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Finding it....that's not the hard part. It's letting go.— Elijah on the Sierra Madre

Father Elijah is a former Elder of the Brotherhood of Steel and the primary antagonist of Dead Money.

Background

A former Scribe of the Brotherhood of Steel, Elijah defied convention and rose to the rank of the Chapter's Elder, an honor usually reserved for Paladins and Knights. His leadership style was considered unorthodox, as instead of simply gathering pre-War weapons technology and hoarding it, he would dispatch Scribes to retrieve farming equipment and other beneficial technology, believing that the Brotherhood would be unable to survive without providing tech to the people of the wastes, gaining their favor and with it more recruits. His practices were not continued by his successor, but he did pass his ideas onto his protégée, Veronica Santangelo.

Yet despite his intellect and forward thinking Elijah revealed himself in time to be a brutally pragmatic and altogether unpleasant man. Christine Royce seems to imply that Elijah used his status to end her relationship with Veronica; who seems to be unaware of this judging from the reverence with which she speaks of him.

Desertion

It was not until the war with the New California Republic, dubbed Operation: Sunburst by the NCR, that Elijah's true nature became apparent to the rest of the Brotherhood. It was clear that the Brotherhood were on the losing end of the conflict, but Elijah refused to accept defeat and became obsessed with finding the technology required to defeat the NCR. Operating from the Brotherhood's HELIOS One base, he sent Paladins out on a number of missions that could be considered tactically questionable in efforts to secure vital technologies he was adamant would swing things in their favor. He eventually discovered that the secret to victory lay on his own doorstep, with the ARCHIMEDES II weapon. Though the Brotherhood position was tactically unsustainable, Elijah felt that if he could just get ARCHIMEDES functional the NCR could finally be pushed back. He stubbornly refused to give ground but salvation never came and one day Elijah simply disappeared into the wastes without a warning to anyone, not even Veronica, and was assumed to have deserted the Brotherhood. His successor, Nolan McNamara, wasted no time in gathering up the few that survived the battle at the facility and retreated to Hidden Valley.

But Elijah had not truly abandoned the Brotherhood nor his desire to see it dominant, but had in fact left to find new technologies that would save them - to find what he believed was "one of the greatest treasures of the Old World." For Elijah the Brotherhood was doomed; they needed to begin again and he would do whatever was needed, no matter how morally questionable, to ensure that came to pass. He traveled throughout the Wasteland, going as far as the Divide and spending time among the Ciphers.

Big MT

Eventually, Elijah stumbled across the Big MT in his travels, where he found an incredible amount of rare pre-War technology. Captured temporarily by the Think tank upon his arrival, he managed to escape in seconds, much to the shock of the brain bots. In the great expanse of Big Mountain, Elijah ran into another human, a courier, who spoke to him of the legend of the Sierra Madre. Making his way to Little Yangtze, he experimented on the survivors of the prison camp with explosive collars while, curiosity getting the better of him, seeking out the radio frequency until finally tracking down a faint broadcast. Avoiding the local robots and suffering from migraines through the overuse of Mentats, Elijah fine-tuned both the collars and the radio signal. Now, with the location of the mythical casino and his collars ready, his grand plan to defeat the New California Republic was ever so close to fruition.

However, the trail of crimes he had left across the wastes in the years preceding his arrival had not gone unnoticed, and a hardline faction of the Brotherhood soon dispatched assassins to stop him. Christine Royce was one of them. As the think tank sent robots to contain him and, catching a glimmer from a sniper scope, Elijah instinctively sensed the worst. Strategically detonating his subjects' collars to make his getaway as she attempted her assassination, Christine was defeated, becoming a subject for medical experimentation as she was dragged away to the Y-17 medical facility. Cybernetic modifications, one of the many Old World horrors left in the Big Empty, were implanted in her brain that damaged her perceptions of the world around her. Hacking into the think tank mainframe as the Big MT's robots closed in, Elijah fried Doctor 8's voice module and rerouted Doctor O's processors to take control of the train network. Via remote control, he directed a train into one of the tunnels, creating a path for his escape through the wreckage. Leaving his retrofitted LAER rifles and jury-rigged Tesla cannon behind, he then set off towards the Sierra Madre with a Gauss rifle and, crucially, the knowledge that could make the Mojave his, and his alone.

