“"RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are! Exhibit Brought to You By Your Friends at RobCo"”— Museum sign at the REPCONN headquarters
Eyebots were originally designed by RobCo before the Great War to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly two feet in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, eyebots' design is quite modular, allowing them to be equipped with a wider variety of tools, small weapons, radio transmitters and more.
Eyebots are hardly strong opponents, and the fact that they are friendly and will attack enemies that engage the player or other wastelanders, means that they are more beneficial than anything else. They are armed with a zapper, and will rarely miss, even over considerable distances. While not a very damaging opponent, the eyebot's mobility, small size and high accuracy can make it a threat if encountered by a low level courier. Fortunately, they are the most fragile robot in the game and can be easily destroyed. When killed, an eyebot will explode, causing minor damage to anything nearby.
Medical eyebots appear in the final confrontation with Ulysses, and will consistently heal the damage dealt to him by either the Courier or the Marked men. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off. Ulysses also mentions these were the machines responsible for his survival following the Divide's destruction, mistaking him for a member of the United States Armed Forces due to his jacket.
Repair eyebots appear in several nuclear silos spread out across the Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed, they will continually re-spawn unless the Courier manually shuts them off.