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{{Games|FO4}}{{DT|Fahrenheit}} |
{{Games|FO4}}{{DT|Fahrenheit}} |
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==ConvGoodneighborStateHouse== |
==ConvGoodneighborStateHouse== |
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{{Dialogue FO4|start}} |
{{Dialogue FO4|start}} |
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− | {{Dialogue FO4|row |linkable={{Linkable|1}} |scene={{Linkable|ConvGoodneighborStateHouse01Scene}} |srow=2 |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|1}} |scene={{Linkable|ConvGoodneighborStateHouse01Scene}} |srow=2 |topic=00112853 |before= |response=I could've handled Finn you know. |after=Hancock: Yeah, but it's better if people know I can still get my hands dirty. Besides, it wasn't personal. No need to torture the guy. |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|2}} |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|2}} |topic=00112850 |before=Hancock: Yeah, but it's better if people know I can still get my hands dirty. Besides, it wasn't personal. No need to torture the guy. |response=''{Irritated}'' You always keep me from having fun. |after= |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|3}} |scene={{Linkable|ConvGoodneighborStateHouse03Scene}} |srow=2 |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|3}} |scene={{Linkable|ConvGoodneighborStateHouse03Scene}} |srow=2 |topic=00112847 |before=Hancock: Thinking the Super Mutants are getting a little too friendly. Maybe we should 'round up some crew and thin them out? |response=Too aggressive. They will have a home ground advantage, plus our fighters are disorganized. When they aren't defending their homes, discipline and morale plummet. |after=Hancock: So what? We just turtle up? That's not my style... |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|4}} |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|4}} |topic=00112844 |before=Hancock: So what? We just turtle up? That's not my style... |response=The only thing that's "not your style" is losing, Hancock. Trust me. We keep the game defensive. A simple castle strategy will draw the mutants to us. |after=Hancock: And we can knock them off slowly... I like it... |abxy=A1a}} |
{{Dialogue FO4|end}} |
{{Dialogue FO4|end}} |
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{{Dialogue FO4|start}} |
{{Dialogue FO4|start}} |
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{{Dialogue FO4|row |linkable={{Linkable|13}} |scene={{Linkable|MS16FahrenheitScene}} |srow=11 |topic=000A7D11 |before= |response=''{Not surprised, disapointed. / Disbelief}'' Bobbi, what are you doing here? |after=Bobbi: Shit. |abxy=A}} |
{{Dialogue FO4|row |linkable={{Linkable|13}} |scene={{Linkable|MS16FahrenheitScene}} |srow=11 |topic=000A7D11 |before= |response=''{Not surprised, disapointed. / Disbelief}'' Bobbi, what are you doing here? |after=Bobbi: Shit. |abxy=A}} |
||
− | {{Dialogue FO4|row |linkable={{Linkable|14}} |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|14}} |topic=001277C8 |trow=2 |before=Bobbi: Shit. |response=''{Disgust}'' You seriously didn't think Hancock would catch wind of your scheme? |after= |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|15}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|15}} |before= |response=''{Disgust}'' He took you in, Bobbi. And you're stealing from him? |after=Bobbi: Don't listen to her. |abxy=A1b}} |
− | {{Dialogue FO4|row |linkable={{Linkable|16}} |before= |response= |
+ | {{Dialogue FO4|row |linkable={{Linkable|16}} |topic=001277BF |trow=4 |before=Player Default: Yeah, about that... |response=I see the rest of you are in the dark about this. |after= |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|17}} |before= |response= |
+ | {{Dialogue FO4|row |linkable={{Linkable|17}} |before= |response=''{Sarcastic}'' Nice, No-Nose. |after= |abxy=A1b}} |
