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|articles2 =[[Floating eye bot]]
 
|articles2 =[[Floating eye bot]]
 
|game3 =FO3
 
|game3 =FO3
|articles3 =[[Eyebot (Fallout 3)|Eyebot]]
+
|articles3 =[[Eyebot (Fallout 3)|Eyebot]]<br />[[Eyebot (Fallout 3)|Outcast eyebot]]{{Icon|cut}}
 
|game4 =FNV
 
|game4 =FNV
|articles4 =[[Eyebot (Fallout: New Vegas)|Eyebot]]<br />[[Medical eyebot]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Repair eyebot]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />{{cut}} [[Broken eyebot]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
+
|articles4 =[[Eyebot (Fallout: New Vegas)|Eyebot]]<br />[[Medical eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Repair eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />{{cut}} [[Broken eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
 
|game5 =FO4
 
|game5 =FO4
|articles5 =[[Eyebot (Fallout 4)|Eyebot]]<br />[[Eyebot (Fallout 4)#Servomech eyebot|Servomech eyebot]] {{icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Cybermech eyebot|Cybermech eyebot]] {{icon|FO4AUT}}
+
|articles5 =[[Eyebot (Fallout 4)|Eyebot]]<br />[[Eyebot (Fallout 4)#Servomech eyebot|Servomech eyebot]] {{Icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Cybermech eyebot|Cybermech eyebot]] {{Icon|FO4AUT}}<br />[[Trashbot]] {{Icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Nuka-World eyebot|Nuka-World eyebot]] {{Icon|FO4NW}}<br />[[Eyebot (Fallout 4)#Galactic Zone eyebot|Galactic Zone eyebot]] {{Icon|FO4NW}}
|game6 =VB
+
|game6 =FO76
  +
|articles6 =[[Eyebot (Fallout 76)|Eyebot]]<br />[[Eyebot (Fallout 76)#Comrade eyebot|Comrade eyebot]]<br />[[Eyebot (Fallout 76)#Responder eyebot|Responder eyebot]]<br />[[Eyebot (Fallout 76)#Eyebot guard|Eyebot guard]]<br />[[Eyebot (Fallout 76)#Whitespring eyebot|Whitespring eyebot]]<br />[[Eyebot (Fallout 76)#Eyebomb|Eyebomb]] {{Icon|FO76WA}}<br />[[Eyebot (Fallout 76)#Arktos Pharma eyebot|Arktos Pharma eyebot]] {{Icon|FO76WA}}
|articles6 =[[Floating eye bot]]
 
  +
|game7 =VB
}}{{Games|FO1|FO2|FO3|FNV|FNVLR|FO4|FO4AUT|VB|AR}}
 
 
|articles7 =[[Floating eye bot]]
 
}}{{Games|FO1|FO2|FO3|FNV|FNVLR|FO4|FO4AUT|FO76|VB|AR}}
   
 
{{Quotation|Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]}}
 
{{Quotation|Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]}}
   
Commonly, an '''eyebot''' is a hovering, propaganda-spewing reconnaissance and surveillance robot with radio antennas pointing out its back and loudspeakers in the front.
+
The '''Eyebot''' is a hovering all-purpose robot with whip-like radio antennas resembling long "whiskers" pointing to its back and loudspeakers in the front. Uses of Eyebots vary and have been known to include the spreading of propaganda, reconnaissance, and surveillance, delivering messages, and even repair and medical services.
   
