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Everett, also referred to as the foreman[1] or Mill Foreman Everett,[2] is a Pitt raider, usually found in The Mill in the Fallout 3 add-on The Pitt.

Background[]

Everett coordinates the effort to recover steel ingots from the Pitt steelyard. He enjoys sending slaves to their likely demise but is not without some sympathy for their struggle.[3] He feels that sending the under-equipped slaves out to the steelyard to die is something of a waste, and believes that the Pitt raiders should also chip in for the ingot collection effort even though some believe that they're "too good for it."[2] As a collector of unique items, he offers a variety of unique pieces of equipment to those slaves and Pitt raiders who manage to successfully acquire ingots from the steelyard.[2][Non-game 1]

He is originally dismissive of the Lone Wanderer and their abilities when they are first sent to him as the newest member of the ingot collection team, believing that they wouldn’t last long against the various dangers of the steelyard.[4] However, he changes his tune as the Lone Wanderer progresses through collecting the one hundred ingots present in the steelyard, eventually becoming impressed with their abilities and referring to them as “one hell of a steeler” should they collect all of them, encouraging them to take a break for their hard work.[5][6] He will also be impressed by their successes fighting as a gladiator in the Hole, gaining a sense of respect for them.[7][8][9] Should the Lone Wanderer side with Wernher and assist in the Pitt Uprising, Everett is spared the fate of his fellow Pitt raiders, being allowed by Wernher and the other slaves to continue coordinating the ingot collection effort.[1]

As the Lone Wanderer progresses through collecting the ingots in the steelyard, they will acquire a unique item from Everett for every ten ingots they deliver to him, with the majority of these unique items having a story as to how Everett acquired them.[10][11][12][13][14][15][16][17][18]

Interactions with the player character[]

Interactions overview[]

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Unsafe Working Conditions: Everett is the person that the player's character reports to for steelyard duty. He also rewards the player for turning in steel ingots; 10 are required for this quest.
  • Mill Worker: The player can choose to continue collecting ingots beyond the minimum required for "Unsafe Working Conditions". With every 10 ingots gathered, he will reward them with a piece of equipment. Note that he is the source of several unique weapons and armor, including The Mauler, the Perforator, tribal power armor, and the Metal Blaster.

Effects of player's actions[]

  • Regardless of who you side with, Everett will remain friendly. If you choose to free the slaves, Wernher will tell you that Everett is still alive and accepting ingots.

Inventory[]

Apparel Weapon Other items On death
Raider armor The Pitt (add-on) .32 hunting rifle

Notes[]

  • Despite being a Pitt raider, Everett is not considered to be an Evil character, so killing him will result in a reduction of Karma. Also, he will not yield a finger upon death.

Notable quotes[]

Appearances[]

Everett appears only in The Pitt add-on for Fallout 3.

Behind the scenes[]

Everett's name is a reference to the town of Everett, Pennsylvania, which is visible from the Pennsylvania Turnpike.

Bugs[]

  • Xbox OneXbox One If the player skips talking to Everett, then collects the ingots needed and goes back to his office, Everett will not be there. Once the player enters the steelyard and comes back again Everett will appear. He will take 10 ingots then refuse to talk, saying "Go away". Rendering it impossible to recieve more items, or the 100 Ingot Achivement. [verification needed]
  • Playstation 3Playstation 3Playstation 3 Sometimes, he will stand in front of the entrance to the Steelyard and say, "Go away," restricting access to other dialogue options (and rewards for bringing him ingots). This can be fixed by attacking him and then holstering your weapon. [verified]
  • PCPC If you end up with Everett saying "Go away", you might have caused this by running ahead of him at the start, and completing Unsafe Working Conditions before he finished his scripted introduction to the Steelyard. At this point, talking to him once will cause him to congratulate you on your win in The Hole, talking to him a second time will cause him to take the original 10 ingots from you but ignore any more you have, and any other conversation results in "Go away". To check if you're in this situation, show the variables of quest xx00A686, e.g. sqv 0200A686, you should see the variable EverettWalks is less than 4. Set this variable to 4, e.g. set "0200A686".EverettWalks to 4 and Everett will start accepting your ingots. [verified]

References[]

