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Fallout 1 and 2 characters project
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
 
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The diminuitive Duppo is one of the more important NCR residents in 2241.

Background

Apart from running the biggest shop downtown, he is also the head of the Stockmen's Association. He is a stocky fellow and with constantly flushed face and shock of thin blond hair who walks with a slight limp, a friendly demeanor and an offer for those willing to work hard in brahmin driving business. Additionally, he has an illegal side venture, a casino organized in the back of his shop, right under the nose of the NCR police force (across the street from the station).

Interactions with the player character

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Sells: guns and general supplies
Hand Loader
This character can modify weapons.

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GoodNatured
This character starts quests.

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Perk empathy synthesizer
This character is involved in quests.

Complete brahmin drive

OpticsEnhancer
This character has a talking head.

The player must have completed at least one caravan escort in order to gain access to the casino. After doing so, he should ask if there are any faster ways of earning money there. Duppo will give the password to the door in return.

Inventory

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