To prepare for his expedition, he renovated an abandoned Brotherhood of Steel bunker as a base of operations in the Mojave, setting it up ready for when he managed to get his hands on the technologies it offered. In making round-trips around the Sierra Madre to his bunker, he performed analysis of The Cloud and the Sierra Madre's environment. Once ready to go to the Sierra Madre, he left a final message for Veronica in the event he did not return.

Sierra Madre

Upon reaching the Sierra Madre, he found everything that he had hoped for and more. The Cloud had somehow preserved the pristine nature of the casino and prevented it from decaying in all its years of disuse, in addition to serving as a deadly deterrent to potential intruders. He marveled at the casino's automated security systems - the invulnerable holograms, perfected versions of the technology he had found at the Big Empty. A single one of these holograms, deployed in the right place, would become a one-man army, massively powerful and almost impossible to defeat with conventional weapons. But the potential of these paled in comparison to a relatively innocuous technology: the Sierra Madre vending machines. These machines functioned as a sort of molecular assembler, taking Sierra Madre chips and using the raw material in their composition to assemble various alcohols and clothes as rewards for gamblers. The potential for these had already been partially realized before the war, as medical staff and construction crews had used them to generate medical supplies and explosives. But Elijah had grander ideas. He could use the machines to create any object he desired, and provide the same luxury to the people of the wasteland. He could create a new world where the very concept of "need" was eliminated, a new world with the Brotherhood of Steel at its head and the Sierra Madre at its heart.

However, Elijah also found that he could not unlock the secrets of the casino's vault alone. He used his explosive collars to coerce captives into trapping other fortune seekers lured by the Sierra Madre's signal, forming a chain that eventually grew into teams conscripted to do Elijah's bidding - or die. Eventually he found a new way of starting the chain in the form of Dog, a nightkin whose overwhelming need for a master figure allowed Elijah to bend him easily to his will even without an explosive collar. Human nature got the better of these teams though, and as soon as they became close to the treasure they all felt they could take it for themselves, inevitably turning on one another. One team managed to actually get Elijah into the heart of the casino, but after their deaths, Elijah found himself trapped and alone. So he modified the signals controlling the collars to add an extra condition: if one person died, they all would die. Unable to communicate with Dog and the outside, Elijah assumed this would be his end, until Dog, automatically acting on orders given to him long ago, brought to the casino a prisoner with a Pip-Boy 3000, someone with whom Elijah was capable of communicating. Elijah would be free to go, assuming he could bear to leave behind the casino and all its secrets.

He guided the Courier and the three remaining collars of the Sierra Madre - Dog, Christine Royce and Dean Domino. There, he ordered them to trigger the Gala Event to reopen the doors of the Sierra Madre Casino. Once inside, the Courier managed with Elijah's instruction to arrive in the Sierra Madre Vault, where Elijah came out of hiding and a confrontation ensued.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

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12 The American Dream
This character rents beds. Bottle cap -.

