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{{For|all skill books and their respective locations in ''[[Fallout 3]]''|Fallout 3 skill books|all skill books and their respective locations in ''[[Fallout: New Vegas]]''|Fallout: New Vegas skill books}}
{{FO3}}
 
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{{Gamearticlelist
{{FO3 item
 
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|game1 =FO3
|Name=Triangle
 
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|articles1 =''[[Duck and Cover! (Fallout 3)|Duck and Cover!]]''
|Image=Duck and cover.JPG
 
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|game2 =FNV
|Weight=2
 
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|articles2 =''[[Duck and Cover! (Fallout: New Vegas)|Duck and Cover!]]''
|Value=
 
|BaseID=0006A80C
 
|Effects=+1 [[Explosives]]
 
|extra=[[Image:Book_dcover.JPG|200px]]
 
 
}}
 
}}
'''Duck and Cover!''' is a book found in ''[[Fallout 3]]''. It is a book containing information about explosives.
 
   
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'''''Duck and Cover!''''' is an aid item in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''. It is a book containing information about the manufacture and disarming of explosives.<ref group="Non-game">''[[Fallout: The Roleplaying Game]]'' p.174: ''"A pre-War book about the manufacture, use, and disarming of explosives."''</ref>
==Known Locations (25/25)==
 
''[[Fallout 3]]'':
 
   
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==Variants==
{| border="1"
 
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===Standard edition===
! Number !! Location
 
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[[File:Duck and Cover.png|right|100px]]
|-
 
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{{Gamearticle|FO3|FNV}}
| 1 || [[Abandoned Shacks]] west of [[Arefu]] to Rockbreaker's Last Gas. North of [[Jalbert Brothers Waste Disposal]]
 
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This edition is commonly found in the [[Capital Wasteland]] and [[Mojave Wasteland]]. Using it will add one point to explosives in ''[[Fallout 3]]'' (two with the [[Comprehension (Fallout 3)|Comprehension perk]], or three points to explosives in ''[[Fallout: New Vegas]]'' (four with the Comprehension perk).
|-
 
 
{{clear}}
| 2 || [[Alexandria Arms]]: on a bookshelf in a room to the South, of the ground floor.
 
|-
 
| 3 || [[Charnel House]]
 
|-
 
| 4 || [[Citadel]] Lab: restrooms in a wooden crate inside one of the stalls.
 
|-
 
| 5 || [[Deathclaw Sanctuary]], outside in a locked Footlocker
 
|-
 
| 6 || [[Dukov's Place]], to the south close to the river, on a small table in a Raider "fort" on the coast.
 
|-
 
| 7 || [[Evergreen Mills]] foundry: Lying next to a dead body on the ledge above the broken terminal.
 
|-
 
| 8 || [[F.Scott Key Trail & Compound]]: On a picnic table.
 
|-
 
| 9 || [[Falls Church/Mason Dst Metro]]
 
|-
 
| 10 || [[Farragut West Metro Station]] northwest or just north of [[Super-Duper Mart]], in a camp under a bridge.
 
|-
 
| 11 || [[Fort Constantine]] on a desk in the Launch Control Bunker.
 
|-
 
| 12 || [[Germantown Police HQ]], halfway to [[Minefield]], in a small [[Raider]] camp in a trainwreck. On the ground next to the bathtub. ([[Fallout 3 console commands|{{FO3 Console|coc ffraidercamp14}}]]) Coordinates (11.1,6.2) (Horizontal, Vertical Coordinates) according to [[Fallout 3 Map]]
 
|-
 
| 13 || Just south-west of [[Germantown Police HQ]] in a destroyed house, sitting on the top of a bookshelf. ([[Fallout 3 console commands|{{FO3 Console|coc ffenclavecamp31}}]]) Coordinates (9.2,7.1) using the [[Fallout 3 map]]
 
|-
 
| 14 || [[Hamilton's Hideaway]] in the raider's lair on the counter by some [[Cherry Bomb]]s and a bottle of [[Nuka-Cola Quantum]].
 
