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{{For|the similarly named weapon|Early Retirement}}
 
{{Infobox quest
 
{{Infobox quest
 
|games =FO4CC
 
|games =FO4CC
 
|type =side
 
|type =side
|icon =
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|icon =icon Fo4 side quest.png
|image =icon Fo4 side quest.png
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|image =Early_Retirement.jpg
 
|image desc =
 
|image desc =
|location =[[Campus law offices]]<br />[[Fairline Hill Estates]]<br />[[Back Street Apparel]]<br />[[Hub City Auto Wreckers]]<br />[[University Credit Union]]<br />[[Hub 360]]
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|location =[[Campus law offices]][[Fairline Hill Estates]]<br />[[Back Street Apparel]]<br />[[Hub City Auto Wreckers]]<br />[[University Credit Union]]<br />[[Hub 360]]
 
|given by =
 
|given by =
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|reward =[[Noir penthouse]]<br />[[Early Retirement]]<br />[[Detective coat]]<br />[[Detective coat|Detective Fedora]]<br />
|reward =
 
 
|previous =
 
|previous =
 
|leads to =
 
|leads to =
 
|related =
 
|related =
|edid =
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|edid =<tt>ccTOSFO4001_EarlyRetirementQuest</tt>
|baseid ={{CC ID|}}
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|baseid ={{DLC ID|027}}
 
}}{{Games|FO4CC}}{{CCC}}
 
}}{{Games|FO4CC}}{{CCC}}
   
'''Early Retirement''' is a [[Creation Club quests|side quest]] in ''[[Fallout 4]]''{{'}}s [[Creation Club]], added to the game by installing the "Noir Penthouse" mod.
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'''Early Retirement''' is a [[Creation Club quests|side quest]] in the ''[[Fallout 4]]'' [[Creation Club]] content "Noir Penthouse."
   
 
==Walkthrough==
 
==Walkthrough==
{{section|FO4CC}}
 
   
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Following the [[strange signal]] leads the [[Sole Survivor]] to a terminal at the [[Campus law offices]], which speaks of an [[B-263|Institute Courser]], who planned to interrupt a meeting between two escaped synths, [[R3-11]] and [[PR-15]], at [[Fairline Hill Estates]].
   
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At Fairline Hill you discover the body of the Courser. Searching his body will give his [[ B-263 mission log|mission log]], which tells more of his activities, the locations of the two Synths and the location of a terminal at [[University Point]] where he recorded reports on his mission to later upload to the [[Institute]]. Reading the log will spawn the two characters.
==Bugs==
 
  +
On the PC (not sure about consoles, would need verification) if you do not listen to the Strange Signal as soon as the quest pops up, it can bug out so that the quest will never progress. To fix it you must open the console (should be the ~ key left of the ESC key if you haven't remapped it) and type "help Early 4" without the quotations, it should return two items, the gun you get at the end of the quest and the quest itself. Find the number for the quest, Then type "SetStage <number> 10" without the quotations. This will force you past having to listen to the signal and the coordinates will pop up. {{Verify|22:49, September 13, 2018 (UTC)|type=bug}}
 
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[[R3-11]] now goes by the name "Burner" and is part of the [[Raiders (Fallout 4)|raider]] gang at [[Back Street Apparel]], while [[PR-15]] is a [[Gunners|Gunner]] Captain named Carol Janssen at [[Hub City Auto Wreckers]]. Killing them or deleting their records at [[University Credit Union]] will advance the quest. Note: Even if the records are deleted, the characters will still be present at their respective locations and hostile to the player character.
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  +
After killing them or deleting the records, accessing the [[University Credit Union]] terminal will reveal the location of the key to the [[Noir penthouse|institute safehouse]], in a mailbox near [[Hub 360]].
  +
  +
Entering the penthouse at Hub 360 completes the quest.
   
