. While it plays a minor role, as in Fallout 2, the player is at least required to make contact with the Brotherhood (however briefly) as part of any of the main quest paths. Additionally, one of the non-player character companions is a Brotherhood scribe.

The Enclave[edit | edit source]

Does the Enclave appear in Fallout: New Vegas?[edit | edit source]

An Enclave eyebot named ED-E appears in the game as a companion, and a few ex-Enclave survivors from Navarro also exist as a minor faction which may be recruited to the player's cause. However, it is possible to complete the main plot without encountering the Enclave at all.

Creatures[edit | edit source]

What creatures from previous games reappear?[edit | edit source]

The iconic two-headed Brahmin, as well as ghouls, super mutants, mirelurk kings (as lakelurks), deathclaws, radscorpions, mantises, and Fallout 2's Geckos all appear in Fallout: New Vegas.

What new creatures are going to appear in the game?[edit | edit source]

New creatures include the bighorner, cazador, and night stalker.

Characters[edit | edit source]

Do any characters from previous games return?[edit | edit source]

None of the characters from Fallout 3 return; some characters obliquely refer to the occurrences "back east." Marcus, the friendly super mutant from Fallout 2, makes an appearance in Fallout: New Vegas.

References[edit | edit source]

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