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Mosey on into the Wild West for a taste of authentic American adventure in Dry Rock Gulch. Yeeh-haw, cowboy!— Promotional quote

Dry Rock Gulch is a location in the Nuka-World Amusement Park in 2287.

BackgroundEdit

Dry Rock Gulch was the first Nuka-World park expansion, launched in 2058.[1][2] Inspired by John-Caleb Bradberton's own love of the Old West when he was child, the park was designed to emulate the feeling of the American Frontier,[1] working on the popular image of the West as an untamed frontier, full of helpful people. The park was also constructed in part as a celebration of Nuka-Cola Wild, Nuka-Cola's own root-beer variant.[3]

When the Great War struck, most visitors died where they were; the radiation cooked them performing their last acts, and the concussive force of the blasts toppled the rollercoaster. For over two hundred years, it remained almost untouched by time. However, with the raiders' successful seizure of the trader settlement of Nuka-Town USA, a surviving group of traders fled into this park. With the raiders hot on their tail, they unknowingly barricaded themselves within the bloodworm nest within Mad Mulligan's Mine, and quickly succumbed to the bloodworms.[4] Since then, the gulch has become a breeding ground of bloodworms, with the local authorities deeming it to be an infestation of deadly worms.[5]

LayoutEdit

The tower near the mountain coaster is accessible with a power armor jetpack and has a Nuka-Cola Wild and a mini nuke, along with two ammo cases. It's possible to hop over the mountains to the employee area which is filled with frag mines and feral ghouls. It is also possible to get up on top of the above-ground part of Mad Mulligan's Minecart Coaster to find additional loot, including a toy sloth hanging onto an overgrown vine on the upper part of the coaster.

AttractionsEdit

Notable lootEdit

AppearancesEdit

Dry Rock Gulch appears only in the Fallout 4 add-on Nuka-World.

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 Nuka-Town USA terminal entries#Dry Rock Gulch
  2. Nuka-World loading screen hints: "Due to the overwhelming success of Nuka-World, more parks were immediately planned. Dry Rock Gulch opened in 2058, followed by Safari Adventure in 2067. On both occasions, the amount of visitors almost doubled overnight."
  3. Nuka-World loading screen hints: "Dry Rock Gulch was built as a celebration of Nuka-Cola Wild, the root-beer flavored beverage. Visitors could take a step back in time and have an immersive experience filled with the sights, sounds and smells of the Old West."
  4. Mad Mulligan's Minecart Coaster terminal entries#Sam's Log - Entry 2
  5. The Sole Survivor: "Let me see if I can run some overrides and make you a little more helpful..."
    Sheriff Hawk: "Employee manual login recognized. Currently running in full park exhibition mode. Visitors are directed to our three main activity centers: Doc Phosphate's Saloon, Giddyup Kid's Corral, and One-Eyed Ike's quick-draw contest. After completing each activity, the visitor will be given part of the combination to the safe that holds the key to Mad Mulligan's Mine. Signs of life in the mine originally believed to be Mine Cart Ride attendants, but may actually be an infestation of deadly worms. Advise contracting exterminators. System will now reboot. Have a nice day, and don't forget your uniform!"
    (DLC04 DRG ProtectronSheriff.txt)
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