− | {{Dialogue FO4|row |linkable={{Linkable|18}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|18}} |before= |response=You all just broke into Hancock's store room. |after= |abxy=A1c}} |
− | {{Dialogue FO4|row |linkable={{Linkable|19}} |before= |response= |
+ | {{Dialogue FO4|row |linkable={{Linkable|19}} |before= |response=You know. Hancock? The mayor of Goodneighbor? |after=Mel: Dammit, Bobbi. |abxy=A1d}} |
− | {{Dialogue FO4|row |linkable={{Linkable|20}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|20}} |topic=001277BA |trow=3 |before=Mel: This is Hancock we're ripping off here. The guy tends to hold grudges. |response=Counter offer. |after= |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|21}} |before= |response= |
+ | {{Dialogue FO4|row |linkable={{Linkable|21}} |before= |response=Just go back into your tunnel and we can forget this ever happened. |after= |abxy=A1b}} |
− | {{Dialogue FO4|row |linkable={{Linkable|22}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|22}} |before= |response=What do you say? |after=Player Default: I am going to see this through, Bobbi. |abxy=A1c}} |
− | {{Dialogue FO4|row |linkable={{Linkable|23}} |before= |response=''{ |
+ | {{Dialogue FO4|row |linkable={{Linkable|23}} |topic=001277B1 |before=Mel: Might as well finish what we started. |response=''{Angry, about to start a fight / Angry}'' Wrong move. |after= |abxy=A1a}} |
{{Dialogue FO4|row |linkable={{Linkable|24}} |scene={{Linkable|MS16FahrenheitWrapUpScene}} |srow=10 |topic=000A7D11 |before= |response=You made the right move. |after=Player Default: Sorry to cause you trouble. |abxy=A}} |
{{Dialogue FO4|row |linkable={{Linkable|24}} |scene={{Linkable|MS16FahrenheitWrapUpScene}} |srow=10 |topic=000A7D11 |before= |response=You made the right move. |after=Player Default: Sorry to cause you trouble. |abxy=A}} |
||
− | {{Dialogue FO4|row |linkable={{Linkable|25}} |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|25}} |topic=0018ADEA |before=Player Default: The boss will understand. You didn't know what you were doing. |response=Here, take this. A token, for doing the right thing. |after=Fahrenheit: Hancock will be happy to hear about your loyalty. |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|26}} |before= |response= |
+ | {{Dialogue FO4|row |linkable={{Linkable|26}} |topic=0012927F |before=Player Default: Bobbi lied to us. I'm glad it shook out this way. |response=''{A tinge of disappointment}'' I was itching for a fight, but I guess this works too. |after=Fahrenheit: Here, take this. A token, for doing the right thing. |abxy=B1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|27}} |before= |response= |
+ | {{Dialogue FO4|row |linkable={{Linkable|27}} |topic=0012927E |before=Player Default: I'm not so sure. |response=Well, I'm still itching for a fight if you change your mind. |after=Fahrenheit: Here, take this. A token, for doing the right thing. |abxy=X1a}} |
{{Dialogue FO4|row |linkable={{Linkable|28}} |topic=0012927D |trow=2 |before=Player Default: How did you find us? |response=If you think Hancock doesn't know about everything that happens in his territory, you're mistaken. |after= |abxy=Y1a}} |
{{Dialogue FO4|row |linkable={{Linkable|28}} |topic=0012927D |trow=2 |before=Player Default: How did you find us? |response=If you think Hancock doesn't know about everything that happens in his territory, you're mistaken. |after= |abxy=Y1a}} |
||
{{Dialogue FO4|row |linkable={{Linkable|29}} |before= |response=You have to know you guys weren't exactly silent down there. |after=Player Default: Sorry to cause you trouble. |abxy=Y1b}} |
{{Dialogue FO4|row |linkable={{Linkable|29}} |before= |response=You have to know you guys weren't exactly silent down there. |after=Player Default: Sorry to cause you trouble. |abxy=Y1b}} |
||
