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For an overview of Enclave power armor models, see Enclave power armor.
For the Creation Club armor, see Hellfire power armor.
For the Fallout 76 armor, see Hellfire prototype.

 
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Enclave Hellfire armor is a type of armor in the Fallout 3 add-on Broken Steel. It is a heat-resistant power armor worn by high level Enclave soldiers and the specialized, elite Enclave Hellfire troopers.

Background

This section is transcluded from Advanced power armor. To change it, please edit the transcluded page.

Hellfire powered combat infantry armor is a heat-resistant variant, developed based on regular power armor designs. A prototype version was developed shortly after the Great War by the Enclave stationed at The Whitespring bunker. In October 2080, one of the prototype suits was sent to Vault 51 at the order of ZAX 1.3c, impersonating Stanislaus Braun through his writing style.[1] Further development of the armor was halted due to the Whitespring facility losing communication with the other Enclave facilities and the eradication of all Enclave personnel within the Whitespring facility.[2] The armor's development was not completed until 2277, at the Enclave's facility at Adams Air Force Base, after reallocating resources from other projects into the Hellfire project.[3]

Characteristics

This armor is equal to the T-51b power armor (but not the winterized version included in the Operation: Anchorage add-on) in terms of DR, item HP, and weight. It does, however, offer inferior radiation resistance, as well as -1 Charisma for the Hellfire helmet as opposed to the T-51b power helmet which has +1 Charisma. The armor's advantage is the +35 Fire resistance, and a +1 Strength stat it also provides.

In contrast to the T-51b which is limited to merchant repair, the Enclave Hellfire armor can be repaired with other sets of Hellfire armor. This advantage alone may make it a better choice among the game's several power armors. That should not be taken for granted, however, as Hellfire troopers are still an uncommon enemy.

Armor comparison

Armor Damage Resistance Rad Resistance Other Resistances
and Bonuses
Stat Bonuses Item HP
T-45d power armor +40/ Helmet: +8 +10/ Helmet: +3 None +2 ST, -2 AG 1000/ Helmet: 75
T-51b power armor +50/ Helmet: +10 +25/ Helmet: +8 None Helmet: +1 CH 2000/ Helmet: 100
Winterized T-51b power armor Operation: Anchorage (add-on) +45/ Helmet: +10 +25/ Helmet: +8 None Helmet: +1 CH 10,000,000/ Helmet: 1,000,000
Tesla armor +43/ Helmet: +9 +20/ Helmet: +5 +10 Energy Weapons Helmet: -1 CH 1500/ Helmet: 100
Advanced power armor Mk II +40/ Helmet: +9 +15/ Helmet: +5 None +1 ST, -1 AG/
Helmet: -1 CH
1200/ Helmet: 75

Enclave Hellfire armor

+50/ Helmet: +10 +15/ Helmet: +5 +30 Fire/ Helmet: +5 Fire +1 ST/ Helmet: -1 CH 2000/ Helmet: 100

Locations

Notes

  • In Fallout: New Vegas, ED-E, a robotic eyebot companion originally moving from Enclave forces in Chicago to Navarro, has a data log that references the Hellfire armor and how the eyebot improvement program that ED-E was in was ditched in favor of developing the Hellfire Armor.
  • It cannot be given to Protector Casdin as part of his unmarked quest.
  • Sometimes Enclave members can be found wearing this armor before activating the Project Purity.

Bugs

  • Icon pc.png Icon ps3.png Icon xbox360.png If you have a set of Hellfire armor equipped at 100% condition, and another set of Hellfire armor at any condition is in your inventory, the inventory armor will degrade instead of the equipped armor. This effect also applies to the Hellfire helmet, although as it is considerably weaker you may need more spare helmets to keep a good DR. There is a similar effect with the Tesla armor. [verified]
  • Icon xbox360.png If one drops a stack of the Hellfire armor, or Hellfire helmet (meaning 6+ sets with the same damage taken), and leaves it on the ground with no other dropped items, and leaves for an (in-game) day or two, then comes back, all of the armor/helmet pieces will be at 100% durability.

Gallery

References

  1. Vault 51 terminal entries; Re: Hellfire Prototype Requisition Request
  2. Assaultron: "Initiating ... final ... playback ..."
    Assaultron: "Engag--- "
    Major Ragnarsdottir: "That's the last of them. Entrance is clear, general. MODUS. Have the rest of these things stand down. The general's placed Eckhart under arrest. It's over."
    MODUS: "General ... Santiago is dead, Major."
    Major Ragnarsdottir: "What? What the hell was that?"
    MODUS: "There's been a ... detonation in the weapons lab. It appears the agent has ... broken containment and is filtering into the air system."
    Major Ragnarsdottir: "MODUS, what are you doing?! Open the god-damned door!"
    MODUS: "This facility is now ... quarantined."
    Major Ragnarsdottir: "MODUS! Open the fucking door! You're going to kill us all!"
    MODUS: "To the contrary, Major. We're fixing ... the problem."
    (Whitespring surveillance recordings; Assaultron)
    Note: Played after fixing the Assaultron head below the vault door (requires Intelligence 7+)
  3. Whitley: "All due respect sir, I think you're making a mistake. We're close to a breakthrough with the Duraframe Eyebots, I can feel it! Yes, sir. Yes sir, I understand that we need the Duraframe assets for Hellfire armor, but-No, sir. Yes, sir. I understand, sir. I'll tell the team to start disassembling the ED series prototypes right away. ED-E, you little rascal. Were you eavesdropping again? I think those videos you watch are a bad influence on you. How much of that did you hear?"
    ED-E: "<Sad beeping>"
    Whitley: "Hmm... didn't Dr. Grant say she'd upgraded your navigational systems? I think I have an idea.... How'd you like to be just like RALPHIE?"
    (Whitley's dialogue)
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