 
==Quest stages==
 
==Quest stages==
 
{{Quest stage table FO4
 
{{Quest stage table FO4
|stage1 =?
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|stage1 =0
|desc1 =Listen to the strange signal
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|desc1 =Listen to the [[strange signal]]
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|log1 =I've picked up a strange, faint signal on my Pip-Boy. I should listen to it and see what it is.
|log1 =
 
 
|stage2 =10
 
|stage2 =10
 
|desc2 =Investigate the coordinates
 
|desc2 =Investigate the coordinates
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|log2 =The strange signal contained relay coordinates to a specific location in the Commonwealth. I should find out what's there.
|log2 =
 
|stage3 =?
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|stage3 =20
 
|desc3 =Follow the Courser
 
|desc3 =Follow the Courser
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|log3 =An Institute Courser, [[B-263]], has been posing as a detective to hunt down escaped Synths and other enemies of the Institute. I should follow his trail and see where it goes.
|log3 =
 
|stage4 =?
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|stage4 =30
 
|desc4 =Search the Courser
 
|desc4 =Search the Courser
  +
|log4 =The Courser appears to have confronted the two escaped Synths, but was killed in the ensuing fight. I should search his body for anything that could be useful.
|log4 =
 
|stage5 =?
+
|stage5 =40
|desc5 =Read B-263 Mission Log
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|desc5 =Read [[B-263 mission log|B-263 Mission Log]]
  +
|log5 =I found a mission log holotape on the Courser's body. I should see what information it contains.
|log5 =
 
|stage6 =?
+
|stage6 =50
|desc6 =Kill [[Burner]] and Cpt. [[Janssen]] or Delete Institute records
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|desc6 =Kill [[Burner]] and Cpt. [[Carol Janssen|Janssen]] or Delete Institute records
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|log6 =I found a holotape on the Courser with details on the whereabouts of the escaped Synths. I can either finish the job and hunt them down, or I can let them go by deleting the records in the Institute databank terminal at University Point.
|log6 =
 
|stage7 =?
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|stage7 =60
 
|desc7 =Get key location from terminal
 
|desc7 =Get key location from terminal
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|log7 =I've killed the two escaped Synths, [[R3-11]] and [[PR-15]]. I should head to the databank terminal at University Point to find the location for the Penthouse key.<br /> '''OR'''<br />I've deleted the files in the Institute databank terminal for the escaped synths R3-11 and PR-15. They won't be hunted by the Institute any longer. I should read the incoming message in the databank terminal to find the location for the Courser's [[Noir penthouse key|Penthouse Key]].
|log7 =
 
|stage8 =?
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|stage8 =70
 
|desc8 =Retrieve the Penthouse Key
 
|desc8 =Retrieve the Penthouse Key
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|log8 =The lock to the [[Noir penthouse|Courser's penthouse]] was changed while it was being investigated for monitoring devices. I've found the location of the new key. I should retrieve it.
|log8 =
 
|stage9 =?
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|stage9 =80
 
|desc9 =Enter the Penthouse
 
|desc9 =Enter the Penthouse
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|log9 =I've obtained the key to the dead Courser's Penthouse. It seems to be clear of any activity. I should go there and see what's inside.
|log9 =
 
|status9 =Finish
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|stage10 =100
 
|desc10 =
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|log10 =I found a signal intended for an Institute Courser who was posing as a detective. He was hunting two escaped synths, but was killed. I found information about the synths, and took care of the situation. In the process I obtained the key to his Penthouse headquarters.
  +
|status10 =Finish
 
}}
 
}}
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  +
==Behind the scenes==
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{{Behind the scenes}}
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The name of the quest and its rewards are references to the 1982 film ''[[Wikipedia:Blade Runner|Blade Runner]]'', and [[wikipedia:Blade Runner 2049|its 2017 sequel]]. In the films, escaped Replicants (bio-engineered humans) are hunted down to be killed, euphemistically referred to as "retirement".
  +
{{Behind the scenes|end}}
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==Bugs==
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{{platforms|pc}} If you do not listen to the strange signal as soon as the quest pops up, it can bug out so that the quest will never progress. To fix it, open the console and type {{Console|SetStage ccTOSFO4001_EarlyRetirementQuest 10}}. This will force you past having to listen to the signal and the coordinates will pop up.{{Verify|Verified}}
  +
* Alternatively, if you're unable to use console commands (Survival Difficulty, Xbox One or PS4) you can head to [[Campus law offices]] to progress the quest, albeit without the quest marker to guide you there.
   
