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Gametitle-FO3 MZ
Gametitle-FO3 MZ

The Electro-Suppressor is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique shock baton.

CharacteristicsEdit

Unlike the regular shock baton, this weapon doesn't do shock damage. However, when it scores a critical strike, the target will fall to the ground just like the knockdown effect of the Victory rifle, the scoped Gauss rifle, or the KatanaIcon cut. Unlike the Paralyzing Palm perk, it doesn't depend on the use of V.A.T.S. for its knockdown effect- instead, it is triggered by every critical strike (though the stun only lasts for two seconds). Since it requires only 15 AP though, it is a good weapon to use with V.A.T.S. Although it has a high base damage it does not do as much overall damage as the shock baton due to the lack of shock damage, but the knockdown effect does give an opportunity to deal a few more blows.

DurabilityEdit

The Electro-Suppressor can successfully strike about 200 times from full condition before breaking.

VariantsEdit

  • Shock baton - The common variant in the Fallout 3 add-on Mothership Zeta.

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon meleeIcon damageIcon dpsIcon effectIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon repairIcon weightIcon merchantIcon ratio
Shock baton Gametitle-FO3 MZ20
48.2+2Icon electrical/5s2.31x14192.625027035
Electro-Suppressor Gametitle-FO3 MZ25
57.72.31x14Knockdown/2s153.320027035
Note: Melee damage is doubled in V.A.T.S.

LocationEdit

Enter the engine room during the generator-destruction phase of the main quest. Walk down the stairs and see a groove in the wall with a window. The weapon can be seen by looking through this window. Follow that corridor until it reaches the big open area. Take a sharp left upon getting to the open area, and then it will be the first left on the same wall. Go in that room and then follow the small corridor and at the end it will be lying on a table.

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 This weapon does not receive a bonus from the Xenotech Expert perk. This may have been intentional because of its unique effects. [verified]
  • Playstation 3Icon ps3 In the Italian version of Fallout 3, the Electro-Suppressor will appear as "shock baton", making the game confuse it with the actual shock baton, thus making the Electro-Suppressor a regular shock baton. [verified]

SoundsEdit

Shock baton icon

GalleryEdit

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