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The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.— In-game description

Energy Weapons is a skill in Fallout 3. This skill determines the player's combat effectiveness with energy-based weapons.

Initial level[]

Bobblehead Energy Weapons

"Arrive at peaceful resolutions by using superior firepower."

Example: A starting Perception of 5 and Luck of 5.

Ways to increase Energy Weapons[]

Permanent
Temporary

Affected weapons[]

Perks that require Energy Weapons skill[]

Perk Requirement Level Additional Requirements
Concentrated Fire 60 18 Small Guns 60

Notable Energy Weapons skilled non-player characters[]

  • Fawkes, an intelligent super mutant and possible companion of the Lone Wanderer.
  • Cross (50), a star paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
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