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Echoes of the Past is a quest in Fallout 4. It was added as Creation Club content on April 25, 2024 with the next-gen update, alongside a slew of content focusing on the Enclave, who were previously absent from the game aside from brief mentions. It is a part of the Enclave Remnants pack.
Quick walkthrough[]
The Sole Survivor investigates reports of a missing caravan and discovers the Enclave were responsible for their disappearance, wiping out a nearby field camp. Searching through the camp leads to the discovery of a homing beacon which leads to the Enclave expedition's field headquarters in the Glowing Sea. The quest ends once the field HQ's Enclave occupants are wiped out, including the commanding officer and a backup assault squad.
Detailed walkthrough[]
Like other Creation Club quests, Echoes of the Past can start as soon as a save on the next-gen edition of Fallout 4 is loaded. If this does not happen for any reason, the quest can also start if the player character has finished any of the other Enclave-related Creation Club quests (Best of Three, Speak of the Devil, Crucible, or Pyromaniac); in this case, an Enclave hitsquad may spawn and ambush somewhere in the Commonwealth. The hitsquad consists of two regular Enclave soldiers and one Enclave Hellfire trooper wearing Hellfire power armor and wielding a heavy incinerator. The Hellfire trooper will be carrying a holotape which, when picked up, will start the quest.
The quest's starting location is between Saugus Ironworks and the Slog. Once on the bridge headed to the marker, the player should be able to spot an Enclave barrier to the left; following the blood trail will lead to an Enclave retrieval operations encampment with Enclave laser turrets and a small team of Enclave soldiers, again with one Hellfire trooper.
The camp contains the remains of the missing caravan, revealing their fate. To continue, the player is tasked with searching a terminal nearby and downloading a homing beacon which leads to the Glowing Sea.
Once at the Edge of the Glowing Sea, the Enclave homing beacon radio signal will appear. Tune to it and move through the Glowing Sea; like the distress signals in the base-game quest The Lost Patrol, "signal strength" notifications will regularly appear to indicate how close you are to the target. The ultimate destination is the Atlantic Offices, which will be heavily guarded by Enclave soldiers, both power armored (wearing X-02 power armor) and regular.
Once you walk through the opening that's located on the eastern side of the building, a lockdown is triggered and a key is required to end said lockdown. Travelling further into the facility will lead to combat with numerous Enclave soldiers and turrets, but the path is linear and ultimately ends when dropping down into a small room with the Enclave CO's terminal and the hostile Enclave colonel (who the terminal reveals is actually named Major Elias). Elias has the password to end the lockdown as well as the unique colonel uniform, both of which can be looted from him once he is killed.
Upon ending the lockdown and taking the nearby elevator up to the roof of the offices, an Enclave vertibird assault squad will attack. Eliminating the enemies ensures victory over the Enclave forces and ends the quest, but not the full Enclave presence in the Commonwealth...
Post-quest miscellaneous objectives[]
The Enclave CO's terminal found in the Atlantic Offices contains a submenu that reads "Encampment Distribution," containing the locations of three smaller Enclave camps across the Commonwealth: the eastern, western, and southern Enclave encampments. Each of the three entries, when read, will give a miscellaneous objective to investigate the relevant encampment.
Each encampment will be lightly guarded by a few Enclave soldiers and/or Hellfire troopers, as well as a turret. Each will also contain various Enclave supply containers (often with ammo and plasma weapons), as well as an Enclave field operations terminal that controls the turret and a central Enclave communications tower. Just killing the soldiers is not enough to clear the location, and they will respawn later unless the investigation objective is followed: upon approaching a camp, the objective will update to turning off the comms tower so that no further Enclave reinforcements will come. This can be done simply by activating the tower; the tower can actually be turned back on, which will allow the soldiers to keep respawning if one so desires.
After this is done (the tower does not need to be kept off), the objective will update to collecting the Enclave Entrenchment Manual, one issue of which is found at each camp, and which allows crafting of certain Enclave objects as settlement objects. The magazine can be picked up before doing any of the other objectives, but once all of this is done, the camp's miscellaneous quest will end.