Icon disambig
This page is about the cloned model that appears in the Fallout: New Vegas add-on Lonesome Road. For the original version that appears in Fallout: New Vegas, see ED-E.
For an overview of eyebots in the Fallout series, see eyebot.
Gametitle-FNV LR
Gametitle-FNV LR
... RALPHIE... fly far, fly fast!

ED-E (pronounced "Eddie") is a companion found in the Divide in 2281.


After the New California Republic's successful attack on Navarro, the NCR started searching through the Enclave's technology. While not understanding the purpose of one device, they recognized the symbols on it from those in the Divide and hired the Courier to deliver the package there. The Courier delivered it and left, after which the mysterious device started transmitting codes to the launch computers in the Divide, signaling them to detonate the nukes in their silos. The Divide was torn apart by earthquakes and storms and the device shattered. Afterwards, the computers of the Divide collected the fragments of the device, along with other scrap, and used them to make the frame of this version of ED-E.[2]

At first glance the Courier mistakes the robot for ED-E, who plays music from the TV show "Ralphie". With an Intelligence of 6, the Courier deciphers the beeps and garble and realizes that the silo has "pretty advanced engineering capabilities", since it was able to remote-scan ED-E from the Mojave Wasteland and create copies within the Divide. If one does not pass this check, the Courier will still observe this, asking ED-E "So, you're like a robot clone?"

Upon joining the Courier's party, ED-E starts playing a log from Dr. Whitley, and continues doing so at certain "checkpoints" during their trip through the Divide. Ulysses will also use ED-E to communicate to you throughout the Divide. ED-E will also show through certain dialogue choices that it misses Dr. Whitley and that it wants to be like Ralphie.

Unlike its Mojave counterpart, this version of ED-E has much more emotion and has developed feelings.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: Icon check
  • Always
Companion: Icon check
Plays Caravan: Icon cross
Merchant: Icon cross
Repairman: Icon check
  • Repairs up to 25%, can repair once every 13 hours of sleep or wait time.%
Doctor: Icon cross
Rents bed/room: Icon cross
Starts quests: Icon cross
Involved in quests: Icon check


  • The Silo: ED-E is first released from his pod and used to unlock commissaries.
  • The Courier: Rescue ED-E from the robot maintenance room... or don't.
  • The End: ED-E can be asked to abort the missile launches.


Apparel Weapon Other items On death
- ED-E arc welder Icon damage 18 -


  • ED-E is one of the few characters to stay marked as essential in Hardcore mode because if he were to die, The Courier quest would become impossible to complete.
  • Immediately after one repairs the original ED-E in Primm, the Courier gains access to the Lonesome Road ED-E's workbench and reloading bench, even before stepping foot into the Divide.
  • ED-E is one of the only two non-hostile NPCs that inhabit the Divide; the other being Ulysses.
  • In the description of the Camarader-E perk it is stated that ED-E is considered male.
  • If one enables the general subtitles, ED-E's ending (composed of beeps) will be interpreted on the screen. The subtitles also translate in-game beeps, such as 'Sneaky beeping' when entering sneak mode.
  • ED-E can carry faction armor, unlike his counterpart in the Mojave.
  • One of ED-E's recorded messages explains what had happened during the Fallout: New Vegas trailer. Upon inspection, the Courier can find out raiders shot ED-E for unknown reasons.
  • Completing the Lonesome Road add-on without freeing ED-E from Ulysses' Temple awards the Courier with the Lonesome Road perk.
  • Finding all five upgrades for ED-E earns the player the ED-Ecated achievement/trophy.


This copy of ED-E appears only in the Fallout: New Vegas add-on Lonesome Road.


  • PCIcon pc ED-E can be used multiple times in a row to repair weapons by exiting The Divide and entering it again but eventually he will stop repairing weapons for a while - even waiting for 24 hours doesn't help. [verified]
  • PCIcon pc ED-E may not wait when told to, at first it may stay in place for awhile but will suddenly appear without warning, following again. [verified]
  • PCIcon pc On rare occasions ED-E will not follow the player character when they release him from the repair chamber. [verified]
    • To fix this activate a door needed to pass and wait twice, ED-E will open the door, but not follow. At this point, reload the last save and ED-E should act as normal.
  • PCIcon pc Xbox 360Icon xbox360 Sometimes talking to ED-E will give the repair weapon option, even if the players weapon condition is above 20%. Selecting this option will bring the weapon down to 20%.[verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Asking ED-E to repair a weapon may cause him to stop following you. This is caused by an engine bug relating to script variables in dialogues, as one of the variables used to repair weapons will overwrite the variable which tracks his waiting/following state. [verified]
    • ED-E can be restored to full functionality by entering the console command set "04004d16".waiting to 0
  • PCIcon pc Xbox 360Icon xbox360 ED-E's pod will not open upon activating the open pod command on the nearby terminal thus rendering one unable to continue the add-on. [verified]
  • Xbox 360Icon xbox360 Sometimes if the player leaves the Divide directly after finding ED-E for the first time, he may follow them out and into the Mojave. A simple fix is to go back to the Divide and then leave again, but strangely enough, the player can have 3 companions at once during this glitch. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Attack ED-E just outside the entrance to the Divide long enough to knock him unconscious, then exit the Divide. Re-entering the Divide, possibly after an extended period, causes you to lose ED-E as a companion permanently. However, the game will still recognize ED-E as a "companion" and the player still receives the "Enhanced Sensors" perk. This causes the scripted encounter after the Cave of the Abaddon to break the game, rendering the entire Lonesome Road add-on unresolvable. [verified]



Electrical zap



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