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Some say the past is a scar, cut across the skin of the Commonwealth. Others believe it's a scab clotted over an unhealed wound. Those who fought the Enclave, and those who serve them subscribe to the latter. And when the scab is broken the flag of this old world cabal will once more stand at full mast. Unless of course, you stop them first.Creation Club description for "Enclave Remnants"

The Enclave is a faction encountered in the Commonwealth in Fallout 4.

Previously being mentioned-only, the faction was physically added into the game with the 2024 next-gen update. A new questline centered on the Enclave was also added, Echoes of the Past, focusing on stopping a group of Enclave military operatives from spreading its dangerous ideology. The update also added free Creation Club content, including weapon and armor skins, the Tesla cannon, X-02 power armor, Hellfire power armor, and the heavy incinerator,[Non-game 1] and retroactively canonized the group of Enclave remnants encountered in the Creation Club content "X-02 Power Armor."

Background[]

Failure in the Capital Wasteland[]

A decade prior in 2277, the Enclave's East Coast presence was that of an organized military force that vied for direct regional domination. Around that year, however, they suffered heavy losses against the forces of the D.C. chapter of the Brotherhood of Steel during the Brotherhood-Enclave War, including the destruction of their stronghold at Raven Rock and the defeat of the high-ranking member Colonel Autumn at the Jefferson Memorial during the Battle of Project Purity, in the Capital Wasteland, and have since been largely absent from the region. One researcher in the Enclave, Whitley, believed that the faction still had a station in the city of Chicago, Illinois as of 2277, although its status is also unknown.[1]

Following their victory, the Brotherhood seized a great amount of Enclave technology and resources left behind in the war and used them for its own purposes, including in the construction of an airship, the Prydwen at Adams Air Force Base, a former Enclave stronghold that fell to Brotherhood control near the tail-end of the war.[2]

The status of the East Coast Enclave as a whole in the intervening decade since is unknown. Individual Enclave members and military units are known to have survived, such as the Black Devil, a deserter-turned-vigilante (retired as of 2287); Brian Richter, a former lieutenant and the sole survivor of a failed mission who subsequently joined a sect of the Church of the Children of Atom in Maine; and a squad led by an unnamed lieutenant that was hiding in a bunker close to the Commonwealth, having lost contact with the rest of the Enclave (and still remained isolated as of 2287).[3]

2287 Commonwealth expedition[]

By 2287, surviving remnants of the East Coast Enclave appear to have reorganized and reestablished a chain of command in some capacity, with a headquarters in an undisclosed location outside the Commonwealth. That year, this resurgent Enclave faction sent an expedition to the Commonwealth, seeking to recover any valuable technology and equipment and establish a permanent base of operations in the region.[4][5] At some point, they discovered and garrisoned the former Atlantic Offices in the Glowing Sea as their field headquarters, with an officer named Elias stationed there to oversee their operations while communicating with First Lieutenant Franklin, who conducted all the actual retrieval operations from a field camp, interrogating and torturing local wastelanders for information on missing Enclave technology and even massacring entire caravans for their goods. Standing orders given to all personnel were to kill any non-Enclave personnel who found their camps, leave no witnesses, and kill anyone whom they obtained information or resources from as soon as they became unnecessary.[6][7][8][9] Elias was also advised by his superior outside the Commonwealth to find ideal sites for larger headquarters, with the superior insinuating that any civilian presence at a site was not a problem, as they could be easily "removed."[5]

Apart from establishing a presence, the expedition's main goal was to retrieve any high-value equipment they could find, especially lost Enclave technology. Among their targets were the Forged raider gang, who took possession of a heavy incinerator after a deserter traded it for food (the Enclave later "proportionally disciplined" the soldier by killing them); Pyro, a Forged member in possession of a set of Hellfire power armor (speculated as taken from a deserter he killed); and the Gunners, a mercenary group with a large stockpile of plasma weaponry and ammo. Enclave orders were to attack and execute any encountered Gunner squads, with their usual "no survivors" policy. Scouting efforts also uncovered the Brotherhood's presence in the Commonwealth at Boston Airport but their superior prohibited any attempts to go up against them. The Enclave also found reports of a Tesla cannon in the area but decided not to pursue it due to its proximity to the field headquarters. On a general level, they were also tasked with recovering any fusion cores they found, with the usual fare of killing anyone who had them.

