YoDsanklai (talk | contribs) No edit summary Tag: sourceedit |
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|articles2 =[[Floating eye bot]] |
|articles2 =[[Floating eye bot]] |
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|game3 =FO3 |
|game3 =FO3 |
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− | |articles3 =[[Eyebot (Fallout 3)|Eyebot]] |
+ | |articles3 =[[Eyebot (Fallout 3)|Eyebot]]<br />[[Eyebot (Fallout 3)|Outcast eyebot]]{{Icon|cut}} |
|game4 =FNV |
|game4 =FNV |
||
− | |articles4 = |
+ | |articles4 =[[Eyebot (Fallout: New Vegas)|Eyebot]]<br />[[Medical eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />[[Repair eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}<br />{{cut}} [[Broken eyebot]] {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
|game5 =FO4 |
|game5 =FO4 |
||
− | |articles5 =[[Eyebot (Fallout 4)|Eyebot]]<br/>[[Eyebot (Fallout 4)#Servomech eyebot|Servomech eyebot]] {{ |
+ | |articles5 =[[Eyebot (Fallout 4)|Eyebot]]<br />[[Eyebot (Fallout 4)#Servomech eyebot|Servomech eyebot]] {{Icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Cybermech eyebot|Cybermech eyebot]] {{Icon|FO4AUT}}<br />[[Trashbot]] {{Icon|FO4AUT}}<br />[[Eyebot (Fallout 4)#Nuka-World eyebot|Nuka-World eyebot]] {{Icon|FO4NW}}<br />[[Eyebot (Fallout 4)#Galactic Zone eyebot|Galactic Zone eyebot]] {{Icon|FO4NW}} |
− | |game6 = |
+ | |game6 =FO76 |
+ | |articles6 =[[Eyebot (Fallout 76)|Eyebot]]<br />[[Eyebot (Fallout 76)#Comrade eyebot|Comrade eyebot]]<br />[[Eyebot (Fallout 76)#Confederate soldier|Confederate soldier]]<br />[[Eyebot (Fallout 76)#Union soldier|Union soldier]]<br />[[Eyebot (Fallout 76)#Responder eyebot|Responder eyebot]]<br />[[Eyebot (Fallout 76)#Eyebot guard|Eyebot guard]]<br />[[Eyebot (Fallout 76)#Whitespring eyebot|Whitespring eyebot]]<br />[[Eyebot (Fallout 76)#Eyebomb|Eyebomb]] {{Icon|FO76WA}}<br />[[Eyebot (Fallout 76)#Arktos Pharma eyebot|Arktos Pharma eyebot]] {{Icon|FO76WA}} |
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+ | |game7 =VB |
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{{Quotation|Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]}} |
{{Quotation|Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.|[[Fallout 3 loading screens|''Fallout 3'' loading screen]]}} |
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+ | An '''eyebot''' is a lightly-armed hovering robot, designed for reconnaissance, surveillance, and the spread of propaganda. |
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− | |||
− | Commonly, an '''eyebot''' is a hovering, propaganda-spewing reconnaissance and surveillance robot with radio antennas pointing out its back, and loudspeakers in the front. |
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==Background== |
==Background== |
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− | <section begin="Background" />Eyebots were originally designed by [[RobCo]]<ref name=[[RobCo]]>Museum sign at REPCONN HQ</ref> before the [[Great War]] to act as media transmitters. Several models exist, but generally they consist of a spherical body roughly |
+ | <section begin="Background" />Eyebots were originally designed by [[RobCo]]<ref name=[[RobCo]]>Museum sign at REPCONN HQ</ref> before the [[Great War]] to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly two feet in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, eyebots' design is quite modular, allowing them to be equipped with a wider variety of tools, small weapons, radio transmitters and more. <section end="Background" /> |
==Variants== |
==Variants== |
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[[File:FoModel Floating eye.png|right|50px]] |
[[File:FoModel Floating eye.png|right|50px]] |
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{{Gamearticle|FO1|FO2|VB|link1=Floating eye bot|link2=Floating eye bot|link3=Floating eye bot}} |
{{Gamearticle|FO1|FO2|VB|link1=Floating eye bot|link2=Floating eye bot|link3=Floating eye bot}} |
||
− | These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the [[Sierra Army Depot]]. The |
+ | These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the [[Sierra Army Depot]]. The aforementioned taser is mounted on the extending arm below, and can also be used to make repairs. |
− | |||
{{clear}} |
{{clear}} |
||
+ | |||
===Eyebot=== |
===Eyebot=== |
||
[[File:Fo3 Enclave eyebot.png|right|120px]] |
