Emil Pagliarulo is a developer who worked at Bethesda Softworks on Fallout 3, Fallout 4 and Fallout 76 as a lead designer. He was credited with special thanks on Fallout: New Vegas, as a writer on Fallout Shelter and as the creator of the concept for One Man, and a Crate of Puppets.
Career[edit | edit source]
Before working at Bethesda, he was a designer on the Thief series, and worked at Looking Glass and Ion Storm Austin. At Bethesda, his first task was creating all the miscellaneous quests for Bloodmoon, the second official Morrowind expansion. Then he did a lot of design work on Oblivion, including the Arena and Dark Brotherhood.
When put to work on Fallout 3, he incorporated some of the game's dark humor. One of his ideas was suggesting the Pint-Sized Slasher for the evil end to the Tranquility Lane quest, which, when finished, allowed the player character to exit the simulation.[1] He also had an uncredited voice cameo in the game, as the Boston-accented trucker in Partial CB radio backup.
In 2015, alongside reprising his role as lead writer and designer on Fallout 4, he also voiced Parker Quinn, a character modeled after himself. He also voiced a few other minor uncredited roles, including Jonathan Widmark, the narrator of the groundskeeper's log, the NCR radio announcer in Dangerous Minds, and would add his childhood home block as a location.[2] Pagliarulo also served as a design director on Fallout 76, released in 2018.
Employment history[edit | edit source]
From | To | Company | Role |
---|---|---|---|
1998 | 2000 | Looking Glass Studios, Inc. | |
2003 | Present | Bethesda Game Studios | Writer |
Credits[edit | edit source]
Fallout series[edit | edit source]
Year | Title | Credited as/for |
---|---|---|
2008 | One Man, and a Crate of Puppets | Concept |
2008 | Fallout 3 | Lead Designer Lead Writer Boston trucker (uncredited) |
2010 | Fallout: New Vegas | Special Thanks |
2015 | Fallout Shelter | Writing |
2015 | Fallout 4 | Lead Designer Lead Writer Parker Quinn (uncredited) Jonathan Widmark (uncredited) Groundskeeper (uncredited) NCR radio announcer (uncredited) |
2018 | Fallout 76 | Design Director |
Other work[edit | edit source]
Year | Title | Credited as/for |
---|---|---|
1999 | Thief: Gold | Voice Actor |
2000 | Thief II: The Metal Age | Junior Designer |
2004 | Thief: Deadly Shadows | Special Thanks |
2009 | Spider: The Secret of Bryce Manor | Playtester |
2018 | The Elder Scrolls Online: Summerset | Special Thanks |
References[edit | edit source]
- ↑ Bethesda_DE: Interview with Jeff Gardiner and Emil Pagliarulo at Gamescom 2020 (reference starts at 00:55:18):
Alina Ullrich: "So, there's a question about your favorite quest ever made in the Fallout universe."
[...]
Jeff Gardiner: "It's gotta be... COVID has affected my brain, sitting home all day... the black and white one -"
Emil Pagliarulo: "Oh! Tranquility Lane. In Fallout 3."
Jeff Gardiner: "Yes, that's it. Tranquility Lane. Yes. I'm sorry, I just..."
Emil Pagliarulo: "That actually might be my favorite too, that was... that was really fun."
Jeff Gardiner: "Fallout 3, when you go into the, yes, in Tranquility Lane. And the kid - the Pint-Sized Slasher. I just - that is the perfect example to me of the dark humor. And you can do anything in the Fallout universe, pretty much, and make it work. And they, Emil and they did. And it's still to this day, where you go 'wow.'"
Emil Pagliarulo: "Yeah. Blowing up Megaton, that whole quest, probably... you wanna know, here's some trivia about Tranquility Lane. So, in the ratings system in the United States - you can't kill children, right? There was a big limitation with killing children. In Fallout 3, there's only one place that a kid can die. And that's in the Tranquility Lane simulation. And it wasn't okay to kill a kid in a video game, but it was a simulation within the video game. It was okay for a kid to die in the simulation in the video game, because he wasn't a real kid." - ↑ See Bus and apartment wreckage and Joe's Spuckies sandwich shop