|For an overview of dynamite in all games, see dynamite.|
Dynamite is an explosive consisting of nitroglycerin-soaked powder pressed into sticks and wrapped in wax-coated paper. A fuse allows it to be detonated. As the NCR expanded its reach across the former southwestern states, it used prison labor to rebuild and lay down new train tracks as well as clear rubble and debris from roads to make travel and transport easier. For this task, dynamite was often used to clear away boulders that got in the way. The prisoners of the NCR Correctional Facility in Nevada took over the prison using stolen dynamite and other improvised weapons, turned the prison into their new base of operations, and declared themselves the Powder Gangers." True to their name, they have an ample supply of dynamite from their chain-gang days.
A single stick of TNT, this ancient mining and demolition tool is an effective starter weapon for Explosives-based characters. It comes with a three-second fuse and is tossed in an arc when lit. It requires 1 Strength to use and has a blast radius of approximately 11.7 yards (10.70 meters). It is marked as inert and bears a pair of stars and stripes printed on the waxed paper, each bearing 50 stars. This weapon qualifies as an improved holdout weapon.
- Long-fuse dynamite: A standard stick of dynamite with a longer wait time.
- No-drop dynamite: A variant found within the files of the game. The only difference to standard dynamite is that it cannot be dropped.
- For the quest Ghost Town Gunfight, Easy Pete can be convinced to hand some dynamite over to the player character if they can prove they can handle the sticks without killing everyone. This requires a skill of 25 in Explosives.
- Dynamite can be obtained by killing Powder Gangers, such as the ones outside of Goodsprings or by storming their base at the NCR Correctional Facility.
- Dynamite can be obtained every three days from Eddie of the Powder Gangers if one is liked enough by them.
- Some convicts carry dynamite, although they aren't a very reliable source.
- Decanus Severus will give the Courier dynamite for three NCR dogtags if asked by Aurelius of Phoenix.
- 17 can be found in the Coyote Mines.
- 12 sticks are located inside the Searchlight North gold mine.
- Six inside the mess hall & munitions storage at Nellis Air Force Base.
- Three at Powder Ganger camp west.
- Two at Powder Ganger camp south.
- A Zippo style lighter is used to light the dynamite, though the lighter will never be seen in one's inventory nor is there any place to get one. Also, a similar lighter is part of the texture files for the cut Molotov cocktail in Fallout 3.
- Dynamite can be enhanced by the following perks: Heave, Ho!, Demolition Expert, Cowboy, Hit the Deck and Splash Damage.
- Dynamite is a crafting component of powder charges and time bombs.
- Somewhere along the way you may pick up a dynamite stick with 0 durability. This will always be the very last stick of dynamite you use in your stack. If you attempt to use this last stick, the game will crash. Placing the dynamite in a storage container and re-looting it fixes the problem. [verified]
- If you get knocked down when holding dynamite, the dynamite may fly away. When you then return to the first-person view, the dynamite model may have disappeared from your hand (still looks like you are holding invisible dynamite), you can still throw that dynamite and the next one you'll pick up will be visible. [verified]
- Damage is not increased by Demolitions Expert perk. Confirmed for the Long-Fuse variant. Appears to be the case for all dynamite-based weapons (i.e. powder charge, etc.), though this has not been thoroughly tested. (Fixed with Patch 1.4) [verified]
- When igniting the dynamite, the screen will suddenly move upwards by a small amount jerkily and offset your aim. This does not affect the trajectory of your current throw and may cause some confusion as to where your dynamite is going to land, a fix is unknown at this time. [verified]
- If there are 2 enemies engaging the Courier in combat, selecting 1 of the 2 targets in V.A.T.S with the dynamite equipped, the unselected enemy(s) will move normally and as if not in V.A.T.S, even though the throwing animation and target are in slow-motion. [verified]
- If you throw five or more dynamite very quickly, it will crash the game. [verified]
- Dynamite on Wikipedia.
- Fallout: New Vegas Official Game Guide Collector's Edition pp. 43-44: "Powder Gangers The NCR Correctional Facility is the dominant location of the central Mojave Wasteland. In the distant past, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it was used to house prisoners on work release. The prisoners worked the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River boarder patrol. When the guard staff was low, the prisoners executed a daring and violent escape. Because the rail crews often used explosives (typically dynamite) to blast through rock or get rid of train cars that were locked/fixed to the line, the prisoners inevitably acquired small amounts that they hid in their cells. When they made their break, they blasted their way out. The interior of the prison was clearly the scene of a large riot where the prisoners used explosives, improvised weapons, and stolen NCR trooper equipment to break through multiple walls and scatter through the desert. A lot of the prisoners weren't in on the escape plan formally; they just got caught up in the moment. Consequently, a lot of them didn't really know where to go when the dust settled. A large contingent of Powder Gangers can be found in Vault 19 through many squatted in the prison and have been informally raiding since then." (Fallout: New Vegas Official Game Guide faction profiles)
- 750 unit radius, 128 units = 2 yards