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The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.— In-game description

Energy Weapons is a skill in Fallout: New Vegas. This skill determines the player's combat effectiveness with energy-based weapons.

Initial level

Example: A starting Perception of 5 and Luck of 5.

In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.

Ways to increase Energy Weapons


Affected weapons

Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
Run 'n Gun 45 4
Plasma Spaz 70 10
Meltdown 90 16
Concentrated Fire 60 18 Guns 60
Laser Commander 90 22

Notable Energy Weapons skilled non-player characters

  • Arcade Gannon (50→100), Follower of the Apocalypse and possible companion of the Courier.
  • Christine Royce (53→100), former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
  • Father Elijah (37→100), former elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
  • Jean-Baptiste Cutting (117), second-in-command of the Mojave branch of the Van Graffs.
  • Veronica Santangelo (46→100), active Brotherhood of Steel member and possible companion of the Courier.
  • Orion Moreno (100), a retired Enclave soldier living in the outskirts of New Vegas.