Erik Deitrick is a developer who worked at Bethesda Game Studios on Fallout 3 as an interface programmer. He also worked on Fallout 4 as the lead interface programmer and on Fallout 76 as a user interface programmer.
Work on the Fallout series[]
In Fallout 3 and Fallout 4, Deitrick worked heavily on the user interface for the Pip-Boy in each game, as well as in-game menus.[1] Deitrick was also a major contributor to the Hacking minigame, introduced in Fallout 3. Deitrick took inspiration from a text-based game he played in high school when replacing an old variation of the minigame, and Deitrick's new format for hacking made its way into the final game.[2]
Employment history[]
From | To | Company | Role |
---|---|---|---|
2005 | Present | Bethesda Game Studios | Senior UI Programmer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Interface Programmer |
2015 | Fallout 4 | Lead Interface Programmer |
2018 | Fallout 76 | User Interface Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2001 | Tarzan: Untamed | Programmer |
2006 | The Elder Scrolls IV: Oblivion | Programmer |
External links[]
- Inside the Vault: Erik Deitrick (archived) (BethBlog - January 2008)
- Meet Erik Deitrick - Senior UI Programmer at Bethesda Game Studios (Bethesda.net - October 2022)