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(Detailed walkthrough)
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==Quick walkthrough==
 
==Quick walkthrough==
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The event summons an [[sheepsquatch]] (a modified [[assaultron]]) and a constantly respawning horde of various other robots to defeat. It requires the party to activate pylons nearby to remove the shields that make the sheepsquatch invulnerable before killing it to complete the event.
The event summons an [[Sheepsquatch]] (A modified [[Assaultron]]) and a constantly respawning horde of various other robots to defeat. It requires players to activate pylons nearby to remove the shields that make the sheepsquatch invulnerable before killing it to complete the event.
 
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
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The event starts when a player character uses the terminal at the [[Pylon ambush site]]. Starting the event requires an [[assaultron recall keycard]] to be in the player character's inventory, and can only be activated if the event has not occurred on the server for at least three hours. Starting the event spawns a three star legendary sheepsquatch and a horde of other robots to attack any player character in the area, including a variant of the [[eyebot]] that moves in swarms and explodes on death.
   
The event starts when a player uses the terminal at the [[Pylon ambush site]]. Starting the event requires an [[assaultron recall keycard]] to be in the player's inventory, and can only be activated if the event has not occurred on the server for at least three hours. Starting the event spawns a three star legendary [[Sheepsquatch]] and a horde of other robots to attack any player in the area, including a variant of the [[eyebot]] that moves in swarms and explodes on death.
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The sheepsquatch is invisible and invulnerable until the three pylons nearby are activated. Activating a pylon places a damaging effect on the person who activated it and notifies all participants which party member has activated which pylon if they have the event tracked. The sheepsquatch becomes visible and loses its invulnerability as long as all three pylons are all active. If any of the pylons become deactivated through the death of the party member who activated it, the sheepsquatch becomes invisible and invulnerable again.
 
The sheepsquatch is invisible and invulnerable until the three pylons nearby are activated. Activating a pylon places a damaging effect on the person who activated it and notifies all participants which player has activated which pylon if they have the event tracked. The sheepsquatch becomes visible and loses its invulnerability as long as all three pylons are all active. If any of the pylons become deactivated through the death of the player who activated it, the sheepsquatch becomes invisible and invulnerable again.
 
   
The event ends once the sheepsquatch is killed. At that point, further robots will not spawn, but those who were already spawned will remain active and hostile to players in the area.
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The event ends once the sheepsquatch is killed. At that point, further robots will not spawn, but those who were already spawned will remain active and hostile to party in the area.
   
 
==Quest stages==
 
==Quest stages==
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** The [[recall keycard recipe]] can be used to fabricate additional keycards; buy the [[assaultron keycard circuit board]] from vendor bots and acquire the other components (3 [[copper]], 2 [[steel]], 1 [[rubber]], 1 [[stable fluorescent flux]]) elsewhere.
 
** The [[recall keycard recipe]] can be used to fabricate additional keycards; buy the [[assaultron keycard circuit board]] from vendor bots and acquire the other components (3 [[copper]], 2 [[steel]], 1 [[rubber]], 1 [[stable fluorescent flux]]) elsewhere.
 
* This event has a 3 hour cooldown period before it can be repeated on the same server.
 
* This event has a 3 hour cooldown period before it can be repeated on the same server.
* Players who are downed but not dead continue to keep any pylons they had activated from shutting down. If they are not revived, the pylons will remain active until they are either revived or die. As such, not reviving those players and choosing not to immediately respawn when downed can be beneficial.
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* The party members, who are downed but not dead, continue to keep any pylons they had activated from shutting down. If they are not revived, the pylons will remain active until they are either revived or die. As such, not reviving those party members and choosing not to immediately respawn when downed can be beneficial.
* Players can activate more than one pylon, but they take increased damage accordingly.
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* The party member can activate more than one pylon, but they take increased damage accordingly.
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{{stub|FO76WA}}
 
{{stub|FO76WA}}
 
{{Navbox quests FO76}}
 
{{Navbox quests FO76}}

Revision as of 22:18, April 14, 2019

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Gametitle-FO76 WA
Gametitle-FO76 WA
A rogue creature is terrorizing Appalachia

Event: Encryptid is an event quest in the Fallout 76 add-on Wild Appalachia.

Quick walkthrough

The event summons an sheepsquatch (a modified assaultron) and a constantly respawning horde of various other robots to defeat. It requires the party to activate pylons nearby to remove the shields that make the sheepsquatch invulnerable before killing it to complete the event.

Detailed walkthrough

The event starts when a player character uses the terminal at the Pylon ambush site. Starting the event requires an assaultron recall keycard to be in the player character's inventory, and can only be activated if the event has not occurred on the server for at least three hours. Starting the event spawns a three star legendary sheepsquatch and a horde of other robots to attack any player character in the area, including a variant of the eyebot that moves in swarms and explodes on death.

The sheepsquatch is invisible and invulnerable until the three pylons nearby are activated. Activating a pylon places a damaging effect on the person who activated it and notifies all participants which party member has activated which pylon if they have the event tracked. The sheepsquatch becomes visible and loses its invulnerability as long as all three pylons are all active. If any of the pylons become deactivated through the death of the party member who activated it, the sheepsquatch becomes invisible and invulnerable again.

The event ends once the sheepsquatch is killed. At that point, further robots will not spawn, but those who were already spawned will remain active and hostile to party in the area.

Quest stages

StageStatusDescriptionLog Entry
? The recalled robot approaches...A process has begun to recall a dangerous rogue Assaultron to an isolated location for elimination. I'm awaiting its arrival.
? Defend yourself while the Pylons acquire their target
? Activate all Pylons to disable Stealth ModeThe rogue Assaultron has arrived but has a powerful shield that shrugs off damage. I need the nearby pylons to activate so I can do something about that shield!
? Stealth Mode disabled! Destroy the robot!
? Activate Pylon 1The pylons are ready to use! Activating them all will remove the rogue Assaultron's powerful shield!
? <Alias=Pylon_1_ActivatingPlayer> is a conduit for Pylon 1
? Activate Pylon 2
? <Alias=Pylon_1_ActivatingPlayer> is a conduit for Pylon 2
? Activate Pylon 3
? <Alias=Pylon_1_ActivatingPlayer> is a conduit for Pylon 3
?Icon checkI've defeated the rogue Assaultron. It won't be threatening anyone anymore.

Notes

  • The assaultron recall keycard is needed to start this event.
  • This event has a 3 hour cooldown period before it can be repeated on the same server.
  • The party members, who are downed but not dead, continue to keep any pylons they had activated from shutting down. If they are not revived, the pylons will remain active until they are either revived or die. As such, not reviving those party members and choosing not to immediately respawn when downed can be beneficial.
  • The party member can activate more than one pylon, but they take increased damage accordingly.


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