The Commonwealth expedition had three other smaller encampments, intended as staging sites for future missions: a southern camp south of Gunners plaza, an eastern camp east of Parsons State Insane Asylum, and a western camp southwest of Dark Hollow Pond.[10] At these camps, it is known they were studying and harvesting mirelurk DNA, dispersing Eyebots around the area to promote Enclave propaganda, and researching the local flora. Each camp was given a copy of the Enclave Entrenchment Manual for post-War survival.[11]

The main Enclave expedition and the remnant squad pursuing the Black Devil apparently never made contact nor seemed to be aware of each other's presences in the region.[3] However, the main Enclave expedition had learned about the vigilante using their technology and planned to retrieve the stolen X-02 power armor in the future.[12]

Variants[]

Enclave soldier[]

FO4 Enclave Soldier (Combat Armor)

The Enclave soldier is roughly equivalent to a Gunner, wearing leveled combat armor and plasma guns. They can be encountered during the quest Echoes of the Past.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Enclave soldier
FEXXX00?
Level
?
Perception
?
Hit Points
?
Damage Resistance
?
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
?
Attack
?

Enclave soldier[]

FO4 Enclave Soldier (Power Armor)

This variant of the Enclave soldier comes equipped with leveled X-02 power armor and a modified plasma gun.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Enclave soldier
FEXXX00?
Level
25
Perception
?
Hit Points
?
Damage Resistance
1880
Energy Resistance
1500
Radiation Resistance
1050
Poison Resistance
?
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
?
Attack
?

Enclave Hellfire trooper[]

FO4 Enclave Hellfire Trooper

The Enclave Hellfire trooper comes equipped with leveled Hellfire power armor modded with an Enclave paint, and a leveled heavy incinerator. Two can be encountered during the quest Echoes of the Past. Another wearing X-02 power armor can be found at Atlantic Offices during the same quest.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Enclave Hellfire trooper
FEXXX00?
Level
?
Perception
?
Hit Points
?
Damage Resistance
?
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
?
Attack
?

Enclave pilot[]

FO4 Enclave Pilot

During the final fight of Echoes of the Past, one will be piloting a hostile Vertibird.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Enclave pilot
FEXXX00?
Level
2
Perception
?
Hit Points
?
Damage Resistance
?
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
?
Attack
?

Enclave colonel[]

FO4 Enclave Colonel
Main article: Elias

This Enclave colonel is very weak in comparison to the other variants, bearing very little armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Enclave colonel
FEXXX49D
Level
?
Perception
?
Hit Points
?
Damage Resistance
50
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
?
Attack
?

Notes[]

References[]

