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|articles2 =[[Floating eye bot]]
 
|articles2 =[[Floating eye bot]]
 
|game3 =FO3
 
|game3 =FO3
|articles3 =[[Eyebot (Fallout 3)|Eyebot]]
+
|articles3 =[[Eyebot (Fallout 3)|Eyebot]]<br />[[Eyebot (Fallout 3)|Outcast eyebot]]{{Icon|cut}}
 
|game4 =FNV
 
|game4 =FNV
|articles4 =[[Eyebot (Fallout: New Vegas)|Eyebot]]<br />[[Medical eyebot]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Repair eyebot]] {{icon|FNVLR|link=Lonesome Road (add-on)}}<br />{{cut}} [[Broken eyebot]] {{icon|FNVLR|link=Lonesome Road (add-on)}}
+
|articles4 =[[Eyebot (Fallout: New Vegas)|Eyebot]]<br />[[Medical eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Repair eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />{{cut}} [[Broken eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
 
|game5 =FO4
 
|game5 =FO4
|articles5 =[[Eyebot (Fallout 4)|Eyebot]]<br />[[Eyebot (Fallout 4)#Servomech eyebot|Servomech eyebot]] {{icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Cybermech eyebot|Cybermech eyebot]] {{icon|FO4AUT}}
+
|articles5 =[[Eyebot (Fallout 4)|Eyebot]]<br />[[Eyebot (Fallout 4)#Servomech eyebot|Servomech eyebot]] {{Icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Cybermech eyebot|Cybermech eyebot]] {{Icon|FO4AUT}}<br />[[Trashbot]] {{Icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Nuka-World eyebot|Nuka-World eyebot]] {{Icon|FO4NW}}<br />[[Eyebot (Fallout 4)#Galactic Zone eyebot|Galactic Zone eyebot]] {{Icon|FO4NW}}
|game6 =VB
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|game6 =FO76
  +
|articles6 =[[Eyebot (Fallout 76)|Eyebot]]<br />[[Eyebot (Fallout 76)#Comrade eyebot|Comrade eyebot]]<br />[[Eyebot (Fallout 76)#Confederate soldier|Confederate soldier]]<br />[[Eyebot (Fallout 76)#Union soldier|Union soldier]]<br />[[Eyebot (Fallout 76)#Responder eyebot|Responder eyebot]]<br />[[Eyebot (Fallout 76)#Eyebot guard|Eyebot guard]]<br />[[Eyebot (Fallout 76)#Whitespring eyebot|Whitespring eyebot]]<br />[[Eyebot (Fallout 76)#Eyebomb|Eyebomb]] {{Icon|FO76WA}}<br />[[Eyebot (Fallout 76)#Arktos Pharma eyebot|Arktos Pharma eyebot]] {{Icon|FO76WA}}
|articles6 =[[Floating eye bot]]
 
  +
|game7 =VB
}}{{Games|FO1|FO2|FO3|FNV|FNVLR|FO4|FO4AUT|VB|AR}}
 
 
|articles7 =[[Floating eye bot]]
 
}}{{Games|FO1|FO2|FO3|FNV|FNVLR|FO4|FO4AUT|FO76|VB|AR}}
   
 
{{Quotation|Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]}}
 
{{Quotation|Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]}}
  +
An '''eyebot''' is a lightly-armed hovering robot, designed for reconnaissance, surveillance, and the spread of propaganda.
 
Commonly, an '''eyebot''' is a hovering, propaganda-spewing reconnaissance and surveillance robot with radio antennas pointing out its back and loudspeakers in the front.
 
   
 
==Background==
 
==Background==
<section begin="Background" />Eyebots were originally designed by [[RobCo]]<ref name=[[RobCo]]>Museum sign at REPCONN HQ</ref> before the [[Great War]] to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly half a meter in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, Eyebots are quite modular and can be outfitted with tools, small armaments, radio transmitters and other devices. <section end="Background" />
+
<section begin="Background" />Eyebots were originally designed by [[RobCo]]<ref name=[[RobCo]]>Museum sign at REPCONN HQ</ref> before the [[Great War]] to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly two feet in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, eyebots' design is quite modular, allowing them to be equipped with a wider variety of tools, small weapons, radio transmitters and more. <section end="Background" />
   
