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The Enclave plasma gun is a modular ranged weapon in Fallout 76.

Characteristics[]

A modified plasma gun used by the Appalachian Enclave. It has a distinct black and silver chassis as well as opaque side ports with a cascading, oxidation-like cyan pattern in place of visible green plasma.

Compared to a normal plasma gun, the Enclave variant deals increased damage and is slightly more accurate.

Modding the gun can be tricky because only the prime receiver has a plan, all of the other mods can only be obtained via two means:

  1. Obtaining a gun with random mods.
  2. Loose mods found in the world, or sold by vendors in the Savage Divide, the Cranberry Bog, and the Mire.

Weapon modifications[]

Capacitor
ModDescriptionEffectsDamage changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Calibrated+100% Critical Damage
+10% Hip-Fire Accuracy
No learn method
Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Gamma wave
emitter
+20% Ammo CapacityTarget takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+6No learn method
Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Prime+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%Plan Read plan to learn
Science Master 1 to craft
Adhesive x1
Crystal x2
Nuclear material x4
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x20
Ultracite x5
Refined beta wave tuner
(Refined Beta Wave)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+2+6No learn method
Science Master 1 to craft
Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Severe beta wave tuner
(Severe)
+50% Critical Damage
+5% Hip-Fire Accuracy
+20% Ammo Capacity
Target takes 3Fire/s for 3 seconds
Note: Counts for Friendly Fire
+2.4+1+6No learn method
Science Master 1 to craft
Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
StandardKnown by default
Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
True+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+2No learn method
Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10
Vicious+50% Critical Damage
+18% Hip-Fire Accuracy
+1No learn method
Science Master 1 to craft
Adhesive x1
Crystal x1
Nuclear material x2
Screw x3
Steel x10

Barrel
ModDescriptionDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Aligned automatic
(Automatic)
-1% Aim Speed
-75% Hip-Fire Accuracy
+50% Sighted Accuracy
+37% Recoil
-10% Ammo Capacity
-15%+58+84-15-3+20%No learn method
Science Master 1 to craft
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
Aligned flamer+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-22% Recoil
-70% Damage at Long Range
+40.6%+58-72-77+270+8
-5%
No learn method
Science Master 1 to craft
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
Aligned short
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+2-5%No learn method
Science Master 1 to craft
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Aligned sniper
(Long)
-2% Aim Speed
-75% Hip-Fire Accuracy
+25% Sighted Accuracy
+37% Recoil
-70% Ammo Capacity
+87.5%+108-5-21+30%No learn method
Science Master 1 to craft
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
Aligned splitter
(Shotgun)
+5 Projectiles
+1% Aim Speed
+25% Hip-Fire Accuracy
-75% Sighted Accuracy
-22% Recoil
+15.5%-51+95%No learn method
Science Master 1 to craft
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8
Automatic-3% Aim Speed
-100% Hip-Fire Accuracy
+45% Sighted Accuracy
+50% Recoil
-10% Ammo Capacity
-15%+58+84-16-3+25%No learn method
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
Flamer-10% Recoil
-70% Damage at Long Range
+40.6%+58-72-76+270+8No learn method
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
Short+20% Sighted Accuracy
-10% Recoil
Known by default
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Sniper
(Long)
-4% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
+50% Recoil
-70% Ammo Capacity
+87.5%+108-8-21+35%No learn method
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
Splitter
(Shotgun)
+5 projectiles
-80% Sighted Accuracy
-10% Recoil
+15.5%-55+100%No learn method
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8
Stabilized automatic
(Automatic)
-3% Aim Speed
-100% Hip-Fire Accuracy
+45% Sighted Accuracy
+25% Recoil
-10% Ammo Capacity
-15%+58+84-16-3+25%No learn method
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
Stabilized flamer+25% Recoil
-70% Damage at Long Range
+40.6%+58-72-77+270+8No learn method
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
Stabilized short
(Short)
+20% Sighted Accuracy
-35% Recoil
+2No learn method
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
Stabilized sniper
(Long)
-4% Aim Speed
-100% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
-70% Ammo Capacity
+87.5%+108-6-21+35%No learn method
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
Stabilized splitter
(Shotgun)
+5 Projectiles
-80% Sighted Accuracy
-35% Recoil
+15.5%-53+100%No learn method
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8
True automatic
(Automatic)
-75% Hip-Fire Accuracy
+55% Sighted Accuracy
+50% Recoil
-10% Ammo Capacity
-15%+58+84-15-3+25%No learn method
Adhesive x1
Circuitry x2
Crystal x2
Fiber optics x2
Gear x3
Oil x1
Screw x4
Silver x1
Steel x11
True flamer+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
-10% Recoil
-70% Damage at Long Range
+40.6%+58-72-77+270+8No learn method
Adhesive x2
Asbestos x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x3
Steel x15
True short
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+2No learn method
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x1
Screw x1
Steel x4
True sniper
(Long)
-1% Aim Speed
-75% Hip-Fire Accuracy
+30% Sighted Accuracy
+50% Recoil
-70% Ammo Capacity
+87.5%+108-6-21+35%No learn method
Adhesive x2
Circuitry x2
Crystal x3
Fiber optics x3
Screw x4
Silver x2
Steel x15
True splitter
(Shotgun)
+5 Projectiles
+3% Aim Speed
+25% Hip-Fire Accuracy
-70% Sighted Accuracy
-10% Recoil
+15.5%-47+100%No learn method
Adhesive x1
Circuitry x1
Fiber optics x1
Glass x2
Screw x3
Steel x8