  1. Whitley: "Subject E: Diagnosis complete. Begin Recording. My name is Whitley. I'm a researcher at Adams Air Force base. Until recently I was in charge of the Duraframe reinforcement project for the combat model Eyebots. Eyebot Duraframe Subject E is both the prototype, and the last functional model in this test group. I was prepared to make several significant upgrades to the machines. However, as the project was canceled and all Duraframe assets are being diverted to Hellfire Armor, I am sending this model to the Navarro outpost. If you are listening to this log from one of our Enclave Outposts in Chicago, give this unit whatever repairs it needs so it can continue to Navarro."
    (Whitley's dialogue)
  2. 2.0 2.1 The Sole Survivor: "Where was the Prydwen constructed?"
    Kells: "She was constructed at Adam's Air Force Base just outside of Washington D.C. There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory."
    (Kells' dialogue)
  3. 3.0 3.1 Hodges' journal
  4. Atlantic Offices terminal entries; Enclave CO's terminal, Orders (CO eyes only)
  5. 5.0 5.1 Atlantic Offices terminal entries; Enclave CO's terminal, IN: Further orders
  6. Southern Enclave encampment; Enclave field operations terminal, Orders
  7. Eastern Enclave encampment; Enclave field operations terminal, Orders
  8. Westhern Enclave encampment; Enclave field operations terminal, Orders
  9. Squad leader's orders
  10. Atlantic Offices terminal entries; Enclave CO's terminal, Encampment Distribution
  11. Enclave field operations terminals
  12. Enclave retrieval operations encampment terminal entries; Enclave field operations terminal, X-02 Power Armor
  13. Boston Bugle building terminal entries; Boston Bugle article terminal, Article 4
  14. Deacon: "I'm convincing the next raw recruit I'm actually President Eden. Think I can pull it off?"
    (Deacon's companion dialogue)
  15. The Prydwen terminal entries; Proctor Quinlan's terminal, The Rise of Elder Maxson
  16. The Sole Survivor: "What happened at Adams Air Force Base?"
    Danse: "Back in the Capital Wasteland, The Brotherhood was at war with a traitorous group of rebels who called themselves "The Enclave." They maintained a mobile command post at the remains of Adams Air Force Base, just outside of Washington D.C. The Brotherhood spearheaded an assault on the command post which was ultimately successful but costly. Quite a few soldiers died in that battle, and Paladin Krieg was among them. He made his mark on history, and whether you chose to believe it or not, you have the potential to do the same."
    (Danse's dialogue)
  17. The Sole Survivor: "Why all the secrecy??"
    Ingram: "We're pouring every resource we have into this thing. We can't risk tipping off the Institute. For now, the fewer people that know about it, the better. Come on, it's this way. Unless you're as blind as a bat, I'm sure you've noticed that we've been building a gantry on the tarmac. Maxson and Kells have been looking for something that'll tip the balance when we go toe to toe with the Institute. Now the Prydwen might be a big beast, but she's not built for fighting. That's where our new project comes in. This storage bay full of parts is what's left of Liberty Prime. The Brotherhood used it in the Capital Wasteland as a weapon against the Enclave. It's the most advanced robot the Brotherhood has ever had at its disposal. Unfortunately, Liberty Prime was destroyed in the line of duty. I've spent the better part of the last few years piecing him back together. And if you think that was easy, try rebuilding a Protectron while you're blindfolded."
    (Ingram's dialogue)
  18. The Sole Survivor: "You seem... different, from most of the people here. Why is that?"
    Brian Richter: "Brazen thing, aren't you. All right. I was a soldier before I came to Atom. Lieutenant Brian Richter. Recon, CaptialIn-game spelling, punctuation and/or grammar Region. Had been on a long-term scouting mission up north when we picked up the trail of a reserve of Fusion Cores from an old disposal facility. We'd made our way into the containment cellar, only our team engineer hadn't set the door locks right. Fifteen inches of lead-wrapped steel slammed shut behind us and locked tight, not to open again until Division. And I got to watch them all crumble and die while I lasted on two sips of water a day and the occasional roach. The High Confessor - he was still a zealot back then - he eventually turned up a couple weeks later. They cracked the seal on the door, pulled me out, dragged me back here where the Archemist nursed me back to health. It's only thanks to Atom's blessing that I didn't die vomiting my guts onto the floor, forced to eat my own shedding hair. Now, did you have any other questions?"
    (Brian Richter's dialogue)
  19. The Sole Survivor: "You were a soldier? With what army?"
    Brian Richter: "They called themselves the Enclave. They were a force to be reckoned with in their day, but now... well, it's been a long time since then. I serve Atom now."
    (Brian Richter's dialogue)
  20. The Lone Wanderer: "Won't this kill pretty much everyone in the Wasteland?"
    John Henry Eden: "Anyone or anything that has been affected by mutation will be eliminated. You will likely be immune, thanks to your upbringing in the vault. Likewise, the good people of the Enclave will be unaffected as well. I understand that you may have become sympathetic to certain individuals in your travels. Individuals this will eliminate. Please recognize that the fate of our entire country rests on this plan. Sacrifices must be made for the greater good."
    (John Henry Eden's dialogue)

Non-game

Enclave Symbol (FO3)
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