 
==Background==
 
==Background==
  +
<section begin="Background" />One of the more elegant creations of [[RobCo Industries]], the EyeBot is a hovering robot designed for a variety of purposes.<ref name="RobCo">[[REPCONN headquarters]] placard: ''"'''"The 'I' in 'Eyebot.'"'''"''<br />''"RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are!"''<br /><br />''"Exhibit Brought to You By Your Friends at RobCo."''</ref> On the surface, it was designed for giving consumers instant access to radio and television on the go. It uses a sophisticated antenna array to deliver the latest news bulletins and presidential addresses (among other things) even in subterranean areas, like subways. However, it was also outfitted with advanced facial and auditory recognition technology, making it a useful tool for surveillance and security.<ref name="RobCo" /> Although the design was compact and quite sophisticated, there was still room for expansion: The [[Enclave]] attempted to create a line of superior Duraframe EyeBots at [[Adams Air Force Base]], but eventually scrapped the program, leaving [[ED-E|one survivor]].<ref>[[ED-E]]</ref> The automated bases of [[Hopeville]] and [[Ashton]] later reproduced these robots in number, creating dedicated repair and medical variants, showcasing the potential still remaining in the humble EyeBot.<ref>''[[Lonesome Road (add-on)|Lonesome Road]]''</ref><section end="Background" />
<section begin="Background" />Eyebots were originally designed by [[RobCo]]<ref name=[[RobCo]]>Museum sign at REPCONN HQ</ref> before the [[Great War]] to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly half a meter in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, Eyebots are quite modular and can be outfitted with tools, small armaments, radio transmitters and other devices. <section end="Background" />
 
   
 
==Variants==
 
==Variants==
 
===Floating eye bot===
 
===Floating eye bot===
[[File:FoModel Floating eye.png|right|50px]]
+
[[File:FoModel Floating eye.png|right]]
 
{{Gamearticle|FO1|FO2|VB|link1=Floating eye bot|link2=Floating eye bot|link3=Floating eye bot}}
 
{{Gamearticle|FO1|FO2|VB|link1=Floating eye bot|link2=Floating eye bot|link3=Floating eye bot}}
  +
<section begin="FloatingEyeBackground" />These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the [[Sierra Army Depot]] VI.<ref name="FO2 Guide">''[[Fallout 2 Official Strategies & Secrets]]'': p.33: ''"The Floating Eyebot is a quick-observation robot commonly found in prewar military installations. The Floating Eyebot uses a powerful electric prod (melee attack) to keep intruders in line."''</ref> {{Icon|VB}} {{Color|Gray|The aforementioned taser is mounted on the extending arm below, and can also be used to make repairs.}}<ref>[[Jericho PIPBoy entries]]</ref><ref>[[Frank dialogue file]]</ref> {{Icon|JES}} {{Color|Gray|The mount is also able to be with lasers, shock rods, and tranquilizer guns.}}<ref>[[Simple critters#Floating Eye Bot|Simple critters; Floating Eye Bot]]: ''"One of the most 50's-esque of the classic Fallout robots, the floating eye bots certainly get around the wasteland. They come equipped with lasers, shock rods, and tranquilizer guns."''</ref> {{Icon|VB}} {{Color|Gray|These machines are motivator (jet) driven, similarly to the [[Agricola mining robot]].}}<ref>[[Burham_Springs_design_document/2]]</ref><section end="FloatingEyeBackground" />
These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the [[Sierra Army Depot]]. The aforementioned taser is mounted on the extending arm below, and can be also used to make repairs.
 
 
{{clear}}
 
{{clear}}
   
 
===Eyebot===
 
===Eyebot===
 
[[File:Fo3 Enclave eyebot.png|right|120px]]
 
[[File:Fo3 Enclave eyebot.png|right|120px]]
{{Gamearticle|FO3|FNV|FO4}}
+
{{Gamearticle|FO3|FNV|FO4|FO76}}
Used by the [[Enclave]] on the [[East Coast]] for broadcasting the [[Enclave Radio]], which consists of propaganda, presidential speeches and patriotic marching music for the people of the [[Capital Wasteland]], these robots are almost harmless to most players, as they have the least health of any robot in the game, and a weapon hardly on par with a [[Laser pistol (Fallout 3)|AEP7 laser pistol]]. To players of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed.
+
Used by the [[Enclave]] on the [[East Coast]] for broadcasting the [[Enclave Radio]], which consists of propaganda, presidential speeches and patriotic marching music for the people of the [[Capital Wasteland]], these robots are almost harmless to most others, as they have the least health of any robot in the game, and a weapon hardly on par with a [[Laser pistol (Fallout 3)|AEP7 laser pistol]]. To player characters of lower level, they can still be dangerous though, and in the later stages of the game, some eyebots will call in Enclave patrols when destroyed.
 