  1. 1.0 1.1 The Lone Wanderer: "So, what do I do, now?"
    Wernher: "Whatever you want, boss. I'll be whipping folks back into shape, and Midea's keeping an eye on the brat, so you can come and go as you like. But if you want, you could keep collecting steel from the Steelyard. Most folks can't handle it, and the foreman would see you get a reward."
    (Wernher’s dialogue)
  2. 2.0 2.1 2.2 Steel for the Mill
  3. The Lone Wanderer: "Sure, if I have to."
    Everett: "That you do. This ain't no union shop."
    (Everett’s dialogue)
  4. Everett: "So Steelyard duty, eh? Who'd you piss off to get that death sentence? Actually, don't even tell me. It's not like you'll be alive for long anyways. See that fella up there? You'll be seeing lots of those. And if you survive them, you'll probably run into those crazies that live up on the blast furnace. Tell you what, why don't you do me a favor and get killed close to the door? That way I won't have to walk so far to loot your corpse. Heh. Here's the door. Get out there and grab some ingots. Don't come back without at least ten! Turn them in to me and I'll see if I can't slip a little something your way."
    (Everett’s dialogue)
  5. The Lone Wanderer: "I can't find any more ingots out there."
    Everett: "Yup, guess you got every last one out there. You're one hell of a steeler, kid."
    (Everett’s dialogue)
  6. The Lone Wanderer: "Anyplace else to find ingots?"
    Everett: "Can't believe I'm saying this, but I think you cleared out the whole place! We'll get other workers to salvage metal from the buildings. You take a break!"
    (Everett’s dialogue)
  7. Everett: "Woo! Saw you fighting in the Hole. What a piece of work! Woo! Now I know why you ain't afraid of those Trogs! No hard feelings, huh?"
    (Everett’s dialogue)
  8. The Lone Wanderer: "No hard feelings, but I'm not taking any more of your shit."
    Everett: "Understood, champ! But if you want to keep collecting ingots, I still got plenty of gear stashed away. You bring me ingots, I'll make sure you get rewarded. Can't be more fair than that."
    (Everett’s dialogue)
  9. The Lone Wanderer: "How about I put you to the whip, huh?"
    Everett: "Guess I couldn't stop you, but then you'd never find all the little bonuses I got stashed over the years. How about this: you bring me ingots, like you used to, and I'll make sure you get compensated when you do. Can't be more fair than that."
    (Everett’s dialogue)
  10. The Lone Wanderer: "You got anything for me?"
    Everett: "Guess I could spare this."
    (Everett’s dialogue)
  11. The Lone Wanderer: "You got anything for me?"
    Everett: "Yeah, looks like you've earned it. If you're heading back out there, these oughta help with the Trogs."
    (Everett’s dialogue)
  12. The Lone Wanderer: "You got anything for me?"
    Everett: "How about I give you some metal this time? Here. This armor was a special order for one of the Hole fighters. Great against bullets, but didn't help him when he got pushed off the bridge."
    (Everett’s dialogue)
  13. The Lone Wanderer: "You got anything for me?"
    Everett: "Sure thing. Bit of a weird one, here - found it from some sucker out of town. Some genius got to tinkering with his laser. Polished metal barrel, a few prisms in there, and he got this lethal light show."
    (Everett’s dialogue)
  14. The Lone Wanderer: "You got anything for me?"
    Everett: "You bet I do! Check out this cutting edge of fashion! Wear this armor, and everyone's going to want to get close to you. Which just means they'll be inside your blast radius, huh?"
    (Everett’s dialogue)
  15. The Lone Wanderer: "You got anything for me?"
    Everett: "Guess you earned this. Used to belong to a desert priest. Said wearing it made him bulletproof. Course, that didn't stand up to a little testing. But damn if it wasn't a gloriously fun time."
    (Everett’s dialogue)
  16. The Lone Wanderer: "You got anything for me?"
    Everett: "All the metal you're bringing in, I suppose it's worth giving you something to really help with those Trogs. Here, this thing's mauled Trogs and Ghouls from here to Monroeville. Give it a whirl."
    (Everett’s dialogue)
  17. The Lone Wanderer: "You got anything for me?"
    Everett: "I probably shouldn't, but damn if you ain't earned it. Here. This is the best gun I ever had. A little slower on the trigger, but she makes up for it in power and accuracy. Use her in good health."
    (Everett’s dialogue)
  18. The Lone Wanderer: "You got anything for me?"
    Everett: "Well, I'll be damned. That makes 100 ingots you found. And here I remember thinking you'd be lucky to bring back any at all. Ain't no question, you earned the treasure of my collection. This armor goes all the way back to when the Brotherhood tried to wipe out The Pitt. Some of the tribals who worshipped Ashur made it to look like their god. Try it on, and you'll feel a little like a god, yourself!"
    (Everett’s dialogue)

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p.72: "Everett:
    Sleazy and prone to bouts of psychotic behavior, Everett enjoys leading Pitt Slaves to their doom, running the Ingot-collection offices near the abandoned area between the Mill and the Steelyard. He's an equipment hoarder and collector, and he barters for any found Ingots."
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