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned stock
(Marksman's)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-12% Recoil
+2+15%No learn method
Science Master 1 to craft
Adhesive x1
Plastic x5
Screw x2
Bruising grip
(Comfort Grip)
+5% Hip-Fire Accuracy
-5% Recoil
+50% Melee Damage
-100% Per-Shot Recoil
+3-10%No learn method
Adhesive x1
Plastic x5
Screw x2
Forceful stock
(Recoil Compensated)
-10% Aim Speed
+7% Stability
+40% Sighted Accuracy
-42% Recoil
+25% Melee Damage
-300% Per-Shot Recoil
+7+15%No learn method
Science Master 1 to craft
Adhesive x1
Plastic x5
Screw x2
Precise stock
(Marksman's)
-8% Aim Speed
+9% Stability
+25% Hip-Fire Accuracy
+45% Sighted Accuracy
-25% Recoil
+25% Melee Damage
+7+20%No learn method
Science Master 1 to craft
Adhesive x1
Plastic x5
Screw x2
Stabilized stock
(Recoil Compensated)
-10% Aim Speed
+7% Stability
+40% Sighted Accuracy
-55% Recoil
-300% Per-Shot Recoil
+7+20%No learn method
Adhesive x1
Plastic x5
Screw x2
Standard grip-10%Known by default
Adhesive x1
Plastic x5
Screw x2
True stock-7% Aim Speed
+7% Stability
+25% Hip-Fire Accuracy
+50% Sighted Accuracy
-20% Recoil
-100% Per-Shot Recoil
+7+20%No learn method
Adhesive x1
Plastic x5
Screw x2

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35No learn method
Adhesive x3
Aluminum x5
Circuitry x2
Fiber optics x2
Glass x3
Nuclear material x6
Screw x3
Long recon scope
(Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35No learn method
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+35No learn method
Adhesive x2
Glass x2
Screw x3
Steel x7
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22No learn method
Adhesive x2
Aluminum x4
Circuitry x1
Fiber optics x2
Glass x2
Nuclear material x4
Screw x1
Silver x1
Medium scope+6 Magnification
-20% Stability
+25% Sighted Accuracy
+22No learn method
Adhesive x2
Glass x1
Screw x1
Steel x6
Reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+6-15%No learn method
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+15+30%No learn method
Adhesive x2
Aluminum x4
Circuitry x1
Fiber optics x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+9+20%No learn method
Adhesive x3
Aluminum x5
Circuitry x2
Crystal x4
Fiber optics x2
Nuclear material x7
Screw x4
Short scope+4 Magnification
-20% Stability
+25% Sighted Accuracy
+15No learn method
Adhesive x1
Glass x1
Screw x1
Steel x4
StandardKnown by default
Adhesive x1
Steel x3

Paint
AppearanceNameDescriptionRequirementsResources
FO76 Enclave plasma gun
Default AppearanceKnown by defaultNone
SCORE S15 Skin WeaponSkin PlasmaGun Poker L
Poker PaintShow that you know how to use the hand you've been dealt with this Poker Paint!Rank 33 reward in The Big Score
season S.C.O.R.E.
Oil x1

[verification needed]

Locations[]

Legendary effects[]

  • Legendary variants can be obtained by applying a legendary module at a weapons workbench. They can also drop from legendary enemies or be purchased from the Purveyor, but only as a basic pistol.
Available Legendary Effects
1 star
Anti-Armor Can dropAristocrat's Can dropAssassin's Can dropBerserker's Can dropBloodied Can drop
Executioner's Can dropExterminator's Can dropFurious Can dropGhoul Slayer's Can dropGourmand's Can drop
Hunter's Can dropInstigating Can dropJuggernaut's Can dropJunkie's Can dropMedic's Can drop
Mutant Slayer's Can dropMutant's Can dropNocturnal Can dropQuad Can dropStalker's Can drop
Suppressor's Can dropTroubleshooter's Can dropTwo Shot Can dropVampire Can dropZealot's Can drop
2 star2 star
Basher's Can dropCrippling Can dropExplosive Can't dropExplosive (Shotguns) Can't dropHitman's Can drop
Inertial Can dropLast Shot Can dropLucky Can dropRapid Can dropVATS Enhanced Can drop
3 star3 star3 star
Agility Can dropDurability Can dropGhost's Can dropLightweight Can dropLucky Can drop
Nimble Can dropPerception Can dropRapid Can dropResilient Can dropSteadfast Can drop
VATS Enhanced Can drop

Notes[]

  • Before December 2023, many mods for this gun were either unobtainable, or only spawned pre-attached on the weapon. Now, they all have loose mods.
  • This weapon is affected by the Grounded mutation.
  • Slain enemies may turn to goo piles. Enemies finished by a critical hit will always turn into goo.
  • Anything killed by plasma weapons has a chance to drop nuclear material on death. This chance increases if the target has been melted to goo.

Bugs[]

PCPC Playstation 4Playstation 4 Xbox OneXbox One Despite being automatic, the flamer barrel is affected by Rifleman perks, not Commando.[patched]

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