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Icon disambig
For an overview of small energy cell ammunition types in the Fallout series of games, see energy cell.
 
Gametitle-FNVGametitle-FNV GRA
Gametitle-FNVGametitle-FNV GRA

The energy cell is a type of ammunition in Fallout: New Vegas.

CharacteristicsEdit

Energy cells are small, self-contained energy storage units often associated with one-handed energy weapons and act essentially as a very powerful battery or capacitor. They are the standard ammunition used by the majority of pistol-sized energy weapons, and as such are widely available across the Mojave Wasteland.

CraftingEdit

RecyclingEdit

Main article: Workbench

After firing, there is a chance that spent energy cells will turn into drained small energy cells. These are automatically placed in the player character's inventory. Drained energy cells can then be recycled back into usable ammunition at a workbench.

Materials:Requirements:Produces:
Icon range
Icon level
Energy cell (1)
Materials:Requirements:Produces:
Icon range
Science: 35¹
Icon level
Energy cell (1)

With the Honest Hearts add-on, drained energy cells can also be recharged using a Fission battery.

Materials:Requirements:Produces:
Icon range
Icon level
Energy cell (25)

¹ Due to Vigilant Recycler having Science 70 as a prerequisite, efficient recycling can not be made at the skill listed in the workbench.

ConversionEdit

Conversion (type)Edit

Energy cells can be converted into, and from, other energy weapon ammunition types (i.e. electron charge packs and microfusion cells) at a workbench, with the appropriate Science skill.

Materials:Requirements:Produces:
Icon range
Icon level
Energy cell (1)
Materials:Requirements:Produces:
Icon range
Icon level
Energy cell (3)

Conversion (variant)Edit

The player character can also combine partially charged cells together to make more powerful variants, which improve damage and bypass more enemy DT, but burn out the weapons' components faster.

Materials:Requirements:Produces:
Energy cell (3)
Icon range
Icon level
Energy cell over charge (2)
Materials:Requirements:Produces:
Energy cell (5)
Icon range
Icon level
Energy cell max charge (2)
Materials:Requirements:Produces:
Energy cell (3)
Icon range
Science: 40¹
Icon level
Energy cell optimized (GRA) (2)

¹ Due to Vigilant Recycler having Science 70 as a prerequisite, none of the optimized recipes can be made at the skill listed in the workbench.

Weapons using this ammunitionEdit

VariantsEdit

Energy cell, bulkEdit

Bulk energy cells are cheaper than the regular variant, but not as potent. Weapons degrade more slowly using this ammunition, however, the damage is reduced and there is no armor-piercing effect. The chance of recovering the drained cell is reduced to 20% (1 in 5).

Energy cell, over chargeEdit

This ammunition is more powerful than standard energy cells. It increases the damage output of weapons by 1.25 and has a -5 DT effect on enemies, but degrades weapons 1.5 times faster than normal and only leaves a 25% (1 in 4) chance to recover the drained cell.

Energy cell, max chargeEdit

This is the most powerful of the energy cell variants. Max charge cells increase damage output to 1.5 times normal and have an armor-piercing effect of -10 DT, but cause weapons to degrade 2.5 times faster and only recovers drained cells 10% of the time (1 in 10).

Energy cell, optimizedEdit

Added with the add-on Gun Runners' Arsenal, this subtype causes 30% more damage, penetrates armor more effectively, and weighs less than the standard energy cell in Hardcore mode. The only drawback is a slight increase in weapon degradation. It requires Vigilant Recycler and can only be crafted at a workbench. This type of cell is superior in all properties compared to overcharged cells. It is also the only optimized ammunition that is actually superior to the standard cell in terms of recovering the drained cell (40% vs. 35%).

ComparisonEdit

Assault carbine extended magazines Icon damage Icon shield gold Icon repair Icon spread Icon effect Icon crafting Icon chance
Energy cell, standardx 1- 2x 1x 1Icon check35% chance
Energy cell, bulkx 0.85x 1x 0.85x 1Icon cross20% chance
Energy cell, over chargex 1.25- 5x 1.5x 1Icon check25% chance
Energy cell, optimized Gametitle-FNV GRAx 1.3- 5x 1.1x 160% of standard weightIcon check40% chance
Energy cell, max chargex 1.5- 10x 2.5x 1Icon check10% chance

LocationsEdit

  • Hidden Valley bunker - If the Courier gains Accepted status or higher with the Brotherhood of Steel, they will be approached by a BoS initiate telling them that they have placed recycled ammunition in a box at the bottom of the entrance stairs to the L1 area. The box will be replenished randomly with energy cells, microfusion cells, and electron charge packs, providing a continuous supply of energy weapons ammunition.
  • When killed, Mister Gutsies and protectrons will have small amounts on them.
  • Extremely large numbers can be found in one of the boxes that appears during Caesar's Favor and Caesar's Hire (sometimes over 1800 can be found). The box that holds the cells only appears once reaching Idolized reputation with Caesar's Legion.
  • Gametitle-FNV OWB Muggy can provide 50 a day once given the "Parts Production" upgrade.
  • Gametitle-FNV OWB Once the sonic emitter has been upgraded, Doctor 8 will give 100 regular, over charged and max charged energy cells.
  • Gametitle-FNV OWB 200 cells are in the underwater section of the Magnetohydraulics Complex.
  • Gametitle-FNV LR Both ED-Es, with the right upgrade, can provide a small amount of energy cells a day, along with microfusion cells and flamer fuel.

NotesEdit

  • Despite their name, energy cells are abbreviated as "SEC" (small energy cell) at workbenches. Additionally, the drained cell sometimes left behind and the bulk ammunition box also adopts this trait, being called small "drained energy cell" and "Ammo box, small energy cell, bulk" respectively.
  • Displacer gloves and Zap gloves have a visible energy cell inserted into the back of the gauntlet and presumably are the weapons' power sources, though no energy cells are required or consumed when using the weapons.

See alsoEdit

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