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Fallout Interactive Experience
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This is a transcript for dialogue with Drummer Boy. |
DialogueRailroadGenericNPCs
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
1 | DrummerBoyMeeting | 000B707B | MaleEvenToned: Hey, rook, the name's Drummer Boy. | {sarcasm / Irritated} It's my envious job to keep track of all the dead drops and grab incoming agents and tell them where they're needed. | A1a | |
2 | {sarcastic, humor / Irritated} I don't suppose you want to switch places? | Player Default: That can be an important job. | A1b | |||
3 | 000B707A | Player Default: That can be an important job. | {Not taking the comfort / Irritated} Yeah, right. I could be replaced by a stupid chalk board. | DrummerBoy: We'll be seeing each other. A lot. | A1a | |
4 | 000B7079 | Player Default: So I can order you around. | {Annoyed / Irritated} Sure, why not. Everyone else does. But you can get your own coffee, all right? | DrummerBoy: We'll be seeing each other. A lot. | B1a | |
5 | 000B7078 | Player Default: Sure. Hope you know how to use a minigun. Oh, and soak up bullets. | {Laughing in tone / Amused} You heavies need a lot of punctuality and attention to detail, right? If so, I'm golden. Heh. | DrummerBoy: We'll be seeing each other. A lot. | X1a | |
6 | 000B7077 | Player Default: Why's that a bad job? | {slightly bitter} Runners are the bottom of the totem pole in the Railroad, just a hair above tourists. | Y1a | ||
7 | {some resolve} Being HQ's runner is a cut above field work, I suppose. Eh. Someone's got to do it. | DrummerBoy: We'll be seeing each other. A lot. | Y1b | |||
8 | 000B7072 | Player Default: Yeah, right. I could be replaced by a stupid chalk board. | {friendly-ish} We'll be seeing each other. A lot. | A1a | ||
9 | DrummerBoyPostgameVertibird | 001B5C85 | MaleEvenToned: You know that vertibird from Red Glare? | Well, Tom and the boys fueled it up and it's ready for you. Just throw this and it'll pick you up. | A1a | |
10 | Tom will start stocking signal grenades, too. | A1b | ||||
11 | DrummerBoyRandolphIntro | 000B7071 | MaleEvenToned: Hey you. | {Serious} Randolph Safehouse has been MIA since Switchboard. But now we got one of their dead drops tagged. | A1a | |
12 | {Passing along the order} Dez wants you to check it out. | Player Default: I hope this means Randolph is safe after all. | A1b | |||
13 | 000B7070 | Player Default: I hope this means Randolph is safe after all. | {Agree} It'd be nice to get some good news for a change. | DrummerBoy: Once you take care of the dead drop report in to Dez. | A1a | |
14 | 000B706F | Player Default: Checking out dead drops is your job. | {pleased he can pass this shit work to the player} Not when it could be a big old trap from the Institute. | DrummerBoy: Once you take care of the dead drop report in to Dez. | B1a | |
15 | 000B706E | Player Default: It took this long to make contact? Sounds suspicious. | {Concerned for his compatriots} Yeah, it smells fishy. But if some of our boys need help - we got to do what we got to do, right? | DrummerBoy: Once you take care of the dead drop report in to Dez. | X1a | |
16 | 000B706D | Player Default: What's the story about Randolph? | {Grim - a lot of friends died} Everyone that knew the actual location of Randolph died during the last Courser blitz. | Y1a | ||
17 | {a little excited} So this dead drop is our first chance to re-establish contact. | Player Default: I hope this means Randolph is safe after all. | Y1b | |||
18 | 000B7068 | Player Default: It'd be nice to get some good news for a change. | Once you take care of the dead drop report in to Dez. | A1a |
RR303
# | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|---|
19 | RR303_Ambient_PostInitialAssault | 0011BB61 | Desdemona: Drummer? | {Bleak / Afraid} Brotherhood's in the catacombs. Glory's holding them off. | A1a | |
20 | {Even bleaker / Afraid} Don't know how long she can hold out, though. | A1b |