{{clear}}
 
{{clear}}
   
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===[[Brotherhood of Steel Outcasts|Brotherhood Outcast]] eyebot===
 
===[[Brotherhood of Steel Outcasts|Brotherhood Outcast]] eyebot===
 
[[File:Outcast Eyebot.png|right|120px]]
 
[[File:Outcast Eyebot.png|right|120px]]
At one point in development, it appeared that the Eyebot was a generic robot just like the [[Protectron (Fallout 3)|Protectron]], etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.
+
At one point in development, it appeared that the eyebot was a generic robot just like the [[Protectron (Fallout 3)|protectron]], etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.
 
{{FO3CC|end}}{{clear}}
 
{{FO3CC|end}}{{clear}}
   
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[[File:ED-EReg.png|right|120px]]
 
[[File:ED-EReg.png|right|120px]]
 
{{Gamearticle|FNV|link1=ED-E}}
 
{{Gamearticle|FNV|link1=ED-E}}
The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,<ref>[http://www.bethblog.com/podcast/ Bethesda Podcast Episode 3 (2:00-2:30)]</ref> built by [[Whitley]] at [[Adams Air Force Base]]. ED-E is a prototype "Duraframe" model and he has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war with the [[Brotherhood of Steel (East Coast)|East Coast Brotherhood of Steel]] necessitated increased production of [[Enclave Hellfire armor|Enclave Hellfire armor]], eyebot production was stopped and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on [[Poseidon Energy]] and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to [[Navarro]], past [[Rockville (Fallout 3)|Rockville]], [[Hagerstown]], [[The Pitt (city)|The Pitt]], [[Denver|Dog Town]] and many others.<ref>[http://maps.google.com/maps?f=d&source=s_d&saddr=Adams+Air+Force+Base+%4038.803376,-76.871814&daddr=Chicago+%4041.878114,-87.629798+to:Primm+%4035.611805,-115.385934+to:Navarro+%4039.445723,-123.805293&geocode=FbAXUAIdegdr-w%3BFWICfwIdGuDG-g%3BFZ1kHwIdslkf-Q%3BFdvkWQIdk-Ge-A&hl=en&mra=ls&dirflg=w&sll=38.548165,-100.371094&sspn=45.063809,90.087891&ie=UTF8&t=p&z=4 Adams Air Force Base to Navarro - Google Maps]</ref> ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.
+
The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,<ref>[http://www.bethblog.com/podcast/ Bethesda Podcast Episode 3 (2:00-2:30)]</ref> built by [[Whitley]] at [[Adams Air Force Base]]. ED-E is a prototype "Duraframe" model and has been enhanced for regular combat as opposed to the original Eyebots, which functions primarily as a mobile radio transmitter, and standard Duraframe models. These enhancements include an additional dish directed sensor, armor plating to protect the side-mounted vacuum tubes, and a front-mounted, miniaturized [[Tesla cannon]] for improved offensive capabilities from the standard laser cannon.<ref>[[Fallout: New Vegas Official Game Guide]] Game of the Year Edition p.467{{Clarify}}<br/>([[Behind_the_Bright_Lights_%26_Big_City#Mutations_and_Wild_Abominations|Behind the Bright Lights & Big City]])</ref> However, since the war with the [[Capital Wasteland Brotherhood of Steel]] necessitated increased production of [[Enclave]] [[Enclave Hellfire armor|Hellfire armor]], eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on [[Poseidon Energy]] and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to [[Navarro]], past [[Rockville]], [[Hagerstown]], [[The Pitt (city)|The Pitt]], [[Denver|Dog Town]] and many others .<ref>[http://maps.google.com/maps?f=d&source=s_d&saddr=Adams+Air+Force+Base+%4038.803376,-76.871814&daddr=Chicago+%4041.878114,-87.629798+to:Primm+%4035.611805,-115.385934+to:Navarro+%4039.445723,-123.805293&geocode=FbAXUAIdegdr-w%3BFWICfwIdGuDG-g%3BFZ1kHwIdslkf-Q%3BFdvkWQIdk-Ge-A&hl=en&mra=ls&dirflg=w&sll=38.548165,-100.371094&sspn=45.063809,90.087891&ie=UTF8&t=p&z=4 Adams Air Force Base to Navarro - Google Maps]</ref> ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.
 
