This twin drive-in theater was showcasing two motion pictures prior to the Great War, Last Stand at Fort McGee and Night of the Fish Men's Revenge. The former's title screen is still on a loop in 2287 and the latter can be viewed by using a switch box to change the electrical current to the projector. This was due to a pre-War mechanical failure.
Prior to the war, the theater was going to increase the ticket price by ten dollars, with the management declaring that it wasn't due to declining ticket sales, trying to dispel rumors. Instead, they claimed that the ticket sales were higher than ever and they wished to take advantage. They told the employees that they may have to deal with slightly hostile customers and a brief dip in sales until they got used to the additional cost.
Eden Meadows Cinemas is a drive-in theater with two screens and two projection towers. Its design is virtually identical to that of the Starlight Drive In in the Commonwealth, but it has no workshop and cannot be used as a settlement. There is, however, a weapons workbench in a shed behind the north screen. Additionally, an automated radio signal from the theater features an announcer reading information about the snack bar and upcoming releases while interjecting several comments.
Only one of the projectors can be active at a time, which means if one is activated, using a circuit breaker in each of the corresponding towers, the other will turn itself off. The cinema is currently showing Last Stand at Fort McGee on screen one and Night of the Fish Man's Revenge on screen two. If looking at the back of the north screen on the righthand side, there is a room with a terminal and a wall safe that can only be unlocked by the terminal. The terminal also lists the upcoming releases and two manager's notes.
There are a large number of feral ghouls roaming the area, and inside the south screen, there is another ghoul in the side opposite the staircase. In addition, there is a ghoul inside the locked storage area connected to the same screen. The feral ghouls outside will be watching the movie that is currently showing, so if the second projector is started, the feral ghouls that are intent on watching the title screen will move to the other screen. According to one of the manager's notes on the terminal, only being able to run one projector at a time is due to a "power issue" that needs to be fixed. However, there is no apparent way for the player character to fix it.
- Complete Giddyup Buttercup - Located in the bathroom of the north tower.
- Manager's key - On top of a trunk in the room with one of the projectors.
- Vault-Tec lunchbox - In the tower with the corpse, right next to the skeleton on the ground is the lunch box.
- Randolph Safehouse: The Railroad agent Mister Tims will leave dead drops in the form of six holotapes for the Sole Survivor, containing information about possible hazards to the Railroad's escort and escape of synths out of the Commonwealth. They can assist in these efforts by clearing out the location of hostiles.
- Pest Control: Dr. Binet of the Institute's Robotics division asks the Sole Survivor to eliminate some feral ghouls that are causing problems for a synth scavenger team.
- A Port-A-Diner in the main building has a skeleton in front of it with a pair of wooden blocks displaying the letters "G" and "L."
- Upon returning after the ghouls are killed, players may encounter a hermit crab "parked" in front of the north screen. At high levels, it may be the albino variant.
- A teddy bear is found hanged underneath the stairs of the northern screen.
Behind the scenes
When all the enemies are cleared, using autosave freezes the game. [verified]