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Endless walkers were to be creatures in Van Buren, the canceled Fallout 3 by Black Isle Studios.

Background[]

The Children of the Wasteland are a ghoul religious order that is based out of the Reservation, the remains of the former Los Alamos Nuclear Testing Facility. The greatest punishment among the order is known as the Endless Walk, in which ghouls are stripped of all their clothing and possessions and exiled from the base, cursed to endlessly wander the desert wastes.[1] Members can be sentenced for a number of crimes, ranging from murder of other ghouls[2] to destruction of property[3] to disagreeing with Willem Clark, the group's leader.[4] These unlucky souls rarely survive, with lives usually measured in hours once they leave the safety of the Reservation.[4] While some may be able to find refuge elsewhere,[5] a vast majority will die, and those that manage to survive would wish they hadn't. After walking the desert for long enough, the ghouls become what is known as endless walkers. Due to their prolonged, open exposure to the desert sun, high radiation, and other hardships of the wasteland, these unfortunate ghouls' skin has toughened into a natural, hardened leather, but at the same time, their brains have been completely cooked.[6]

Behavior[]

Endless walkers who have been in the wastes for more than a year have become creatures of instinct. They will attack anything that moves with deft, claw-like hands in a vain effort to quench their insatiable appetites. Their toughened skin also offers them a certain layer of protection. Fortunately for the average wastelander, endless walkers do not travel in groups, and are, in fact, quite rare to come across. Those who do encounter the creatures are certain to never forget the experience, if they survive at all. Anyone wandering the Wasteland is sure to stay as far away from these ghouls as they can.[6][7]

Appearances[]

Endless walkers were to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.

References[]

  1. Reservation design documents, page 36: "Endless Walk – the punishment in which a ghoul is stripped of every worldly possession, including clothing, and sent marching into the wasteland. No ghoul has ever come back from the Endless Walk."
  2. Reservation design documents, page 62: "She will state that if she only knew how to fight (non-lethal unarmed or melee – ghouls killing other ghouls in the Reservation garners the Endless Walk), she could earn enough respect among her teasers so she may exist in peace and quiet."
  3. Reservation design documents, page 36: "The one little tidbit about this feisty little ghoul is that she has a big crush on Hank. However, she knows Hank has the hots for Jillian, and is not confident enough to try and step in. In any other circumstance, she would just kill Jillian and be done with her competition, but Jillian is Hank’s property and killing her would subject Betty to the Endless Walk – the punishment in which a ghoul is stripped of every worldly possession, including clothing, and sent marching into the wasteland. No ghoul has ever come back from the Endless Walk."
  4. 4.0 4.1 Reservation design documents, page 35: "Hank is also a quiet dissenter. He does not agree with Willem Clark’s plans and philosophies, but he is very reluctant to tell anyone. Evidently, the punishment for dissent is to strip the dissenter of all earthly possessions and caste them into the wasteland. From there, the dissenter’s life can be measured in hours instead of years. This little deterrent keeps Hank’s mouth shut about opposition, and he will openly praise Willem’s work. A trustworthy player can possibly get Hank to slip here and there, especially when it comes to Willem’s plans of genocide and domination."
  5. Hoover Dam design documents, page 36: "Otto Steed is the chief engineer in Downtown and works closely with the engineers of the Rim. He is the only ghoul in all of Hoover Dam and, surprisingly enough, he's treated quite well. Otto came to Hoover Dam much like Beatrice, in that he wandered in from the wasteland. He arrived almost a year after Dodge took over as Governor of Hoover Dam, staggering into town with nothing more than torn rags around his waist. At first, the NCR soldiers were going to shoot Otto and be done with him, but Dodge's curiosity saved Otto from being riddled with bullets. Dodge had Dr. Yuri attempt to nurse Otto back to health so Dodge could ask about where he came from and if there were more nearby. When Otto was well enough to answer questions, he was very upfront and said that he was banished from a ghoul town called the Reservation, far in the east. He then gave his real name, Otto Steed, and said that he was grateful to Dodge for saving his life and that to repay him, Otto would fix and maintain anything that needed fixing and maintaining. Dodge took Otto up on the offer and made him in charge of the two working generators in Baseline."
  6. 6.0 6.1 Reservation design documents, page 50: "Due to their prolonged, open exposure to the desert sun, high radiation, and other hardships of the wasteland, these unfortunate ghouls, who were banished, naked, from the Reservation, look like walking, sun bleached chunks of beef jerky. Their minds are almost completely gone and they react mostly on instinct. They will attack the first thing they see moving in a vain effort to quench an appetite that can never be quenched. Also, their skin in very tough and they strike with their claw-like hands with surprising quickness. Fortunately, endless walkers do not travel in groups. In fact, it is a rare occasion when someone comes across one, though most who travel this side of the wasteland like to keep their distance from the voracious creatures."
  7. Reservation design documents, page 52: "Not all Endless Walkers end up scorpion food, at least not at first. On those rare occasions when one survives more than one year in the wasteland, they turn into wandering, voracious creatures on an endless quest for flesh. Their constant exposure to the hot sun and high levels of radiation has caused their skin to toughen into natural, hardened leather, but at the same time, their brain has completely cooked. Endless Walkers who have been in the wastes for so long become a creature of instinct and will attack anything that moves, especially the player. Though encounters with Endless Walkers are rare, when someone does encounter them, they are assured to never forget the encounter, if they survive."
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