{{clear}}
 
{{clear}}
   
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[[File:ED-E clone.png|right|120px]]
 
[[File:ED-E clone.png|right|120px]]
 
{{Gamearticle|FNV|link1=ED-E (Lonesome Road)}}
 
{{Gamearticle|FNV|link1=ED-E (Lonesome Road)}}
This eyebot is found at the start of the Lonesome Road add on, in the [[Hopeville silo bunker entrance|Hopeville silo bunker]]. He stays with the character throughout and is necessary to progress, opening doors and also [[commissary terminal]]s for the [[Courier]]. Once upgraded (see [[Camarader-E]]) his upgrades are sent to the original [[ED-E]] in the Mojave. He also has an onboard [[Workbench]] and [[reloading bench]] (these will be available on ED-E after download of ''[[Lonesome Road (add-on)|Lonesome Road]]'').
+
This Eyebot is found at the start of the ''Lonesome Road'' add on, in the [[Hopeville silo bunker entrance|Hopeville silo bunker]]. He stays with the character throughout and is necessary to progress, opening doors and also [[commissary terminal]]s for the [[Courier]]. Once upgraded (see [[Camarader-E]]) his upgrades are sent to the original [[ED-E]] in the Mojave. He also has an onboard [[Workbench]] and [[reloading bench]] (these will be available on ED-E after download of ''[[Lonesome Road (add-on)|Lonesome Road]]'').
   
He differs from the original ED-E in that he is armed with a player specific [[Arc welder (Fallout: New Vegas)|Arc welder]], and appears to be much less battered, with a fresh-looking paint job, a smaller grill and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.
+
He differs from the original ED-E in that he is armed with an [[Arc welder (Lonesome Road)|arc welder]], and appears to be much less battered, with a fresh-looking paint job, a smaller grill and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.
 
{{clear}}
 
{{clear}}
   
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[[File:CivilianEyebot.png|right|120px]]
 
[[File:CivilianEyebot.png|right|120px]]
 
{{Gamearticle|FNV}}
 
{{Gamearticle|FNV}}
<section begin="prototype" />The model for this eyebot is found inside the [[REPCONN headquarters]] building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs to the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype [[Mister Handy (Fallout: New Vegas)|Mister Handy]] model, experimental [[Protectron (Fallout: New Vegas)|protectron]] model, and a prototype variant of the [[Sentry bot (Fallout: New Vegas)#Prototype sentry bot|sentry bot]].<section end="prototype" />
+
<section begin="prototype" />The model for this eyebot is found inside the [[REPCONN headquarters]] building, just past the first few rooms of displays, however, it is not operational. It is said to have advanced facial and voice recognition. It also differs from the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype [[Mister Handy (Fallout: New Vegas)|Mister Handy]] model, experimental [[Protectron (Fallout: New Vegas)|protectron]] model, and a prototype variant of the [[Sentry bot (Fallout: New Vegas)#Prototype sentry bot|sentry bot]].<section end="prototype" />
 
{{clear}}
 
{{clear}}
   
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[[File:Medical eyebot.png|120px|right]]
 
[[File:Medical eyebot.png|120px|right]]
 
{{Gamearticle|FNVLR|link1=Medical eyebot}}
 
{{Gamearticle|FNVLR|link1=Medical eyebot}}
Medical eyebots appear in the battle against [[Ulysses]], and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the [[AER14 prototype]].
+
Medical eyebots appear in the battle against [[Ulysses]], and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers is similar to the one belonging to the [[AER14 prototype]]. Only seen in the [[Divide]], the medical eyebots purpose was to assist medical staff in the treatment of patients.
 
After being destroyed they will continually respawn unless the player manually shuts them off.
 
After being destroyed they will continually respawn unless the player manually shuts them off.
 
{{clear}}
 
{{clear}}
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[[File:Repair eyebot.png|120px|right]]
 
[[File:Repair eyebot.png|120px|right]]
 
{{Gamearticle|FNVLR|link1=Repair eyebot}}
 
{{Gamearticle|FNVLR|link1=Repair eyebot}}
Repair eyebots appear in several nuclear silos spread out across [[The Divide]], maintaining everything that needs to be repaired before eventual launches.
+
Repair eyebots appear in several nuclear silos spread out across [[The Divide]], maintaining everything that needs to be repaired before eventual launches. After being destroyed they will continually respawn unless the player manually shuts them off. Only seen in the [[Divide]], the repair eyebots were most likely used for minor repairs and maintenance while engineers performed the more complicated tasks and repairs.
After being destroyed they will continually respawn unless the player manualy shuts them off.
 
