|For other characters named Dusty, see Dusty.|
Background[edit | edit source]
Pappy has given Dusty the responsibility of guarding the only entrance to Big Town - the rope bridge at the settlement's north end. He isn't very eager and usually sits dozing on his chair, perhaps one of the reasons why the super mutants seem to just walk in, take their "food," and leave. Dusty is jittery and desperate and lacks the know-how to properly prepare the town's defenses for another attack.
He is the sole sentry against the endless onslaught of super mutants from the German Town PD and the slavers from Paradise Falls. He often laments at the fact that if the mutants don't kill everyone, the slavers will enslave them. He, like all the other Big Towners, originates from Little Lamplight. He seems shocked by the position that he and the other residents are currently in.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character starts quests.|
Quests[edit | edit source]
- Big Trouble in Big Town: When first encountering the Lone Wanderer, he will ask them who they are and tell the player character about the constant attacks by super mutants and slavers.
Inventory[edit | edit source]
Notes[edit | edit source]
As Big Town's sentry, Dusty levels with the player character and is by far the toughest citizen of Big Town. However, his combat performance is still mediocre, he is not well equipped and he lacks morale to deal with most threats that might attack the settlement.
Notable quotes[edit | edit source]
- "Watch the Wastes. Keep track of movement."
- "There isn't anything here that hasn't been destroyed or dragged away. You're better off scavenging the dead out in the wasteland."
- "Don't think you'll scare anyone here. You could shoot down everyone in town, and I wouldn't flinch. You live in Bigtown; you learn to accept death."
Appearances[edit | edit source]
Dusty appears only in Fallout 3.
References[edit | edit source]