[[File:Fo3 Enclave eyebot.png|right|120px]] |
||
− | {{Gamearticle|FO3|FNV|FO4}} |
+ | {{Gamearticle|FO3|FNV|FO4|FO76}} |
− | Used by the [[Enclave]] on the [[East Coast]] for broadcasting the [[Enclave Radio]], which consists of propaganda, presidential speeches and patriotic marching music for the people of the [[Capital Wasteland]], these robots are almost harmless to most |
+ | Used by the [[Enclave]] on the [[East Coast]] for broadcasting the [[Enclave Radio]], which consists of propaganda, presidential speeches and patriotic marching music for the people of the [[Capital Wasteland]], these robots are almost harmless to most others, as they have the least health of any robot in the game, and a weapon hardly on par with a [[Laser pistol (Fallout 3)|AEP7 laser pistol]]. To player characters of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed. |
− | |||
{{clear}} |
{{clear}} |
||
+ | |||
{{FO3CC}} |
{{FO3CC}} |
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===[[Brotherhood of Steel Outcasts|Brotherhood Outcast]] eyebot=== |
===[[Brotherhood of Steel Outcasts|Brotherhood Outcast]] eyebot=== |
||
[[File:Outcast Eyebot.png|right|120px]] |
[[File:Outcast Eyebot.png|right|120px]] |
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− | At one point in development, it appeared that the |
+ | At one point in development, it appeared that the eyebot was a generic robot just like the [[Protectron (Fallout 3)|Protectron]], etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding. |
− | {{FO3CC|end}} |
+ | {{FO3CC|end}}{{clear}} |
+ | ===Eyebot duraframe subject E=== |
||
+ | [[File:ED-EReg.png|right|120px]] |
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+ | {{Gamearticle|FNV|link1=ED-E}} |
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+ | The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,<ref>[http://www.bethblog.com/podcast/ Bethesda Podcast Episode 3 (2:00-2:30)]</ref> built by [[Whitley]] at [[Adams Air Force Base]]. ED-E is a prototype "Duraframe" model and he has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war with the [[Brotherhood of Steel (East Coast)|East Coast Brotherhood of Steel]] necessitated increased production of [[Enclave Hellfire armor|Enclave Hellfire armor]], eyebot production was stopped and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on [[Poseidon Energy]] and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to [[Navarro]], past [[Rockville (Fallout 3)|Rockville]], [[Hagerstown]], [[The Pitt (city)|The Pitt]], [[Denver|Dog Town]] and many others.<ref>[http://maps.google.com/maps?f=d&source=s_d&saddr=Adams+Air+Force+Base+%4038.803376,-76.871814&daddr=Chicago+%4041.878114,-87.629798+to:Primm+%4035.611805,-115.385934+to:Navarro+%4039.445723,-123.805293&geocode=FbAXUAIdegdr-w%3BFWICfwIdGuDG-g%3BFZ1kHwIdslkf-Q%3BFdvkWQIdk-Ge-A&hl=en&mra=ls&dirflg=w&sll=38.548165,-100.371094&sspn=45.063809,90.087891&ie=UTF8&t=p&z=4 Adams Air Force Base to Navarro - Google Maps]</ref> ED-E is superior to any other eyebot in combat, both in terms of armor and firepower. |
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{{clear}} |
{{clear}} |
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+ | |||
+ | ===Eyebot duraframe subject E (clone)=== |
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+ | [[File:ED-E clone.png|right|120px]] |
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+ | {{Gamearticle|FNV|link1=ED-E (Lonesome Road)}} |
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+ | This eyebot is found at the start of the Lonesome Road add on, in the [[Hopeville silo bunker entrance|Hopeville silo bunker]]. He stays with the character throughout and is necessary to progress, opening doors and also [[commissary terminal]]s for the [[Courier]]. Once upgraded (see [[Camarader-E]]) his upgrades are sent to the original [[ED-E]] in the Mojave. He also has an onboard [[Workbench]] and [[reloading bench]] (these will be available on ED-E after download of ''[[Lonesome Road (add-on)|Lonesome Road]]''). |
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+ | |||
+ | He differs from the original ED-E in that he is armed with a player specific [[Arc welder (Fallout: New Vegas)|Arc welder]], and appears to be much less battered, with a fresh-looking paint job, a smaller grill and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body. |
