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Erik Jamison is one of the founding character artists brought in to 3D Scan, Texture, and Animate the interactive character sequences for the original Fallout game at Interplay/Black Isle.

CareerEdit

Teamed closely with Leonard Boyarsky and Scott Rodenhizer, Erik took the sketched reference and sculpted figure heads to create the living face-to-face characters where your speech choices, mixed with your skill stats, determined the developing story and outcome of the Fallout game.

Compiling video references from the voice actor's choicest in-studio performances, the inhabitants grew to become formidable characters in a method that quickly evolved to become industry-standard for facial motion capture; still ripe with opportunity for artistic enhancement and embellishments.

Erik developed this new technique in his next projects: Star Trek: Secret of Vulcan Fury, Titanic (film), Parasite Eve, Final Fantasy VIII & IX, Final Fantasy: Spirits Within (film), Area 51, and Gladiator: The Crimson Reign for the hordes that followed Interplay.

Employment historyEdit

FromToCompanyRole
19931997InterplayLead 3D Character Artist
19972000Square LA / ENIXSenior Animator, Lead 3D Artist
20002005Midway Games / AtariArt Director

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
1996Fallout3D Head Animator, Artist
1997Fallout 23D Head Animator

Other workEdit

YearTitleCredited as/for
1998StarTrek:Vulcan Fury
Parasite Eve
Final Fantasy VIII & IX
Chocobo Racing
Lead 3D Character Artist
Lead 3D Character Artist
Senior 3D Artist
Senior Animator
2001Area 51, Gladiator seriesArt Director
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