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Enclave Remnants brings the Pre-War cabal, The Enclave, into the Fallout 4 storyline. In this new quest, “Echoes of the Past,” can you stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth?Steam announcement

Echoes of the Past is a quest in Fallout 4. It was added as Creation Club content on April 25, 2024 with the next-gen update, alongside a slew of content focusing on the Enclave, who were previously absent from the game aside from brief mentions. It is a part of the Enclave Remnants pack.

Quick walkthrough[]

The Sole Survivor investigates reports of a missing caravan and discovers the Enclave were responsible for their disappearance, wiping out a nearby field camp. Searching through the camp leads to the discovery of a homing beacon which leads to the Enclave expedition's field headquarters in the Glowing Sea. The quest ends once the field HQ's Enclave occupants are wiped out, including the commanding officer and a backup assault squad.

Detailed walkthrough[]

Like other Creation Club quests, Echoes of the Past can start as soon as a save on the next-gen edition of Fallout 4 is loaded. If this does not happen for any reason, the quest can also start if the player character has finished any of the other Enclave-related Creation Club quests (Best of Three, Speak of the Devil, Crucible, or Pyromaniac); in this case, an Enclave hitsquad may spawn and ambush somewhere in the Commonwealth. The hitsquad consists of two regular Enclave soldiers and one Enclave Hellfire trooper wearing Hellfire power armor and wielding a heavy incinerator. The Hellfire trooper will be carrying a holotape which, when picked up, will start the quest.

The quest's starting location is between Saugus Ironworks and the Slog. Once on the bridge headed to the marker, the player should be able to spot an Enclave barrier to the left; following the blood trail will lead to an Enclave retrieval operations encampment with Enclave laser turrets and a small team of Enclave soldiers, again with one Hellfire trooper.

The camp contains the remains of the missing caravan, revealing their fate. To continue, the player is tasked with searching a terminal nearby and downloading a homing beacon which leads to the Glowing Sea.

Once at the Edge of the Glowing Sea, the Enclave homing beacon radio signal will appear. Tune to it and move through the Glowing Sea; like the distress signals in the base-game quest The Lost Patrol, "signal strength" notifications will regularly appear to indicate how close you are to the target. The ultimate destination is the Atlantic Offices, which will be heavily guarded by Enclave soldiers, both power armored (wearing X-02 power armor) and regular.

Once you walk through the opening that's located on the eastern side of the building, a lockdown is triggered and a key is required to end said lockdown. Travelling further into the facility will lead to combat with numerous Enclave soldiers and turrets, but the path is linear and ultimately ends when dropping down into a small room with the Enclave CO's terminal and the hostile Enclave colonel (who the terminal reveals is actually named Major Elias). Elias has the password to end the lockdown as well as the unique colonel uniform, both of which can be looted from him once he is killed.

Upon ending the lockdown and taking the nearby elevator up to the roof of the offices, an Enclave vertibird assault squad will attack. Eliminating the enemies ensures victory over the Enclave forces and ends the quest, but not the full Enclave presence in the Commonwealth...

Post-quest miscellaneous objectives[]

The Enclave CO's terminal found in the Atlantic Offices contains a submenu that reads "Encampment Distribution," containing the locations of three smaller Enclave camps across the Commonwealth: the eastern, western, and southern Enclave encampments. Each of the three entries, when read, will give a miscellaneous objective to investigate the relevant encampment.

Each encampment will be lightly guarded by a few Enclave soldiers and/or Hellfire troopers, as well as a turret. Each will also contain various Enclave supply containers (often with ammo and plasma weapons), as well as an Enclave field operations terminal that controls the turret and a central Enclave communications tower. Just killing the soldiers is not enough to clear the location, and they will respawn later unless the investigation objective is followed: upon approaching a camp, the objective will update to turning off the comms tower so that no further Enclave reinforcements will come. This can be done simply by activating the tower; the tower can actually be turned back on, which will allow the soldiers to keep respawning if one so desires.

After this is done (the tower does not need to be kept off), the objective will update to collecting the Enclave Entrenchment Manual, one issue of which is found at each camp, and which allows crafting of certain Enclave objects as settlement objects. The magazine can be picked up before doing any of the other objectives, but once all of this is done, the camp's miscellaneous quest will end.

Quest stages[]

Quest stages
StageStatusDescriptionLog Entry
0 Investigate the last known location of the Missing Caravan.I've heard that a Brahmin Caravan has gone missing close to Saugus Ironworks. I should try and find out what happened to it.
10 Follow the Blood SplattersArriving at the last known location of the Brahmin Caravan, it's clear that it was attacked. There's a blood trail leading to the collapsed Highway Overpass; I should follow it.
30 Read the Terminal for InformationI've defeated the soldiers that ambushed me. I should see if any of them are carrying information that might reveal who they are.
40 Track the Enclave Homing Beacon within the Glowing Sea. (Note: Option is given to start where the Glowing sea's edge sits.)The soldiers are part of an organization called The Enclave, and are responsible for the death of the Brahmin Caravan. They operate from a base in the Glowing Sea, and plan more ruthless operations. I need to put an end to them by traveling to the Glowing Sea and tracking their Homing Beacon.
50 Clear the Atlantic Offices Building of Enclave SoldiersI've pinpointed the Enclave base as being within the ruined Atlantic Offices building in the Glowing Sea. I should enter and put a stop to them.
60 End the LockdownUpon entering the Enclave base, a Lockdown was initiated. I need to find a way to end it.
62 Kill Enclave ColonelUpon entering the Base, a Lockdown was initiated. I need to kill the Colonel before I can lift the Lockdown.
64 Retrieve Terminal KeyI've killed the Colonel. I should collect the Terminal Key off of them to lift the Lockdown.
66 End the LockdownI've collected the Terminal Key. I should be able to lift the Lockdown from the Terminal now.
70 Leave the BuildingI've lifted the Lockdown. I should make my way outside, and finish off any Enclave stragglers.
110 Defeat the remaining soldiersI've left the Atlantic Offices building. I should defeat the remaining Soldiers.