 
{{Stub|FO4CC}}
 
{{Stub|FO4CC}}

Revision as of 13:56, 10 May 2020

 
Gametitle-FO4 CC
Gametitle-FO4 CC

Early Retirement is a side quest in the Fallout 4 Creation Club content "Noir Penthouse."

Walkthrough

Following the strange signal leads the Sole Survivor to a terminal at the Campus law offices, which speaks of an Institute Courser, who planned to interrupt a meeting between two escaped synths, R3-11 and PR-15, at Fairline Hill Estates.

At Fairline Hill you discover the body of the Courser. Searching his body will give his mission log, which tells more of his activities, the locations of the two Synths and the location of a terminal at University Point where he recorded reports on his mission to later upload to the Institute. Reading the log will spawn the two characters.

R3-11 now goes by the name "Burner" and is part of the raider gang at Back Street Apparel, while PR-15 is a Gunner Captain named Carol Janssen at Hub City Auto Wreckers. Killing them or deleting their records at University Credit Union will advance the quest. Note: Even if the records are deleted, the characters will still be present at their respective locations and hostile to the player character.

After killing them or deleting the records, accessing the University Credit Union terminal will reveal the location of the key to the institute safehouse, in a mailbox near Hub 360.

Entering the penthouse at Hub 360 completes the quest.

Quest stages

Quest stages
StageStatusDescriptionLog Entry
0 Listen to the strange signalI've picked up a strange, faint signal on my Pip-Boy. I should listen to it and see what it is.
10 Investigate the coordinatesThe strange signal contained relay coordinates to a specific location in the Commonwealth. I should find out what's there.
20 Follow the CourserAn Institute Courser, B-263, has been posing as a detective to hunt down escaped Synths and other enemies of the Institute. I should follow his trail and see where it goes.
30 Search the CourserThe Courser appears to have confronted the two escaped Synths, but was killed in the ensuing fight. I should search his body for anything that could be useful.
40 Read B-263 Mission LogI found a mission log holotape on the Courser's body. I should see what information it contains.
50 Kill Burner and Cpt. Janssen or Delete Institute recordsI found a holotape on the Courser with details on the whereabouts of the escaped Synths. I can either finish the job and hunt them down, or I can let them go by deleting the records in the Institute databank terminal at University Point.
60 Get key location from terminalI've killed the two escaped Synths, R3-11 and PR-15. I should head to the databank terminal at University Point to find the location for the Penthouse key.
OR
I've deleted the files in the Institute databank terminal for the escaped synths R3-11 and PR-15. They won't be hunted by the Institute any longer. I should read the incoming message in the databank terminal to find the location for the Courser's Penthouse Key.
70 Retrieve the Penthouse KeyThe lock to the Courser's penthouse was changed while it was being investigated for monitoring devices. I've found the location of the new key. I should retrieve it.
80 Enter the PenthouseI've obtained the key to the dead Courser's Penthouse. It seems to be clear of any activity. I should go there and see what's inside.
100Quest finishedI found a signal intended for an Institute Courser who was posing as a detective. He was hunting two escaped synths, but was killed. I found information about the synths, and took care of the situation. In the process I obtained the key to his Penthouse headquarters.

Behind the scenes

The name of the quest and its rewards are references to the 1982 film Blade Runner, and its 2017 sequel. In the films, escaped Replicants (bio-engineered humans) are hunted down to be killed, euphemistically referred to as "retirement".

Bugs

PCPC If you do not listen to the strange signal as soon as the quest pops up, it can bug out so that the quest will never progress. To fix it, open the console and type SetStage ccTOSFO4001_EarlyRetirementQuest 10. This will force you past having to listen to the signal and the coordinates will pop up.[verified]

  • Alternatively, if you're unable to use console commands (Survival Difficulty, Xbox One or PS4) you can head to Campus law offices to progress the quest, albeit without the quest marker to guide you there.