Electric Absorption is a legendary perk introduced in the Fallout 76 update One Wasteland For All.
Characteristics
Grants a chance that energy¹ attacks made against one while wearing power armor will recharge their fusion core and provide healing.
Effects
Rank | Description | Form ID |
---|---|---|
1 | 10% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE4 |
2 | 13% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE3 |
3 | 16% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE2 |
4 | 20% chance enemy energy attacks recharge your power armor's fusion core. | 005A5DE1 |
¹ This perk may be triggered by any playable energy weapon in addition to NPC weapons, such as:
- * Assaultron: charged laser beam
- * Eyebot: laser
- * Liberator: laser
- * Mister Security: laser
- * Protectron: laser
- ² Not all eyebots and Protectrons will trigger Electric Absorption.
Notes
- The fusion core is recharged by 10% per proc.
- The player is healed for 5% HP/sec for 2 sec (10% HP total) per proc.
- This can be increased with First Aid and/or Healing Factor.
- Electric Absorption is disabled for all PVP interactions.
Bugs
[verification overdue]
Energy-based attacks from the following NPCs will not trigger Electric Absorption:- Eyebot (random encounters)
- Flatwoods monster
- Mister Gutsy
- Mister Handy
- Protectron (treads)
- Robobrain
- Sentry bot
- Laser turrets