 
==Variants==
 
==Variants==
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[[File:FoModel Floating eye.png|right|50px]]
 
[[File:FoModel Floating eye.png|right|50px]]
 
{{Gamearticle|FO1|FO2|VB|link1=Floating eye bot|link2=Floating eye bot|link3=Floating eye bot}}
 
{{Gamearticle|FO1|FO2|VB|link1=Floating eye bot|link2=Floating eye bot|link3=Floating eye bot}}
These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the [[Sierra Army Depot]]. The extending arm below is equipped with a low power energy prod, used to make repairs.
+
These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the [[Sierra Army Depot]]. The aforementioned taser is mounted on the extending arm below, and can also be used to make repairs.
 
{{clear}}
 
{{clear}}
   
 
===Eyebot===
 
===Eyebot===
 
[[File:Fo3 Enclave eyebot.png|right|120px]]
 
[[File:Fo3 Enclave eyebot.png|right|120px]]
{{Gamearticle|FO3|FNV|FO4}}
+
{{Gamearticle|FO3|FNV|FO4|FO76}}
Used by the [[Enclave]] on the [[East Coast]] for broadcasting the [[Enclave Radio]], which consists of propaganda, presidential speeches and patriotic marching music for the people of the [[Capital Wasteland]], these robots are almost harmless to most players, as they have the least health of any robot in the game, and a weapon hardly on par with a [[Laser pistol (Fallout 3)|AEP7 laser pistol]]. To players of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed.
+
Used by the [[Enclave]] on the [[East Coast]] for broadcasting the [[Enclave Radio]], which consists of propaganda, presidential speeches and patriotic marching music for the people of the [[Capital Wasteland]], these robots are almost harmless to most others, as they have the least health of any robot in the game, and a weapon hardly on par with a [[Laser pistol (Fallout 3)|AEP7 laser pistol]]. To player characters of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed.
 
{{clear}}
 
{{clear}}
   
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===[[Brotherhood of Steel Outcasts|Brotherhood Outcast]] eyebot===
 
===[[Brotherhood of Steel Outcasts|Brotherhood Outcast]] eyebot===
 
[[File:Outcast Eyebot.png|right|120px]]
 
[[File:Outcast Eyebot.png|right|120px]]
At one point in development, it appeared that the Eyebot was a generic robot just like the [[Protectron (Fallout 3)|Protectron]], etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.
+
At one point in development, it appeared that the eyebot was a generic robot just like the [[Protectron (Fallout 3)|Protectron]], etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.
 
{{FO3CC|end}}{{clear}}
 
{{FO3CC|end}}{{clear}}
   
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==Notable eyebots==
 
==Notable eyebots==
 
{{columns|2|
 
{{columns|2|
  +
* [[ED-E]] {{Icon|FNV}}
* [[Destroyed eyebot]]s {{icon|FNVLR|link=Lonesome Road (add-on)}}
 
* [[Ol' Rusty]] {{icon|FO4|link=Fallout 4}}
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* [[ED-E (Lonesome Road)]] {{icon|FNVLR}}
* [[Peepers]] {{icon|FO4|link=Fallout 4}}
+
* [[Destroyed eyebot]]s {{Icon|FNVLR|link=Lonesome Road (add-on)}}
* [[Sonya]] {{icon|FO4|link=Fallout 4}}
+
* [[Ol' Rusty]] {{Icon|FO4|link=Fallout 4}}
* [[Sparks (Automatron)|Sparks]] {{icon|FO4AUT|link=Automatron (add-on)}}
+
* [[Peepers]] {{Icon|FO4|link=Fallout 4}}
  +
* [[Sonya]] {{Icon|FO4|link=Fallout 4}}
  +
* [[Sparks (Automatron)|Sparks]] {{Icon|FO4AUT|link=Automatron (add-on)}}
  +
* [[Rover]] {{icon|FO76}}
  +
* [[Levenson|Preacher Levenson]] {{icon|FO76}}
  +
* [[JES-2R]] {{Icon|FO76NW}}
 
}}
 
}}
   
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[[Category:Enclave equipment]]
 
[[Category:Enclave equipment]]
   
 
[[de:Augenbot]]
[[ru:Робот-шпион]]
 
 
[[es:Ojobot del Enclave]]
 
[[es:Ojobot del Enclave]]
 
