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Gametitle-FO76
Listen, you little bastard. You may not be government, but your little company just so happens to be located right in the center of the United States of America. You know all that freedom you enjoy running your business and making all that money? Well, that's thanks to people like me who keep the damn Commies from picking our country apart like a bunch of vultures eating roadkill. When the U.S. Army asks for help, you help. End of story.— Gen. C. Braxton to CEO Stanley Dyer

Dyer Chemical is a location in the Mire region of Appalachia in 2102.

BackgroundEdit

One of the staples of the region's economy, initially producing animal feed and phosphates,[1] Dyer Chemical has been owned by the Dyer family for generations. Although local ownership was a boon for the citizens, it was less so for the environment, as Dyer Chemical wound up polluting the river through "accidental" spills in a bid to reduce waste disposal costs. Although the scheme seemed perfect, it was a liability that could be turned into leverage in the right conditions.

The right conditions manifested in February 2075, when the United States Army decided that the facility would be the perfect testing center for the CWD's Project Clean & Clear. General C. Braxton presented Stanley Dyer, the company's CEO, with an outline. As modifying the existing infrastructure would put the company millions in the red, interrupting their regular production, the CEO refused the proposal.[2] Braxton replied by informing him that it was a direct order and threatened Dyer with nationalization and replacing the staff with robots.[3]

Confident in the political backing he had, namely his well acquaintance with Senator Sam Blackwell,[4] Stanley Dyer remained adamant over the next two days as Braxton fumed and threatened him.[5] He even pulled strings and involved General Braxton's superiors in the debacle.[6] However, Braxton had an ace up his sleeve: Photographic evidence of corporate misconduct and Dyer's crude disposal methods, courtesy of a mole operating at Dyer's since 2074.[7] Faced with the prospect of public humiliation, the CEO relented and obeyed the ordered, converting the factory into a chemical warfare facility by May 2075.[8]

LayoutEdit

Dyer Chemical is a sprawling complex of several buildings connected by catwalks, and has a total of three entrances. It is highly irradiated in places and several hostile robots are present. There is a chemistry station on the ground floor of one of the buildings.

The interior sewer can be accessed via a pipe hatch on the western side of the facility. It requires the Dyer Chemical ID card to open, found on the body of Nari Samir just south of Haven Church as part of the Tracking Unknowns quest.

Points of interestEdit

  • Stretching alongside a north-south freeway passing through The Mire, the Dyer Chemical complex consists of three main buildings and numerous chemical storage vats, as well as a sizable underground sewer.
  • The westernmost building, with an outflow pipe leading to the river, contains the main chemical mixing vats and supervisor's office, as well as storage and unloading dock, and connects to the adjacent building by way of a skybridge. The main hall contains a chemistry station, as well as a bobblehead spawn point.
  • The northern building, in the center of the complex, contains the station control building with the sewer access hatch at the bottom. It's surrounded by chemical storage vats, with the sewer maintenance building and main sewer access to the southeast. The sewers and station control room at the southern end of the building contains the location's steamer trunk.
  • The main entrance to the facility, including the locker rooms and welcoming office, is in the parking lot to the southeast.
Sewer
  • The interior area stretches beneath the facility and has two main sections, the office rooms above and the sewers proper below. The upper, office level, contains a random, leveled power armor with the corresponding station, while the generator room to the south includes a weapons workbench.
  • The alcoves are worth investigating, as they contain a decent amount of loot.

Notable lootEdit

Holotapes and Notes
Quest items
  • Potassium - An Organic Solution quest item, in the bed of the large blue truck on the south side.
  • Phosphorous - An Organic Solution quest item, inside the small structure on the southwestern corner.
  • Nitrogen - An Organic Solution quest item, northern edge of the area, in the office on the second floor (inside the filing cabinets).
Potential Vault-Tec bobbleheads (2)
  • In the corner of the room to the left of the chemistry station.
  • On the right of empty filing cabinets in the small locker room building.
Potential magazines (3)
  • One next to an ammo box on a wooden crate on the upper level of the most eastern building.
  • One inside a yellow boxcart on top of the pathway that connects the two buildings.
  • One inside an open locker on the exterior's second floor at a workstation near the picnic tables.
Power armor chassis
  • In a power armor station at the bottom of the stairwell after entering the sewers.
Other loot
  • Three fusion cores:
    • Two in fusion generators in the sewers.
    • One in a fusion generator in the same room as a skeleton smoking a cigarette.
  • Two hazmat suits:
    • In the same room where nitrogen is found.
    • In the same room as the chemical vats, on a metal shelf on the ground row.
  • Random armor mod - On top of a cabinet, in the room with a fusion generator

AppearancesEdit

Dyer Chemical appears only in Fallout 76.

ReferencesEdit

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