For an overview of eyebots, see eyebot.

 
Gametitle-FNV.pngGametitle-FNV LR.pngGametitle-AR.png
Gametitle-FNV.pngGametitle-FNV LR.pngGametitle-AR.png
"RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo"— Museum sign at the REPCONN headquarters

The eyebot is a type of robot encountered in the Mojave Wasteland and in the Divide in 2281.

Background

This section is transcluded from Eyebot. To change it, please edit the transcluded page.

One of the more elegant creations of RobCo Industries, the Eyebot is a hovering robot designed for a variety of purposes.[1] On the surface, it was designed for giving consumers instant access to radio and television on the go. It uses a sophisticated antenna array to deliver the latest news bulletins and presidential addresses even in subterranean areas like subways. However, it was also outfitted with advanced facial and auditory recognition technology, making it a useful tool for surveillance and security.[1][Non-game 1] Although the design was compact and quite sophisticated, there was still room for expansion. The Enclave attempted to create a line of superior Duraframe Eyebots at Adams Air Force Base, but eventually scrapped the program, leaving one survivor.[2] Usually found near settlements or cities, the automated bases of Hopeville and Ashton later reproduced these robots in number, creating dedicated repair and medical variants, showcasing the potential still remaining in the Eyebot.[3]

Characteristics

Specifications

Eyebots are aerial spherical robots, slightly larger than the human head, with a loudspeaker and electrical zapper on the front and several long antennas protruding from its top and back.

Gameplay attributes

Eyebots are hardly strong opponents, and the fact that they are friendly and will attack enemies that engage the player character or other wastelanders means that they are more beneficial than anything else. They are armed with a zapper, and will rarely miss, even over considerable distances. While not a very damaging opponent, the eyebot's mobility, small size, and high accuracy can make it a threat if encountered by a low-level Courier. Fortunately, they are the most fragile robot in the game and can be easily destroyed. When killed, an eyebot will explode, causing minor damage to anything nearby.

Variants

Icon cut content.pngThe following is based on Fallout: New Vegas cut content.

Eyebot

Fo3 Enclave eyebot.png

The standard variant of the eyebot.

NameStatisticsBehaviorAbilitiesItems
Combat eyebot
000E5852
Level
0
Experience Points
?
Perception
5
Hit Points
30
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (1 Damage)
Attack
Electrical zap (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Ability
Enclave broadcast
Enclave eyebot
00095D25
Level
0
Experience Points
?
Perception
5
Hit Points
0
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Enclave broadcast
Sunset Sarsaparilla eyebot
0010470A
Level
0
Experience Points
?
Perception
5
Hit Points
30
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
Attack
Melee (1 Damage)
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%
  • Dead None
Icon cut content.pngEnd of information based on Fallout: New Vegas cut content.

Medical eyebot

Medical eyebot.png

Medical eyebots appear in the final confrontation with Ulysses, and will consistently heal the damage dealt to him by either the Courier or the Marked men. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off. Ulysses also mentions these were the machines responsible for his survival following the Divide's destruction, mistaking him for a member of the United States Armed Forces due to his jacket.

NameStatisticsBehaviorAbilitiesItems
Medical eyebot Lonesome Road (add-on)
xx00914A
Level
20
Experience Points
?
Perception
10
Hit Points
200
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (25 Damage)
Attack
Energy zap (20 Damage)
Attack
Heal zap
Ability
Healing ammo
Ability
EDE broadcast effect
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%

Repair eyebot

Repair eyebot.png

Repair eyebots appear in several nuclear silos spread out across the Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off.

NameStatisticsBehaviorAbilitiesItems
Repair eyebot Lonesome Road (add-on)
xx009149
Level
20
Experience Points
?
Perception
10
Hit Points
200
Damage Threshold
8
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (25 Damage)
Attack
Energy zap (20 Damage)
Ability
EDE broadcast effect
Ability
Radiation Resistance Radiation resist. 100%
Ability
Poison Resistance Poison resistance 100%

Prototype eyebot

CivilianEyebot.png

A world object on display in REPCONN headquarters.

Main article: Prototype eyebot
Icon cut content.pngThe following is based on Fallout: New Vegas cut content.

Sunset Sarsaparilla eyebot

This cut content eyebot (base id 0010470a) was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.

Icon cut content.pngEnd of information based on Fallout: New Vegas cut content.

Notable eyebots

Notes

Appearances

Eyebots appear in Fallout: New Vegas and its add-ons Lonesome Road and Old World Blues, as well as in the graphic novel All Roads.

Gallery

References

  1. 1.0 1.1 REPCONN headquarters placard: ""The 'I' in 'Eyebot.'""
    "RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo."
    (Fallout: New Vegas message box transcriptions)
  2. ED-E
  3. Lonesome Road
Non-game
  1. Fallout 2d20 Rulebook p.359: "The eyebot is one of the smaller robots designed by RobCo Industries. Their spherical, hovering forms are a common sight in the wasteland. Despite their compact size, they are outfitted with a number of useful technologies; long range antennas that allow them to receive radio broadcasts even in subway stations or other underground sites, facial and voice recognition for use in security applications and even a laser weapon. In pre-War America they were used to broadcast radio transmissions, announcements, and news bulletins. Now these eyebots are in use by the likes of the Brotherhood of Steel to promote propaganda and by the Minutemen for surveillance. Others can are roaming the wastes still following their original programming and broadcasting the local radio station, military chatter on repeat or mysterious messages and frequencies from unknown sources. While often friendly when encountered, they will defend themselves if attacked and the degradation to their systems leads some units to be hostile on site. "
Enclave symbol.svg
Enclave symbol.svg
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