“The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.”— In-game description, Fallout, Fallout 2 and Fallout Tactics
“The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.”— In-game description, Fallout 3
“The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.”— In-game description, Fallout: New Vegas
Energy Weapons is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons.
Fallout, Fallout 2 and Fallout Tactics
- Fallout:
- Fallout 2 and Fallout Tactics:
Ways to increase Energy Weapons skill
- Fallout
- Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus.
- Thomas would have been able to teach the Vault Dweller about energy weapons resulting in a +5% bonus to the skill, however this was never implemented into the game.
- Fallout 2
- Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Increases Energy Weapons by 5%.
- Get the Cat's Paw issue no.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.
Affected weapons
- Fallout
- Fallout 2
- Fallout Tactics
Fallout 3
Example: A starting Perception of 5 and Luck of 5.
Ways to increase Energy Weapons
- Permanent
- Leveling up (10 + INT + 3 with Educated perk)
- Bobblehead - Energy Weapons (+10)
- Nikola Tesla and You (+1 or 2 with Comprehension perk)
- Cyborg (+10)
- Tag! (+15)
- Temporary
- Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit.)
- Armored Vault 101 jumpsuit (+5)
- Colonel Autumn's uniform (+5)
- Enclave officer uniform (+5)
- Enclave officer hat (+5)
- Tesla armor (+10)
- Metal Master armor (+10)
Affected weapons
Perks that require Energy Weapons skill
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Concentrated Fire | 60 | 18 | Small Guns 60 |
Fallout: New Vegas
Example: A starting Perception of 5 and Luck of 5.
- In Fallout: New Vegas, energy weapons are more distinct. Lasers tend to have fast firing, accurate beams and lower damage, while plasma has a slow moving yet powerful projectile.
Ways to increase Energy Weapons
- Permanent
- Leveling up (10 + half of INT + 2 with Educated perk)
- Nikola Tesla and You (+3 or 4 with Comprehension perk)
- Optics Enhancer implant (+2 depending on Perception, a perfect Perception of 10 will see no benefit.)
- Tag! (+15)
- Skilled (+5)
- Temporary
- Future Weapons Today (+10 or 20 with Comprehension perk)
- Absinthe (up to +6 with 100 Survival, a perfect Perception of 10 will see no benefit, 8-9 will see reduced benefit.)
- Enclave officer uniform (+10)
- Gannon family Tesla armor (+10)
- Remnants Tesla armor (+10)
Affected weapons
Perks that require Energy Weapons skill
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Run 'n Gun | 45 | 4 | — |
Plasma Spaz | 70 | 10 | — |
Meltdown | 90 | 16 | — |
Concentrated Fire | 60 | 18 | Guns 60 |
Laser Commander | 90 | 22 | — |
Notable Energy Weapons skilled non-player characters
Fallout
- Lieutenant (92%), high commander of the Mutant Army and right hand of the Master.
- Vincent (99%), guardian of LA Vault's scientists and in charge of psykers in LA Vault.
Fallout 2
- Frank Horrigan (185%), secret service agent of the Enclave and president bodyguard.
- Mason (95%), right-hand of Louis Salvatore.
Fallout 3
- Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
- Cross (50), a star paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.
Fallout: New Vegas
- Arcade Gannon (50→100), Follower of the Apocalypse and possible companion of the Courier.
- Christine Royce (53→100), former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
- Father Elijah (37→100), former elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
- Jean-Baptiste Cutting (117), second-in-command of the Mojave branch of the Van Graffs.
- Veronica Santangelo (46→100), active Brotherhood of Steel member and possible companion of the Courier.
- Orion Moreno (100), a retired Enclave soldier living in the outskirts of New Vegas.