A serious-looking woman, Fahrenheit is a scarred, tough mercenary, the type to shoot first and ask questions later. Extremely loyal to her boss, she values trust above anything else. As a typical Goodneighbor resident, she will do anything, even if it means lethal force, to serve her boss and community.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character is involved in quests.|
The Big Dig: Having already received word that Bobbi No-Nose and her heist team, including the Sole Survivor, are going to break into his storehouse, John Hancock sends his bodyguard Fahrenheit and a few members of the Triggermen to intercept the group.
|Apparel||Weapon||Other items||On death|
Pipe gun or
Pipe revolver or
Pipe bolt-action or
Hunting rifle or
Combat shotgun or
Combat rifle or
|Stimpak||Hancock's strongroom key (if staying with Bobbi No-Nose)|
- Depending on the end of The Big Dig, Fahrenheit may be either an "end boss" or one's ally if deciding to double-cross Bobbi.
- If she is killed, Hancock will hold no grudges against the player character.
- Fahrenheit's level depends on the player character's level.
- If one sides with Fahrenheit she will give them a unique minigun, Ashmaker, after speaking with her. The weapon can alternatively be looted from her corpse if one sides with Bobbi.
- She will constantly refer to the game chess and the need for sacrifice in battle by saying, "You ever play chess? Sometimes you have to sacrifice a piece to keep the game going."
- According to a relationship marker in the game files, Fahrenheit is Hancock's daughter. This is never alluded to in-game.
Fahrenheit appears only in Fallout 4.
Behind the scenes
In the Fallout 4 Vault Dweller's Survival Guide, Fahrenheit is referred to as Hancock's "main squeeze," implying that she may be one of his lovers. This seems to be contradicted by the game itself, where she is marked as Hancock's daughter instead, and characters refer to her simply as his bodyguard and make no allusion to a deeper relationship between the two.
If one pickpockets her armor, when you leave and come back she sometimes has the armor back on her.[verified]