 
{{clear}}
 
{{clear}}
  +
  +
===Eyebomb===
  +
{{Gamearticle|FO76}}
  +
Summoned by the [[Assaultron (Fallout 76)#Imposter sheepsquatch|imposter sheepsquatch]] during [[Event: Encryptid]], the Eyebomb is painted black and red and explodes within proximity to those attack it or the assaultron.
  +
  +
===Servomech eyebot===
  +
[[File:AMEyebotNifskope.png|right|120px]]
  +
{{Gamearticle|FO4AUT|link1=Servomech eyebot}}
  +
Found only in [[the Commonwealth]], created by [[Isabel Cruz|The Mechanist]], the servomech eyebot's purpose was to spread the Mechanist's message of peace and protection.
   
 
{{FNVCC}}
 
{{FNVCC}}
 
===Sunset Sarsaparilla eyebot===
 
===Sunset Sarsaparilla eyebot===
 
{{Gamearticle|FNV|link1=Sunset Sarsaparilla eyebot}}
 
{{Gamearticle|FNV|link1=Sunset Sarsaparilla eyebot}}
This cut content eyebot (base id 0010470a) was intended to be a sentry alarm, within the [[Sunset Sarsaparilla Headquarters|Sunset Sarsaparilla factory]] and warehouse.
+
This cut content eyebot (baseid 0010470a) was intended to be a sentry alarm, within the [[Sunset Sarsaparilla headquarters|Sunset Sarsaparilla factory]] and warehouse.
 
{{clear}}
 
{{clear}}
   
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==Notable eyebots==
 
==Notable eyebots==
 
{{columns|2|
 
{{columns|2|
 
* [[ED-E]] {{Icon|FNV}}
* [[Destroyed eyebot]]s {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Ol' Rusty]] {{icon|FO4|link=Fallout 4}}
+
* [[ED-E (Lonesome Road)]] {{icon|FNVLR}}
* [[Peepers]] {{icon|FO4|link=Fallout 4}}
+
* [[Destroyed eyebot]]s {{Icon|FNVLR|link=Lonesome Road (add-on)}}
* [[Sonya]] {{icon|FO4|link=Fallout 4}}
+
* [[Ol' Rusty]] {{Icon|FO4|link=Fallout 4}}
* [[Sparks (Automatron)|Sparks]] {{icon|FO4AUT|link=Automatron (add-on)}}
+
* [[Peepers]] {{Icon|FO4|link=Fallout 4}}
  +
* [[Sonya]] {{Icon|FO4|link=Fallout 4}}
  +
* [[Sparks (Automatron)|Sparks]] {{Icon|FO4AUT|link=Automatron (add-on)}}
  +
* [[Rover]] {{icon|FO76}}
  +
* [[Levenson|Preacher Levenson]] {{icon|FO76}}
  +
* [[JES-2R]] {{Icon|FO76NW}}
 
}}
 
}}
  +
* [[ED-E]] {{icon|FNV}}
 
  +
==Notes==
  +
* Although most terminal and subtitle references use "''Eyebot''", the FO4/FO76 NPC record nameplates use "''EyeBot''". It is unclear which is the intended title.
  +
  +
==Gallery==
  +
<gallery>
  +
FNV Collect Edition 39.png|Duraframe Eyebot Concept art, ''[[Behind the Bright Lights & Big City]]''
  +
</gallery>
  +
  +
==See also==
  +
* [[Floating eye]]
   
 
==References==
 
==References==
 
{{references}}
 
{{references}}
   
  +
{{Navbox robots}}
  +
{{Navbox Enclave}}
  +
{{Navbox RobCo}}
  +
 
[[Category:Robots and computers]]
 
[[Category:All Roads characters]]
 
[[Category:All Roads characters]]
 
[[Category:Enclave technology]]
 
[[Category:Enclave technology]]
[[Category:Robots and computers]]
 
 
[[Category:Enclave equipment]]
 
