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==References==
 
==References==
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{{Navbox Far Harbor}}

Revision as of 17:43, 31 March 2022

 
Gametitle-FO4 FH
Gametitle-FO4 FH
I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans.— Erickson

Erickson, or Erikson, is a friendly super mutant on the Island.

Background

Erickson came to the Island with a group of super mutants, who established themselves at the Vim! Pop factory.[1] He subsequently left his peers, stating that he did not see the point in killing others any longer.[2][3] He comments that this change in perception may have been due to the Fog or Vim, but that when he questioned his own group's need for hostility, they threatened to kill him.[1][4] In order to escape, Erickson locked the leader, a behemoth named Grun, up in the basement of the factory.[5] He knew that the others would struggle to unlock the terminal, providing enough time for him to leave unseen.[5]

He subsequently settled at the Horizon Flight 1207 crash site, building a home for himself in the airplane wreckage. He shares his residence with several dogs, who he takes in, cares for, and trains.[6] He crafts his own clothing, such as the bearskin hat he wears.[7] Erickson comments that he trades with others when he can, mentioning that the inhabitants of Far Harbor do not leave their settlement any longer due to the Fog.[8] He developed a friendship with Old Longfellow, who he will recognize and greet if accompanying the Sole Survivor.[9][10]

Interactions with the player character

Interactions overview

Interactions
FO76 ui trading team
This character is a merchant. Sells: ammo, weapons, aid, guard dogs

Other interactions

  • He will sell guard dogs to the player character, including a wolf (or variant of a wolf), a junkyard dog (or another variant) and a mutant hound. Their names are randomly selected after Gracie, Duke and Mishka are bought.
  • Once the player character buys one of Erickson's dogs, it will take him about a week to refill that spot with a new one.
  • He has three dogs to choose from: a wolf (or variant of a wolf), a junkyard dog (or another variant) and a mutant hound.
  • If a wolf or mutant hound is assigned by the player character to guard Bunker Hill or Nuka World raider settlements, the radiation they emit will cause surrounding characters to attack them. This may also happen at other settlements where Bunker Hill caravans visit if the wolf or hound gets close enough for the caravan workers to sustain radiation damage from their presence.
  • All dogs may spawn as any variety every time a new one is available, but the types which can spawn depends on the player character's level. However, all purchased dogs will level with the player character and will be just as strong as their type regardless of which variant they are. For example a purchased grey wolf is going to be just as strong as a purchased glowing wolf other than the lack of radiation of the glowing variant.
  • If the player character arrives and Erickson isn't present, his dogs may attack. If the player character kills them, Erickson will become hostile.
  • He provides information on various parts of the Island, including Echo Lake Lumber, the Nucleus, and Harbor Grand Hotel.[11][12][13]

Companion reactions

  • Longfellow will like when the Sole Survivor purchases the first and second of Erickson's hounds.
  • If accompanied by Strong upon meeting Erickson, he will dislike the player character for meeting, but will not say anything.
  • If Dogmeat is the current companion, Erickson will give him a blue bandana.[14]

Inventory

Appearances

Erickson appears only in the Fallout 4 add-on Far Harbor.

Behind the scenes

Erickson was designed by Bethesda level designer Drew Langlois. The randomly generated names of dogs consist of those submitted by members of their development team.[15]

Bugs

PCPC Playstation 4Playstation 4 Xbox OneXbox One Erickson will frequently walk away from the player character while they are attempting to converse with him. This interrupts whatever Erickson is saying, and the game assumes the player character heard everything and moves to the next dialogue when they return.[verified]

  • PC players can prevent this by pulling down the console, clicking on Erickson and typing the command SetRestrained 1. This will prevent him from moving until it's undone by typing SetRestrained 0.

Gallery

References

  1. 1.0 1.1 Vim! Pop factory terminal entries; Vim mixing terminal, What is this place?
  2. Sole Survivor: "So, why don't you hate humans like the rest of your kind seem to?"
    Erickson: "Started seeing things more clearly when we came here. Who knows, maybe it's the fog. I just don't see what the point of us all killing each other is."
    (Erickson's dialogue)
  3. Sole Survivor: "Easy there big fella, I was just looking around."
    Erickson: "I'm plenty calm, considering you invaded my home. Look, I don't really want any trouble. I broke off from the group I came here with a long time ago. I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans. I keep to myself up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me. Don't see any reason we can't do the same. Come on up if you'd like."
    (Erickson's dialogue)
  4. Vim! Pop factory terminal entries; Vim mixing terminal, Why are we doing this?
  5. 5.0 5.1 Vim! Pop factory terminal entries; Vim mixing terminal, I'm getting out of here
  6. Sole Survivor: "Did you train these dogs?"
    Erickson: "Yeah. As guard dogs. Not all can be trained though. Most are used to being kicked or shot at. I can only manage a few at a time though, so unless I find a new home for one of them, I can't really take on any more."
    (Erickson's dialogue)
  7. Sole Survivor: "Nice hat."
    Erickson: "Uh... thanks. I skinned it myself."
    (Erickson's dialogue)
  8. Sole Survivor: "You just live out here by yourself?"
    Erickson: "My kind are mostly stupid brutes. Used to trade with a couple people in Far Harbor, but they don't leave the settlement much these days. The rest of the people on the island are worse."
    (Erickson's dialogue)
  9. Erickson: "Come on out stranger, this doesn't have to get messy."
    Old Longfellow: "Erikson? That you out there?"
    Erickson: "Longfellow? You're still alive eh? Tell your friend to come on out here. Mind telling your friend to ease off the weapon?"
    Old Longfellow: "I've had dealings with him before. Not a bad sort."
    (Erickson and Old Longfellow's dialogue)
  10. Erickson: "Longfellow. Good to see you're still kicking."
    Old Longfellow: "Yeah, you too."
    Erickson: "You vouching for him?"
    Old Longfellow: "Absolutely. No one I'd trust more."
    Erickson: "Sorry about pointing a gun at you earlier, I just get a bit jumpy when a stranger might be killing my dogs. There's probably a bed around if you need a rest."
    (Erickson and Old Longfellow's dialogue)
  11. Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... Overheard a couple trappers saying that lumber yard would be a good place to build a camp."
    (Erickson's dialogue)
  12. Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... Near the center of the island, there's an old military base. The Children of Atom live there."
    (Erickson's dialogue)
  13. Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm...Watch your back if you head to the Harbor Grand Hotel, the super mutants there aren't as friendly as me."
    (Erickson's dialogue)
  14. Erickson: "Huh. That's a nice lookin' dog you've got there. Where'd you find him?"
    Sole Survivor: "I found him in the Commonwealth, near Boston."
    Erickson: "Hm. Long way. Got a good coat on him. Here. Something for your pup."
    (Erickson's dialogue)
  15. Drew Langlois on Twitter: "In one of the Fallout 4 DLCs I added a vendor who would sell dogs for your settlements. I asked the team for names of their pets they'd like, expecting a dozen or so. There was more than 100, if I recall correctly."