Quests

Endings

Elijah is killed fighting the Courier
Elijah meets his end abruptly in the Vault, where he fights the Courier and falls in single combat. His corpse, along with that of Frederick Sinclair, lies in the now totally inaccessible Vault forever.
Elijah is locked in the Vault
Elijah, lured by the promise of the Sierra Madre, cannot escape. Once inside the vault, the casino does not let go. When Elijah finally passes away, the casino creates a new hologram to walk with the other ghosts that fill its casino. It is a pre-programmed homage intended for another. It assumes a new meaning in the likeness of Elijah. A means of allowing even the dead to begin again.
Elijah and the Courier join forces
In the years that follow, the legend of the Sierra Madre fade, and there are no new visitors to the city. Years later, when a mysterious blood red cloud begins to roll across the Mojave, then West toward the Republic, no one knows where it comes from. Only that it brings death in its wake. Attempts to find the source of the toxic cloud fail. The Mojave is cut off. Through the Cloud, lights are seen from HELIOS One. There are stories of ghosts immune to gunfire, who strike down anyone they see with rays of light. The last chapter of the Mojave comes when a modified REPCONN rocket strikes Hoover Dam, releasing a blood-red cloud, killing all stationed there. All attempts to penetrate the Cloud and re-take the Dam fail, and both the NCR and Legion finally turn away from it, citing the place as cursed. In the years that follow, communities across the West begin to die as traces of the Cloud begin to drift over lands held by the NCR. Only two remain alive in the depths of the Cloud, at the Sierra Madre, waiting for their new world to begin again.

Inventory

Apparel Weapon Other items On death
Father Elijah's Robe Gauss rifle* Stimpak
Microfusion cell
-
  • Elijah carries two Gauss rifles; a normal one which he will drop upon death, and a special non-player character-only version which he will use if his regular Gauss rifle is disarmed from him. Elijah's non-player character-only Gauss rifle is coded as a companion weapon; it doesn't use ammunition, cannot be disarmed, and cannot be looted.

Notes

  • Though Elijah made more holorifles he doesn't use any, nor are there any others in Dead Money. From Elijah's dialogue files - "It is a holorifle, a weapon I constructed when I arrived... I have since made superior models - and modifications."
  • He seems to enjoy drinking Scotch and smoking, as there are Scotch and cigarettes in his room in the Abandoned Brotherhood of Steel bunker. Also, according to his journal in Little Yangtze watchtower's terminal he is overusing Mentats and it is possible he has Mentats addiction.
  • If he is trapped in the Sierra Madre Vault, he can be heard mumbling to himself on his radio signal.
  • If the player has exhausted all dialogue about him with Veronica, the player can bring her up in conversation in the Vault's chamber.
  • Speaking to Veronica about Elijah with Dead Money installed, before leaving for the Sierra Madre, also adds additional dialogue with Elijah.
  • Elijah apparently has arthritis, as he can be heard mumbling to himself about his "damn arthritis".
  • In combat, Elijah can use stimpaks. He also has high health for a human character, more than most companions with the exception of Dog and God and Lily Bowen, and a powerful weapon, the Gauss rifle.
  • It is ironic that Elijah has a Pip-Boy himself, as he is belittling its functions to the player on several occasions. This is best seen with a Stealth Boy, and closely looking while you're inside the vault.
  • It can be assumed that Elijah is an exceptionally hardy man; despite a combination of arthritis, Mentat addiction-induced migraines, drinking, smoking, and old age, he is not only still alive, but mobile and combat-ready, as he has obviously travelled many hundreds of miles in his quest to restore the Brotherhood and is no pushover when confronted in the Sierra Madre Vault.
  • When talking to Brotherhood Paladins in the Hidden Valley bunker they will sometimes talk about Elijah and how he used to be their elder.

Notable quotes

  • "That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls the brain. It may have helped you find the Sierra Madre broadcast, but it's just as much a crutch today as it was in the Old World."
  • "Do this, I'll let you go... I'll let all of you go."
  • "You! Think you can run? Think you can trick me!?"
  • "Huh...clever. Whoever designed the Sierra Madre, their obsession with messing with signals and frequencies..."

Appearances

Elijah is mentioned in Fallout: New Vegas, Old World Blues, Lonesome Road, and appears in the add-on Dead Money.

Behind the scenes

  • Remaining orphan text strings in the game files indicate that he was initially named Abraham and connected to an accelerator quest.
Major antagonists
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