|-
 
| 15 || [[National Archives]] lower level in a corner full of bookshelves. It is sitting on top of a school desk next to a pair of missiles.
 
|-
 
| 16 || [[National Archives]] sub-basement in the generator room behind a Very Hard locked gate.
 
|-
 
| 17 || [[National Guard Depot]] Offices: on a long wooden table, that looks to be a bar.
 
|-
 
| 18 || [[Old Olney Sewer]]: At the end of a rocky tunnel next to a skeleton.
 
|-
 
| 19 || [[SatCom Array NW-07c]], to the northeast, halfway towards [[MDPL-05 Power Station]]: Next to a few car wrecks
 
|-
 
| 20 || [[Signal Sierra Victor]] drainage chamber near [[Jocko's Pop & Gas Stop]], east from activating antenna mast.
 
|-
 
| 21 || [[Springvale Elementary]] on the upper floor, next to the active computer terminal past the locked library doors.
 
|-
 
| 22 || [[Super Mutant Bunker]] in [[The Mall]], north of [[Museum of Technology]].
 
|-
 
| 23 || [[Talon Company Camp]], south of the camp towards [[Red Racer Factory]]: On shelf in the Scavenger shack. It is with [[Chinese Army: pecial Ops Training Manual]] and [[Grognak the Barbarian]]. You must steal them.
 
|-
 
| 24 || [[Tenpenny Tower]]: Just west of the tower, towards [[Warrington Trainyard], in a broken down house, on top of a shelf
 
|-
 
| 25 || [[Vault 92]], in the overseers office on a shelf.
 
|}
 
   
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==Behind the scenes==
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* "Duck and cover" was a method advised to citizens of the United States on what to do in case of nuclear war, in the event that crisis relocation programs were unable to be carried out.
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* The book may be based on the late 1950s through 1960s short civil defense educational film called [[wikipedia:Duck and Cover (film)|''Duck and Cover'']], a film about a turtle named Bert, who would "duck and cover" at the first sign of any danger. The film was presented to students in classrooms across the United States to teach children what to do in the event of a nuclear attack on the country, and that a nuclear attack could happen at any time.
   
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==References==
[[Category:Fallout 3 books]]
 
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{{References}}
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'''Non-game'''
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<references group="Non-game" />
   
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{{DISPLAYTITLE:''Duck and Cover!''}}
==Notes==
 
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The book title is possibly a reference to the Fallout fan site, [[Duck and Cover]].
 
 
[[Category:Skill books]]
Also its a parody on an U.S. 60´s PSA Educational Movie, what to do if you are surprised by a Nuclear Explosion.
 
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[[de:Deckung!]]
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[[es:¡Agáchate y cúbrete!]]
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[[ru:В укрытие! Ложись!]]
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[[uk:В укриття! Лягай!]]
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[[zh:Duck and Cover!]]

Latest revision as of 18:50, 5 April 2023

Gameplay articles
Fallout 3Duck and Cover!
Fallout: New VegasDuck and Cover!

Duck and Cover! is an aid item in Fallout 3 and Fallout: New Vegas. It is a book containing information about the manufacture and disarming of explosives.[Non-game 1]

Variants

Standard edition

Duck and Cover
Gameplay articles: Fallout 3, Fallout: New Vegas

This edition is commonly found in the Capital Wasteland and Mojave Wasteland. Using it will add one point to explosives in Fallout 3 (two with the Comprehension perk, or three points to explosives in Fallout: New Vegas (four with the Comprehension perk).

Behind the scenes

  • "Duck and cover" was a method advised to citizens of the United States on what to do in case of nuclear war, in the event that crisis relocation programs were unable to be carried out.
  • The book may be based on the late 1950s through 1960s short civil defense educational film called Duck and Cover, a film about a turtle named Bert, who would "duck and cover" at the first sign of any danger. The film was presented to students in classrooms across the United States to teach children what to do in the event of a nuclear attack on the country, and that a nuclear attack could happen at any time.

References

Non-game

  1. Fallout: The Roleplaying Game p.174: "A pre-War book about the manufacture, use, and disarming of explosives."