[[ru:Робот-шпион Анклава]]
  +
[[uk:Робот-шпигун Анклаву]]
 
[[zh:Eyebot]]
 
[[zh:Eyebot]]
[[de:Augenbot]]
 

Revision as of 15:36, 22 October 2019

Gameplay articles
FalloutFloating eye bot
Fallout 2Floating eye bot
Fallout 3Eyebot
Outcast eyebotCut content
Fallout: New VegasEyebot
Medical eyebot Lonesome Road (add-on)
Repair eyebot Lonesome Road (add-on)
Cut content Broken eyebot Lonesome Road (add-on)
Fallout 4Eyebot
Servomech eyebot Automatron (add-on)
Cybermech eyebot Automatron (add-on)
Trashbot Automatron (add-on)
Nuka-World eyebot Nuka-World (add-on)
Galactic Zone eyebot Nuka-World (add-on)
Fallout 76Eyebot
Comrade eyebot
Confederate soldier
Union soldier
Responder eyebot
Eyebot guard
Whitespring eyebot
Eyebomb Wild Appalachia
Arktos Pharma eyebot Wild Appalachia
Van BurenFloating eye bot
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4Gametitle-FO4 AUTGametitle-FO76Gametitle-VBGametitle-AR
Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.Fallout 3 loading screen

An eyebot is a lightly-armed hovering robot, designed for reconnaissance, surveillance, and the spread of propaganda.

Background

Eyebots were originally designed by RobCo[1] before the Great War to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly two feet in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, eyebots' design is quite modular, allowing them to be equipped with a wider variety of tools, small weapons, radio transmitters and more.

Variants

Floating eye bot

FoModel Floating eye
Gameplay articles: Fallout, Fallout 2, Van Buren

These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the Sierra Army Depot. The aforementioned taser is mounted on the extending arm below, and can also be used to make repairs.

Eyebot

Fo3 Enclave eyebot

Used by the Enclave on the East Coast for broadcasting the Enclave Radio, which consists of propaganda, presidential speeches and patriotic marching music for the people of the Capital Wasteland, these robots are almost harmless to most others, as they have the least health of any robot in the game, and a weapon hardly on par with a AEP7 laser pistol. To player characters of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed.

Brotherhood Outcast eyebot

Outcast Eyebot

At one point in development, it appeared that the eyebot was a generic robot just like the Protectron, etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.

Eyebot duraframe subject E

ED-EReg
Gameplay article: Fallout: New Vegas

The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,[2] built by Whitley at Adams Air Force Base. ED-E is a prototype "Duraframe" model and he has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war with the East Coast Brotherhood of Steel necessitated increased production of Enclave Hellfire armor, eyebot production was stopped and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro, past Rockville, Hagerstown, The Pitt, Dog Town and many others.[3] ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.

Eyebot duraframe subject E (clone)

ED-E clone
Gameplay article: Fallout: New Vegas

This eyebot is found at the start of the Lonesome Road add on, in the Hopeville silo bunker. He stays with the character throughout and is necessary to progress, opening doors and also commissary terminals for the Courier. Once upgraded (see Camarader-E) his upgrades are sent to the original ED-E in the Mojave. He also has an onboard Workbench and reloading bench (these will be available on ED-E after download of Lonesome Road).

He differs from the original ED-E in that he is armed with a player specific Arc welder, and appears to be much less battered, with a fresh-looking paint job, a smaller grill and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.

Prototype eyebot

CivilianEyebot
Gameplay article: Fallout: New Vegas

The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs to the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype Mister Handy model, experimental protectron model, and a prototype variant of the sentry bot.

Medical eyebot

Medical eyebot
Gameplay article: Lonesome Road

Medical eyebots appear in the battle against Ulysses, and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the AER14 prototype. After being destroyed they will continually respawn unless the player manually shuts them off.

Repair eyebot

Repair eyebot
Gameplay article: Lonesome Road

Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed they will continually respawn unless the player manualy shuts them off.

Sunset Sarsaparilla eyebot

Gameplay article: Fallout: New Vegas

This cut content eyebot (base id 0010470a) was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.

Broken eyebot

FNVLRBrokenEyebot
Gameplay article: Lonesome Road

Cut eyebot, similar in appearance to the destroyed eyebot.

Notable eyebots

References