Fallout Wiki
Fallout Wiki

Explosives is a skill in Fallout: New Vegas, replacing the Traps and Throwing skills from previous games. Its governing primary statistic is Perception. It determines the damage done by Explosives, ability of handling explosive traps.

Initial level

Example: A starting Perception of 5 and Luck of 5.


In Fallout: New Vegas, many more types of weapons fall into the Explosives category. Any weapon that was originally a big gun in Fallout 1, 2, or 3 and used explosion type ammunition (such as the Fat Man, or Rocket launcher), was moved to this category when the Big Guns skill was removed.

Ways to increase Explosives


Affected weapons

Note: most explosive weapons have damage listed as "1 (or 2) + some number." The 1 (or 2) is the damage that the projectile (like a thrown grenade) or placed explosive (like a mine) does upon a direct hit, pretty much just from physics. As such, that number can generally be ignored for most intents and purposes (and damage calculations for grenades and mines in the Pip-Boy 3000 appear to do so).

Perks that require Explosives skill

Perk Required Level Additional Requirements
Heave, Ho! 30 2 Strength 5
Demolition Expert 50 6
Mad Bomber Gun Runners' Arsenal 45 6 Repair 45
Grunt Honest Hearts 20 8 Guns 45
Pyromaniac 60 12
Hit the Deck 70 12
Splash Damage 70 12

Interactions that require Explosives skill


  • Player-placed land mines are not triggered by the player themself, companions or NPCs of a faction the player character is currently disguised as.
  • Explosives placed prior to temporary boosts wearing off will still retain the boosted damage bonus from the higher explosives skill when they were placed. In other words, a frag mine placed prior to a Patriot's Cookbook wearing off will inflict the same damage after those items have worn off.
  • Though most explosive weapons have a "skill requirement", indicated by the number next to the explosive symbol in the Pip-Boy menus, the player can wield these weapons regardless of skill. The same is true of Guns, Energy Weapons, Unarmed weapons, and Melee weapons.