Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FO4
Gametitle-FO4

Duty or Dishonor is a side quest in Fallout 4.

Quick walkthrough

  1. Speak to Knight Sergeant Gavil
  2. Search for evidence.
  3. Read Knight Lucia's log or pass a speech checks with Lucia
  4. Talk to Knight Lucia
  5. Shadow Initiate Clarke
  6. Confront Initiate Clarke
  7. (Optional) Exterminate the Ghouls
  8. Confront Initiate Clarke
  9. Kill Initiate Clarke or convince him to turn himself in or tell him to leave the Brotherhood of Steel (If you choose method 2 or 3, don't kill the locked up Feral Ghouls Below the room.)
  10. Report to Lancer Captain Kells

Detailed walkthrough

Shadowing Clarke will lead you to the Boston Airport Ruins. Upon entering the ruins, you are tasked with finding Clarke. Go to the right from the elevators that requires an ID card, open the door and down the stairs and through a tunnel. In a room to the left is the body of Knight Rylan. Further down the tunnel you'll be tasked with the optional quest to exterminate the ghouls. At the end where the tunnel is flooded, go up the ramp and through the stairwell/tunnel until you get to an underground parking garage. Traverse the underground parking garage until you get to a subway tunnel. Take the subway tunnel until you get to the next platform, this will lead you to a luggage terminal.

Upon entering, take the stairs down, follow this tunnel until you get to a room that Clarke is in, that`s above the generator room with a bunch of ghouls. If you open the generator room and kill the ghouls Clarke will automatically become hostile forcing you to kill him. Also if you go into the next room adjacent to the room Clarke is in without talking to him will make him hostile as well.

The ID card is on the desk that has the [expert] terminal. You need this to open the doors and use the elevators.

Convincing Clarke to turn himself in grants a piece of armor upon quest completion (T-60C torso with 10% AP costs in VATS reduced). The optional quest objective of killing the ghouls is also completed by having Clarke turn himself in.

Another option is telling Clarke to leave the Brotherhood of Steel, after which you can either lie to Kells about the missing food or blame it on Clarke. Kells will put in doubt your words at first, but he will be convinced after the player character insists on the lie. This option grants 50 bottlecaps and some experience.

Despite the captain stating that a team was sent in to clear out the ghouls, the room at the bottom of the ruins remains closed with ghouls inside if you return after completing the quest. You can enter, kill, and loot to your heart's content after Clarke turns himself in.

Killing Clarke yields no armor or weapon related rewards, just 100 caps. Killing Clarke and blaming the missing food on Ferals only grants 50 caps.

Quest stages

Notes

  • Accessing the terminal in the luggage area will trigger the "Treasures of Jamaica Plain" quest line. As well as updating your map for various other locations around the Commonwealth.
  • Entering the Boston Airport Ruins with a Power Armor Targeting HUD mod will automatically update the quest to kill Clarke. Causing him to become hostile and attack the player on sight. He will also become hostile if you equip the Power Armor Helmet, with the mod, after convincing him to turn himself in, if you are still in the building.
  • Clarke may also become hostile if the player is under the effect of Berry Mentats (highlights living targets).
  • Upon completion, Kells will give you the Exemplar's T-60c Torso.
  • In the room with Clarke there is an Expert terminal. If you use it to activate protectrons, Clarke will become hostile since the robots will attack the ghouls.
  • Possible issue, if the quest Outside The Wire is not complete, Kells will tell you to continue to complete it and not finish Duty or Dishonor.
  • Before entering the room with Clarke, if Paladin Danse is traveling with you, he'll suggest that he stays back and let you talk to Clarke.
  • As long as you don't open the door, if the feral ghouls are killed by your companion after Clarke is convinced to leave or turn himself in, he will not be hostile towards the player.
  • When entering the room with Clarke, having Paladin Danse with you, will trigger Clarke to become hostile and attack you and Paladin Danse. This appears to be intentional, as Clarke has recorded lines for this event. (This might not always happen.)
  • If the player manages to convince Clarke to stand down, via persuasion or presenting him Knight Ryan's holotags, he will not become hostile if the player chooses to exterminate the feral ghouls.
  • Piper likes it when you say no to whether or not you would kill your friend if he were a ghoul.
  • MacCready likes it if you ask whether the ghouls were ferals, but hates it if you agree to save the ghouls and/or let Initiate Clarke go unpunished.

Bugs

  • If Clarke spots you he may get stuck in an infinite loop of going inside and back outside again
  • If you kill Clarke by placing a live grenade in his inventory after you promise not to turn him in it may cause the game to register that he is not dead forcing you to reload past save date.
  • Xbox OneXbox OneIf you enter the underground Boston Airport Ruins for the first time while wearing power armor equipped with the Targeting HUD mod, the quest will glitch. Clarke will not initiate conversation as he is supposed to and will always be hostile. Reloading to a previous save and entering without power armor solves this issue.
Advertisement