Usually in trouble with the local sheriff, Marcus, who is never pleased with his drunken escapades, he is very often put in the drunk tank; although he never really appears to learn his his lesson.
Interactions with the player characterEdit
|This character is involved in quests.|
Effects of player's actionsEdit
- Elmo's cell door can be lockpicked, but he refuses to flee.
Elmo appears only in Fallout 2.