− | {{Dialogue FO4|row |linkable={{Linkable|30}} |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|30}} |topic=00129280 |before=Player Default: Sorry to cause you trouble. |response=The boss will understand. You didn't know what you were doing. |after=Fahrenheit: Here, take this. A token, for doing the right thing. |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|31}} |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|31}} |topic=00129278 |trow=3 |before=Fahrenheit: Here, take this. A token, for doing the right thing. |response=Hancock will be happy to hear about your loyalty. |after= |abxy=A1a}} |
− | {{Dialogue FO4|row |linkable={{Linkable|32}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|32}} |before= |response=You should go pay your respects in person. |after= |abxy=A1b}} |
− | {{Dialogue FO4|row |linkable={{Linkable|33}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|33}} |before= |response=It's best to stay on Hancock's good side. Trust me. |after= |abxy=A1c}} |
{{Dialogue FO4|row |linkable={{Linkable|34}} |scene={{Linkable|MS16MelBobbiFightStartScene}} |topic=000851BF |before=Mel: Oh. No. I want no part of this. |response=''{Surprised and bemused. You were sent to stop a thief and the player just shot them in from of you.}'' This works for me. |after= |abxy=A1a}} |
{{Dialogue FO4|row |linkable={{Linkable|34}} |scene={{Linkable|MS16MelBobbiFightStartScene}} |topic=000851BF |before=Mel: Oh. No. I want no part of this. |response=''{Surprised and bemused. You were sent to stop a thief and the player just shot them in from of you.}'' This works for me. |after= |abxy=A1a}} |
||
− | {{Dialogue FO4|row |linkable={{Linkable|35}} |scene=- |srow=6 |topic= |
+ | {{Dialogue FO4|row |linkable={{Linkable|35}} |scene=- |srow=6 |topic=00147CF0 |trow=2 |before= |response=''{Got hit, in pain}'' Ah! |after= |abxy=}} |
− | {{Dialogue FO4|row |linkable={{Linkable|36}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|36}} |before= |response=''{Angry, just got hit}'' Ugh, bastard! |after= |abxy=}} |
− | {{Dialogue FO4|row |linkable={{Linkable|37}} |before= |response=''{In combat, |
+ | {{Dialogue FO4|row |linkable={{Linkable|37}} |topic=000CF2EB |trow=3 |before= |response=''{In combat, Intimidating}'' Burn! |after= |abxy=}} |
− | {{Dialogue FO4|row |linkable={{Linkable|38}} |before= |response=''{ |
+ | {{Dialogue FO4|row |linkable={{Linkable|38}} |before= |response=''{In combat, threat}'' I'll turn you to ash! |after= |abxy=}} |
− | {{Dialogue FO4|row |linkable={{Linkable|39}} |
+ | {{Dialogue FO4|row |linkable={{Linkable|39}} |before= |response=''{Threat, in combat}'' No one messes with Hancock! |after= |abxy=}} |
− | {{Dialogue FO4|row |linkable={{Linkable|40}} |before= |response= |
+ | {{Dialogue FO4|row |linkable={{Linkable|40}} |topic=0005203D |before= |response=Make sure to pay Hancock a visit. He'll want to talk to you. |after= |abxy=}} |
{{Dialogue FO4|end}} |
{{Dialogue FO4|end}} |
||
Revision as of 01:26, 22 July 2017
This is a transcript for dialogue with Fahrenheit. |
ConvGoodneighborStateHouse
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | ConvGoodneighborStateHouse01Scene | I could've handled Finn you know. | Hancock: Yeah, but it's better if people know I can still get my hands dirty. Besides, it wasn't personal. No need to torture the guy. | A1a | |
2 | Hancock: Yeah, but it's better if people know I can still get my hands dirty. Besides, it wasn't personal. No need to torture the guy. | {Irritated} You always keep me from having fun. | A1a | ||
3 | ConvGoodneighborStateHouse03Scene | Hancock: Thinking the Super Mutants are getting a little too friendly. Maybe we should 'round up some crew and thin them out? | Too aggressive. They will have a home ground advantage, plus our fighters are disorganized. When they aren't defending their homes, discipline and morale plummet. | Hancock: So what? We just turtle up? That's not my style... | A1a |
4 | Hancock: So what? We just turtle up? That's not my style... | The only thing that's "not your style" is losing, Hancock. Trust me. We keep the game defensive. A simple castle strategy will draw the mutants to us. | Hancock: And we can knock them off slowly... I like it... | A1a |
