Icon info
This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
FalloutFloating eye bot
Fallout 2Floating eye bot
Fallout 3Eyebot
Outcast eyebotIcon cut
Fallout: New VegasEyebot
Medical eyebot Gametitle-FNV LR
Repair eyebot Gametitle-FNV LR
Icon cut Broken eyebot Gametitle-FNV LR
Fallout 4Eyebot
Servomech eyebot Gametitle-FO4 AUT
Cybermech eyebot Gametitle-FO4 AUT
Trashbot Gametitle-FO4 AUT
Nuka-World eyebot Gametitle-FO4 NW
Galactic Zone eyebot Gametitle-FO4 NW
Fallout 76Eyebot
Comrade eyebot
Confederate soldier
Union soldier
Responder eyebot
Eyebot guard
Whitespring eyebot
Eyebomb Gametitle-FO76 WA
Arktos Pharma eyebot Gametitle-FO76 WA
Van BurenFloating eye bot
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4Gametitle-FO4 AUTGametitle-FO76Gametitle-VBGametitle-AR
Eyebots spread President Eden's pre-recorded Enclave message throughout the Capital Wasteland.Fallout 3 loading screen

An eyebot is a lightly-armed hovering robot, designed for reconnaissance, surveillance, and the spread of propaganda.


Eyebots were originally designed by RobCo[1] before the Great War to act as media transmitters. Several models exist, but generally, they consist of a spherical body roughly two feet in diameter, capable of hovering a few feet above the ground through an unseen method of propulsion. Though not as sturdy as other robots, eyebots' design is quite modular, allowing them to be equipped with a wider variety of tools, small weapons, radio transmitters and more.


Floating eye botEdit

FoModel Floating eye
Gameplay articles: Fallout, Fallout 2, Van Buren

These hovering, taser-equipped robots were mostly used as a sentry for important areas in vital facilities, such as the Sierra Army Depot. The aforementioned taser is mounted on the extending arm below, and can also be used to make repairs.


Fo3 Enclave eyebot

Used by the Enclave on the East Coast for broadcasting the Enclave Radio, which consists of propaganda, presidential speeches and patriotic marching music for the people of the Capital Wasteland, these robots are almost harmless to most others, as they have the least health of any robot in the game, and a weapon hardly on par with a AEP7 laser pistol. To player characters of lower level they can still be dangerous though, and in the later stages of the game some eyebots have the nasty habit of calling in Enclave patrols when destroyed.

Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.

Brotherhood Outcast eyebotEdit

Outcast Eyebot

At one point in development, it appeared that the eyebot was a generic robot just like the Protectron, etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.

Icon cut contentEnd of information based on Fallout 3 cut content.

Eyebot duraframe subject EEdit

Gameplay article: Fallout: New Vegas

The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,[2] built by Whitley at Adams Air Force Base. ED-E is a prototype "Duraframe" model and he has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war with the East Coast Brotherhood of Steel necessitated increased production of Enclave Hellfire armor, eyebot production was stopped and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro, past Rockville, Hagerstown, The Pitt, Dog Town and many others.[3] ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.

Eyebot duraframe subject E (clone)Edit

ED-E clone
Gameplay article: Fallout: New Vegas

This eyebot is found at the start of the Lonesome Road add on, in the Hopeville silo bunker. He stays with the character throughout and is necessary to progress, opening doors and also commissary terminals for the Courier. Once upgraded (see Camarader-E) his upgrades are sent to the original ED-E in the Mojave. He also has an onboard Workbench and reloading bench (these will be available on ED-E after download of Lonesome Road).

He differs from the original ED-E in that he is armed with a player specific arc welder, and appears to be much less battered, with a fresh-looking paint job, a smaller grill and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.

Prototype eyebotEdit

Gameplay article: Fallout: New Vegas

The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs to the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype Mister Handy model, experimental protectron model, and a prototype variant of the sentry bot.

Medical eyebotEdit

Medical eyebot
Gameplay article: Lonesome Road

Medical eyebots appear in the battle against Ulysses, and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the AER14 prototype. After being destroyed they will continually respawn unless the player manually shuts them off.

Repair eyebotEdit

Repair eyebot
Gameplay article: Lonesome Road

Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed they will continually respawn unless the player manualy shuts them off.

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

Sunset Sarsaparilla eyebotEdit

Gameplay article: Fallout: New Vegas

This cut content eyebot (base id 0010470a) was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.

Broken eyebotEdit

Gameplay article: Lonesome Road

Cut eyebot, similar in appearance to the destroyed eyebot.

Icon cut contentEnd of information based on Fallout: New Vegas cut content.

Notable eyebotsEdit


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