Erik Jamison is one of the founding developers and character artists brought in to 3D Scan, Texture, and Animate the Talking interactive character sequences for the original Fallout games at Interplay/Black Isle.
Career[]
Teamed closely with Leonard Boyarsky and Scott Rodenhizer, Erik took the sketched reference and sculpted figure heads to create the living face-to-face 3D characters where your speech choices, mixed with your skill stats, determined the developing story and outcome of the FALLOUT open-world Role Playing Game.
Compiling video references from the voice actor's choicest in-studio performances, the inhabitants grew to become formidable characters in a method that quickly evolved to become industry-standard for facial motion capture; still ripe with opportunity for artistic enhancement and embellishments.
Erik developed this new technique concurrently at Interplay for Star Trek: Secret of Vulcan Fury and then in his next projects: Titanic (film), Starship Troopers, Max Steel, T2-3D, Final Fantasy: Spirits Within (film), Parasite Eve, Final Fantasy VII + VIII + IX, Chocobo Racing, Area 51, Dr. Muto, Enter the Matrix, Gladiator: The Crimson Reign and Gladius Maximus for the hordes that followed Interplay.
Employment history (full time)[]
From | To | Company | Role |
---|---|---|---|
1993 | 1997 | Interplay | Lead 3D Character Artist |
1997 | 2000 | Square LA / ENIX | Senior Animator, Lead 3D Artist |
2000 | 2005 | Midway Games / Atari | Art Director |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
1996 | Fallout | 3D Head Animator, Artist |
1997 | Fallout 2 | 3D Head Animator |
Other work[]
Year | Title | Credited as/for |
---|---|---|
1998 | StarTrek:Vulcan Fury Parasite Eve Final Fantasy VIII & IX Chocobo Racing | Lead 3D Character Artist Lead 3D Character Artist Senior 3D Artist Senior Animator |
2001 | Area 51, Gladiator series | Art Director |