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+ | |||
+ | ===Prototype eyebot=== |
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+ | [[File:CivilianEyebot.png|right|120px]] |
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+ | {{Gamearticle|FNV}} |
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+ | <section begin="prototype" />The model for this eyebot is found inside the [[REPCONN headquarters]] building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs to the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype [[Mister Handy (Fallout: New Vegas)|Mister Handy]] model, experimental [[Protectron (Fallout: New Vegas)|protectron]] model, and a prototype variant of the [[Sentry bot (Fallout: New Vegas)#Prototype sentry bot|sentry bot]].<section end="prototype" /> |
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+ | |||
===Medical eyebot=== |
===Medical eyebot=== |
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[[File:Medical eyebot.png|120px|right]] |
[[File:Medical eyebot.png|120px|right]] |
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Medical eyebots appear in the battle against [[Ulysses]], and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the [[AER14 prototype]]. |
Medical eyebots appear in the battle against [[Ulysses]], and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the [[AER14 prototype]]. |
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After being destroyed they will continually respawn unless the player manually shuts them off. |
After being destroyed they will continually respawn unless the player manually shuts them off. |
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+ | {{clear}} |
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===Repair eyebot=== |
===Repair eyebot=== |
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[[File:Repair eyebot.png|120px|right]] |
[[File:Repair eyebot.png|120px|right]] |
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Repair eyebots appear in several nuclear silos spread out across [[The Divide]], maintaining everything that needs to be repaired before eventual launches. |
Repair eyebots appear in several nuclear silos spread out across [[The Divide]], maintaining everything that needs to be repaired before eventual launches. |
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After being destroyed they will continually respawn unless the player manualy shuts them off. |
After being destroyed they will continually respawn unless the player manualy shuts them off. |
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− | |||
{{clear}} |
{{clear}} |
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+ | |||
{{FNVCC}} |
{{FNVCC}} |
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===Sunset Sarsaparilla eyebot=== |
===Sunset Sarsaparilla eyebot=== |
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{{Gamearticle|FNV|link1=Sunset Sarsaparilla eyebot}} |
{{Gamearticle|FNV|link1=Sunset Sarsaparilla eyebot}} |
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This cut content eyebot (base id 0010470a) was intended to be a sentry alarm, within the [[Sunset Sarsaparilla Headquarters|Sunset Sarsaparilla factory]] and warehouse. |
This cut content eyebot (base id 0010470a) was intended to be a sentry alarm, within the [[Sunset Sarsaparilla Headquarters|Sunset Sarsaparilla factory]] and warehouse. |
||
− | |||
{{clear}} |
{{clear}} |
||
+ | |||
===Broken eyebot=== |
===Broken eyebot=== |
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[[File:FNVLRBrokenEyebot.png|right|120px]] |
[[File:FNVLRBrokenEyebot.png|right|120px]] |
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{{FNVCC|end}} |
{{FNVCC|end}} |
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==Notable eyebots== |
==Notable eyebots== |
||
{{columns|2| |
{{columns|2| |
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− | * [[ED- |
+ | * [[ED-E]] {{Icon|FNV}} |
− | * [[ |
+ | * [[ED-E (Lonesome Road)]] {{icon|FNVLR}} |
− | * [[ |
+ | * [[Destroyed eyebot]]s {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
− | * [[ |
+ | * [[Ol' Rusty]] {{Icon|FO4|link=Fallout 4}} |
+ | * [[Peepers]] {{Icon|FO4|link=Fallout 4}} |
||
− | |||
− | * [[ |
+ | * [[Sonya]] {{Icon|FO4|link=Fallout 4}} |
− | * [[ |
+ | * [[Sparks (Automatron)|Sparks]] {{Icon|FO4AUT|link=Automatron (add-on)}} |
− | * [[ |
+ | * [[Rover]] {{icon|FO76}} |
− | * [[ |