[[Category:Enclave equipment]]
  +
[[Category:RobCo Industries technology]]
  +
[[Category:United States Armed Forces materiel]]
   
[[ru:Робот-шпион Анклава]]
 
[[es:Ojobot del Enclave]]
 
[[zh:Eyebot]]
 
 
[[de:Augenbot]]
 
[[de:Augenbot]]
 
[[es:Ojobot del Enclave]]
 
[[ru:Робот-шпион Анклава]]
 
[[uk:Робот-шпигун Анклаву]]
 
[[uk:Робот-шпигун Анклаву]]
 
[[zh:Eyebot]]

Revision as of 22:53, 25 November 2020

Gameplay articles
FalloutFloating eye bot
Fallout 2Floating eye bot
Fallout 3Eyebot
Outcast eyebotCut content
Fallout: New VegasEyebot
Medical eyebot Lonesome Road (add-on)
Repair eyebot Lonesome Road (add-on)
Cut content Broken eyebot Lonesome Road (add-on)
Fallout 4Eyebot
Servomech eyebot Automatron (add-on)
Cybermech eyebot Automatron (add-on)
Trashbot Automatron (add-on)
Nuka-World eyebot Nuka-World (add-on)
Galactic Zone eyebot Nuka-World (add-on)
Fallout 76Eyebot
Comrade eyebot
Responder eyebot
Eyebot guard
Whitespring eyebot
Eyebomb Wild Appalachia
Arktos Pharma eyebot Wild Appalachia
Van BurenFloating eye bot
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4Gametitle-FO4 AUTGametitle-FO76Gametitle-VBGametitle-AR
Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.Fallout 3 loading screen

The Eyebot is a hovering all-purpose robot with whip-like radio antennas resembling long "whiskers" pointing to its back and loudspeakers in the front. Uses of Eyebots vary and have been known to include the spreading of propaganda, reconnaissance, and surveillance, delivering messages, and even repair and medical services.

Background

One of the more elegant creations of RobCo Industries, the EyeBot is a hovering robot designed for a variety of purposes.[1] On the surface, it was designed for giving consumers instant access to radio and television on the go. It uses a sophisticated antenna array to deliver the latest news bulletins and presidential addresses (among other things) even in subterranean areas, like subways. However, it was also outfitted with advanced facial and auditory recognition technology, making it a useful tool for surveillance and security.[1] Although the design was compact and quite sophisticated, there was still room for expansion: The Enclave attempted to create a line of superior Duraframe EyeBots at Adams Air Force Base, but eventually scrapped the program, leaving one survivor.[2] The automated bases of Hopeville and Ashton later reproduced these robots in number, creating dedicated repair and medical variants, showcasing the potential still remaining in the humble EyeBot.[3]

Variants

Floating eye bot

FoModel Floating eye
Gameplay articles: Fallout, Fallout 2, Van Buren

These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the Sierra Army Depot VI.[4] Van Buren The aforementioned taser is mounted on the extending arm below, and can also be used to make repairs.[5][6] J.E The mount is also able to be with lasers, shock rods, and tranquilizer guns.[7] Van Buren These machines are motivator (jet) driven, similarly to the Agricola mining robot.[8]

Eyebot

Fo3 Enclave eyebot

Used by the Enclave on the East Coast for broadcasting the Enclave Radio, which consists of propaganda, presidential speeches and patriotic marching music for the people of the Capital Wasteland, these robots are almost harmless to most others, as they have the least health of any robot in the game, and a weapon hardly on par with a AEP7 laser pistol. To player characters of lower level, they can still be dangerous though, and in the later stages of the game, some eyebots will call in Enclave patrols when destroyed.

Brotherhood Outcast eyebot

Outcast Eyebot

At one point in development, it appeared that the eyebot was a generic robot just like the protectron, etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.

Eyebot duraframe subject E

ED-EReg
Gameplay article: Fallout: New Vegas

The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,[9] built by Whitley at Adams Air Force Base. ED-E is a prototype "Duraframe" model and has been enhanced for regular combat as opposed to the original Eyebots, which functions primarily as a mobile radio transmitter, and standard Duraframe models. These enhancements include an additional dish directed sensor, armor plating to protect the side-mounted vacuum tubes, and a front-mounted, miniaturized Tesla cannon for improved offensive capabilities from the standard laser cannon.[10] However, since the war with the Capital Wasteland Brotherhood of Steel necessitated increased production of Enclave Hellfire armor, eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro, past Rockville, Hagerstown, The Pitt, Dog Town and many others .[11] ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.