DialogueGoodneighbor
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
5 | - | {Confident, Dark sense of humor, ruthless} A new player in Goodneighbor. Hello little Pawn. Welcome to our fun and games. | |||
6 | You ever try chess? Sometimes you need to sacrifice a piece to keep the game going. Keep that in mind. | ||||
7 | We didn't get to the top of this town by playing fair. | ||||
8 | Got a lot on my mind. Excuse me. | ||||
9 | Run along, now. |
FFGoodneighbor07
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
10 | - | {Neutral} You oughta go see Hancock. I expect he'll wanna talk with you about what went down. | |||
11 | {Someone tried to rob your boss and failed, miserably. / Neutral} Bad move, Bobbi. | ||||
12 | {Someone tried to rob your boss and failed, miserably. / Neutral} Always thought Bobbi had more brains than that. Guess not. |
MS16
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
13 | MS16FahrenheitScene | {Not surprised, disapointed. / Disbelief} Bobbi, what are you doing here? | Bobbi: Shit. | A | |
14 | Bobbi: Shit. | {Disgust} You seriously didn't think Hancock would catch wind of your scheme? | A1a | ||
15 | {Disgust} He took you in, Bobbi. And you're stealing from him? | Bobbi: Don't listen to her. | A1b | ||
16 | Player Default: Yeah, about that... | I see the rest of you are in the dark about this. | A1a | ||
17 | {Sarcastic} Nice, No-Nose. | A1b | |||
18 | You all just broke into Hancock's store room. | A1c | |||
19 | You know. Hancock? The mayor of Goodneighbor? | Mel: Dammit, Bobbi. | A1d | ||
20 | Mel: This is Hancock we're ripping off here. The guy tends to hold grudges. | Counter offer. | A1a | ||
21 | Just go back into your tunnel and we can forget this ever happened. | A1b | |||
22 | What do you say? | Player Default: I am going to see this through, Bobbi. | A1c | ||
23 | Mel: Might as well finish what we started. | {Angry, about to start a fight / Angry} Wrong move. | A1a | ||
24 | MS16FahrenheitWrapUpScene | You made the right move. | Player Default: Sorry to cause you trouble. | A | |
25 | Player Default: The boss will understand. You didn't know what you were doing. | Here, take this. A token, for doing the right thing. | Fahrenheit: Hancock will be happy to hear about your loyalty. | A1a | |
26 | Player Default: Bobbi lied to us. I'm glad it shook out this way. | {A tinge of disappointment} I was itching for a fight, but I guess this works too. | Fahrenheit: Here, take this. A token, for doing the right thing. | B1a | |
27 | Player Default: I'm not so sure. | Well, I'm still itching for a fight if you change your mind. | Fahrenheit: Here, take this. A token, for doing the right thing. | X1a | |
28 | Player Default: How did you find us? | If you think Hancock doesn't know about everything that happens in his territory, you're mistaken. | Y1a | ||
29 | You have to know you guys weren't exactly silent down there. | Player Default: Sorry to cause you trouble. | Y1b | ||
30 | Player Default: Sorry to cause you trouble. | The boss will understand. You didn't know what you were doing. | Fahrenheit: Here, take this. A token, for doing the right thing. | A1a | |
31 | Fahrenheit: Here, take this. A token, for doing the right thing. | Hancock will be happy to hear about your loyalty. | A1a | ||
32 | You should go pay your respects in person. | A1b | |||
33 | It's best to stay on Hancock's good side. Trust me. | A1c | |||
34 | MS16MelBobbiFightStartScene | Mel: Oh. No. I want no part of this. | {Surprised and bemused. You were sent to stop a thief and the player just shot them in from of you.} This works for me. | A1a | |
35 | - | {Got hit, in pain} Ah! | |||
36 | {Angry, just got hit} Ugh, bastard! | ||||
37 | {In combat, Intimidating} Burn! | ||||
38 | {In combat, threat} I'll turn you to ash! | ||||
39 | {Threat, in combat} No one messes with Hancock! | ||||
40 | Make sure to pay Hancock a visit. He'll want to talk to you. |