+ | * [[Levenson|Preacher Levenson]] {{icon|FO76}} |
+ | * [[JES-2R]] {{Icon|FO76NW}} |
||
}} |
}} |
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[[Category:Enclave equipment]] |
[[Category:Enclave equipment]] |
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[[es:Ojobot del Enclave]] |
[[es:Ojobot del Enclave]] |
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+ | [[uk:Робот-шпигун Анклаву]] |
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[[zh:Eyebot]] |
[[zh:Eyebot]] |
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⚫ |
Revision as of 15:36, 22 October 2019
This is an overview article, listing content appearing in multiple games. |
An eyebot is a lightly-armed hovering robot, designed for reconnaissance, surveillance, and the spread of propaganda.
Background
Eyebots were originally designed by RobCo[1] before the Great War to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly two feet in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, eyebots' design is quite modular, allowing them to be equipped with a wider variety of tools, small weapons, radio transmitters and more.
Variants
Floating eye bot
These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the Sierra Army Depot. The aforementioned taser is mounted on the extending arm below, and can also be used to make repairs.
Eyebot
Used by the Enclave on the East Coast for broadcasting the Enclave Radio, which consists of propaganda, presidential speeches and patriotic marching music for the people of the Capital Wasteland, these robots are almost harmless to most others, as they have the least health of any robot in the game, and a weapon hardly on par with a AEP7 laser pistol. To player characters of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed.
The following is based on Fallout 3 cut content. |
Brotherhood Outcast eyebot
At one point in development, it appeared that the eyebot was a generic robot just like the Protectron, etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.
End of information based on Fallout 3 cut content |
Eyebot duraframe subject E
The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,[2] built by Whitley at Adams Air Force Base. ED-E is a prototype "Duraframe" model and he has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war with the East Coast Brotherhood of Steel necessitated increased production of Enclave Hellfire armor, eyebot production was stopped and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro, past Rockville, Hagerstown, The Pitt, Dog Town and many others.[3] ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.
Eyebot duraframe subject E (clone)
This eyebot is found at the start of the Lonesome Road add on, in the Hopeville silo bunker. He stays with the character throughout and is necessary to progress, opening doors and also commissary terminals for the Courier. Once upgraded (see Camarader-E) his upgrades are sent to the original ED-E in the Mojave. He also has an onboard Workbench and reloading bench (these will be available on ED-E after download of Lonesome Road).
He differs from the original ED-E in that he is armed with a player specific Arc welder, and appears to be much less battered, with a fresh-looking paint job, a smaller grill and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.
Prototype eyebot
The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs to the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype Mister Handy model, experimental protectron model, and a prototype variant of the sentry bot.
Medical eyebot
Medical eyebots appear in the battle against Ulysses, and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the AER14 prototype. After being destroyed they will continually respawn unless the player manually shuts them off.
Repair eyebot
Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed they will continually respawn unless the player manualy shuts them off.
The following is based on Fallout: New Vegas cut content. |
Sunset Sarsaparilla eyebot
This cut content eyebot (base id 0010470a) was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.
Broken eyebot
Cut eyebot, similar in appearance to the destroyed eyebot.
End of information based on Fallout: New Vegas cut content |
Notable eyebots
References
- ↑ Museum sign at REPCONN HQ
- ↑ Bethesda Podcast Episode 3 (2:00-2:30)
- ↑ Adams Air Force Base to Navarro - Google Maps