Eyebot duraframe subject E (clone)

ED-E clone
Gameplay article: Fallout: New Vegas

This Eyebot is found at the start of the Lonesome Road add on, in the Hopeville silo bunker. He stays with the character throughout and is necessary to progress, opening doors and also commissary terminals for the Courier. Once upgraded (see Camarader-E) his upgrades are sent to the original ED-E in the Mojave. He also has an onboard Workbench and reloading bench (these will be available on ED-E after download of Lonesome Road).

He differs from the original ED-E in that he is armed with an arc welder, and appears to be much less battered, with a fresh-looking paint job, a smaller grill and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.

Prototype eyebot

CivilianEyebot
Gameplay article: Fallout: New Vegas

The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however, it is not operational. It is said to have advanced facial and voice recognition. It also differs from the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype Mister Handy model, experimental protectron model, and a prototype variant of the sentry bot.

Medical eyebot

Medical eyebot
Gameplay article: Lonesome Road

Medical eyebots appear in the battle against Ulysses, and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers is similar to the one belonging to the AER14 prototype. Only seen in the Divide, the medical eyebots purpose was to assist medical staff in the treatment of patients. After being destroyed they will continually respawn unless the player manually shuts them off.

Repair eyebot

Repair eyebot
Gameplay article: Lonesome Road

Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed they will continually respawn unless the player manually shuts them off. Only seen in the Divide, the repair eyebots were most likely used for minor repairs and maintenance while engineers performed the more complicated tasks and repairs.

Eyebomb

Gameplay article: Fallout 76

Summoned by the imposter sheepsquatch during Event: Encryptid, the Eyebomb is painted black and red and explodes within proximity to those attack it or the assaultron.

Servomech eyebot

AMEyebotNifskope
Gameplay article: Automatron

Found only in the Commonwealth, created by The Mechanist, the servomech eyebot's purpose was to spread the Mechanist's message of peace and protection.

Sunset Sarsaparilla eyebot

Gameplay article: Fallout: New Vegas

This cut content eyebot (baseid 0010470a) was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.

Broken eyebot

FNVLRBrokenEyebot
Gameplay article: Lonesome Road

Cut eyebot, similar in appearance to the destroyed eyebot.

Notable eyebots

Notes

  • Although most terminal and subtitle references use "Eyebot", the FO4/FO76 NPC record nameplates use "EyeBot". It is unclear which is the intended title.

Gallery

See also

References

  1. 1.0 1.1 REPCONN headquarters placard: ""The 'I' in 'Eyebot.'""
    "RobCo's always had an eye for robotics, and this little fellow is no different! This robotic marvel can not only recognize your face and voice with advanced facial and auditory recognition technology, it can also broadcast video and audio as well! Think of it - all the sights and sounds of your radio and TV in your living room at home blasted directly at you on the street, subway, bathroom, or wherever you may be! Never fear, you'll never miss a news bulletin or presidential address again, no matter where you are!"

    "Exhibit Brought to You By Your Friends at RobCo."
  2. ED-E
  3. Lonesome Road
  4. Fallout 2 Official Strategies & Secrets: p.33: "The Floating Eyebot is a quick-observation robot commonly found in prewar military installations. The Floating Eyebot uses a powerful electric prod (melee attack) to keep intruders in line."
  5. Jericho PIPBoy entries
  6. Frank dialogue file
  7. Simple critters; Floating Eye Bot: "One of the most 50's-esque of the classic Fallout robots, the floating eye bots certainly get around the wasteland. They come equipped with lasers, shock rods, and tranquilizer guns."
  8. Burham_Springs_design_document/2
  9. Bethesda Podcast Episode 3 (2:00-2:30)
  10. Fallout: New Vegas Official Game Guide Game of the Year Edition p.467[clarification needed]
    (Behind the Bright Lights & Big City)
  11. Adams Air Force Base to Navarro - Google Maps
Enclave Symbol (FO3)